90 lines
3.0 KiB
C
Executable File
90 lines
3.0 KiB
C
Executable File
#ifndef __OGL_H__
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#define __OGL_H__
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#include <windows.h>
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#include <gl/gl.h>
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#include "glext.h"
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#include "wglext.h"
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#include <stdio.h>
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#include <stdlib.h>
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PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
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PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
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PFNGLATTACHSHADERPROC glAttachShader;
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PFNGLBINDBUFFERPROC glBindBuffer;
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PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
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PFNGLBUFFERDATAPROC glBufferData;
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PFNGLCOMPILESHADERPROC glCompileShader;
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PFNGLCREATEPROGRAMPROC glCreateProgram;
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PFNGLCREATESHADERPROC glCreateShader;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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PFNGLDELETEPROGRAMPROC glDeleteProgram;
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PFNGLDELETESHADERPROC glDeleteShader;
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PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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PFNGLDETACHSHADERPROC glDetachShader;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
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PFNGLGENBUFFERSPROC glGenBuffers;
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PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
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PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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PFNGLGETPROGRAMIVPROC glGetProgramiv;
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PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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PFNGLGETSHADERIVPROC glGetShaderiv;
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PFNGLLINKPROGRAMPROC glLinkProgram;
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PFNGLSHADERSOURCEPROC glShaderSource;
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PFNGLUSEPROGRAMPROC glUseProgram;
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
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PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
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PFNGLACTIVETEXTUREPROC glActiveTexture;
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PFNGLUNIFORM1IPROC glUniform1i;
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PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
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PFNGLUNIFORM1FPROC glUniform1f;
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PFNGLUNIFORM2FPROC glUniform2f;
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PFNGLUNIFORM3FPROC glUniform3f;
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PFNGLUNIFORM4FPROC glUniform4f;
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PFNGLUNIFORM1IPROC glUniform1i;
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PFNGLUNIFORM2IPROC glUniform2i;
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PFNGLUNIFORM3IPROC glUniform3i;
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PFNGLUNIFORM4IPROC glUniform4i;
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PFNGLUNIFORM1UIPROC glUniform1ui;
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PFNGLUNIFORM2UIPROC glUniform2ui;
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PFNGLUNIFORM3UIPROC glUniform3ui;
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PFNGLUNIFORM4UIPROC glUniform4ui;
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PFNGLUNIFORM1FVPROC glUniform1fv;
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PFNGLUNIFORM2FVPROC glUniform2fv;
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PFNGLUNIFORM3FVPROC glUniform3fv;
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PFNGLUNIFORM4FVPROC glUniform4fv;
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PFNGLUNIFORM1IVPROC glUniform1iv;
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PFNGLUNIFORM2IVPROC glUniform2iv;
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PFNGLUNIFORM3IVPROC glUniform3iv;
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PFNGLUNIFORM4IVPROC glUniform4iv;
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PFNGLUNIFORM1UIVPROC glUniform1uiv;
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PFNGLUNIFORM2UIVPROC glUniform2uiv;
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PFNGLUNIFORM3UIVPROC glUniform3uiv;
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PFNGLUNIFORM4UIVPROC glUniform4uiv;
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PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
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PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
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PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
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PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
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PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
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PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
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PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
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PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
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PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
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BOOL LoadExtensionList(void);
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int InitializeOpenGLExtensions(void);
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GLuint LoadShaders(char *vertex_file_path, char *fragment_file_path);
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#endif
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