diff options
Diffstat (limited to 'data/glsl.cfg')
| -rw-r--r-- | data/glsl.cfg | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/data/glsl.cfg b/data/glsl.cfg index 189b456..3004d05 100644 --- a/data/glsl.cfg +++ b/data/glsl.cfg @@ -276,7 +276,6 @@ worldshader = [ @arg2 //:shadowmap - //:dynlight } ] [ @(if (>= $numargs 5) [result $arg5]) @@ -296,7 +295,6 @@ worldshader = [ vec4 lm = texture2D(lightmap, texcoord1); //:shadowmap lm - //:dynlight lm @arg3 @@ -633,9 +631,6 @@ bumpvariantshader = [ pulse = abs(fract(millis*pulseglowspeed.x)*2.0 - 1.0); ]]) - @(if (|| (! (btopt "i")) (btopt "s")) [result [ - //:dynlight - ]]) @(if (! (btopt "i")) [result [ //:shadowmap //:water @@ -714,12 +709,10 @@ bumpvariantshader = [ @(if (|| (! (btopt "i")) (btopt "s")) [result [ lmc.rgb = max(lmc.rgb*clamp(dot(lmlv, bump), 0.0, 1.0), ambient.xyz); @(if (btopt "i") [result [ - //:dynlight lmc @(? (btopt "g") "diffuse.rgb" "gl_FragColor.rgb") = diffuse.rgb * lmc.rgb; ]] [result [ //:shadowmap lmc - //:dynlight lmc @(? (|| (btopt "g") (btopt "r")) "diffuse.rgb" "gl_FragColor.rgb") = diffuse.rgb * lmc.rgb; ]]) |
