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-rw-r--r--data/defaults.cfg3
-rw-r--r--data/glsl.cfg21
2 files changed, 0 insertions, 24 deletions
diff --git a/data/defaults.cfg b/data/defaults.cfg
index 5c3b907..b66ec7a 100644
--- a/data/defaults.cfg
+++ b/data/defaults.cfg
@@ -133,9 +133,6 @@ editbind T [ saycommand ]
editbind X [ editflip ]
editbind C [ editcopy ]
editbind V [ editpaste ]
-editbind Z [ undo; passthroughsel 0]
-editbind U [ undo; passthroughsel 0]
-editbind I [ redo ]
editbind O [ domodifier 15 ] // vSlot: offset H
editbind P [ domodifier 16 ] // vSlot: offset V
diff --git a/data/glsl.cfg b/data/glsl.cfg
index 38b19b5..189b456 100644
--- a/data/glsl.cfg
+++ b/data/glsl.cfg
@@ -1853,27 +1853,6 @@ shader 0 "blendbrush" [
}
]
-lazyshader 0 "prefab" [
- attribute vec4 vvertex, vcolor;
- attribute vec3 vnormal;
- uniform mat4 prefabmatrix;
- uniform mat3 prefabworld;
- varying vec4 color;
-
- void main(void)
- {
- gl_Position = prefabmatrix * vvertex;
- color = vcolor;
- color.rgb *= dot(prefabworld * vnormal, vec3(0.0, -0.447213595, 0.894427191));
- }
-] [
- varying vec4 color;
- void main(void)
- {
- gl_FragColor = color;
- }
-]
-
lazyshader 0 "moviergb" [
attribute vec4 vvertex;
@(screentexcoord 0)