diff options
Diffstat (limited to 'src/Makefile')
| -rw-r--r-- | src/Makefile | 545 |
1 files changed, 545 insertions, 0 deletions
diff --git a/src/Makefile b/src/Makefile new file mode 100644 index 0000000..bb15b25 --- /dev/null +++ b/src/Makefile @@ -0,0 +1,545 @@ +CXXFLAGS= -O3 -fomit-frame-pointer -ffast-math +override CXXFLAGS+= -Wall -fsigned-char -fno-exceptions -fno-rtti + +PLATFORM= $(shell uname -s | tr '[:lower:]' '[:upper:]') +PLATFORM_PREFIX= native + +INCLUDES= -Ishared -Iengine -Ifpsgame -Ienet/include + +STRIP= +ifeq (,$(findstring -g,$(CXXFLAGS))) +ifeq (,$(findstring -pg,$(CXXFLAGS))) + STRIP=strip +endif +endif + +MV=mv + +ifneq (,$(findstring MINGW,$(PLATFORM))) +WINDRES= windres +ifneq (,$(findstring 64,$(PLATFORM))) +ifneq (,$(findstring CROSS,$(PLATFORM))) + CXX=x86_64-w64-mingw32-g++ + WINDRES=x86_64-w64-mingw32-windres +ifneq (,$(STRIP)) + STRIP=x86_64-w64-mingw32-strip +endif +endif +WINLIB=lib64 +WINBIN=../bin64 +override CXX+= -m64 +override WINDRES+= -F pe-x86-64 +else +ifneq (,$(findstring CROSS,$(PLATFORM))) + CXX=i686-w64-mingw32-g++ + WINDRES=i686-w64-mingw32-windres +ifneq (,$(STRIP)) + STRIP=i686-w64-mingw32-strip +endif +endif +WINLIB=lib +WINBIN=../bin +override CXX+= -m32 +override WINDRES+= -F pe-i386 +endif +CLIENT_INCLUDES= $(INCLUDES) -Iinclude +STD_LIBS= -static-libgcc -static-libstdc++ +CLIENT_LIBS= -mwindows $(STD_LIBS) -L$(WINBIN) -L$(WINLIB) -lSDL2 -lSDL2_image -lSDL2_mixer -lzlib1 -lopengl32 -lenet -lws2_32 -lwinmm +else +ifneq (,$(findstring DARWIN,$(PLATFORM))) +ifneq (,$(findstring CROSS,$(PLATFORM))) + TOOLCHAINTARGET= $(shell osxcross-conf | grep -m1 "TARGET=" | cut -b24-) + TOOLCHAIN= x86_64-apple-$(TOOLCHAINTARGET)- + AR= $(TOOLCHAIN)ar + CXX= $(TOOLCHAIN)clang++ + CC= $(TOOLCHAIN)clang +ifneq (,$(STRIP)) + STRIP= $(TOOLCHAIN)strip +endif +endif +OSXMIN= 10.9 +override CC+= -arch x86_64 -mmacosx-version-min=$(OSXMIN) +override CXX+= -arch x86_64 -mmacosx-version-min=$(OSXMIN) +CLIENT_INCLUDES= $(INCLUDES) -Iinclude +CLIENT_LIBS= -F../sauerbraten.app/Contents/Frameworks/ -framework SDL2 -framework SDL2_image +CLIENT_LIBS+= -framework SDL2_mixer -framework CoreAudio -framework AudioToolbox +CLIENT_LIBS+= -framework AudioUnit -framework OpenGL -framework Cocoa -lz -Lenet -lenet +else +CLIENT_INCLUDES= $(INCLUDES) -I/usr/X11R6/include `sdl2-config --cflags` +CLIENT_LIBS= -Lenet -lenet -L/usr/X11R6/lib -lX11 `sdl2-config --libs` -lSDL2_image -lSDL2_mixer -lz -lGL +endif +endif +ifeq ($(PLATFORM),LINUX) +CLIENT_LIBS+= -lrt +else +ifneq (,$(findstring GNU,$(PLATFORM))) +CLIENT_LIBS+= -lrt +endif +endif +CLIENT_OBJS= \ + shared/crypto.o \ + shared/geom.o \ + shared/glemu.o \ + shared/stream.o \ + shared/tools.o \ + shared/zip.o \ + engine/3dgui.o \ + engine/bih.o \ + engine/blend.o \ + engine/blob.o \ + engine/client.o \ + engine/command.o \ + engine/console.o \ + engine/cubeloader.o \ + engine/decal.o \ + engine/dynlight.o \ + engine/glare.o \ + engine/grass.o \ + engine/lightmap.o \ + engine/main.o \ + engine/material.o \ + engine/menus.o \ + engine/movie.o \ + engine/normal.o \ + engine/octa.o \ + engine/octaedit.o \ + engine/octarender.o \ + engine/physics.o \ + engine/pvs.o \ + engine/rendergl.o \ + engine/rendermodel.o \ + engine/renderparticles.o \ + engine/rendersky.o \ + engine/rendertext.o \ + engine/renderva.o \ + engine/server.o \ + engine/serverbrowser.o \ + engine/shader.o \ + engine/shadowmap.o \ + engine/sound.o \ + engine/texture.o \ + engine/water.o \ + engine/world.o \ + engine/worldio.o \ + fpsgame/ai.o \ + fpsgame/client.o \ + fpsgame/entities.o \ + fpsgame/fps.o \ + fpsgame/monster.o \ + fpsgame/movable.o \ + fpsgame/render.o \ + fpsgame/scoreboard.o \ + fpsgame/server.o \ + fpsgame/waypoint.o \ + fpsgame/weapon.o + +CLIENT_PCH= shared/cube.h.gch engine/engine.h.gch fpsgame/game.h.gch + +ifneq (,$(findstring MINGW,$(PLATFORM))) +SERVER_INCLUDES= -DSTANDALONE $(INCLUDES) -Iinclude +SERVER_LIBS= -mwindows $(STD_LIBS) -L$(WINBIN) -L$(WINLIB) -lzlib1 -lenet -lws2_32 -lwinmm +MASTER_LIBS= $(STD_LIBS) -L$(WINBIN) -L$(WINLIB) -lzlib1 -lenet -lws2_32 -lwinmm +else +SERVER_INCLUDES= -DSTANDALONE $(INCLUDES) +SERVER_LIBS= -Lenet -lenet -lz +MASTER_LIBS= $(SERVER_LIBS) +endif +SERVER_OBJS= \ + shared/crypto-standalone.o \ + shared/stream-standalone.o \ + shared/tools-standalone.o \ + engine/command-standalone.o \ + engine/server-standalone.o \ + engine/worldio-standalone.o \ + fpsgame/entities-standalone.o \ + fpsgame/server-standalone.o + +MASTER_OBJS= \ + shared/crypto-standalone.o \ + shared/stream-standalone.o \ + shared/tools-standalone.o \ + engine/command-standalone.o \ + engine/master-standalone.o + +SERVER_MASTER_OBJS= $(SERVER_OBJS) $(filter-out $(SERVER_OBJS),$(MASTER_OBJS)) + +default: all + +all: client server + +clean: + -$(RM) $(CLIENT_PCH) $(CLIENT_OBJS) $(SERVER_MASTER_OBJS) sauer_client sauer_server sauer_master + +$(filter-out shared/%,$(CLIENT_PCH)): $(filter shared/%,$(CLIENT_PCH)) + +%.h.gch: %.h + $(CXX) $(CXXFLAGS) -x c++-header -o $@.tmp $< + $(MV) $@.tmp $@ + +%-standalone.o: %.cpp + $(CXX) $(CXXFLAGS) -c -o $@ $< + +$(CLIENT_OBJS): CXXFLAGS += $(CLIENT_INCLUDES) +$(filter shared/%,$(CLIENT_OBJS)): $(filter shared/%,$(CLIENT_PCH)) +$(filter engine/%,$(CLIENT_OBJS)): $(filter engine/%,$(CLIENT_PCH)) +$(filter fpsgame/%,$(CLIENT_OBJS)): $(filter fpsgame/%,$(CLIENT_PCH)) + +$(SERVER_MASTER_OBJS): CXXFLAGS += $(SERVER_INCLUDES) + +ifneq (,$(findstring MINGW,$(PLATFORM))) +client: $(CLIENT_OBJS) + $(WINDRES) -I vcpp -i vcpp/mingw.rc -J rc -o vcpp/mingw.res -O coff + $(CXX) $(CXXFLAGS) -o $(WINBIN)/sauerbraten.exe vcpp/mingw.res $(CLIENT_OBJS) $(CLIENT_LIBS) + +server: $(SERVER_OBJS) + $(WINDRES) -I vcpp -i vcpp/mingw.rc -J rc -o vcpp/mingw.res -O coff + $(CXX) $(CXXFLAGS) -o $(WINBIN)/sauer_server.exe vcpp/mingw.res $(SERVER_OBJS) $(SERVER_LIBS) + +master: $(MASTER_OBJS) + $(CXX) $(CXXFLAGS) -o $(WINBIN)/sauer_master.exe $(MASTER_OBJS) $(MASTER_LIBS) + +install: all +else +client: libenet $(CLIENT_OBJS) + $(CXX) $(CXXFLAGS) -o sauer_client $(CLIENT_OBJS) $(CLIENT_LIBS) +ifneq (,$(findstring DARWIN,$(PLATFORM))) + install_name_tool -add_rpath @executable_path/../Frameworks sauer_client +endif + +server: libenet $(SERVER_OBJS) + $(CXX) $(CXXFLAGS) -o sauer_server $(SERVER_OBJS) $(SERVER_LIBS) + +master: libenet $(MASTER_OBJS) + $(CXX) $(CXXFLAGS) -o sauer_master $(MASTER_OBJS) $(MASTER_LIBS) + +shared/cube2font.o: shared/cube2font.c + $(CXX) $(CXXFLAGS) -c -o $@ $< `freetype-config --cflags` + +cube2font: shared/cube2font.o + $(CXX) $(CXXFLAGS) -o cube2font shared/cube2font.o `freetype-config --libs` -lz + +ifneq (,$(findstring DARWIN,$(PLATFORM))) +install: client + cp sauer_client ../sauerbraten.app/Contents/MacOS/sauerbraten_universal +else +install: all + cp sauer_client ../bin_unix/$(PLATFORM_PREFIX)_client + cp sauer_server ../bin_unix/$(PLATFORM_PREFIX)_server +ifneq (,$(STRIP)) + $(STRIP) ../bin_unix/$(PLATFORM_PREFIX)_client + $(STRIP) ../bin_unix/$(PLATFORM_PREFIX)_server +endif +endif +endif + +enet/libenet.a: + $(MAKE) -C enet CC='$(CC)' AR='$(AR)' +libenet: enet/libenet.a + +depend: + makedepend -Y -Ishared -Iengine -Ifpsgame $(CLIENT_OBJS:.o=.cpp) + makedepend -a -o.h.gch -Y -Ishared -Iengine -Ifpsgame $(CLIENT_PCH:.h.gch=.h) + makedepend -a -o-standalone.o -Y -DSTANDALONE -Ishared -Iengine -Ifpsgame $(SERVER_MASTER_OBJS:-standalone.o=.cpp) + +# DO NOT DELETE + +shared/crypto.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h +shared/crypto.o: shared/command.h shared/glexts.h shared/glemu.h +shared/crypto.o: shared/iengine.h shared/igame.h +shared/geom.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h +shared/geom.o: shared/command.h shared/glexts.h shared/glemu.h +shared/geom.o: shared/iengine.h shared/igame.h +shared/glemu.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h +shared/glemu.o: shared/command.h shared/glexts.h shared/glemu.h +shared/glemu.o: shared/iengine.h shared/igame.h +shared/stream.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h +shared/stream.o: shared/command.h shared/glexts.h shared/glemu.h +shared/stream.o: shared/iengine.h shared/igame.h +shared/tools.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h +shared/tools.o: shared/command.h shared/glexts.h shared/glemu.h +shared/tools.o: shared/iengine.h shared/igame.h +shared/zip.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h +shared/zip.o: shared/command.h shared/glexts.h shared/glemu.h +shared/zip.o: shared/iengine.h shared/igame.h +engine/3dgui.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/3dgui.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h +engine/3dgui.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h +engine/3dgui.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/3dgui.o: engine/model.h engine/textedit.h +engine/bih.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/bih.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h +engine/bih.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h +engine/bih.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h +engine/blend.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/blend.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h +engine/blend.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h +engine/blend.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/blend.o: engine/model.h +engine/blob.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/blob.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h +engine/blob.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h +engine/blob.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h +engine/client.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/client.o: shared/ents.h shared/command.h shared/glexts.h +engine/client.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/client.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h +engine/client.o: engine/texture.h engine/model.h +engine/command.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/command.o: shared/ents.h shared/command.h shared/glexts.h +engine/command.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/command.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h +engine/command.o: engine/texture.h engine/model.h +engine/console.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/console.o: shared/ents.h shared/command.h shared/glexts.h +engine/console.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/console.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h +engine/console.o: engine/texture.h engine/model.h +engine/cubeloader.o: engine/engine.h shared/cube.h shared/tools.h +engine/cubeloader.o: shared/geom.h shared/ents.h shared/command.h +engine/cubeloader.o: shared/glexts.h shared/glemu.h shared/iengine.h +engine/cubeloader.o: shared/igame.h engine/world.h engine/octa.h +engine/cubeloader.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/cubeloader.o: engine/model.h +engine/decal.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/decal.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h +engine/decal.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h +engine/decal.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/decal.o: engine/model.h +engine/dynlight.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/dynlight.o: shared/ents.h shared/command.h shared/glexts.h +engine/dynlight.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/dynlight.o: engine/world.h engine/octa.h engine/lightmap.h +engine/dynlight.o: engine/bih.h engine/texture.h engine/model.h +engine/glare.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/glare.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h +engine/glare.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h +engine/glare.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/glare.o: engine/model.h engine/rendertarget.h +engine/grass.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/grass.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h +engine/grass.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h +engine/grass.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/grass.o: engine/model.h +engine/lightmap.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/lightmap.o: shared/ents.h shared/command.h shared/glexts.h +engine/lightmap.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/lightmap.o: engine/world.h engine/octa.h engine/lightmap.h +engine/lightmap.o: engine/bih.h engine/texture.h engine/model.h +engine/main.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/main.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h +engine/main.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h +engine/main.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h +engine/material.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/material.o: shared/ents.h shared/command.h shared/glexts.h +engine/material.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/material.o: engine/world.h engine/octa.h engine/lightmap.h +engine/material.o: engine/bih.h engine/texture.h engine/model.h +engine/menus.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/menus.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h +engine/menus.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h +engine/menus.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/menus.o: engine/model.h +engine/movie.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/movie.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h +engine/movie.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h +engine/movie.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/movie.o: engine/model.h +engine/normal.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/normal.o: shared/ents.h shared/command.h shared/glexts.h +engine/normal.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/normal.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h +engine/normal.o: engine/texture.h engine/model.h +engine/octa.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/octa.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h +engine/octa.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h +engine/octa.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h +engine/octaedit.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/octaedit.o: shared/ents.h shared/command.h shared/glexts.h +engine/octaedit.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/octaedit.o: engine/world.h engine/octa.h engine/lightmap.h +engine/octaedit.o: engine/bih.h engine/texture.h engine/model.h +engine/octarender.o: engine/engine.h shared/cube.h shared/tools.h +engine/octarender.o: shared/geom.h shared/ents.h shared/command.h +engine/octarender.o: shared/glexts.h shared/glemu.h shared/iengine.h +engine/octarender.o: shared/igame.h engine/world.h engine/octa.h +engine/octarender.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/octarender.o: engine/model.h +engine/physics.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/physics.o: shared/ents.h shared/command.h shared/glexts.h +engine/physics.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/physics.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h +engine/physics.o: engine/texture.h engine/model.h engine/mpr.h +engine/pvs.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/pvs.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h +engine/pvs.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h +engine/pvs.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h +engine/rendergl.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/rendergl.o: shared/ents.h shared/command.h shared/glexts.h +engine/rendergl.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/rendergl.o: engine/world.h engine/octa.h engine/lightmap.h +engine/rendergl.o: engine/bih.h engine/texture.h engine/model.h +engine/rendermodel.o: engine/engine.h shared/cube.h shared/tools.h +engine/rendermodel.o: shared/geom.h shared/ents.h shared/command.h +engine/rendermodel.o: shared/glexts.h shared/glemu.h shared/iengine.h +engine/rendermodel.o: shared/igame.h engine/world.h engine/octa.h +engine/rendermodel.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/rendermodel.o: engine/model.h engine/ragdoll.h engine/animmodel.h +engine/rendermodel.o: engine/vertmodel.h engine/skelmodel.h engine/md2.h +engine/rendermodel.o: engine/md3.h engine/md5.h engine/obj.h engine/smd.h +engine/rendermodel.o: engine/iqm.h +engine/renderparticles.o: engine/engine.h shared/cube.h shared/tools.h +engine/renderparticles.o: shared/geom.h shared/ents.h shared/command.h +engine/renderparticles.o: shared/glexts.h shared/glemu.h shared/iengine.h +engine/renderparticles.o: shared/igame.h engine/world.h engine/octa.h +engine/renderparticles.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/renderparticles.o: engine/model.h engine/rendertarget.h +engine/renderparticles.o: engine/depthfx.h engine/explosion.h +engine/renderparticles.o: engine/lensflare.h engine/lightning.h +engine/rendersky.o: engine/engine.h shared/cube.h shared/tools.h +engine/rendersky.o: shared/geom.h shared/ents.h shared/command.h +engine/rendersky.o: shared/glexts.h shared/glemu.h shared/iengine.h +engine/rendersky.o: shared/igame.h engine/world.h engine/octa.h +engine/rendersky.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/rendersky.o: engine/model.h +engine/rendertext.o: engine/engine.h shared/cube.h shared/tools.h +engine/rendertext.o: shared/geom.h shared/ents.h shared/command.h +engine/rendertext.o: shared/glexts.h shared/glemu.h shared/iengine.h +engine/rendertext.o: shared/igame.h engine/world.h engine/octa.h +engine/rendertext.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/rendertext.o: engine/model.h +engine/renderva.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/renderva.o: shared/ents.h shared/command.h shared/glexts.h +engine/renderva.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/renderva.o: engine/world.h engine/octa.h engine/lightmap.h +engine/renderva.o: engine/bih.h engine/texture.h engine/model.h +engine/server.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/server.o: shared/ents.h shared/command.h shared/glexts.h +engine/server.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/server.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h +engine/server.o: engine/texture.h engine/model.h +engine/serverbrowser.o: engine/engine.h shared/cube.h shared/tools.h +engine/serverbrowser.o: shared/geom.h shared/ents.h shared/command.h +engine/serverbrowser.o: shared/glexts.h shared/glemu.h shared/iengine.h +engine/serverbrowser.o: shared/igame.h engine/world.h engine/octa.h +engine/serverbrowser.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/serverbrowser.o: engine/model.h +engine/shader.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/shader.o: shared/ents.h shared/command.h shared/glexts.h +engine/shader.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/shader.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h +engine/shader.o: engine/texture.h engine/model.h +engine/shadowmap.o: engine/engine.h shared/cube.h shared/tools.h +engine/shadowmap.o: shared/geom.h shared/ents.h shared/command.h +engine/shadowmap.o: shared/glexts.h shared/glemu.h shared/iengine.h +engine/shadowmap.o: shared/igame.h engine/world.h engine/octa.h +engine/shadowmap.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/shadowmap.o: engine/model.h engine/rendertarget.h +engine/sound.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/sound.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h +engine/sound.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h +engine/sound.o: engine/lightmap.h engine/bih.h engine/texture.h +engine/sound.o: engine/model.h +engine/texture.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h +engine/texture.o: shared/ents.h shared/command.h shared/glexts.h +engine/texture.o: shared/glemu.h shared/iengine.h shared/igame.h +engine/texture.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h +engine/texture.o: engine/texture.h engine/model.h +engine/water.o: engine/engine.h shared/cube.h 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shared/cube.h shared/tools.h +fpsgame/server-standalone.o: shared/geom.h shared/ents.h shared/command.h +fpsgame/server-standalone.o: shared/iengine.h shared/igame.h fpsgame/ai.h +fpsgame/server-standalone.o: fpsgame/capture.h fpsgame/ctf.h +fpsgame/server-standalone.o: fpsgame/collect.h fpsgame/extinfo.h +fpsgame/server-standalone.o: fpsgame/aiman.h +engine/master-standalone.o: shared/cube.h shared/tools.h shared/geom.h +engine/master-standalone.o: shared/ents.h shared/command.h shared/iengine.h +engine/master-standalone.o: shared/igame.h |
