diff options
Diffstat (limited to 'src/engine/client.cpp')
| -rw-r--r-- | src/engine/client.cpp | 274 |
1 files changed, 274 insertions, 0 deletions
diff --git a/src/engine/client.cpp b/src/engine/client.cpp new file mode 100644 index 0000000..3cfef8e --- /dev/null +++ b/src/engine/client.cpp @@ -0,0 +1,274 @@ +// client.cpp, mostly network related client game code + +#include "engine.h" + +ENetHost *clienthost = NULL; +ENetPeer *curpeer = NULL, *connpeer = NULL; +int connmillis = 0, connattempts = 0, discmillis = 0; + +bool multiplayer(bool msg) +{ + bool val = curpeer || hasnonlocalclients(); + if(val && msg) conoutf(CON_ERROR, "operation not available in multiplayer"); + return val; +} + +void setrate(int rate) +{ + if(!curpeer) return; + enet_host_bandwidth_limit(clienthost, rate*1024, rate*1024); +} + +VARF(rate, 0, 0, 1024, setrate(rate)); + +void throttle(); + +VARF(throttle_interval, 0, 5, 30, throttle()); +VARF(throttle_accel, 0, 2, 32, throttle()); +VARF(throttle_decel, 0, 2, 32, throttle()); + +void throttle() +{ + if(!curpeer) return; + ASSERT(ENET_PEER_PACKET_THROTTLE_SCALE==32); + enet_peer_throttle_configure(curpeer, throttle_interval*1000, throttle_accel, throttle_decel); +} + +bool isconnected(bool attempt, bool local) +{ + return curpeer || (attempt && connpeer) || (local && haslocalclients()); +} + +ICOMMAND(isconnected, "bb", (int *attempt, int *local), intret(isconnected(*attempt > 0, *local != 0) ? 1 : 0)); + +const ENetAddress *connectedpeer() +{ + return curpeer ? &curpeer->address : NULL; +} + +ICOMMAND(connectedip, "", (), +{ + const ENetAddress *address = connectedpeer(); + string hostname; + result(address && enet_address_get_host_ip(address, hostname, sizeof(hostname)) >= 0 ? hostname : ""); +}); + +ICOMMAND(connectedport, "", (), +{ + const ENetAddress *address = connectedpeer(); + intret(address ? address->port : -1); +}); + +void abortconnect() +{ + if(!connpeer) return; + game::connectfail(); + if(connpeer->state!=ENET_PEER_STATE_DISCONNECTED) enet_peer_reset(connpeer); + connpeer = NULL; + if(curpeer) return; + enet_host_destroy(clienthost); + clienthost = NULL; +} + +SVARP(connectname, ""); +VARP(connectport, 0, 0, 0xFFFF); + +void connectserv(const char *servername, int serverport, const char *serverpassword) +{ + if(connpeer) + { + conoutf("aborting connection attempt"); + abortconnect(); + } + + if(serverport <= 0) serverport = server::serverport(); + + ENetAddress address; + address.port = serverport; + + if(servername) + { + if(strcmp(servername, connectname)) setsvar("connectname", servername); + if(serverport != connectport) setvar("connectport", serverport); + addserver(servername, serverport, serverpassword && serverpassword[0] ? serverpassword : NULL); + conoutf("attempting to connect to %s:%d", servername, serverport); + if(!resolverwait(servername, &address)) + { + conoutf(CON_ERROR, "\f3could not resolve server %s", servername); + return; + } + } + else + { + setsvar("connectname", ""); + setvar("connectport", 0); + conoutf("attempting to connect over LAN"); + address.host = ENET_HOST_BROADCAST; + } + + if(!clienthost) + { + clienthost = enet_host_create(NULL, 2, server::numchannels(), rate*1024, rate*1024); + if(!clienthost) + { + conoutf(CON_ERROR, "\f3could not connect to server"); + return; + } + clienthost->duplicatePeers = 0; + } + + connpeer = enet_host_connect(clienthost, &address, server::numchannels(), 0); + enet_host_flush(clienthost); + connmillis = totalmillis; + connattempts = 0; + + game::connectattempt(servername ? servername : "", serverpassword ? serverpassword : "", address); +} + +void reconnect(const char *serverpassword) +{ + if(!connectname[0] || connectport <= 0) + { + conoutf(CON_ERROR, "no previous connection"); + return; + } + + connectserv(connectname, connectport, serverpassword); +} + +void disconnect(bool async, bool cleanup) +{ + if(curpeer) + { + if(!discmillis) + { + enet_peer_disconnect(curpeer, DISC_NONE); + enet_host_flush(clienthost); + discmillis = totalmillis; + } + if(curpeer->state!=ENET_PEER_STATE_DISCONNECTED) + { + if(async) return; + enet_peer_reset(curpeer); + } + curpeer = NULL; + discmillis = 0; + conoutf("disconnected"); + game::gamedisconnect(cleanup); + mainmenu = 1; + } + if(!connpeer && clienthost) + { + enet_host_destroy(clienthost); + clienthost = NULL; + } +} + +void trydisconnect(bool local) +{ + if(connpeer) + { + conoutf("aborting connection attempt"); + abortconnect(); + } + else if(curpeer) + { + conoutf("attempting to disconnect..."); + disconnect(!discmillis); + } + else if(local && haslocalclients()) localdisconnect(); + else conoutf(CON_WARN, "not connected"); +} + +ICOMMAND(connect, "sis", (char *name, int *port, char *pw), connectserv(name, *port, pw)); +ICOMMAND(lanconnect, "is", (int *port, char *pw), connectserv(NULL, *port, pw)); +COMMAND(reconnect, "s"); +ICOMMAND(disconnect, "b", (int *local), trydisconnect(*local != 0)); +ICOMMAND(localconnect, "", (), { if(!isconnected()) localconnect(); }); +ICOMMAND(localdisconnect, "", (), { if(haslocalclients()) localdisconnect(); }); + +void sendclientpacket(ENetPacket *packet, int chan) +{ + if(curpeer) enet_peer_send(curpeer, chan, packet); + else localclienttoserver(chan, packet); +} + +void flushclient() +{ + if(clienthost) enet_host_flush(clienthost); +} + +void neterr(const char *s, bool disc) +{ + conoutf(CON_ERROR, "\f3illegal network message (%s)", s); + if(disc) disconnect(); +} + +void localservertoclient(int chan, ENetPacket *packet) // processes any updates from the server +{ + packetbuf p(packet); + game::parsepacketclient(chan, p); +} + +void clientkeepalive() { if(clienthost) enet_host_service(clienthost, NULL, 0); } + +void gets2c() // get updates from the server +{ + ENetEvent event; + if(!clienthost) return; + if(connpeer && totalmillis/3000 > connmillis/3000) + { + conoutf("attempting to connect..."); + connmillis = totalmillis; + ++connattempts; + if(connattempts > 3) + { + conoutf(CON_ERROR, "\f3could not connect to server"); + abortconnect(); + return; + } + } + while(clienthost && enet_host_service(clienthost, &event, 0)>0) + switch(event.type) + { + case ENET_EVENT_TYPE_CONNECT: + disconnect(false, false); + localdisconnect(false); + curpeer = connpeer; + connpeer = NULL; + conoutf("connected to server"); + throttle(); + if(rate) setrate(rate); + game::gameconnect(true); + break; + + case ENET_EVENT_TYPE_RECEIVE: + if(discmillis) conoutf("attempting to disconnect..."); + else localservertoclient(event.channelID, event.packet); + enet_packet_destroy(event.packet); + break; + + case ENET_EVENT_TYPE_DISCONNECT: + if(event.data>=DISC_NUM) event.data = DISC_NONE; + if(event.peer==connpeer) + { + conoutf(CON_ERROR, "\f3could not connect to server"); + abortconnect(); + } + else + { + if(!discmillis || event.data) + { + const char *msg = disconnectreason(event.data); + if(msg) conoutf(CON_ERROR, "\f3server network error, disconnecting (%s) ...", msg); + else conoutf(CON_ERROR, "\f3server network error, disconnecting..."); + } + disconnect(); + } + return; + + default: + break; + } +} + |
