diff options
Diffstat (limited to 'src/engine/grass.cpp')
| -rw-r--r-- | src/engine/grass.cpp | 356 |
1 files changed, 0 insertions, 356 deletions
diff --git a/src/engine/grass.cpp b/src/engine/grass.cpp deleted file mode 100644 index 58d9ee5..0000000 --- a/src/engine/grass.cpp +++ /dev/null @@ -1,356 +0,0 @@ -#include "engine.h" - -VARP(grass, 0, 0, 1); -VAR(dbggrass, 0, 0, 1); -VARP(grassdist, 0, 256, 10000); -FVARP(grasstaper, 0, 0.2, 1); -FVARP(grassstep, 0.5, 3, 8); -VARP(grassheight, 1, 4, 64); -VARP(grassmargin, 0, 8, 32); -FVAR(grassmarginfade, 0, 0.5f, 1); - -#define NUMGRASSWEDGES 8 - -static struct grasswedge -{ - vec dir, across, edge1, edge2; - plane bound1, bound2; - bvec4 vertbounds; - - grasswedge(int i) : - dir(2*M_PI*(i+0.5f)/float(NUMGRASSWEDGES), 0), - across(2*M_PI*((i+0.5f)/float(NUMGRASSWEDGES) + 0.25f), 0), - edge1(vec(2*M_PI*i/float(NUMGRASSWEDGES), 0).div(cos(M_PI/NUMGRASSWEDGES))), - edge2(vec(2*M_PI*(i+1)/float(NUMGRASSWEDGES), 0).div(cos(M_PI/NUMGRASSWEDGES))), - bound1(vec(2*M_PI*(i/float(NUMGRASSWEDGES) - 0.25f), 0), 0), - bound2(vec(2*M_PI*((i+1)/float(NUMGRASSWEDGES) + 0.25f), 0), 0) - { - across.div(-across.dot(bound1)); - - bvec vertbound1(bound1), vertbound2(bound2); - vertbounds = bvec4(vertbound1.x, vertbound1.y, vertbound2.x, vertbound2.y); - vertbounds.flip(); - } -} grasswedges[NUMGRASSWEDGES] = { 0, 1, 2, 3, 4, 5, 6, 7 }; - -struct grassvert -{ - vec pos; - bvec4 color; - vec2 tc; - svec2 lm; - bvec4 bounds; -}; - -static vector<grassvert> grassverts; -static GLuint grassvbo = 0; -static int grassvbosize = 0; - -struct grassgroup -{ - const grasstri *tri; - float dist; - int tex, lmtex, offset, numquads; -}; - -static vector<grassgroup> grassgroups; - -#define NUMGRASSOFFSETS 32 - -static float grassoffsets[NUMGRASSOFFSETS] = { -1 }, grassanimoffsets[NUMGRASSOFFSETS]; -static int lastgrassanim = -1; - -VARR(grassanimmillis, 0, 3000, 60000); -FVARR(grassanimscale, 0, 0.03f, 1); - -static void animategrass() -{ - loopi(NUMGRASSOFFSETS) grassanimoffsets[i] = grassanimscale*sinf(2*M_PI*(grassoffsets[i] + lastmillis/float(grassanimmillis))); - lastgrassanim = lastmillis; -} - -VARR(grassscale, 1, 2, 64); -bvec grasscolor(255, 255, 255); -HVARFR(grasscolour, 0, 0xFFFFFF, 0xFFFFFF, -{ - if(!grasscolour) grasscolour = 0xFFFFFF; - grasscolor = bvec((grasscolour>>16)&0xFF, (grasscolour>>8)&0xFF, grasscolour&0xFF); -}); -FVARR(grassalpha, 0, 1, 1); - -static void gengrassquads(grassgroup *&group, const grasswedge &w, const grasstri &g, Texture *tex) -{ - float t = camera1->o.dot(w.dir); - int tstep = int(ceil(t/grassstep)); - float tstart = tstep*grassstep, - t0 = w.dir.dot(g.v[0]), t1 = w.dir.dot(g.v[1]), t2 = w.dir.dot(g.v[2]), t3 = w.dir.dot(g.v[3]), - tmin = min(min(t0, t1), min(t2, t3)), - tmax = max(max(t0, t1), max(t2, t3)); - if(tmax < tstart || tmin > t + grassdist) return; - - int minstep = max(int(ceil(tmin/grassstep)) - tstep, 1), - maxstep = int(floor(min(tmax, t + grassdist)/grassstep)) - tstep, - numsteps = maxstep - minstep + 1; - - float texscale = (grassscale*tex->ys)/float(grassheight*tex->xs), animscale = grassheight*texscale; - vec tc; - tc.cross(g.surface, w.dir).mul(texscale); - - int offset = tstep + maxstep; - if(offset < 0) offset = NUMGRASSOFFSETS - (-offset)%NUMGRASSOFFSETS; - offset += numsteps + NUMGRASSOFFSETS - numsteps%NUMGRASSOFFSETS; - - float leftdist = t0; - const vec *leftv = &g.v[0]; - if(t1 > leftdist) { leftv = &g.v[1]; leftdist = t1; } - if(t2 > leftdist) { leftv = &g.v[2]; leftdist = t2; } - if(t3 > leftdist) { leftv = &g.v[3]; leftdist = t3; } - float rightdist = leftdist; - const vec *rightv = leftv; - - vec across(w.across.x, w.across.y, g.surface.zdelta(w.across)), leftdir(0, 0, 0), rightdir(0, 0, 0), leftp = *leftv, rightp = *rightv; - float taperdist = grassdist*grasstaper, - taperscale = 1.0f / (grassdist - taperdist), - dist = maxstep*grassstep + tstart, - leftb = 0, rightb = 0, leftdb = 0, rightdb = 0; - for(int i = maxstep; i >= minstep; i--, offset--, leftp.add(leftdir), rightp.add(rightdir), leftb += leftdb, rightb += rightdb, dist -= grassstep) - { - if(dist <= leftdist) - { - const vec *prev = leftv; - float prevdist = leftdist; - if(--leftv < g.v) leftv += g.numv; - leftdist = leftv->dot(w.dir); - if(dist <= leftdist) - { - prev = leftv; - prevdist = leftdist; - if(--leftv < g.v) leftv += g.numv; - leftdist = leftv->dot(w.dir); - } - leftdir = vec(*leftv).sub(*prev); - leftdir.mul(grassstep/-w.dir.dot(leftdir)); - leftp = vec(leftdir).mul((prevdist - dist)/grassstep).add(*prev); - leftb = w.bound1.dist(leftp); - leftdb = w.bound1.dot(leftdir); - } - if(dist <= rightdist) - { - const vec *prev = rightv; - float prevdist = rightdist; - if(++rightv >= &g.v[g.numv]) rightv = g.v; - rightdist = rightv->dot(w.dir); - if(dist <= rightdist) - { - prev = rightv; - prevdist = rightdist; - if(++rightv >= &g.v[g.numv]) rightv = g.v; - rightdist = rightv->dot(w.dir); - } - rightdir = vec(*rightv).sub(*prev); - rightdir.mul(grassstep/-w.dir.dot(rightdir)); - rightp = vec(rightdir).mul((prevdist - dist)/grassstep).add(*prev); - rightb = w.bound2.dist(rightp); - rightdb = w.bound2.dot(rightdir); - } - vec p1 = leftp, p2 = rightp; - if(leftb > grassmargin) - { - if(w.bound1.dist(p2) >= grassmargin) continue; - p1.add(vec(across).mul(leftb - grassmargin)); - } - if(rightb > grassmargin) - { - if(w.bound2.dist(p1) >= grassmargin) continue; - p2.sub(vec(across).mul(rightb - grassmargin)); - } - - if(!group) - { - group = &grassgroups.add(); - group->tri = &g; - group->tex = tex->id; - extern bool brightengeom; - extern int fullbright; - int lmid = brightengeom && (g.lmid < LMID_RESERVED || (fullbright && editmode)) ? (int) LMID_BRIGHT : (int) g.lmid; - group->lmtex = lightmaptexs.inrange(lmid) ? lightmaptexs[lmid].id : notexture->id; - group->offset = grassverts.length()/4; - group->numquads = 0; - if(lastgrassanim!=lastmillis) animategrass(); - } - - group->numquads++; - - float tcoffset = grassoffsets[offset%NUMGRASSOFFSETS], - animoffset = animscale*grassanimoffsets[offset%NUMGRASSOFFSETS], - tc1 = tc.dot(p1) + tcoffset, tc2 = tc.dot(p2) + tcoffset, - fade = dist - t > taperdist ? (grassdist - (dist - t))*taperscale : 1, - height = grassheight * fade; - svec2 lm1(short(g.tcu.dot(p1)), short(g.tcv.dot(p1))), - lm2(short(g.tcu.dot(p2)), short(g.tcv.dot(p2))); - bvec4 color(grasscolor, uchar(fade*grassalpha*255)); - - #define GRASSVERT(n, tcv, modify) { \ - grassvert &gv = grassverts.add(); \ - gv.pos = p##n; \ - gv.color = color; \ - gv.tc = vec2(tc##n, tcv); \ - gv.lm = lm##n; \ - gv.bounds = w.vertbounds; \ - modify; \ - } - - GRASSVERT(2, 0, { gv.pos.z += height; gv.tc.x += animoffset; }); - GRASSVERT(1, 0, { gv.pos.z += height; gv.tc.x += animoffset; }); - GRASSVERT(1, 1, ); - GRASSVERT(2, 1, ); - } -} - -static void gengrassquads(vtxarray *va) -{ - loopv(va->grasstris) - { - grasstri &g = va->grasstris[i]; - if(isfoggedsphere(g.radius, g.center)) continue; - float dist = g.center.dist(camera1->o); - if(dist - g.radius > grassdist) continue; - - Slot &s = *lookupvslot(g.texture, false).slot; - if(!s.grasstex) - { - if(!s.autograss) continue; - s.grasstex = textureload(s.autograss, 2); - } - - grassgroup *group = NULL; - loopi(NUMGRASSWEDGES) - { - grasswedge &w = grasswedges[i]; - if(w.bound1.dist(g.center) > g.radius + grassmargin || w.bound2.dist(g.center) > g.radius + grassmargin) continue; - gengrassquads(group, w, g, s.grasstex); - } - if(group) group->dist = dist; - } -} - -static inline bool comparegrassgroups(const grassgroup &x, const grassgroup &y) -{ - return x.dist > y.dist; -} - -void generategrass() -{ - if(!grass || !grassdist) return; - - grassgroups.setsize(0); - grassverts.setsize(0); - - if(grassoffsets[0] < 0) loopi(NUMGRASSOFFSETS) grassoffsets[i] = rnd(0x1000000)/float(0x1000000); - - loopi(NUMGRASSWEDGES) - { - grasswedge &w = grasswedges[i]; - w.bound1.offset = -camera1->o.dot(w.bound1); - w.bound2.offset = -camera1->o.dot(w.bound2); - } - - for(vtxarray *va = visibleva; va; va = va->next) - { - if(va->grasstris.empty() || va->occluded >= OCCLUDE_GEOM) continue; - if(va->distance > grassdist) continue; - if(reflecting || refracting>0 ? va->o.z+va->size<reflectz : va->o.z>=reflectz) continue; - gengrassquads(va); - } - - if(grassgroups.empty()) return; - - grassgroups.sort(comparegrassgroups); - - if(!grassvbo) glGenBuffers_(1, &grassvbo); - gle::bindvbo(grassvbo); - int size = grassverts.length()*sizeof(grassvert); - grassvbosize = max(grassvbosize, size); - glBufferData_(GL_ARRAY_BUFFER, grassvbosize, size == grassvbosize ? grassverts.getbuf() : NULL, GL_STREAM_DRAW); - if(size != grassvbosize) glBufferSubData_(GL_ARRAY_BUFFER, 0, size, grassverts.getbuf()); - gle::clearvbo(); -} - -void rendergrass() -{ - if(!grass || !grassdist || grassgroups.empty() || dbggrass) return; - - glDisable(GL_CULL_FACE); - glEnable(GL_BLEND); - glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - glDepthMask(GL_FALSE); - - GLOBALPARAM(camera, camera1->o); - - SETSHADER(grass); - - LOCALPARAMF(grassmargin, grassmargin, grassmargin ? grassmarginfade / grassmargin : 0.0f, grassmargin ? grassmarginfade : 1.0f); - - gle::bindvbo(grassvbo); - - const grassvert *ptr = 0; - gle::vertexpointer(sizeof(grassvert), ptr->pos.v); - gle::colorpointer(sizeof(grassvert), ptr->color.v); - gle::texcoord0pointer(sizeof(grassvert), ptr->tc.v); - gle::texcoord1pointer(sizeof(grassvert), ptr->lm.v, GL_SHORT); - gle::tangentpointer(sizeof(grassvert), ptr->bounds.v, GL_BYTE); - gle::enablevertex(); - gle::enablecolor(); - gle::enabletexcoord0(); - gle::enabletexcoord1(); - gle::enabletangent(); - gle::enablequads(); - - int texid = -1, lmtexid = -1; - loopv(grassgroups) - { - grassgroup &g = grassgroups[i]; - - if(reflecting || refracting) - { - if(refracting < 0 ? g.tri->minz > reflectz : g.tri->maxz + grassheight < reflectz) continue; - if(isfoggedsphere(g.tri->radius, g.tri->center)) continue; - } - - if(texid != g.tex) - { - glBindTexture(GL_TEXTURE_2D, g.tex); - texid = g.tex; - } - if(lmtexid != g.lmtex) - { - glActiveTexture_(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, g.lmtex); - glActiveTexture_(GL_TEXTURE0); - lmtexid = g.lmtex; - } - - gle::drawquads(g.offset, g.numquads); - xtravertsva += 4*g.numquads; - } - - gle::disablequads(); - gle::disablevertex(); - gle::disablecolor(); - gle::disabletexcoord0(); - gle::disabletexcoord1(); - gle::disabletangent(); - - gle::clearvbo(); - - glDisable(GL_BLEND); - glDepthMask(GL_TRUE); - glEnable(GL_CULL_FACE); -} - -void cleanupgrass() -{ - if(grassvbo) { glDeleteBuffers_(1, &grassvbo); grassvbo = 0; } - grassvbosize = 0; -} - |
