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-rw-r--r--src/engine/worldio.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/engine/worldio.cpp b/src/engine/worldio.cpp
index 387678c..d1fd52f 100644
--- a/src/engine/worldio.cpp
+++ b/src/engine/worldio.cpp
@@ -736,8 +736,6 @@ cube *loadchildren(stream *f, const ivec &co, int size, bool &failed)
return c;
}
-VAR(dbgvars, 0, 0, 1);
-
void savevslot(stream *f, VSlot &vs, int prev)
{
f->putlil<int>(vs.changed);
@@ -782,7 +780,6 @@ void savevslots(stream *f, int numvslots)
if(vslots.empty()) return;
int *prev = new int[numvslots];
for(int i=0;i<numvslots;++i)prev[i]=-1;
- //~memset((void*)prev, -1, (size_t)numvslots*sizeof(int));
loopi(numvslots)
{
VSlot *vs = vslots[i];
@@ -856,7 +853,6 @@ void loadvslots(stream *f, int numvslots)
int *prev = new (false) int[numvslots];
if(!prev) return;
for(int i=0;i<numvslots;++i)prev[i]=-1;
- //~memset((void*)prev, -1, (size_t)numvslots*sizeof(int));
while(numvslots > 0)
{
int changed = f->getlil<int>();
@@ -923,25 +919,20 @@ bool save_world(const char *mname, bool nolms)
switch(id.type)
{
case ID_VAR:
- if(dbgvars) conoutf(CON_DEBUG, "wrote var %s: %d", id.name, *id.storage.i);
f->putlil<int>(*id.storage.i);
break;
case ID_FVAR:
- if(dbgvars) conoutf(CON_DEBUG, "wrote fvar %s: %f", id.name, *id.storage.f);
f->putlil<float>(*id.storage.f);
break;
case ID_SVAR:
- if(dbgvars) conoutf(CON_DEBUG, "wrote svar %s: %s", id.name, *id.storage.s);
f->putlil<ushort>(strlen(*id.storage.s));
f->write(*id.storage.s, strlen(*id.storage.s));
break;
}
});
- if(dbgvars) conoutf(CON_DEBUG, "wrote %d vars", hdr.numvars);
-
f->putchar((int)strlen(game::gameident()));
f->write(game::gameident(), (int)strlen(game::gameident())+1);
f->putlil<ushort>(entities::extraentinfosize());
@@ -1090,7 +1081,6 @@ bool load_world(const char *mname, const char *cname) // still supports a
{
int val = f->getlil<int>();
if(exists && id->minval <= id->maxval) setvar(name, val);
- if(dbgvars) conoutf(CON_DEBUG, "read var %s: %d", name, val);
break;
}
@@ -1098,7 +1088,6 @@ bool load_world(const char *mname, const char *cname) // still supports a
{
float val = f->getlil<float>();
if(exists && id->minvalf <= id->maxvalf) setfvar(name, val);
- if(dbgvars) conoutf(CON_DEBUG, "read fvar %s: %f", name, val);
break;
}
@@ -1110,12 +1099,10 @@ bool load_world(const char *mname, const char *cname) // still supports a
val[min(slen, MAXSTRLEN-1)] = '\0';
if(slen >= MAXSTRLEN) f->seek(slen - (MAXSTRLEN-1), SEEK_CUR);
if(exists) setsvar(name, val);
- if(dbgvars) conoutf(CON_DEBUG, "read svar %s: %s", name, val);
break;
}
}
}
- if(dbgvars) conoutf(CON_DEBUG, "read %d vars", hdr.numvars);
string gametype;
copystring(gametype, "fps");