diff options
Diffstat (limited to 'src/fpsgame/client.cpp')
| -rw-r--r-- | src/fpsgame/client.cpp | 2164 |
1 files changed, 2164 insertions, 0 deletions
diff --git a/src/fpsgame/client.cpp b/src/fpsgame/client.cpp new file mode 100644 index 0000000..3717a58 --- /dev/null +++ b/src/fpsgame/client.cpp @@ -0,0 +1,2164 @@ +#include "game.h" + +namespace game +{ + VARP(minradarscale, 0, 384, 10000); + VARP(maxradarscale, 1, 1024, 10000); + VARP(radarteammates, 0, 1, 1); + FVARP(minimapalpha, 0, 1, 1); + + float calcradarscale() + { + return clamp(max(minimapradius.x, minimapradius.y)/3, float(minradarscale), float(maxradarscale)); + } + + void drawminimap(fpsent *d, float x, float y, float s) + { + vec pos = vec(d->o).sub(minimapcenter).mul(minimapscale).add(0.5f), dir; + vecfromyawpitch(camera1->yaw, 0, 1, 0, dir); + float scale = calcradarscale(); + gle::defvertex(2); + gle::deftexcoord0(); + gle::begin(GL_TRIANGLE_FAN); + loopi(16) + { + vec v = vec(0, -1, 0).rotate_around_z(i/16.0f*2*M_PI); + gle::attribf(x + 0.5f*s*(1.0f + v.x), y + 0.5f*s*(1.0f + v.y)); + vec tc = vec(dir).rotate_around_z(i/16.0f*2*M_PI); + gle::attribf(pos.x + tc.x*scale*minimapscale.x, pos.y + tc.y*scale*minimapscale.y); + } + gle::end(); + } + + void drawradar(float x, float y, float s) + { + gle::defvertex(2); + gle::deftexcoord0(); + gle::begin(GL_TRIANGLE_STRIP); + gle::attribf(x, y); gle::attribf(0, 0); + gle::attribf(x+s, y); gle::attribf(1, 0); + gle::attribf(x, y+s); gle::attribf(0, 1); + gle::attribf(x+s, y+s); gle::attribf(1, 1); + gle::end(); + } + + void drawteammate(fpsent *d, float x, float y, float s, fpsent *o, float scale) + { + vec dir = d->o; + dir.sub(o->o).div(scale); + float dist = dir.magnitude2(), maxdist = 1 - 0.05f - 0.05f; + if(dist >= maxdist) dir.mul(maxdist/dist); + dir.rotate_around_z(-camera1->yaw*RAD); + float bs = 0.06f*s, + bx = x + s*0.5f*(1.0f + dir.x), + by = y + s*0.5f*(1.0f + dir.y); + vec v(-0.5f, -0.5f, 0); + v.rotate_around_z((90+o->yaw-camera1->yaw)*RAD); + gle::attribf(bx + bs*v.x, by + bs*v.y); gle::attribf(0, 0); + gle::attribf(bx + bs*v.y, by - bs*v.x); gle::attribf(1, 0); + gle::attribf(bx - bs*v.x, by - bs*v.y); gle::attribf(1, 1); + gle::attribf(bx - bs*v.y, by + bs*v.x); gle::attribf(0, 1); + } + + void drawteammates(fpsent *d, float x, float y, float s) + { + if(!radarteammates) return; + float scale = calcradarscale(); + int alive = 0, dead = 0; + loopv(players) + { + fpsent *o = players[i]; + if(o != d && o->state == CS_ALIVE && isteam(o->team, d->team)) + { + if(!alive++) + { + settexture(isteam(d->team, player1->team) ? "packages/hud/blip_blue_alive.png" : "packages/hud/blip_red_alive.png"); + gle::defvertex(2); + gle::deftexcoord0(); + gle::begin(GL_QUADS); + } + drawteammate(d, x, y, s, o, scale); + } + } + if(alive) gle::end(); + loopv(players) + { + fpsent *o = players[i]; + if(o != d && o->state == CS_DEAD && isteam(o->team, d->team)) + { + if(!dead++) + { + settexture(isteam(d->team, player1->team) ? "packages/hud/blip_blue_dead.png" : "packages/hud/blip_red_dead.png"); + gle::defvertex(2); + gle::deftexcoord0(); + gle::begin(GL_QUADS); + } + drawteammate(d, x, y, s, o, scale); + } + } + if(dead) gle::end(); + } + + #include "capture.h" + #include "ctf.h" + #include "collect.h" + + clientmode *cmode = NULL; + captureclientmode capturemode; + ctfclientmode ctfmode; + collectclientmode collectmode; + + void setclientmode() + { + if(m_capture) cmode = &capturemode; + else if(m_ctf) cmode = &ctfmode; + else if(m_collect) cmode = &collectmode; + else cmode = NULL; + } + + bool senditemstoserver = false, sendcrc = false; // after a map change, since server doesn't have map data + int lastping = 0; + + bool connected = false, remote = false, demoplayback = false, gamepaused = false; + int sessionid = 0, mastermode = MM_OPEN, gamespeed = 100; + string servinfo = "", servauth = "", connectpass = ""; + + VARP(deadpush, 1, 2, 20); + + void switchname(const char *name) + { + filtertext(player1->name, name, false, false, MAXNAMELEN); + if(!player1->name[0]) copystring(player1->name, "unnamed"); + addmsg(N_SWITCHNAME, "rs", player1->name); + } + void printname() + { + conoutf("your name is: %s", colorname(player1)); + } + ICOMMAND(name, "sN", (char *s, int *numargs), + { + if(*numargs > 0) switchname(s); + else if(!*numargs) printname(); + else result(colorname(player1)); + }); + ICOMMAND(getname, "", (), result(player1->name)); + + void switchteam(const char *team) + { + if(player1->clientnum < 0) filtertext(player1->team, team, false, false, MAXTEAMLEN); + else addmsg(N_SWITCHTEAM, "rs", team); + } + void printteam() + { + conoutf("your team is: %s", player1->team); + } + ICOMMAND(team, "sN", (char *s, int *numargs), + { + if(*numargs > 0) switchteam(s); + else if(!*numargs) printteam(); + else result(player1->team); + }); + ICOMMAND(getteam, "", (), result(player1->team)); + + void switchplayermodel(int playermodel) + { + player1->playermodel = playermodel; + addmsg(N_SWITCHMODEL, "ri", player1->playermodel); + } + + struct authkey + { + char *name, *key, *desc; + int lastauth; + + authkey(const char *name, const char *key, const char *desc) + : name(newstring(name)), key(newstring(key)), desc(newstring(desc)), + lastauth(0) + { + } + + ~authkey() + { + DELETEA(name); + DELETEA(key); + DELETEA(desc); + } + }; + vector<authkey *> authkeys; + + authkey *findauthkey(const char *desc = "") + { + loopv(authkeys) if(!strcmp(authkeys[i]->desc, desc) && !strcasecmp(authkeys[i]->name, player1->name)) return authkeys[i]; + loopv(authkeys) if(!strcmp(authkeys[i]->desc, desc)) return authkeys[i]; + return NULL; + } + + VARP(autoauth, 0, 1, 1); + + void addauthkey(const char *name, const char *key, const char *desc) + { + loopvrev(authkeys) if(!strcmp(authkeys[i]->desc, desc) && !strcmp(authkeys[i]->name, name)) delete authkeys.remove(i); + if(name[0] && key[0]) authkeys.add(new authkey(name, key, desc)); + } + ICOMMAND(authkey, "sss", (char *name, char *key, char *desc), addauthkey(name, key, desc)); + + bool hasauthkey(const char *name, const char *desc) + { + if(!name[0] && !desc[0]) return authkeys.length() > 0; + loopvrev(authkeys) if(!strcmp(authkeys[i]->desc, desc) && !strcmp(authkeys[i]->name, name)) return true; + return false; + } + + ICOMMAND(hasauthkey, "ss", (char *name, char *desc), intret(hasauthkey(name, desc) ? 1 : 0)); + + void genauthkey(const char *secret) + { + if(!secret[0]) { conoutf(CON_ERROR, "you must specify a secret password"); return; } + vector<char> privkey, pubkey; + genprivkey(secret, privkey, pubkey); + conoutf("private key: %s", privkey.getbuf()); + conoutf("public key: %s", pubkey.getbuf()); + result(privkey.getbuf()); + } + COMMAND(genauthkey, "s"); + + void getpubkey(const char *desc) + { + authkey *k = findauthkey(desc); + if(!k) { if(desc[0]) conoutf(CON_ERROR, "no authkey found: %s", desc); else conoutf(CON_ERROR, "no global authkey found"); return; } + vector<char> pubkey; + if(!calcpubkey(k->key, pubkey)) { conoutf(CON_ERROR, "failed calculating pubkey"); return; } + result(pubkey.getbuf()); + } + COMMAND(getpubkey, "s"); + + void saveauthkeys() + { + stream *f = openfile("auth.cfg", "w"); + if(!f) { conoutf(CON_ERROR, "failed to open auth.cfg for writing"); return; } + loopv(authkeys) + { + authkey *a = authkeys[i]; + f->printf("authkey %s %s %s\n", escapestring(a->name), escapestring(a->key), escapestring(a->desc)); + } + conoutf("saved authkeys to auth.cfg"); + delete f; + } + COMMAND(saveauthkeys, ""); + + void sendmapinfo() + { + if(!connected) return; + sendcrc = true; + if(player1->state!=CS_SPECTATOR || player1->privilege || !remote) senditemstoserver = true; + } + + void writeclientinfo(stream *f) + { + f->printf("name %s\n", escapestring(player1->name)); + } + + bool allowedittoggle() + { + if(editmode) return true; + if(isconnected() && multiplayer(false) && !m_edit) + { + conoutf(CON_ERROR, "editing in multiplayer requires coop edit mode (1)"); + return false; + } + return execidentbool("allowedittoggle", true); + } + + void edittoggled(bool on) + { + addmsg(N_EDITMODE, "ri", on ? 1 : 0); + if(player1->state==CS_DEAD) deathstate(player1, true); + else if(player1->state==CS_EDITING && player1->editstate==CS_DEAD) showscores(false); + disablezoom(); + player1->suicided = player1->respawned = -2; + } + + const char *getclientname(int cn) + { + fpsent *d = getclient(cn); + return d ? d->name : ""; + } + ICOMMAND(getclientname, "i", (int *cn), result(getclientname(*cn))); + + const char *getclientteam(int cn) + { + fpsent *d = getclient(cn); + return d ? d->team : ""; + } + ICOMMAND(getclientteam, "i", (int *cn), result(getclientteam(*cn))); + + int getclientmodel(int cn) + { + fpsent *d = getclient(cn); + return d ? d->playermodel : -1; + } + ICOMMAND(getclientmodel, "i", (int *cn), intret(getclientmodel(*cn))); + + const char *getclienticon(int cn) + { + fpsent *d = getclient(cn); + if(!d || d->state==CS_SPECTATOR) return "spectator"; + const playermodelinfo &mdl = getplayermodelinfo(d); + return m_teammode ? (isteam(player1->team, d->team) ? mdl.blueicon : mdl.redicon) : mdl.ffaicon; + } + ICOMMAND(getclienticon, "i", (int *cn), result(getclienticon(*cn))); + + bool ismaster(int cn) + { + fpsent *d = getclient(cn); + return d && d->privilege >= PRIV_MASTER; + } + ICOMMAND(ismaster, "i", (int *cn), intret(ismaster(*cn) ? 1 : 0)); + + bool isauth(int cn) + { + fpsent *d = getclient(cn); + return d && d->privilege >= PRIV_AUTH; + } + ICOMMAND(isauth, "i", (int *cn), intret(isauth(*cn) ? 1 : 0)); + + bool isadmin(int cn) + { + fpsent *d = getclient(cn); + return d && d->privilege >= PRIV_ADMIN; + } + ICOMMAND(isadmin, "i", (int *cn), intret(isadmin(*cn) ? 1 : 0)); + + ICOMMAND(getmastermode, "", (), intret(mastermode)); + ICOMMAND(mastermodename, "i", (int *mm), result(server::mastermodename(*mm, ""))); + + bool isspectator(int cn) + { + fpsent *d = getclient(cn); + return d && d->state==CS_SPECTATOR; + } + ICOMMAND(isspectator, "i", (int *cn), intret(isspectator(*cn) ? 1 : 0)); + + bool isai(int cn, int type) + { + fpsent *d = getclient(cn); + int aitype = type > 0 && type < AI_MAX ? type : AI_BOT; + return d && d->aitype==aitype; + } + ICOMMAND(isai, "ii", (int *cn, int *type), intret(isai(*cn, *type) ? 1 : 0)); + + int parseplayer(const char *arg) + { + char *end; + int n = strtol(arg, &end, 10); + if(*arg && !*end) + { + if(n!=player1->clientnum && !clients.inrange(n)) return -1; + return n; + } + // try case sensitive first + loopv(players) + { + fpsent *o = players[i]; + if(!strcmp(arg, o->name)) return o->clientnum; + } + // nothing found, try case insensitive + loopv(players) + { + fpsent *o = players[i]; + if(!strcasecmp(arg, o->name)) return o->clientnum; + } + return -1; + } + ICOMMAND(getclientnum, "s", (char *name), intret(name[0] ? parseplayer(name) : player1->clientnum)); + + void listclients(bool local, bool bots) + { + vector<char> buf; + string cn; + int numclients = 0; + if(local && connected) + { + formatstring(cn, "%d", player1->clientnum); + buf.put(cn, strlen(cn)); + numclients++; + } + loopv(clients) if(clients[i] && (bots || clients[i]->aitype == AI_NONE)) + { + formatstring(cn, "%d", clients[i]->clientnum); + if(numclients++) buf.add(' '); + buf.put(cn, strlen(cn)); + } + buf.add('\0'); + result(buf.getbuf()); + } + ICOMMAND(listclients, "bb", (int *local, int *bots), listclients(*local>0, *bots!=0)); + + void clearbans() + { + addmsg(N_CLEARBANS, "r"); + } + COMMAND(clearbans, ""); + + void kick(const char *victim, const char *reason) + { + int vn = parseplayer(victim); + if(vn>=0 && vn!=player1->clientnum) addmsg(N_KICK, "ris", vn, reason); + } + COMMAND(kick, "ss"); + + void authkick(const char *desc, const char *victim, const char *reason) + { + authkey *a = findauthkey(desc); + int vn = parseplayer(victim); + if(a && vn>=0 && vn!=player1->clientnum) + { + a->lastauth = lastmillis; + addmsg(N_AUTHKICK, "rssis", a->desc, a->name, vn, reason); + } + } + ICOMMAND(authkick, "ss", (const char *victim, const char *reason), authkick("", victim, reason)); + ICOMMAND(sauthkick, "ss", (const char *victim, const char *reason), if(servauth[0]) authkick(servauth, victim, reason)); + ICOMMAND(dauthkick, "sss", (const char *desc, const char *victim, const char *reason), if(desc[0]) authkick(desc, victim, reason)); + + vector<int> ignores; + + void ignore(int cn) + { + fpsent *d = getclient(cn); + if(!d || d == player1) return; + conoutf("ignoring %s", d->name); + if(ignores.find(cn) < 0) ignores.add(cn); + } + + void unignore(int cn) + { + if(ignores.find(cn) < 0) return; + fpsent *d = getclient(cn); + if(d) conoutf("stopped ignoring %s", d->name); + ignores.removeobj(cn); + } + + bool isignored(int cn) { return ignores.find(cn) >= 0; } + + ICOMMAND(ignore, "s", (char *arg), ignore(parseplayer(arg))); + ICOMMAND(unignore, "s", (char *arg), unignore(parseplayer(arg))); + ICOMMAND(isignored, "s", (char *arg), intret(isignored(parseplayer(arg)) ? 1 : 0)); + + void setteam(const char *arg1, const char *arg2) + { + int i = parseplayer(arg1); + if(i>=0) addmsg(N_SETTEAM, "ris", i, arg2); + } + COMMAND(setteam, "ss"); + + void hashpwd(const char *pwd) + { + if(player1->clientnum<0) return; + string hash; + server::hashpassword(player1->clientnum, sessionid, pwd, hash); + result(hash); + } + COMMAND(hashpwd, "s"); + + void setmaster(const char *arg, const char *who) + { + if(!arg[0]) return; + int val = 1, cn = player1->clientnum; + if(who[0]) + { + cn = parseplayer(who); + if(cn < 0) return; + } + string hash = ""; + if(!arg[1] && isdigit(arg[0])) val = parseint(arg); + else + { + if(cn != player1->clientnum) return; + server::hashpassword(player1->clientnum, sessionid, arg, hash); + } + addmsg(N_SETMASTER, "riis", cn, val, hash); + } + COMMAND(setmaster, "ss"); + ICOMMAND(mastermode, "i", (int *val), addmsg(N_MASTERMODE, "ri", *val)); + + bool tryauth(const char *desc) + { + authkey *a = findauthkey(desc); + if(!a) return false; + a->lastauth = lastmillis; + addmsg(N_AUTHTRY, "rss", a->desc, a->name); + return true; + } + ICOMMAND(auth, "s", (char *desc), tryauth(desc)); + ICOMMAND(sauth, "", (), if(servauth[0]) tryauth(servauth)); + ICOMMAND(dauth, "s", (char *desc), if(desc[0]) tryauth(desc)); + + ICOMMAND(getservauth, "", (), result(servauth)); + + void togglespectator(int val, const char *who) + { + int i = who[0] ? parseplayer(who) : player1->clientnum; + if(i>=0) addmsg(N_SPECTATOR, "rii", i, val); + } + ICOMMAND(spectator, "is", (int *val, char *who), togglespectator(*val, who)); + + ICOMMAND(checkmaps, "", (), addmsg(N_CHECKMAPS, "r")); + + int gamemode = INT_MAX, nextmode = INT_MAX; + string clientmap = ""; + + void changemapserv(const char *name, int mode) // forced map change from the server + { + if(multiplayer(false) && !m_mp(mode)) + { + conoutf(CON_ERROR, "mode %s (%d) not supported in multiplayer", server::modename(gamemode), gamemode); + loopi(NUMGAMEMODES) if(m_mp(STARTGAMEMODE + i)) { mode = STARTGAMEMODE + i; break; } + } + + gamemode = mode; + nextmode = mode; + if(editmode) toggleedit(); + if(m_demo) { entities::resetspawns(); return; } + if((m_edit && !name[0]) || !load_world(name)) + { + emptymap(0, true, name); + senditemstoserver = false; + } + startgame(); + } + + void setmode(int mode) + { + if(multiplayer(false) && !m_mp(mode)) + { + conoutf(CON_ERROR, "mode %s (%d) not supported in multiplayer", server::modename(mode), mode); + intret(0); + return; + } + nextmode = mode; + intret(1); + } + ICOMMAND(mode, "i", (int *val), setmode(*val)); + ICOMMAND(getmode, "", (), intret(gamemode)); + ICOMMAND(timeremaining, "i", (int *formatted), + { + int val = max(maplimit - lastmillis + 999, 0)/1000; + if(*formatted) + { + defformatstring(str, "%d:%02d", val/60, val%60); + result(str); + } + else intret(val); + }); + ICOMMANDS("m_noitems", "i", (int *mode), { int gamemode = *mode; intret(m_noitems); }); + ICOMMANDS("m_noammo", "i", (int *mode), { int gamemode = *mode; intret(m_noammo); }); + ICOMMANDS("m_insta", "i", (int *mode), { int gamemode = *mode; intret(m_insta); }); + ICOMMANDS("m_tactics", "i", (int *mode), { int gamemode = *mode; intret(m_tactics); }); + ICOMMANDS("m_efficiency", "i", (int *mode), { int gamemode = *mode; intret(m_efficiency); }); + ICOMMANDS("m_capture", "i", (int *mode), { int gamemode = *mode; intret(m_capture); }); + ICOMMANDS("m_regencapture", "i", (int *mode), { int gamemode = *mode; intret(m_regencapture); }); + ICOMMANDS("m_ctf", "i", (int *mode), { int gamemode = *mode; intret(m_ctf); }); + ICOMMANDS("m_protect", "i", (int *mode), { int gamemode = *mode; intret(m_protect); }); + ICOMMANDS("m_hold", "i", (int *mode), { int gamemode = *mode; intret(m_hold); }); + ICOMMANDS("m_collect", "i", (int *mode), { int gamemode = *mode; intret(m_collect); }); + ICOMMANDS("m_teammode", "i", (int *mode), { int gamemode = *mode; intret(m_teammode); }); + ICOMMANDS("m_demo", "i", (int *mode), { int gamemode = *mode; intret(m_demo); }); + ICOMMANDS("m_edit", "i", (int *mode), { int gamemode = *mode; intret(m_edit); }); + ICOMMANDS("m_lobby", "i", (int *mode), { int gamemode = *mode; intret(m_lobby); }); + ICOMMANDS("m_sp", "i", (int *mode), { int gamemode = *mode; intret(m_sp); }); + ICOMMANDS("m_dmsp", "i", (int *mode), { int gamemode = *mode; intret(m_dmsp); }); + ICOMMANDS("m_classicsp", "i", (int *mode), { int gamemode = *mode; intret(m_classicsp); }); + + void changemap(const char *name, int mode) // request map change, server may ignore + { + if(!remote) + { + server::forcemap(name, mode); + if(!isconnected()) localconnect(); + } + else if(player1->state!=CS_SPECTATOR || player1->privilege) addmsg(N_MAPVOTE, "rsi", name, mode); + } + void changemap(const char *name) + { + changemap(name, m_valid(nextmode) ? nextmode : (remote ? 0 : 1)); + } + ICOMMAND(map, "s", (char *name), changemap(name)); + + void forceintermission() + { + if(!remote && !hasnonlocalclients()) server::startintermission(); + else addmsg(N_FORCEINTERMISSION, "r"); + } + + void forceedit(const char *name) + { + changemap(name, 1); + } + + void newmap(int size) + { + addmsg(N_NEWMAP, "ri", size); + } + + int needclipboard = -1; + + void sendclipboard() + { + uchar *outbuf = NULL; + int inlen = 0, outlen = 0; + if(!packeditinfo(localedit, inlen, outbuf, outlen)) + { + outbuf = NULL; + inlen = outlen = 0; + } + packetbuf p(16 + outlen, ENET_PACKET_FLAG_RELIABLE); + putint(p, N_CLIPBOARD); + putint(p, inlen); + putint(p, outlen); + if(outlen > 0) p.put(outbuf, outlen); + sendclientpacket(p.finalize(), 1); + needclipboard = -1; + } + + void edittrigger(const selinfo &sel, int op, int arg1, int arg2, int arg3, const VSlot *vs) + { + if(m_edit) switch(op) + { + case EDIT_FLIP: + case EDIT_COPY: + case EDIT_PASTE: + case EDIT_DELCUBE: + { + switch(op) + { + case EDIT_COPY: needclipboard = 0; break; + case EDIT_PASTE: + if(needclipboard > 0) + { + c2sinfo(true); + sendclipboard(); + } + break; + } + addmsg(N_EDITF + op, "ri9i4", + sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient, + sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner); + break; + } + case EDIT_ROTATE: + { + addmsg(N_EDITF + op, "ri9i5", + sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient, + sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner, + arg1); + break; + } + case EDIT_MAT: + case EDIT_FACE: + { + addmsg(N_EDITF + op, "ri9i6", + sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient, + sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner, + arg1, arg2); + break; + } + case EDIT_TEX: + { + int tex1 = shouldpacktex(arg1); + if(addmsg(N_EDITF + op, "ri9i6", + sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient, + sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner, + tex1 ? tex1 : arg1, arg2)) + { + messages.pad(2); + int offset = messages.length(); + if(tex1) packvslot(messages, arg1); + *(ushort *)&messages[offset-2] = lilswap(ushort(messages.length() - offset)); + } + break; + } + case EDIT_REPLACE: + { + int tex1 = shouldpacktex(arg1), tex2 = shouldpacktex(arg2); + if(addmsg(N_EDITF + op, "ri9i7", + sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient, + sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner, + tex1 ? tex1 : arg1, tex2 ? tex2 : arg2, arg3)) + { + messages.pad(2); + int offset = messages.length(); + if(tex1) packvslot(messages, arg1); + if(tex2) packvslot(messages, arg2); + *(ushort *)&messages[offset-2] = lilswap(ushort(messages.length() - offset)); + } + break; + } + case EDIT_REMIP: + { + addmsg(N_EDITF + op, "r"); + break; + } + case EDIT_VSLOT: + { + if(addmsg(N_EDITF + op, "ri9i6", + sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient, + sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner, + arg1, arg2)) + { + messages.pad(2); + int offset = messages.length(); + packvslot(messages, vs); + *(ushort *)&messages[offset-2] = lilswap(ushort(messages.length() - offset)); + } + break; + } + case EDIT_UNDO: + case EDIT_REDO: + { + uchar *outbuf = NULL; + int inlen = 0, outlen = 0; + if(packundo(op, inlen, outbuf, outlen)) + { + if(addmsg(N_EDITF + op, "ri2", inlen, outlen)) messages.put(outbuf, outlen); + delete[] outbuf; + } + break; + } + } + } + + void printvar(fpsent *d, ident *id) + { + if(id) switch(id->type) + { + case ID_VAR: + { + int val = *id->storage.i; + string str; + if(val < 0) + formatstring(str, "%d", val); + else if(id->flags&IDF_HEX && id->maxval==0xFFFFFF) + formatstring(str, "0x%.6X (%d, %d, %d)", val, (val>>16)&0xFF, (val>>8)&0xFF, val&0xFF); + else + formatstring(str, id->flags&IDF_HEX ? "0x%X" : "%d", val); + conoutf(CON_INFO, id->index, "%s set map var \"%s\" to %s", colorname(d), id->name, str); + break; + } + case ID_FVAR: + conoutf(CON_INFO, id->index, "%s set map var \"%s\" to %s", colorname(d), id->name, floatstr(*id->storage.f)); + break; + case ID_SVAR: + conoutf(CON_INFO, id->index, "%s set map var \"%s\" to \"%s\"", colorname(d), id->name, *id->storage.s); + break; + } + } + + void vartrigger(ident *id) + { + if(!m_edit) return; + switch(id->type) + { + case ID_VAR: + addmsg(N_EDITVAR, "risi", ID_VAR, id->name, *id->storage.i); + break; + + case ID_FVAR: + addmsg(N_EDITVAR, "risf", ID_FVAR, id->name, *id->storage.f); + break; + + case ID_SVAR: + addmsg(N_EDITVAR, "riss", ID_SVAR, id->name, *id->storage.s); + break; + default: return; + } + printvar(player1, id); + } + + void pausegame(bool val) + { + if(!connected) return; + if(!remote) server::forcepaused(val); + else addmsg(N_PAUSEGAME, "ri", val ? 1 : 0); + } + ICOMMAND(pausegame, "i", (int *val), pausegame(*val > 0)); + ICOMMAND(paused, "iN$", (int *val, int *numargs, ident *id), + { + if(*numargs > 0) pausegame(clampvar(id, *val, 0, 1) > 0); + else if(*numargs < 0) intret(gamepaused ? 1 : 0); + else printvar(id, gamepaused ? 1 : 0); + }); + + bool ispaused() { return gamepaused; } + + bool allowmouselook() { return !gamepaused || !remote || m_edit; } + + void changegamespeed(int val) + { + if(!connected) return; + if(!remote) server::forcegamespeed(val); + else addmsg(N_GAMESPEED, "ri", val); + } + ICOMMAND(gamespeed, "iN$", (int *val, int *numargs, ident *id), + { + if(*numargs > 0) changegamespeed(clampvar(id, *val, 10, 1000)); + else if(*numargs < 0) intret(gamespeed); + else printvar(id, gamespeed); + }); + + int scaletime(int t) { return t*gamespeed; } + + // collect c2s messages conveniently + vector<uchar> messages; + int messagecn = -1, messagereliable = false; + + bool addmsg(int type, const char *fmt, ...) + { + if(!connected) return false; + static uchar buf[MAXTRANS]; + ucharbuf p(buf, sizeof(buf)); + putint(p, type); + int numi = 1, numf = 0, nums = 0, mcn = -1; + bool reliable = false; + if(fmt) + { + va_list args; + va_start(args, fmt); + while(*fmt) switch(*fmt++) + { + case 'r': reliable = true; break; + case 'c': + { + fpsent *d = va_arg(args, fpsent *); + mcn = !d || d == player1 ? -1 : d->clientnum; + break; + } + case 'v': + { + int n = va_arg(args, int); + int *v = va_arg(args, int *); + loopi(n) putint(p, v[i]); + numi += n; + break; + } + + case 'i': + { + int n = isdigit(*fmt) ? *fmt++-'0' : 1; + loopi(n) putint(p, va_arg(args, int)); + numi += n; + break; + } + case 'f': + { + int n = isdigit(*fmt) ? *fmt++-'0' : 1; + loopi(n) putfloat(p, (float)va_arg(args, double)); + numf += n; + break; + } + case 's': sendstring(va_arg(args, const char *), p); nums++; break; + } + va_end(args); + } + int num = nums || numf ? 0 : numi, msgsize = server::msgsizelookup(type); + if(msgsize && num!=msgsize) { fatal("inconsistent msg size for %d (%d != %d)", type, num, msgsize); } + if(reliable) messagereliable = true; + if(mcn != messagecn) + { + static uchar mbuf[16]; + ucharbuf m(mbuf, sizeof(mbuf)); + putint(m, N_FROMAI); + putint(m, mcn); + messages.put(mbuf, m.length()); + messagecn = mcn; + } + messages.put(buf, p.length()); + return true; + } + + void connectattempt(const char *name, const char *password, const ENetAddress &address) + { + copystring(connectpass, password); + } + + void connectfail() + { + memset(connectpass, 0, sizeof(connectpass)); + } + + void gameconnect(bool _remote) + { + remote = _remote; + if(editmode) toggleedit(); + } + + void gamedisconnect(bool cleanup) + { + if(remote) stopfollowing(); + ignores.setsize(0); + connected = remote = false; + player1->clientnum = -1; + sessionid = 0; + mastermode = MM_OPEN; + messages.setsize(0); + messagereliable = false; + messagecn = -1; + player1->respawn(); + player1->lifesequence = 0; + player1->state = CS_ALIVE; + player1->privilege = PRIV_NONE; + sendcrc = senditemstoserver = false; + demoplayback = false; + gamepaused = false; + gamespeed = 100; + clearclients(false); + if(cleanup) + { + nextmode = gamemode = INT_MAX; + clientmap[0] = '\0'; + } + } + + VARP(teamcolorchat, 0, 1, 1); + const char *chatcolorname(fpsent *d) { return teamcolorchat ? teamcolorname(d, NULL) : colorname(d); } + + void toserver(char *text) { conoutf(CON_CHAT, "%s:\f0 %s", chatcolorname(player1), text); addmsg(N_TEXT, "rcs", player1, text); } + COMMANDN(say, toserver, "C"); + + void sayteam(char *text) { conoutf(CON_TEAMCHAT, "\fs\f8[team]\fr %s: \f8%s", chatcolorname(player1), text); addmsg(N_SAYTEAM, "rcs", player1, text); } + COMMAND(sayteam, "C"); + + ICOMMAND(servcmd, "C", (char *cmd), addmsg(N_SERVCMD, "rs", cmd)); + + static void sendposition(fpsent *d, packetbuf &q) + { + putint(q, N_POS); + putuint(q, d->clientnum); + // 3 bits phys state, 1 bit life sequence, 2 bits move, 2 bits strafe + uchar physstate = d->physstate | ((d->lifesequence&1)<<3) | ((d->move&3)<<4) | ((d->strafe&3)<<6); + q.put(physstate); + ivec o = ivec(vec(d->o.x, d->o.y, d->o.z-d->eyeheight).mul(DMF)); + uint vel = min(int(d->vel.magnitude()*DVELF), 0xFFFF), fall = min(int(d->falling.magnitude()*DVELF), 0xFFFF); + // 3 bits position, 1 bit velocity, 3 bits falling, 1 bit material + uint flags = 0; + if(o.x < 0 || o.x > 0xFFFF) flags |= 1<<0; + if(o.y < 0 || o.y > 0xFFFF) flags |= 1<<1; + if(o.z < 0 || o.z > 0xFFFF) flags |= 1<<2; + if(vel > 0xFF) flags |= 1<<3; + if(fall > 0) + { + flags |= 1<<4; + if(fall > 0xFF) flags |= 1<<5; + if(d->falling.x || d->falling.y || d->falling.z > 0) flags |= 1<<6; + } + if((lookupmaterial(d->feetpos())&MATF_CLIP) == MAT_GAMECLIP) flags |= 1<<7; + putuint(q, flags); + loopk(3) + { + q.put(o[k]&0xFF); + q.put((o[k]>>8)&0xFF); + if(o[k] < 0 || o[k] > 0xFFFF) q.put((o[k]>>16)&0xFF); + } + uint dir = (d->yaw < 0 ? 360 + int(d->yaw)%360 : int(d->yaw)%360) + clamp(int(d->pitch+90), 0, 180)*360; + q.put(dir&0xFF); + q.put((dir>>8)&0xFF); + q.put(clamp(int(d->roll+90), 0, 180)); + q.put(vel&0xFF); + if(vel > 0xFF) q.put((vel>>8)&0xFF); + float velyaw, velpitch; + vectoyawpitch(d->vel, velyaw, velpitch); + uint veldir = (velyaw < 0 ? 360 + int(velyaw)%360 : int(velyaw)%360) + clamp(int(velpitch+90), 0, 180)*360; + q.put(veldir&0xFF); + q.put((veldir>>8)&0xFF); + if(fall > 0) + { + q.put(fall&0xFF); + if(fall > 0xFF) q.put((fall>>8)&0xFF); + if(d->falling.x || d->falling.y || d->falling.z > 0) + { + float fallyaw, fallpitch; + vectoyawpitch(d->falling, fallyaw, fallpitch); + uint falldir = (fallyaw < 0 ? 360 + int(fallyaw)%360 : int(fallyaw)%360) + clamp(int(fallpitch+90), 0, 180)*360; + q.put(falldir&0xFF); + q.put((falldir>>8)&0xFF); + } + } + } + + void sendposition(fpsent *d, bool reliable) + { + if(d->state != CS_ALIVE && d->state != CS_EDITING) return; + packetbuf q(100, reliable ? ENET_PACKET_FLAG_RELIABLE : 0); + sendposition(d, q); + sendclientpacket(q.finalize(), 0); + } + + void sendpositions() + { + loopv(players) + { + fpsent *d = players[i]; + if((d == player1 || d->ai) && (d->state == CS_ALIVE || d->state == CS_EDITING)) + { + packetbuf q(100); + sendposition(d, q); + for(int j = i+1; j < players.length(); j++) + { + fpsent *d = players[j]; + if((d == player1 || d->ai) && (d->state == CS_ALIVE || d->state == CS_EDITING)) + sendposition(d, q); + } + sendclientpacket(q.finalize(), 0); + break; + } + } + } + + void sendmessages() + { + packetbuf p(MAXTRANS); + if(sendcrc) + { + p.reliable(); + sendcrc = false; + const char *mname = getclientmap(); + putint(p, N_MAPCRC); + sendstring(mname, p); + putint(p, mname[0] ? getmapcrc() : 0); + } + if(senditemstoserver) + { + if(!m_noitems || cmode!=NULL) p.reliable(); + if(!m_noitems) entities::putitems(p); + if(cmode) cmode->senditems(p); + senditemstoserver = false; + } + if(messages.length()) + { + p.put(messages.getbuf(), messages.length()); + messages.setsize(0); + if(messagereliable) p.reliable(); + messagereliable = false; + messagecn = -1; + } + if(totalmillis-lastping>250) + { + putint(p, N_PING); + putint(p, totalmillis); + lastping = totalmillis; + } + sendclientpacket(p.finalize(), 1); + } + + void c2sinfo(bool force) // send update to the server + { + static int lastupdate = -1000; + if(totalmillis - lastupdate < 33 && !force) return; // don't update faster than 30fps + lastupdate = totalmillis; + sendpositions(); + sendmessages(); + flushclient(); + } + + void sendintro() + { + packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE); + putint(p, N_CONNECT); + sendstring(player1->name, p); + putint(p, player1->playermodel); + string hash = ""; + if(connectpass[0]) + { + server::hashpassword(player1->clientnum, sessionid, connectpass, hash); + memset(connectpass, 0, sizeof(connectpass)); + } + sendstring(hash, p); + authkey *a = servauth[0] && autoauth ? findauthkey(servauth) : NULL; + if(a) + { + a->lastauth = lastmillis; + sendstring(a->desc, p); + sendstring(a->name, p); + } + else + { + sendstring("", p); + sendstring("", p); + } + sendclientpacket(p.finalize(), 1); + } + + void updatepos(fpsent *d) + { + // update the position of other clients in the game in our world + // don't care if he's in the scenery or other players, + // just don't overlap with our client + + const float r = player1->radius+d->radius; + const float dx = player1->o.x-d->o.x; + const float dy = player1->o.y-d->o.y; + const float dz = player1->o.z-d->o.z; + const float rz = player1->aboveeye+d->eyeheight; + const float fx = (float)fabs(dx), fy = (float)fabs(dy), fz = (float)fabs(dz); + if(fx<r && fy<r && fz<rz && player1->state!=CS_SPECTATOR && d->state!=CS_DEAD) + { + if(fx<fy) d->o.y += dy<0 ? r-fy : -(r-fy); // push aside + else d->o.x += dx<0 ? r-fx : -(r-fx); + } + int lagtime = totalmillis-d->lastupdate; + if(lagtime) + { + if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6; + d->lastupdate = totalmillis; + } + } + + void parsepositions(ucharbuf &p) + { + int type; + while(p.remaining()) switch(type = getint(p)) + { + case N_DEMOPACKET: break; + case N_POS: // position of another client + { + int cn = getuint(p), physstate = p.get(), flags = getuint(p); + vec o, vel, falling; + float yaw, pitch, roll; + loopk(3) + { + int n = p.get(); n |= p.get()<<8; if(flags&(1<<k)) { n |= p.get()<<16; if(n&0x800000) n |= ~0U<<24; } + o[k] = n/DMF; + } + int dir = p.get(); dir |= p.get()<<8; + yaw = dir%360; + pitch = clamp(dir/360, 0, 180)-90; + roll = clamp(int(p.get()), 0, 180)-90; + int mag = p.get(); if(flags&(1<<3)) mag |= p.get()<<8; + dir = p.get(); dir |= p.get()<<8; + vecfromyawpitch(dir%360, clamp(dir/360, 0, 180)-90, 1, 0, vel); + vel.mul(mag/DVELF); + if(flags&(1<<4)) + { + mag = p.get(); if(flags&(1<<5)) mag |= p.get()<<8; + if(flags&(1<<6)) + { + dir = p.get(); dir |= p.get()<<8; + vecfromyawpitch(dir%360, clamp(dir/360, 0, 180)-90, 1, 0, falling); + } + else falling = vec(0, 0, -1); + falling.mul(mag/DVELF); + } + else falling = vec(0, 0, 0); + int seqcolor = (physstate>>3)&1; + fpsent *d = getclient(cn); + if(!d || d->lifesequence < 0 || seqcolor!=(d->lifesequence&1) || d->state==CS_DEAD) continue; + float oldyaw = d->yaw, oldpitch = d->pitch, oldroll = d->roll; + d->yaw = yaw; + d->pitch = pitch; + d->roll = roll; + d->move = (physstate>>4)&2 ? -1 : (physstate>>4)&1; + d->strafe = (physstate>>6)&2 ? -1 : (physstate>>6)&1; + vec oldpos(d->o); + d->o = o; + d->o.z += d->eyeheight; + d->vel = vel; + d->falling = falling; + d->physstate = physstate&7; + updatephysstate(d); + updatepos(d); + if(smoothmove && d->smoothmillis>=0 && oldpos.dist(d->o) < smoothdist) + { + d->newpos = d->o; + d->newyaw = d->yaw; + d->newpitch = d->pitch; + d->newroll = d->roll; + d->o = oldpos; + d->yaw = oldyaw; + d->pitch = oldpitch; + d->roll = oldroll; + (d->deltapos = oldpos).sub(d->newpos); + d->deltayaw = oldyaw - d->newyaw; + if(d->deltayaw > 180) d->deltayaw -= 360; + else if(d->deltayaw < -180) d->deltayaw += 360; + d->deltapitch = oldpitch - d->newpitch; + d->deltaroll = oldroll - d->newroll; + d->smoothmillis = lastmillis; + } + else d->smoothmillis = 0; + if(d->state==CS_LAGGED || d->state==CS_SPAWNING) d->state = CS_ALIVE; + break; + } + + case N_TELEPORT: + { + int cn = getint(p), tp = getint(p), td = getint(p); + fpsent *d = getclient(cn); + if(!d || d->lifesequence < 0 || d->state==CS_DEAD) continue; + entities::teleporteffects(d, tp, td, false); + break; + } + + case N_JUMPPAD: + { + int cn = getint(p), jp = getint(p); + fpsent *d = getclient(cn); + if(!d || d->lifesequence < 0 || d->state==CS_DEAD) continue; + entities::jumppadeffects(d, jp, false); + break; + } + + default: + neterr("type"); + return; + } + } + + void parsestate(fpsent *d, ucharbuf &p, bool resume = false) + { + if(!d) { static fpsent dummy; d = &dummy; } + if(resume) + { + if(d==player1) getint(p); + else d->state = getint(p); + d->frags = getint(p); + d->flags = getint(p); + d->deaths = getint(p); + if(d==player1) getint(p); + else d->quadmillis = getint(p); + } + d->lifesequence = getint(p); + d->health = getint(p); + d->maxhealth = getint(p); + d->armour = getint(p); + d->armourtype = getint(p); + if(resume && d==player1) + { + getint(p); + loopi(GUN_PISTOL-GUN_SG+1) getint(p); + } + else + { + int gun = getint(p); + d->gunselect = clamp(gun, int(GUN_FIST), int(GUN_PISTOL)); + loopi(GUN_PISTOL-GUN_SG+1) d->ammo[GUN_SG+i] = getint(p); + } + } + + extern int deathscore; + + void parsemessages(int cn, fpsent *d, ucharbuf &p) + { + static char text[MAXTRANS]; + int type; + bool mapchanged = false, demopacket = false; + + while(p.remaining()) switch(type = getint(p)) + { + case N_DEMOPACKET: demopacket = true; break; + + case N_SERVINFO: // welcome messsage from the server + { + int mycn = getint(p), prot = getint(p); + if(prot!=PROTOCOL_VERSION) + { + conoutf(CON_ERROR, "you are using a different game protocol (you: %d, server: %d)", PROTOCOL_VERSION, prot); + disconnect(); + return; + } + sessionid = getint(p); + player1->clientnum = mycn; // we are now connected + if(getint(p) > 0) conoutf("this server is password protected"); + getstring(servinfo, p, sizeof(servinfo)); + getstring(servauth, p, sizeof(servauth)); + sendintro(); + break; + } + + case N_WELCOME: + { + connected = true; + notifywelcome(); + break; + } + + case N_PAUSEGAME: + { + bool val = getint(p) > 0; + int cn = getint(p); + fpsent *a = cn >= 0 ? getclient(cn) : NULL; + if(!demopacket) + { + gamepaused = val; + player1->attacking = false; + } + if(a) conoutf("%s %s the game", colorname(a), val ? "paused" : "resumed"); + else conoutf("game is %s", val ? "paused" : "resumed"); + break; + } + + case N_GAMESPEED: + { + int val = clamp(getint(p), 10, 1000), cn = getint(p); + fpsent *a = cn >= 0 ? getclient(cn) : NULL; + if(!demopacket) gamespeed = val; + extern int slowmosp; + if(m_sp && slowmosp) break; + if(a) conoutf("%s set gamespeed to %d", colorname(a), val); + else conoutf("gamespeed is %d", val); + break; + } + + case N_CLIENT: + { + int cn = getint(p), len = getuint(p); + ucharbuf q = p.subbuf(len); + parsemessages(cn, getclient(cn), q); + break; + } + + case N_SOUND: + if(!d) return; + playsound(getint(p), &d->o); + break; + + case N_TEXT: + { + if(!d) return; + getstring(text, p); + filtertext(text, text, true, true); + if(isignored(d->clientnum)) break; + if(d->state!=CS_DEAD && d->state!=CS_SPECTATOR) + particle_textcopy(d->abovehead(), text, PART_TEXT, 2000, 0x32FF64, 4.0f, -8); + conoutf(CON_CHAT, "%s:\f0 %s", chatcolorname(d), text); + break; + } + + case N_SAYTEAM: + { + int tcn = getint(p); + fpsent *t = getclient(tcn); + getstring(text, p); + filtertext(text, text, true, true); + if(!t || isignored(t->clientnum)) break; + if(t->state!=CS_DEAD && t->state!=CS_SPECTATOR) + particle_textcopy(t->abovehead(), text, PART_TEXT, 2000, 0x6496FF, 4.0f, -8); + conoutf(CON_TEAMCHAT, "\fs\f8[team]\fr %s: \f8%s", chatcolorname(t), text); + break; + } + + case N_MAPCHANGE: + getstring(text, p); + filtertext(text, text, false); + fixmapname(text); + changemapserv(text, getint(p)); + mapchanged = true; + if(getint(p)) entities::spawnitems(); + else senditemstoserver = false; + break; + + case N_FORCEDEATH: + { + int cn = getint(p); + fpsent *d = cn==player1->clientnum ? player1 : newclient(cn); + if(!d) break; + if(d==player1) + { + if(editmode) toggleedit(); + stopfollowing(); + if(deathscore) showscores(true); + } + else d->resetinterp(); + d->state = CS_DEAD; + break; + } + + case N_ITEMLIST: + { + int n; + while((n = getint(p))>=0 && !p.overread()) + { + if(mapchanged) entities::setspawn(n, true); + getint(p); // type + } + break; + } + + case N_INITCLIENT: // another client either connected or changed name/team + { + int cn = getint(p); + fpsent *d = newclient(cn); + if(!d) + { + getstring(text, p); + getstring(text, p); + getint(p); + break; + } + getstring(text, p); + filtertext(text, text, false, false, MAXNAMELEN); + if(!text[0]) copystring(text, "unnamed"); + if(d->name[0]) // already connected + { + if(strcmp(d->name, text) && !isignored(d->clientnum)) + conoutf("%s is now known as %s", colorname(d), colorname(d, text)); + } + else // new client + { + conoutf("\f0join:\f7 %s", colorname(d, text)); + if(needclipboard >= 0) needclipboard++; + } + copystring(d->name, text, MAXNAMELEN+1); + getstring(text, p); + filtertext(d->team, text, false, false, MAXTEAMLEN); + d->playermodel = getint(p); + break; + } + + case N_SWITCHNAME: + getstring(text, p); + if(d) + { + filtertext(text, text, false, false, MAXNAMELEN); + if(!text[0]) copystring(text, "unnamed"); + if(strcmp(text, d->name)) + { + if(!isignored(d->clientnum)) conoutf("%s is now known as %s", colorname(d), colorname(d, text)); + copystring(d->name, text, MAXNAMELEN+1); + } + } + break; + + case N_SWITCHMODEL: + { + int model = getint(p); + if(d) + { + d->playermodel = model; + if(d->ragdoll) cleanragdoll(d); + } + break; + } + + case N_CDIS: + clientdisconnected(getint(p)); + break; + + case N_SPAWN: + { + if(d) + { + if(d->state==CS_DEAD && d->lastpain) saveragdoll(d); + d->respawn(); + } + parsestate(d, p); + if(!d) break; + d->state = CS_SPAWNING; + if(player1->state==CS_SPECTATOR && following==d->clientnum) + lasthit = 0; + break; + } + + case N_SPAWNSTATE: + { + int scn = getint(p); + fpsent *s = getclient(scn); + if(!s) { parsestate(NULL, p); break; } + if(s->state==CS_DEAD && s->lastpain) saveragdoll(s); + if(s==player1) + { + if(editmode) toggleedit(); + stopfollowing(); + } + s->respawn(); + parsestate(s, p); + s->state = CS_ALIVE; + pickgamespawn(s); + if(s == player1) + { + showscores(false); + lasthit = 0; + } + if(cmode) cmode->respawned(s); + ai::spawned(s); + addmsg(N_SPAWN, "rcii", s, s->lifesequence, s->gunselect); + break; + } + + case N_SHOTFX: + { + int scn = getint(p), gun = getint(p), id = getint(p); + vec from, to; + loopk(3) from[k] = getint(p)/DMF; + loopk(3) to[k] = getint(p)/DMF; + fpsent *s = getclient(scn); + if(!s) break; + if(gun>GUN_FIST && gun<=GUN_PISTOL && s->ammo[gun]) s->ammo[gun]--; + s->gunselect = clamp(gun, (int)GUN_FIST, (int)GUN_PISTOL); + s->gunwait = guns[s->gunselect].attackdelay; + int prevaction = s->lastaction; + s->lastaction = lastmillis; + s->lastattackgun = s->gunselect; + shoteffects(s->gunselect, from, to, s, false, id, prevaction); + break; + } + + case N_EXPLODEFX: + { + int ecn = getint(p), gun = getint(p), id = getint(p); + fpsent *e = getclient(ecn); + if(!e) break; + explodeeffects(gun, e, false, id); + break; + } + case N_DAMAGE: + { + int tcn = getint(p), + acn = getint(p), + damage = getint(p), + armour = getint(p), + health = getint(p); + fpsent *target = getclient(tcn), + *actor = getclient(acn); + if(!target || !actor) break; + target->armour = armour; + target->health = health; + if(target->state == CS_ALIVE && actor != player1) target->lastpain = lastmillis; + damaged(damage, target, actor, false); + break; + } + + case N_HITPUSH: + { + int tcn = getint(p), gun = getint(p), damage = getint(p); + fpsent *target = getclient(tcn); + vec dir; + loopk(3) dir[k] = getint(p)/DNF; + if(target) target->hitpush(damage * (target->health<=0 ? deadpush : 1), dir, NULL, gun); + break; + } + + case N_DIED: + { + int vcn = getint(p), acn = getint(p), frags = getint(p), tfrags = getint(p); + fpsent *victim = getclient(vcn), + *actor = getclient(acn); + if(!actor) break; + actor->frags = frags; + if(m_teammode) setteaminfo(actor->team, tfrags); + extern int hidefrags; + if(actor!=player1 && (!cmode || !cmode->hidefrags() || !hidefrags)) + { + defformatstring(ds, "%d", actor->frags); + particle_textcopy(actor->abovehead(), ds, PART_TEXT, 2000, 0x32FF64, 4.0f, -8); + } + if(!victim) break; + killed(victim, actor); + break; + } + + case N_TEAMINFO: + for(;;) + { + getstring(text, p); + if(p.overread() || !text[0]) break; + int frags = getint(p); + if(p.overread()) break; + if(m_teammode) setteaminfo(text, frags); + } + break; + + case N_GUNSELECT: + { + if(!d) return; + int gun = getint(p); + d->gunselect = clamp(gun, int(GUN_FIST), int(GUN_PISTOL)); + playsound(S_WEAPLOAD, &d->o); + break; + } + + case N_TAUNT: + { + if(!d) return; + d->lasttaunt = lastmillis; + break; + } + + case N_RESUME: + { + for(;;) + { + int cn = getint(p); + if(p.overread() || cn<0) break; + fpsent *d = (cn == player1->clientnum ? player1 : newclient(cn)); + parsestate(d, p, true); + } + break; + } + + case N_ITEMSPAWN: + { + int i = getint(p); + if(!entities::ents.inrange(i)) break; + entities::setspawn(i, true); + ai::itemspawned(i); + playsound(S_ITEMSPAWN, &entities::ents[i]->o, NULL, 0, 0, 0, -1, 0, 1500); + #if 0 + const char *name = entities::itemname(i); + if(name) particle_text(entities::ents[i]->o, name, PART_TEXT, 2000, 0x32FF64, 4.0f, -8); + #endif + int icon = entities::itemicon(i); + if(icon >= 0) particle_icon(vec(0.0f, 0.0f, 4.0f).add(entities::ents[i]->o), icon%4, icon/4, PART_HUD_ICON, 2000, 0xFFFFFF, 2.0f, -8); + break; + } + + case N_ITEMACC: // server acknowledges that I picked up this item + { + int i = getint(p), cn = getint(p); + if(cn >= 0) + { + fpsent *d = getclient(cn); + entities::pickupeffects(i, d); + } + else entities::setspawn(i, true); + break; + } + + case N_CLIPBOARD: + { + int cn = getint(p), unpacklen = getint(p), packlen = getint(p); + fpsent *d = getclient(cn); + ucharbuf q = p.subbuf(max(packlen, 0)); + if(d) unpackeditinfo(d->edit, q.buf, q.maxlen, unpacklen); + break; + } + case N_UNDO: + case N_REDO: + { + int cn = getint(p), unpacklen = getint(p), packlen = getint(p); + fpsent *d = getclient(cn); + ucharbuf q = p.subbuf(max(packlen, 0)); + if(d) unpackundo(q.buf, q.maxlen, unpacklen); + break; + } + + case N_EDITF: // coop editing messages + case N_EDITT: + case N_EDITM: + case N_FLIP: + case N_COPY: + case N_PASTE: + case N_ROTATE: + case N_REPLACE: + case N_DELCUBE: + case N_EDITVSLOT: + { + if(!d) return; + selinfo sel; + sel.o.x = getint(p); sel.o.y = getint(p); sel.o.z = getint(p); + sel.s.x = getint(p); sel.s.y = getint(p); sel.s.z = getint(p); + sel.grid = getint(p); sel.orient = getint(p); + sel.cx = getint(p); sel.cxs = getint(p); sel.cy = getint(p), sel.cys = getint(p); + sel.corner = getint(p); + switch(type) + { + case N_EDITF: { int dir = getint(p), mode = getint(p); if(sel.validate()) mpeditface(dir, mode, sel, false); break; } + case N_EDITT: + { + int tex = getint(p), + allfaces = getint(p); + if(p.remaining() < 2) return; + int extra = lilswap(*(const ushort *)p.pad(2)); + if(p.remaining() < extra) return; + ucharbuf ebuf = p.subbuf(extra); + if(sel.validate()) mpedittex(tex, allfaces, sel, ebuf); + break; + } + case N_EDITM: { int mat = getint(p), filter = getint(p); if(sel.validate()) mpeditmat(mat, filter, sel, false); break; } + case N_FLIP: if(sel.validate()) mpflip(sel, false); break; + case N_COPY: if(d && sel.validate()) mpcopy(d->edit, sel, false); break; + case N_PASTE: if(d && sel.validate()) mppaste(d->edit, sel, false); break; + case N_ROTATE: { int dir = getint(p); if(sel.validate()) mprotate(dir, sel, false); break; } + case N_REPLACE: + { + int oldtex = getint(p), + newtex = getint(p), + insel = getint(p); + if(p.remaining() < 2) return; + int extra = lilswap(*(const ushort *)p.pad(2)); + if(p.remaining() < extra) return; + ucharbuf ebuf = p.subbuf(extra); + if(sel.validate()) mpreplacetex(oldtex, newtex, insel>0, sel, ebuf); + break; + } + case N_DELCUBE: if(sel.validate()) mpdelcube(sel, false); break; + case N_EDITVSLOT: + { + int delta = getint(p), + allfaces = getint(p); + if(p.remaining() < 2) return; + int extra = lilswap(*(const ushort *)p.pad(2)); + if(p.remaining() < extra) return; + ucharbuf ebuf = p.subbuf(extra); + if(sel.validate()) mpeditvslot(delta, allfaces, sel, ebuf); + break; + } + } + break; + } + case N_REMIP: + { + if(!d) return; + conoutf("%s remipped", colorname(d)); + mpremip(false); + break; + } + case N_EDITENT: // coop edit of ent + { + if(!d) return; + int i = getint(p); + float x = getint(p)/DMF, y = getint(p)/DMF, z = getint(p)/DMF; + int type = getint(p); + int attr1 = getint(p), attr2 = getint(p), attr3 = getint(p), attr4 = getint(p), attr5 = getint(p); + + mpeditent(i, vec(x, y, z), type, attr1, attr2, attr3, attr4, attr5, false); + break; + } + case N_EDITVAR: + { + if(!d) return; + int type = getint(p); + getstring(text, p); + string name; + filtertext(name, text, false); + ident *id = getident(name); + switch(type) + { + case ID_VAR: + { + int val = getint(p); + if(id && id->flags&IDF_OVERRIDE && !(id->flags&IDF_READONLY)) setvar(name, val); + break; + } + case ID_FVAR: + { + float val = getfloat(p); + if(id && id->flags&IDF_OVERRIDE && !(id->flags&IDF_READONLY)) setfvar(name, val); + break; + } + case ID_SVAR: + { + getstring(text, p); + if(id && id->flags&IDF_OVERRIDE && !(id->flags&IDF_READONLY)) setsvar(name, text); + break; + } + } + printvar(d, id); + break; + } + + case N_PONG: + addmsg(N_CLIENTPING, "i", player1->ping = (player1->ping*5+totalmillis-getint(p))/6); + break; + + case N_CLIENTPING: + if(!d) return; + d->ping = getint(p); + break; + + case N_TIMEUP: + timeupdate(getint(p)); + break; + + case N_SERVMSG: + getstring(text, p); + conoutf("%s", text); + break; + + case N_SENDDEMOLIST: + { + int demos = getint(p); + if(demos <= 0) conoutf("no demos available"); + else loopi(demos) + { + getstring(text, p); + if(p.overread()) break; + conoutf("%d. %s", i+1, text); + } + break; + } + + case N_DEMOPLAYBACK: + { + int on = getint(p); + if(on) player1->state = CS_SPECTATOR; + else clearclients(); + demoplayback = on!=0; + player1->clientnum = getint(p); + gamepaused = false; + execident(on ? "demostart" : "demoend"); + break; + } + + case N_CURRENTMASTER: + { + int mm = getint(p), mn; + loopv(players) players[i]->privilege = PRIV_NONE; + while((mn = getint(p))>=0 && !p.overread()) + { + fpsent *m = mn==player1->clientnum ? player1 : newclient(mn); + int priv = getint(p); + if(m) m->privilege = priv; + } + if(mm != mastermode) + { + mastermode = mm; + conoutf("mastermode is %s (%d)", server::mastermodename(mastermode), mastermode); + } + break; + } + + case N_MASTERMODE: + { + mastermode = getint(p); + conoutf("mastermode is %s (%d)", server::mastermodename(mastermode), mastermode); + break; + } + + case N_EDITMODE: + { + int val = getint(p); + if(!d) break; + if(val) + { + d->editstate = d->state; + d->state = CS_EDITING; + } + else + { + d->state = d->editstate; + if(d->state==CS_DEAD) deathstate(d, true); + } + break; + } + + case N_SPECTATOR: + { + int sn = getint(p), val = getint(p); + fpsent *s; + if(sn==player1->clientnum) + { + s = player1; + if(val && remote && !player1->privilege) senditemstoserver = false; + } + else s = newclient(sn); + if(!s) return; + if(val) + { + if(s==player1) + { + if(editmode) toggleedit(); + if(s->state==CS_DEAD) showscores(false); + disablezoom(); + } + s->state = CS_SPECTATOR; + } + else if(s->state==CS_SPECTATOR) + { + if(s==player1) stopfollowing(); + deathstate(s, true); + } + break; + } + + case N_SETTEAM: + { + int wn = getint(p); + getstring(text, p); + int reason = getint(p); + fpsent *w = getclient(wn); + if(!w) return; + filtertext(w->team, text, false, false, MAXTEAMLEN); + static const char * const fmt[2] = { "%s switched to team %s", "%s forced to team %s"}; + if(reason >= 0 && size_t(reason) < sizeof(fmt)/sizeof(fmt[0])) + conoutf(fmt[reason], colorname(w), w->team); + break; + } + + #define PARSEMESSAGES 1 + #include "capture.h" + #include "ctf.h" + #include "collect.h" + #undef PARSEMESSAGES + + case N_ANNOUNCE: + { + int t = getint(p); + if (t==I_QUAD) { playsound(S_V_QUAD10, NULL, NULL, 0, 0, 0, -1, 0, 3000); conoutf(CON_GAMEINFO, "\f2quad damage will spawn in 10 seconds!"); } + else if(t==I_BOOST) { playsound(S_V_BOOST10, NULL, NULL, 0, 0, 0, -1, 0, 3000); conoutf(CON_GAMEINFO, "\f2health boost will spawn in 10 seconds!"); } + break; + } + + case N_NEWMAP: + { + int size = getint(p); + if(size>=0) emptymap(size, true, NULL); + else enlargemap(true); + if(d && d!=player1) + { + int newsize = 0; + while(1<<newsize < getworldsize()) newsize++; + conoutf(size>=0 ? "%s started a new map of size %d" : "%s enlarged the map to size %d", colorname(d), newsize); + } + break; + } + + case N_REQAUTH: + { + getstring(text, p); + if(autoauth && text[0] && tryauth(text)) conoutf("server requested authkey \"%s\"", text); + break; + } + + case N_AUTHCHAL: + { + getstring(text, p); + authkey *a = findauthkey(text); + uint id = (uint)getint(p); + getstring(text, p); + if(a && a->lastauth && lastmillis - a->lastauth < 60*1000) + { + vector<char> buf; + answerchallenge(a->key, text, buf); + //conoutf(CON_DEBUG, "answering %u, challenge %s with %s", id, text, buf.getbuf()); + packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE); + putint(p, N_AUTHANS); + sendstring(a->desc, p); + putint(p, id); + sendstring(buf.getbuf(), p); + sendclientpacket(p.finalize(), 1); + } + break; + } + + case N_INITAI: + { + int bn = getint(p), on = getint(p), at = getint(p), sk = clamp(getint(p), 1, 101), pm = getint(p); + string name, team; + getstring(text, p); + filtertext(name, text, false, false, MAXNAMELEN); + getstring(text, p); + filtertext(team, text, false, false, MAXTEAMLEN); + fpsent *b = newclient(bn); + if(!b) break; + ai::init(b, at, on, sk, bn, pm, name, team); + break; + } + + case N_SERVCMD: + getstring(text, p); + break; + + default: + neterr("type", cn < 0); + return; + } + } + + struct demoreq + { + int tag; + string name; + }; + vector<demoreq> demoreqs; + enum { MAXDEMOREQS = 7 }; + static int lastdemoreq = 0; + + void receivefile(packetbuf &p) + { + int type; + while(p.remaining()) switch(type = getint(p)) + { + case N_DEMOPACKET: return; + case N_SENDDEMO: + { + string fname; + fname[0] = '\0'; + int tag = getint(p); + loopv(demoreqs) if(demoreqs[i].tag == tag) + { + copystring(fname, demoreqs[i].name); + demoreqs.remove(i); + break; + } + if(!fname[0]) + { + time_t t = time(NULL); + size_t len = strftime(fname, sizeof(fname), "%Y-%m-%d_%H.%M.%S", localtime(&t)); + fname[min(len, sizeof(fname)-1)] = '\0'; + } + int len = strlen(fname); + if(len < 4 || strcasecmp(&fname[len-4], ".dmo")) concatstring(fname, ".dmo"); + stream *demo = NULL; + if(const char *buf = server::getdemofile(fname, true)) demo = openrawfile(buf, "wb"); + if(!demo) demo = openrawfile(fname, "wb"); + if(!demo) return; + conoutf("received demo \"%s\"", fname); + ucharbuf b = p.subbuf(p.remaining()); + demo->write(b.buf, b.maxlen); + delete demo; + break; + } + + case N_SENDMAP: + { + if(!m_edit) return; + string oldname; + copystring(oldname, getclientmap()); + defformatstring(mname, "getmap_%d", lastmillis); + defformatstring(fname, "packages/base/%s.ogz", mname); + stream *map = openrawfile(path(fname), "wb"); + if(!map) return; + conoutf("received map"); + ucharbuf b = p.subbuf(p.remaining()); + map->write(b.buf, b.maxlen); + delete map; + if(load_world(mname, oldname[0] ? oldname : NULL)) + entities::spawnitems(true); + remove(findfile(fname, "rb")); + break; + } + } + } + + void parsepacketclient(int chan, packetbuf &p) // processes any updates from the server + { + if(p.packet->flags&ENET_PACKET_FLAG_UNSEQUENCED) return; + switch(chan) + { + case 0: + parsepositions(p); + break; + + case 1: + parsemessages(-1, NULL, p); + break; + + case 2: + receivefile(p); + break; + } + } + + void getmap() + { + if(!m_edit) { conoutf(CON_ERROR, "\"getmap\" only works in coop edit mode"); return; } + conoutf("getting map..."); + addmsg(N_GETMAP, "r"); + } + COMMAND(getmap, ""); + + void stopdemo() + { + if(remote) + { + if(player1->privilege<PRIV_MASTER) return; + addmsg(N_STOPDEMO, "r"); + } + else server::stopdemo(); + } + COMMAND(stopdemo, ""); + + void recorddemo(int val) + { + if(remote && player1->privilege<PRIV_MASTER) return; + addmsg(N_RECORDDEMO, "ri", val); + } + ICOMMAND(recorddemo, "i", (int *val), recorddemo(*val)); + + void cleardemos(int val) + { + if(remote && player1->privilege<PRIV_MASTER) return; + addmsg(N_CLEARDEMOS, "ri", val); + } + ICOMMAND(cleardemos, "i", (int *val), cleardemos(*val)); + + void getdemo(char *val, char *name) + { + int i = 0; + if(isdigit(val[0]) || name[0]) i = parseint(val); + else name = val; + if(i<=0) conoutf("getting demo..."); + else conoutf("getting demo %d...", i); + ++lastdemoreq; + if(name[0]) + { + if(demoreqs.length() >= MAXDEMOREQS) demoreqs.remove(0); + demoreq &r = demoreqs.add(); + r.tag = lastdemoreq; + copystring(r.name, name); + } + addmsg(N_GETDEMO, "rii", i, lastdemoreq); + } + ICOMMAND(getdemo, "ss", (char *val, char *name), getdemo(val, name)); + + void listdemos() + { + conoutf("listing demos..."); + addmsg(N_LISTDEMOS, "r"); + } + COMMAND(listdemos, ""); + + void sendmap() + { + if(!m_edit || (player1->state==CS_SPECTATOR && remote && !player1->privilege)) { conoutf(CON_ERROR, "\"sendmap\" only works in coop edit mode"); return; } + conoutf("sending map..."); + defformatstring(mname, "sendmap_%d", lastmillis); + save_world(mname, true); + defformatstring(fname, "packages/base/%s.ogz", mname); + stream *map = openrawfile(path(fname), "rb"); + if(map) + { + stream::offset len = map->size(); + if(len > 4*1024*1024) conoutf(CON_ERROR, "map is too large"); + else if(len <= 0) conoutf(CON_ERROR, "could not read map"); + else + { + sendfile(-1, 2, map); + if(needclipboard >= 0) needclipboard++; + } + delete map; + } + else conoutf(CON_ERROR, "could not read map"); + remove(findfile(fname, "rb")); + } + COMMAND(sendmap, ""); + + void gotoplayer(const char *arg) + { + if(player1->state!=CS_SPECTATOR && player1->state!=CS_EDITING) return; + int i = parseplayer(arg); + if(i>=0) + { + fpsent *d = getclient(i); + if(!d || d==player1) return; + player1->o = d->o; + vec dir; + vecfromyawpitch(player1->yaw, player1->pitch, 1, 0, dir); + player1->o.add(dir.mul(-32)); + player1->resetinterp(); + } + } + COMMANDN(goto, gotoplayer, "s"); + + void gotosel() + { + if(player1->state!=CS_EDITING) return; + player1->o = getselpos(); + vec dir; + vecfromyawpitch(player1->yaw, player1->pitch, 1, 0, dir); + player1->o.add(dir.mul(-32)); + player1->resetinterp(); + } + COMMAND(gotosel, ""); +} + |
