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-rw-r--r--src/fpsgame/client.cpp2164
1 files changed, 2164 insertions, 0 deletions
diff --git a/src/fpsgame/client.cpp b/src/fpsgame/client.cpp
new file mode 100644
index 0000000..3717a58
--- /dev/null
+++ b/src/fpsgame/client.cpp
@@ -0,0 +1,2164 @@
+#include "game.h"
+
+namespace game
+{
+ VARP(minradarscale, 0, 384, 10000);
+ VARP(maxradarscale, 1, 1024, 10000);
+ VARP(radarteammates, 0, 1, 1);
+ FVARP(minimapalpha, 0, 1, 1);
+
+ float calcradarscale()
+ {
+ return clamp(max(minimapradius.x, minimapradius.y)/3, float(minradarscale), float(maxradarscale));
+ }
+
+ void drawminimap(fpsent *d, float x, float y, float s)
+ {
+ vec pos = vec(d->o).sub(minimapcenter).mul(minimapscale).add(0.5f), dir;
+ vecfromyawpitch(camera1->yaw, 0, 1, 0, dir);
+ float scale = calcradarscale();
+ gle::defvertex(2);
+ gle::deftexcoord0();
+ gle::begin(GL_TRIANGLE_FAN);
+ loopi(16)
+ {
+ vec v = vec(0, -1, 0).rotate_around_z(i/16.0f*2*M_PI);
+ gle::attribf(x + 0.5f*s*(1.0f + v.x), y + 0.5f*s*(1.0f + v.y));
+ vec tc = vec(dir).rotate_around_z(i/16.0f*2*M_PI);
+ gle::attribf(pos.x + tc.x*scale*minimapscale.x, pos.y + tc.y*scale*minimapscale.y);
+ }
+ gle::end();
+ }
+
+ void drawradar(float x, float y, float s)
+ {
+ gle::defvertex(2);
+ gle::deftexcoord0();
+ gle::begin(GL_TRIANGLE_STRIP);
+ gle::attribf(x, y); gle::attribf(0, 0);
+ gle::attribf(x+s, y); gle::attribf(1, 0);
+ gle::attribf(x, y+s); gle::attribf(0, 1);
+ gle::attribf(x+s, y+s); gle::attribf(1, 1);
+ gle::end();
+ }
+
+ void drawteammate(fpsent *d, float x, float y, float s, fpsent *o, float scale)
+ {
+ vec dir = d->o;
+ dir.sub(o->o).div(scale);
+ float dist = dir.magnitude2(), maxdist = 1 - 0.05f - 0.05f;
+ if(dist >= maxdist) dir.mul(maxdist/dist);
+ dir.rotate_around_z(-camera1->yaw*RAD);
+ float bs = 0.06f*s,
+ bx = x + s*0.5f*(1.0f + dir.x),
+ by = y + s*0.5f*(1.0f + dir.y);
+ vec v(-0.5f, -0.5f, 0);
+ v.rotate_around_z((90+o->yaw-camera1->yaw)*RAD);
+ gle::attribf(bx + bs*v.x, by + bs*v.y); gle::attribf(0, 0);
+ gle::attribf(bx + bs*v.y, by - bs*v.x); gle::attribf(1, 0);
+ gle::attribf(bx - bs*v.x, by - bs*v.y); gle::attribf(1, 1);
+ gle::attribf(bx - bs*v.y, by + bs*v.x); gle::attribf(0, 1);
+ }
+
+ void drawteammates(fpsent *d, float x, float y, float s)
+ {
+ if(!radarteammates) return;
+ float scale = calcradarscale();
+ int alive = 0, dead = 0;
+ loopv(players)
+ {
+ fpsent *o = players[i];
+ if(o != d && o->state == CS_ALIVE && isteam(o->team, d->team))
+ {
+ if(!alive++)
+ {
+ settexture(isteam(d->team, player1->team) ? "packages/hud/blip_blue_alive.png" : "packages/hud/blip_red_alive.png");
+ gle::defvertex(2);
+ gle::deftexcoord0();
+ gle::begin(GL_QUADS);
+ }
+ drawteammate(d, x, y, s, o, scale);
+ }
+ }
+ if(alive) gle::end();
+ loopv(players)
+ {
+ fpsent *o = players[i];
+ if(o != d && o->state == CS_DEAD && isteam(o->team, d->team))
+ {
+ if(!dead++)
+ {
+ settexture(isteam(d->team, player1->team) ? "packages/hud/blip_blue_dead.png" : "packages/hud/blip_red_dead.png");
+ gle::defvertex(2);
+ gle::deftexcoord0();
+ gle::begin(GL_QUADS);
+ }
+ drawteammate(d, x, y, s, o, scale);
+ }
+ }
+ if(dead) gle::end();
+ }
+
+ #include "capture.h"
+ #include "ctf.h"
+ #include "collect.h"
+
+ clientmode *cmode = NULL;
+ captureclientmode capturemode;
+ ctfclientmode ctfmode;
+ collectclientmode collectmode;
+
+ void setclientmode()
+ {
+ if(m_capture) cmode = &capturemode;
+ else if(m_ctf) cmode = &ctfmode;
+ else if(m_collect) cmode = &collectmode;
+ else cmode = NULL;
+ }
+
+ bool senditemstoserver = false, sendcrc = false; // after a map change, since server doesn't have map data
+ int lastping = 0;
+
+ bool connected = false, remote = false, demoplayback = false, gamepaused = false;
+ int sessionid = 0, mastermode = MM_OPEN, gamespeed = 100;
+ string servinfo = "", servauth = "", connectpass = "";
+
+ VARP(deadpush, 1, 2, 20);
+
+ void switchname(const char *name)
+ {
+ filtertext(player1->name, name, false, false, MAXNAMELEN);
+ if(!player1->name[0]) copystring(player1->name, "unnamed");
+ addmsg(N_SWITCHNAME, "rs", player1->name);
+ }
+ void printname()
+ {
+ conoutf("your name is: %s", colorname(player1));
+ }
+ ICOMMAND(name, "sN", (char *s, int *numargs),
+ {
+ if(*numargs > 0) switchname(s);
+ else if(!*numargs) printname();
+ else result(colorname(player1));
+ });
+ ICOMMAND(getname, "", (), result(player1->name));
+
+ void switchteam(const char *team)
+ {
+ if(player1->clientnum < 0) filtertext(player1->team, team, false, false, MAXTEAMLEN);
+ else addmsg(N_SWITCHTEAM, "rs", team);
+ }
+ void printteam()
+ {
+ conoutf("your team is: %s", player1->team);
+ }
+ ICOMMAND(team, "sN", (char *s, int *numargs),
+ {
+ if(*numargs > 0) switchteam(s);
+ else if(!*numargs) printteam();
+ else result(player1->team);
+ });
+ ICOMMAND(getteam, "", (), result(player1->team));
+
+ void switchplayermodel(int playermodel)
+ {
+ player1->playermodel = playermodel;
+ addmsg(N_SWITCHMODEL, "ri", player1->playermodel);
+ }
+
+ struct authkey
+ {
+ char *name, *key, *desc;
+ int lastauth;
+
+ authkey(const char *name, const char *key, const char *desc)
+ : name(newstring(name)), key(newstring(key)), desc(newstring(desc)),
+ lastauth(0)
+ {
+ }
+
+ ~authkey()
+ {
+ DELETEA(name);
+ DELETEA(key);
+ DELETEA(desc);
+ }
+ };
+ vector<authkey *> authkeys;
+
+ authkey *findauthkey(const char *desc = "")
+ {
+ loopv(authkeys) if(!strcmp(authkeys[i]->desc, desc) && !strcasecmp(authkeys[i]->name, player1->name)) return authkeys[i];
+ loopv(authkeys) if(!strcmp(authkeys[i]->desc, desc)) return authkeys[i];
+ return NULL;
+ }
+
+ VARP(autoauth, 0, 1, 1);
+
+ void addauthkey(const char *name, const char *key, const char *desc)
+ {
+ loopvrev(authkeys) if(!strcmp(authkeys[i]->desc, desc) && !strcmp(authkeys[i]->name, name)) delete authkeys.remove(i);
+ if(name[0] && key[0]) authkeys.add(new authkey(name, key, desc));
+ }
+ ICOMMAND(authkey, "sss", (char *name, char *key, char *desc), addauthkey(name, key, desc));
+
+ bool hasauthkey(const char *name, const char *desc)
+ {
+ if(!name[0] && !desc[0]) return authkeys.length() > 0;
+ loopvrev(authkeys) if(!strcmp(authkeys[i]->desc, desc) && !strcmp(authkeys[i]->name, name)) return true;
+ return false;
+ }
+
+ ICOMMAND(hasauthkey, "ss", (char *name, char *desc), intret(hasauthkey(name, desc) ? 1 : 0));
+
+ void genauthkey(const char *secret)
+ {
+ if(!secret[0]) { conoutf(CON_ERROR, "you must specify a secret password"); return; }
+ vector<char> privkey, pubkey;
+ genprivkey(secret, privkey, pubkey);
+ conoutf("private key: %s", privkey.getbuf());
+ conoutf("public key: %s", pubkey.getbuf());
+ result(privkey.getbuf());
+ }
+ COMMAND(genauthkey, "s");
+
+ void getpubkey(const char *desc)
+ {
+ authkey *k = findauthkey(desc);
+ if(!k) { if(desc[0]) conoutf(CON_ERROR, "no authkey found: %s", desc); else conoutf(CON_ERROR, "no global authkey found"); return; }
+ vector<char> pubkey;
+ if(!calcpubkey(k->key, pubkey)) { conoutf(CON_ERROR, "failed calculating pubkey"); return; }
+ result(pubkey.getbuf());
+ }
+ COMMAND(getpubkey, "s");
+
+ void saveauthkeys()
+ {
+ stream *f = openfile("auth.cfg", "w");
+ if(!f) { conoutf(CON_ERROR, "failed to open auth.cfg for writing"); return; }
+ loopv(authkeys)
+ {
+ authkey *a = authkeys[i];
+ f->printf("authkey %s %s %s\n", escapestring(a->name), escapestring(a->key), escapestring(a->desc));
+ }
+ conoutf("saved authkeys to auth.cfg");
+ delete f;
+ }
+ COMMAND(saveauthkeys, "");
+
+ void sendmapinfo()
+ {
+ if(!connected) return;
+ sendcrc = true;
+ if(player1->state!=CS_SPECTATOR || player1->privilege || !remote) senditemstoserver = true;
+ }
+
+ void writeclientinfo(stream *f)
+ {
+ f->printf("name %s\n", escapestring(player1->name));
+ }
+
+ bool allowedittoggle()
+ {
+ if(editmode) return true;
+ if(isconnected() && multiplayer(false) && !m_edit)
+ {
+ conoutf(CON_ERROR, "editing in multiplayer requires coop edit mode (1)");
+ return false;
+ }
+ return execidentbool("allowedittoggle", true);
+ }
+
+ void edittoggled(bool on)
+ {
+ addmsg(N_EDITMODE, "ri", on ? 1 : 0);
+ if(player1->state==CS_DEAD) deathstate(player1, true);
+ else if(player1->state==CS_EDITING && player1->editstate==CS_DEAD) showscores(false);
+ disablezoom();
+ player1->suicided = player1->respawned = -2;
+ }
+
+ const char *getclientname(int cn)
+ {
+ fpsent *d = getclient(cn);
+ return d ? d->name : "";
+ }
+ ICOMMAND(getclientname, "i", (int *cn), result(getclientname(*cn)));
+
+ const char *getclientteam(int cn)
+ {
+ fpsent *d = getclient(cn);
+ return d ? d->team : "";
+ }
+ ICOMMAND(getclientteam, "i", (int *cn), result(getclientteam(*cn)));
+
+ int getclientmodel(int cn)
+ {
+ fpsent *d = getclient(cn);
+ return d ? d->playermodel : -1;
+ }
+ ICOMMAND(getclientmodel, "i", (int *cn), intret(getclientmodel(*cn)));
+
+ const char *getclienticon(int cn)
+ {
+ fpsent *d = getclient(cn);
+ if(!d || d->state==CS_SPECTATOR) return "spectator";
+ const playermodelinfo &mdl = getplayermodelinfo(d);
+ return m_teammode ? (isteam(player1->team, d->team) ? mdl.blueicon : mdl.redicon) : mdl.ffaicon;
+ }
+ ICOMMAND(getclienticon, "i", (int *cn), result(getclienticon(*cn)));
+
+ bool ismaster(int cn)
+ {
+ fpsent *d = getclient(cn);
+ return d && d->privilege >= PRIV_MASTER;
+ }
+ ICOMMAND(ismaster, "i", (int *cn), intret(ismaster(*cn) ? 1 : 0));
+
+ bool isauth(int cn)
+ {
+ fpsent *d = getclient(cn);
+ return d && d->privilege >= PRIV_AUTH;
+ }
+ ICOMMAND(isauth, "i", (int *cn), intret(isauth(*cn) ? 1 : 0));
+
+ bool isadmin(int cn)
+ {
+ fpsent *d = getclient(cn);
+ return d && d->privilege >= PRIV_ADMIN;
+ }
+ ICOMMAND(isadmin, "i", (int *cn), intret(isadmin(*cn) ? 1 : 0));
+
+ ICOMMAND(getmastermode, "", (), intret(mastermode));
+ ICOMMAND(mastermodename, "i", (int *mm), result(server::mastermodename(*mm, "")));
+
+ bool isspectator(int cn)
+ {
+ fpsent *d = getclient(cn);
+ return d && d->state==CS_SPECTATOR;
+ }
+ ICOMMAND(isspectator, "i", (int *cn), intret(isspectator(*cn) ? 1 : 0));
+
+ bool isai(int cn, int type)
+ {
+ fpsent *d = getclient(cn);
+ int aitype = type > 0 && type < AI_MAX ? type : AI_BOT;
+ return d && d->aitype==aitype;
+ }
+ ICOMMAND(isai, "ii", (int *cn, int *type), intret(isai(*cn, *type) ? 1 : 0));
+
+ int parseplayer(const char *arg)
+ {
+ char *end;
+ int n = strtol(arg, &end, 10);
+ if(*arg && !*end)
+ {
+ if(n!=player1->clientnum && !clients.inrange(n)) return -1;
+ return n;
+ }
+ // try case sensitive first
+ loopv(players)
+ {
+ fpsent *o = players[i];
+ if(!strcmp(arg, o->name)) return o->clientnum;
+ }
+ // nothing found, try case insensitive
+ loopv(players)
+ {
+ fpsent *o = players[i];
+ if(!strcasecmp(arg, o->name)) return o->clientnum;
+ }
+ return -1;
+ }
+ ICOMMAND(getclientnum, "s", (char *name), intret(name[0] ? parseplayer(name) : player1->clientnum));
+
+ void listclients(bool local, bool bots)
+ {
+ vector<char> buf;
+ string cn;
+ int numclients = 0;
+ if(local && connected)
+ {
+ formatstring(cn, "%d", player1->clientnum);
+ buf.put(cn, strlen(cn));
+ numclients++;
+ }
+ loopv(clients) if(clients[i] && (bots || clients[i]->aitype == AI_NONE))
+ {
+ formatstring(cn, "%d", clients[i]->clientnum);
+ if(numclients++) buf.add(' ');
+ buf.put(cn, strlen(cn));
+ }
+ buf.add('\0');
+ result(buf.getbuf());
+ }
+ ICOMMAND(listclients, "bb", (int *local, int *bots), listclients(*local>0, *bots!=0));
+
+ void clearbans()
+ {
+ addmsg(N_CLEARBANS, "r");
+ }
+ COMMAND(clearbans, "");
+
+ void kick(const char *victim, const char *reason)
+ {
+ int vn = parseplayer(victim);
+ if(vn>=0 && vn!=player1->clientnum) addmsg(N_KICK, "ris", vn, reason);
+ }
+ COMMAND(kick, "ss");
+
+ void authkick(const char *desc, const char *victim, const char *reason)
+ {
+ authkey *a = findauthkey(desc);
+ int vn = parseplayer(victim);
+ if(a && vn>=0 && vn!=player1->clientnum)
+ {
+ a->lastauth = lastmillis;
+ addmsg(N_AUTHKICK, "rssis", a->desc, a->name, vn, reason);
+ }
+ }
+ ICOMMAND(authkick, "ss", (const char *victim, const char *reason), authkick("", victim, reason));
+ ICOMMAND(sauthkick, "ss", (const char *victim, const char *reason), if(servauth[0]) authkick(servauth, victim, reason));
+ ICOMMAND(dauthkick, "sss", (const char *desc, const char *victim, const char *reason), if(desc[0]) authkick(desc, victim, reason));
+
+ vector<int> ignores;
+
+ void ignore(int cn)
+ {
+ fpsent *d = getclient(cn);
+ if(!d || d == player1) return;
+ conoutf("ignoring %s", d->name);
+ if(ignores.find(cn) < 0) ignores.add(cn);
+ }
+
+ void unignore(int cn)
+ {
+ if(ignores.find(cn) < 0) return;
+ fpsent *d = getclient(cn);
+ if(d) conoutf("stopped ignoring %s", d->name);
+ ignores.removeobj(cn);
+ }
+
+ bool isignored(int cn) { return ignores.find(cn) >= 0; }
+
+ ICOMMAND(ignore, "s", (char *arg), ignore(parseplayer(arg)));
+ ICOMMAND(unignore, "s", (char *arg), unignore(parseplayer(arg)));
+ ICOMMAND(isignored, "s", (char *arg), intret(isignored(parseplayer(arg)) ? 1 : 0));
+
+ void setteam(const char *arg1, const char *arg2)
+ {
+ int i = parseplayer(arg1);
+ if(i>=0) addmsg(N_SETTEAM, "ris", i, arg2);
+ }
+ COMMAND(setteam, "ss");
+
+ void hashpwd(const char *pwd)
+ {
+ if(player1->clientnum<0) return;
+ string hash;
+ server::hashpassword(player1->clientnum, sessionid, pwd, hash);
+ result(hash);
+ }
+ COMMAND(hashpwd, "s");
+
+ void setmaster(const char *arg, const char *who)
+ {
+ if(!arg[0]) return;
+ int val = 1, cn = player1->clientnum;
+ if(who[0])
+ {
+ cn = parseplayer(who);
+ if(cn < 0) return;
+ }
+ string hash = "";
+ if(!arg[1] && isdigit(arg[0])) val = parseint(arg);
+ else
+ {
+ if(cn != player1->clientnum) return;
+ server::hashpassword(player1->clientnum, sessionid, arg, hash);
+ }
+ addmsg(N_SETMASTER, "riis", cn, val, hash);
+ }
+ COMMAND(setmaster, "ss");
+ ICOMMAND(mastermode, "i", (int *val), addmsg(N_MASTERMODE, "ri", *val));
+
+ bool tryauth(const char *desc)
+ {
+ authkey *a = findauthkey(desc);
+ if(!a) return false;
+ a->lastauth = lastmillis;
+ addmsg(N_AUTHTRY, "rss", a->desc, a->name);
+ return true;
+ }
+ ICOMMAND(auth, "s", (char *desc), tryauth(desc));
+ ICOMMAND(sauth, "", (), if(servauth[0]) tryauth(servauth));
+ ICOMMAND(dauth, "s", (char *desc), if(desc[0]) tryauth(desc));
+
+ ICOMMAND(getservauth, "", (), result(servauth));
+
+ void togglespectator(int val, const char *who)
+ {
+ int i = who[0] ? parseplayer(who) : player1->clientnum;
+ if(i>=0) addmsg(N_SPECTATOR, "rii", i, val);
+ }
+ ICOMMAND(spectator, "is", (int *val, char *who), togglespectator(*val, who));
+
+ ICOMMAND(checkmaps, "", (), addmsg(N_CHECKMAPS, "r"));
+
+ int gamemode = INT_MAX, nextmode = INT_MAX;
+ string clientmap = "";
+
+ void changemapserv(const char *name, int mode) // forced map change from the server
+ {
+ if(multiplayer(false) && !m_mp(mode))
+ {
+ conoutf(CON_ERROR, "mode %s (%d) not supported in multiplayer", server::modename(gamemode), gamemode);
+ loopi(NUMGAMEMODES) if(m_mp(STARTGAMEMODE + i)) { mode = STARTGAMEMODE + i; break; }
+ }
+
+ gamemode = mode;
+ nextmode = mode;
+ if(editmode) toggleedit();
+ if(m_demo) { entities::resetspawns(); return; }
+ if((m_edit && !name[0]) || !load_world(name))
+ {
+ emptymap(0, true, name);
+ senditemstoserver = false;
+ }
+ startgame();
+ }
+
+ void setmode(int mode)
+ {
+ if(multiplayer(false) && !m_mp(mode))
+ {
+ conoutf(CON_ERROR, "mode %s (%d) not supported in multiplayer", server::modename(mode), mode);
+ intret(0);
+ return;
+ }
+ nextmode = mode;
+ intret(1);
+ }
+ ICOMMAND(mode, "i", (int *val), setmode(*val));
+ ICOMMAND(getmode, "", (), intret(gamemode));
+ ICOMMAND(timeremaining, "i", (int *formatted),
+ {
+ int val = max(maplimit - lastmillis + 999, 0)/1000;
+ if(*formatted)
+ {
+ defformatstring(str, "%d:%02d", val/60, val%60);
+ result(str);
+ }
+ else intret(val);
+ });
+ ICOMMANDS("m_noitems", "i", (int *mode), { int gamemode = *mode; intret(m_noitems); });
+ ICOMMANDS("m_noammo", "i", (int *mode), { int gamemode = *mode; intret(m_noammo); });
+ ICOMMANDS("m_insta", "i", (int *mode), { int gamemode = *mode; intret(m_insta); });
+ ICOMMANDS("m_tactics", "i", (int *mode), { int gamemode = *mode; intret(m_tactics); });
+ ICOMMANDS("m_efficiency", "i", (int *mode), { int gamemode = *mode; intret(m_efficiency); });
+ ICOMMANDS("m_capture", "i", (int *mode), { int gamemode = *mode; intret(m_capture); });
+ ICOMMANDS("m_regencapture", "i", (int *mode), { int gamemode = *mode; intret(m_regencapture); });
+ ICOMMANDS("m_ctf", "i", (int *mode), { int gamemode = *mode; intret(m_ctf); });
+ ICOMMANDS("m_protect", "i", (int *mode), { int gamemode = *mode; intret(m_protect); });
+ ICOMMANDS("m_hold", "i", (int *mode), { int gamemode = *mode; intret(m_hold); });
+ ICOMMANDS("m_collect", "i", (int *mode), { int gamemode = *mode; intret(m_collect); });
+ ICOMMANDS("m_teammode", "i", (int *mode), { int gamemode = *mode; intret(m_teammode); });
+ ICOMMANDS("m_demo", "i", (int *mode), { int gamemode = *mode; intret(m_demo); });
+ ICOMMANDS("m_edit", "i", (int *mode), { int gamemode = *mode; intret(m_edit); });
+ ICOMMANDS("m_lobby", "i", (int *mode), { int gamemode = *mode; intret(m_lobby); });
+ ICOMMANDS("m_sp", "i", (int *mode), { int gamemode = *mode; intret(m_sp); });
+ ICOMMANDS("m_dmsp", "i", (int *mode), { int gamemode = *mode; intret(m_dmsp); });
+ ICOMMANDS("m_classicsp", "i", (int *mode), { int gamemode = *mode; intret(m_classicsp); });
+
+ void changemap(const char *name, int mode) // request map change, server may ignore
+ {
+ if(!remote)
+ {
+ server::forcemap(name, mode);
+ if(!isconnected()) localconnect();
+ }
+ else if(player1->state!=CS_SPECTATOR || player1->privilege) addmsg(N_MAPVOTE, "rsi", name, mode);
+ }
+ void changemap(const char *name)
+ {
+ changemap(name, m_valid(nextmode) ? nextmode : (remote ? 0 : 1));
+ }
+ ICOMMAND(map, "s", (char *name), changemap(name));
+
+ void forceintermission()
+ {
+ if(!remote && !hasnonlocalclients()) server::startintermission();
+ else addmsg(N_FORCEINTERMISSION, "r");
+ }
+
+ void forceedit(const char *name)
+ {
+ changemap(name, 1);
+ }
+
+ void newmap(int size)
+ {
+ addmsg(N_NEWMAP, "ri", size);
+ }
+
+ int needclipboard = -1;
+
+ void sendclipboard()
+ {
+ uchar *outbuf = NULL;
+ int inlen = 0, outlen = 0;
+ if(!packeditinfo(localedit, inlen, outbuf, outlen))
+ {
+ outbuf = NULL;
+ inlen = outlen = 0;
+ }
+ packetbuf p(16 + outlen, ENET_PACKET_FLAG_RELIABLE);
+ putint(p, N_CLIPBOARD);
+ putint(p, inlen);
+ putint(p, outlen);
+ if(outlen > 0) p.put(outbuf, outlen);
+ sendclientpacket(p.finalize(), 1);
+ needclipboard = -1;
+ }
+
+ void edittrigger(const selinfo &sel, int op, int arg1, int arg2, int arg3, const VSlot *vs)
+ {
+ if(m_edit) switch(op)
+ {
+ case EDIT_FLIP:
+ case EDIT_COPY:
+ case EDIT_PASTE:
+ case EDIT_DELCUBE:
+ {
+ switch(op)
+ {
+ case EDIT_COPY: needclipboard = 0; break;
+ case EDIT_PASTE:
+ if(needclipboard > 0)
+ {
+ c2sinfo(true);
+ sendclipboard();
+ }
+ break;
+ }
+ addmsg(N_EDITF + op, "ri9i4",
+ sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
+ sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner);
+ break;
+ }
+ case EDIT_ROTATE:
+ {
+ addmsg(N_EDITF + op, "ri9i5",
+ sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
+ sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
+ arg1);
+ break;
+ }
+ case EDIT_MAT:
+ case EDIT_FACE:
+ {
+ addmsg(N_EDITF + op, "ri9i6",
+ sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
+ sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
+ arg1, arg2);
+ break;
+ }
+ case EDIT_TEX:
+ {
+ int tex1 = shouldpacktex(arg1);
+ if(addmsg(N_EDITF + op, "ri9i6",
+ sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
+ sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
+ tex1 ? tex1 : arg1, arg2))
+ {
+ messages.pad(2);
+ int offset = messages.length();
+ if(tex1) packvslot(messages, arg1);
+ *(ushort *)&messages[offset-2] = lilswap(ushort(messages.length() - offset));
+ }
+ break;
+ }
+ case EDIT_REPLACE:
+ {
+ int tex1 = shouldpacktex(arg1), tex2 = shouldpacktex(arg2);
+ if(addmsg(N_EDITF + op, "ri9i7",
+ sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
+ sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
+ tex1 ? tex1 : arg1, tex2 ? tex2 : arg2, arg3))
+ {
+ messages.pad(2);
+ int offset = messages.length();
+ if(tex1) packvslot(messages, arg1);
+ if(tex2) packvslot(messages, arg2);
+ *(ushort *)&messages[offset-2] = lilswap(ushort(messages.length() - offset));
+ }
+ break;
+ }
+ case EDIT_REMIP:
+ {
+ addmsg(N_EDITF + op, "r");
+ break;
+ }
+ case EDIT_VSLOT:
+ {
+ if(addmsg(N_EDITF + op, "ri9i6",
+ sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
+ sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
+ arg1, arg2))
+ {
+ messages.pad(2);
+ int offset = messages.length();
+ packvslot(messages, vs);
+ *(ushort *)&messages[offset-2] = lilswap(ushort(messages.length() - offset));
+ }
+ break;
+ }
+ case EDIT_UNDO:
+ case EDIT_REDO:
+ {
+ uchar *outbuf = NULL;
+ int inlen = 0, outlen = 0;
+ if(packundo(op, inlen, outbuf, outlen))
+ {
+ if(addmsg(N_EDITF + op, "ri2", inlen, outlen)) messages.put(outbuf, outlen);
+ delete[] outbuf;
+ }
+ break;
+ }
+ }
+ }
+
+ void printvar(fpsent *d, ident *id)
+ {
+ if(id) switch(id->type)
+ {
+ case ID_VAR:
+ {
+ int val = *id->storage.i;
+ string str;
+ if(val < 0)
+ formatstring(str, "%d", val);
+ else if(id->flags&IDF_HEX && id->maxval==0xFFFFFF)
+ formatstring(str, "0x%.6X (%d, %d, %d)", val, (val>>16)&0xFF, (val>>8)&0xFF, val&0xFF);
+ else
+ formatstring(str, id->flags&IDF_HEX ? "0x%X" : "%d", val);
+ conoutf(CON_INFO, id->index, "%s set map var \"%s\" to %s", colorname(d), id->name, str);
+ break;
+ }
+ case ID_FVAR:
+ conoutf(CON_INFO, id->index, "%s set map var \"%s\" to %s", colorname(d), id->name, floatstr(*id->storage.f));
+ break;
+ case ID_SVAR:
+ conoutf(CON_INFO, id->index, "%s set map var \"%s\" to \"%s\"", colorname(d), id->name, *id->storage.s);
+ break;
+ }
+ }
+
+ void vartrigger(ident *id)
+ {
+ if(!m_edit) return;
+ switch(id->type)
+ {
+ case ID_VAR:
+ addmsg(N_EDITVAR, "risi", ID_VAR, id->name, *id->storage.i);
+ break;
+
+ case ID_FVAR:
+ addmsg(N_EDITVAR, "risf", ID_FVAR, id->name, *id->storage.f);
+ break;
+
+ case ID_SVAR:
+ addmsg(N_EDITVAR, "riss", ID_SVAR, id->name, *id->storage.s);
+ break;
+ default: return;
+ }
+ printvar(player1, id);
+ }
+
+ void pausegame(bool val)
+ {
+ if(!connected) return;
+ if(!remote) server::forcepaused(val);
+ else addmsg(N_PAUSEGAME, "ri", val ? 1 : 0);
+ }
+ ICOMMAND(pausegame, "i", (int *val), pausegame(*val > 0));
+ ICOMMAND(paused, "iN$", (int *val, int *numargs, ident *id),
+ {
+ if(*numargs > 0) pausegame(clampvar(id, *val, 0, 1) > 0);
+ else if(*numargs < 0) intret(gamepaused ? 1 : 0);
+ else printvar(id, gamepaused ? 1 : 0);
+ });
+
+ bool ispaused() { return gamepaused; }
+
+ bool allowmouselook() { return !gamepaused || !remote || m_edit; }
+
+ void changegamespeed(int val)
+ {
+ if(!connected) return;
+ if(!remote) server::forcegamespeed(val);
+ else addmsg(N_GAMESPEED, "ri", val);
+ }
+ ICOMMAND(gamespeed, "iN$", (int *val, int *numargs, ident *id),
+ {
+ if(*numargs > 0) changegamespeed(clampvar(id, *val, 10, 1000));
+ else if(*numargs < 0) intret(gamespeed);
+ else printvar(id, gamespeed);
+ });
+
+ int scaletime(int t) { return t*gamespeed; }
+
+ // collect c2s messages conveniently
+ vector<uchar> messages;
+ int messagecn = -1, messagereliable = false;
+
+ bool addmsg(int type, const char *fmt, ...)
+ {
+ if(!connected) return false;
+ static uchar buf[MAXTRANS];
+ ucharbuf p(buf, sizeof(buf));
+ putint(p, type);
+ int numi = 1, numf = 0, nums = 0, mcn = -1;
+ bool reliable = false;
+ if(fmt)
+ {
+ va_list args;
+ va_start(args, fmt);
+ while(*fmt) switch(*fmt++)
+ {
+ case 'r': reliable = true; break;
+ case 'c':
+ {
+ fpsent *d = va_arg(args, fpsent *);
+ mcn = !d || d == player1 ? -1 : d->clientnum;
+ break;
+ }
+ case 'v':
+ {
+ int n = va_arg(args, int);
+ int *v = va_arg(args, int *);
+ loopi(n) putint(p, v[i]);
+ numi += n;
+ break;
+ }
+
+ case 'i':
+ {
+ int n = isdigit(*fmt) ? *fmt++-'0' : 1;
+ loopi(n) putint(p, va_arg(args, int));
+ numi += n;
+ break;
+ }
+ case 'f':
+ {
+ int n = isdigit(*fmt) ? *fmt++-'0' : 1;
+ loopi(n) putfloat(p, (float)va_arg(args, double));
+ numf += n;
+ break;
+ }
+ case 's': sendstring(va_arg(args, const char *), p); nums++; break;
+ }
+ va_end(args);
+ }
+ int num = nums || numf ? 0 : numi, msgsize = server::msgsizelookup(type);
+ if(msgsize && num!=msgsize) { fatal("inconsistent msg size for %d (%d != %d)", type, num, msgsize); }
+ if(reliable) messagereliable = true;
+ if(mcn != messagecn)
+ {
+ static uchar mbuf[16];
+ ucharbuf m(mbuf, sizeof(mbuf));
+ putint(m, N_FROMAI);
+ putint(m, mcn);
+ messages.put(mbuf, m.length());
+ messagecn = mcn;
+ }
+ messages.put(buf, p.length());
+ return true;
+ }
+
+ void connectattempt(const char *name, const char *password, const ENetAddress &address)
+ {
+ copystring(connectpass, password);
+ }
+
+ void connectfail()
+ {
+ memset(connectpass, 0, sizeof(connectpass));
+ }
+
+ void gameconnect(bool _remote)
+ {
+ remote = _remote;
+ if(editmode) toggleedit();
+ }
+
+ void gamedisconnect(bool cleanup)
+ {
+ if(remote) stopfollowing();
+ ignores.setsize(0);
+ connected = remote = false;
+ player1->clientnum = -1;
+ sessionid = 0;
+ mastermode = MM_OPEN;
+ messages.setsize(0);
+ messagereliable = false;
+ messagecn = -1;
+ player1->respawn();
+ player1->lifesequence = 0;
+ player1->state = CS_ALIVE;
+ player1->privilege = PRIV_NONE;
+ sendcrc = senditemstoserver = false;
+ demoplayback = false;
+ gamepaused = false;
+ gamespeed = 100;
+ clearclients(false);
+ if(cleanup)
+ {
+ nextmode = gamemode = INT_MAX;
+ clientmap[0] = '\0';
+ }
+ }
+
+ VARP(teamcolorchat, 0, 1, 1);
+ const char *chatcolorname(fpsent *d) { return teamcolorchat ? teamcolorname(d, NULL) : colorname(d); }
+
+ void toserver(char *text) { conoutf(CON_CHAT, "%s:\f0 %s", chatcolorname(player1), text); addmsg(N_TEXT, "rcs", player1, text); }
+ COMMANDN(say, toserver, "C");
+
+ void sayteam(char *text) { conoutf(CON_TEAMCHAT, "\fs\f8[team]\fr %s: \f8%s", chatcolorname(player1), text); addmsg(N_SAYTEAM, "rcs", player1, text); }
+ COMMAND(sayteam, "C");
+
+ ICOMMAND(servcmd, "C", (char *cmd), addmsg(N_SERVCMD, "rs", cmd));
+
+ static void sendposition(fpsent *d, packetbuf &q)
+ {
+ putint(q, N_POS);
+ putuint(q, d->clientnum);
+ // 3 bits phys state, 1 bit life sequence, 2 bits move, 2 bits strafe
+ uchar physstate = d->physstate | ((d->lifesequence&1)<<3) | ((d->move&3)<<4) | ((d->strafe&3)<<6);
+ q.put(physstate);
+ ivec o = ivec(vec(d->o.x, d->o.y, d->o.z-d->eyeheight).mul(DMF));
+ uint vel = min(int(d->vel.magnitude()*DVELF), 0xFFFF), fall = min(int(d->falling.magnitude()*DVELF), 0xFFFF);
+ // 3 bits position, 1 bit velocity, 3 bits falling, 1 bit material
+ uint flags = 0;
+ if(o.x < 0 || o.x > 0xFFFF) flags |= 1<<0;
+ if(o.y < 0 || o.y > 0xFFFF) flags |= 1<<1;
+ if(o.z < 0 || o.z > 0xFFFF) flags |= 1<<2;
+ if(vel > 0xFF) flags |= 1<<3;
+ if(fall > 0)
+ {
+ flags |= 1<<4;
+ if(fall > 0xFF) flags |= 1<<5;
+ if(d->falling.x || d->falling.y || d->falling.z > 0) flags |= 1<<6;
+ }
+ if((lookupmaterial(d->feetpos())&MATF_CLIP) == MAT_GAMECLIP) flags |= 1<<7;
+ putuint(q, flags);
+ loopk(3)
+ {
+ q.put(o[k]&0xFF);
+ q.put((o[k]>>8)&0xFF);
+ if(o[k] < 0 || o[k] > 0xFFFF) q.put((o[k]>>16)&0xFF);
+ }
+ uint dir = (d->yaw < 0 ? 360 + int(d->yaw)%360 : int(d->yaw)%360) + clamp(int(d->pitch+90), 0, 180)*360;
+ q.put(dir&0xFF);
+ q.put((dir>>8)&0xFF);
+ q.put(clamp(int(d->roll+90), 0, 180));
+ q.put(vel&0xFF);
+ if(vel > 0xFF) q.put((vel>>8)&0xFF);
+ float velyaw, velpitch;
+ vectoyawpitch(d->vel, velyaw, velpitch);
+ uint veldir = (velyaw < 0 ? 360 + int(velyaw)%360 : int(velyaw)%360) + clamp(int(velpitch+90), 0, 180)*360;
+ q.put(veldir&0xFF);
+ q.put((veldir>>8)&0xFF);
+ if(fall > 0)
+ {
+ q.put(fall&0xFF);
+ if(fall > 0xFF) q.put((fall>>8)&0xFF);
+ if(d->falling.x || d->falling.y || d->falling.z > 0)
+ {
+ float fallyaw, fallpitch;
+ vectoyawpitch(d->falling, fallyaw, fallpitch);
+ uint falldir = (fallyaw < 0 ? 360 + int(fallyaw)%360 : int(fallyaw)%360) + clamp(int(fallpitch+90), 0, 180)*360;
+ q.put(falldir&0xFF);
+ q.put((falldir>>8)&0xFF);
+ }
+ }
+ }
+
+ void sendposition(fpsent *d, bool reliable)
+ {
+ if(d->state != CS_ALIVE && d->state != CS_EDITING) return;
+ packetbuf q(100, reliable ? ENET_PACKET_FLAG_RELIABLE : 0);
+ sendposition(d, q);
+ sendclientpacket(q.finalize(), 0);
+ }
+
+ void sendpositions()
+ {
+ loopv(players)
+ {
+ fpsent *d = players[i];
+ if((d == player1 || d->ai) && (d->state == CS_ALIVE || d->state == CS_EDITING))
+ {
+ packetbuf q(100);
+ sendposition(d, q);
+ for(int j = i+1; j < players.length(); j++)
+ {
+ fpsent *d = players[j];
+ if((d == player1 || d->ai) && (d->state == CS_ALIVE || d->state == CS_EDITING))
+ sendposition(d, q);
+ }
+ sendclientpacket(q.finalize(), 0);
+ break;
+ }
+ }
+ }
+
+ void sendmessages()
+ {
+ packetbuf p(MAXTRANS);
+ if(sendcrc)
+ {
+ p.reliable();
+ sendcrc = false;
+ const char *mname = getclientmap();
+ putint(p, N_MAPCRC);
+ sendstring(mname, p);
+ putint(p, mname[0] ? getmapcrc() : 0);
+ }
+ if(senditemstoserver)
+ {
+ if(!m_noitems || cmode!=NULL) p.reliable();
+ if(!m_noitems) entities::putitems(p);
+ if(cmode) cmode->senditems(p);
+ senditemstoserver = false;
+ }
+ if(messages.length())
+ {
+ p.put(messages.getbuf(), messages.length());
+ messages.setsize(0);
+ if(messagereliable) p.reliable();
+ messagereliable = false;
+ messagecn = -1;
+ }
+ if(totalmillis-lastping>250)
+ {
+ putint(p, N_PING);
+ putint(p, totalmillis);
+ lastping = totalmillis;
+ }
+ sendclientpacket(p.finalize(), 1);
+ }
+
+ void c2sinfo(bool force) // send update to the server
+ {
+ static int lastupdate = -1000;
+ if(totalmillis - lastupdate < 33 && !force) return; // don't update faster than 30fps
+ lastupdate = totalmillis;
+ sendpositions();
+ sendmessages();
+ flushclient();
+ }
+
+ void sendintro()
+ {
+ packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
+ putint(p, N_CONNECT);
+ sendstring(player1->name, p);
+ putint(p, player1->playermodel);
+ string hash = "";
+ if(connectpass[0])
+ {
+ server::hashpassword(player1->clientnum, sessionid, connectpass, hash);
+ memset(connectpass, 0, sizeof(connectpass));
+ }
+ sendstring(hash, p);
+ authkey *a = servauth[0] && autoauth ? findauthkey(servauth) : NULL;
+ if(a)
+ {
+ a->lastauth = lastmillis;
+ sendstring(a->desc, p);
+ sendstring(a->name, p);
+ }
+ else
+ {
+ sendstring("", p);
+ sendstring("", p);
+ }
+ sendclientpacket(p.finalize(), 1);
+ }
+
+ void updatepos(fpsent *d)
+ {
+ // update the position of other clients in the game in our world
+ // don't care if he's in the scenery or other players,
+ // just don't overlap with our client
+
+ const float r = player1->radius+d->radius;
+ const float dx = player1->o.x-d->o.x;
+ const float dy = player1->o.y-d->o.y;
+ const float dz = player1->o.z-d->o.z;
+ const float rz = player1->aboveeye+d->eyeheight;
+ const float fx = (float)fabs(dx), fy = (float)fabs(dy), fz = (float)fabs(dz);
+ if(fx<r && fy<r && fz<rz && player1->state!=CS_SPECTATOR && d->state!=CS_DEAD)
+ {
+ if(fx<fy) d->o.y += dy<0 ? r-fy : -(r-fy); // push aside
+ else d->o.x += dx<0 ? r-fx : -(r-fx);
+ }
+ int lagtime = totalmillis-d->lastupdate;
+ if(lagtime)
+ {
+ if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6;
+ d->lastupdate = totalmillis;
+ }
+ }
+
+ void parsepositions(ucharbuf &p)
+ {
+ int type;
+ while(p.remaining()) switch(type = getint(p))
+ {
+ case N_DEMOPACKET: break;
+ case N_POS: // position of another client
+ {
+ int cn = getuint(p), physstate = p.get(), flags = getuint(p);
+ vec o, vel, falling;
+ float yaw, pitch, roll;
+ loopk(3)
+ {
+ int n = p.get(); n |= p.get()<<8; if(flags&(1<<k)) { n |= p.get()<<16; if(n&0x800000) n |= ~0U<<24; }
+ o[k] = n/DMF;
+ }
+ int dir = p.get(); dir |= p.get()<<8;
+ yaw = dir%360;
+ pitch = clamp(dir/360, 0, 180)-90;
+ roll = clamp(int(p.get()), 0, 180)-90;
+ int mag = p.get(); if(flags&(1<<3)) mag |= p.get()<<8;
+ dir = p.get(); dir |= p.get()<<8;
+ vecfromyawpitch(dir%360, clamp(dir/360, 0, 180)-90, 1, 0, vel);
+ vel.mul(mag/DVELF);
+ if(flags&(1<<4))
+ {
+ mag = p.get(); if(flags&(1<<5)) mag |= p.get()<<8;
+ if(flags&(1<<6))
+ {
+ dir = p.get(); dir |= p.get()<<8;
+ vecfromyawpitch(dir%360, clamp(dir/360, 0, 180)-90, 1, 0, falling);
+ }
+ else falling = vec(0, 0, -1);
+ falling.mul(mag/DVELF);
+ }
+ else falling = vec(0, 0, 0);
+ int seqcolor = (physstate>>3)&1;
+ fpsent *d = getclient(cn);
+ if(!d || d->lifesequence < 0 || seqcolor!=(d->lifesequence&1) || d->state==CS_DEAD) continue;
+ float oldyaw = d->yaw, oldpitch = d->pitch, oldroll = d->roll;
+ d->yaw = yaw;
+ d->pitch = pitch;
+ d->roll = roll;
+ d->move = (physstate>>4)&2 ? -1 : (physstate>>4)&1;
+ d->strafe = (physstate>>6)&2 ? -1 : (physstate>>6)&1;
+ vec oldpos(d->o);
+ d->o = o;
+ d->o.z += d->eyeheight;
+ d->vel = vel;
+ d->falling = falling;
+ d->physstate = physstate&7;
+ updatephysstate(d);
+ updatepos(d);
+ if(smoothmove && d->smoothmillis>=0 && oldpos.dist(d->o) < smoothdist)
+ {
+ d->newpos = d->o;
+ d->newyaw = d->yaw;
+ d->newpitch = d->pitch;
+ d->newroll = d->roll;
+ d->o = oldpos;
+ d->yaw = oldyaw;
+ d->pitch = oldpitch;
+ d->roll = oldroll;
+ (d->deltapos = oldpos).sub(d->newpos);
+ d->deltayaw = oldyaw - d->newyaw;
+ if(d->deltayaw > 180) d->deltayaw -= 360;
+ else if(d->deltayaw < -180) d->deltayaw += 360;
+ d->deltapitch = oldpitch - d->newpitch;
+ d->deltaroll = oldroll - d->newroll;
+ d->smoothmillis = lastmillis;
+ }
+ else d->smoothmillis = 0;
+ if(d->state==CS_LAGGED || d->state==CS_SPAWNING) d->state = CS_ALIVE;
+ break;
+ }
+
+ case N_TELEPORT:
+ {
+ int cn = getint(p), tp = getint(p), td = getint(p);
+ fpsent *d = getclient(cn);
+ if(!d || d->lifesequence < 0 || d->state==CS_DEAD) continue;
+ entities::teleporteffects(d, tp, td, false);
+ break;
+ }
+
+ case N_JUMPPAD:
+ {
+ int cn = getint(p), jp = getint(p);
+ fpsent *d = getclient(cn);
+ if(!d || d->lifesequence < 0 || d->state==CS_DEAD) continue;
+ entities::jumppadeffects(d, jp, false);
+ break;
+ }
+
+ default:
+ neterr("type");
+ return;
+ }
+ }
+
+ void parsestate(fpsent *d, ucharbuf &p, bool resume = false)
+ {
+ if(!d) { static fpsent dummy; d = &dummy; }
+ if(resume)
+ {
+ if(d==player1) getint(p);
+ else d->state = getint(p);
+ d->frags = getint(p);
+ d->flags = getint(p);
+ d->deaths = getint(p);
+ if(d==player1) getint(p);
+ else d->quadmillis = getint(p);
+ }
+ d->lifesequence = getint(p);
+ d->health = getint(p);
+ d->maxhealth = getint(p);
+ d->armour = getint(p);
+ d->armourtype = getint(p);
+ if(resume && d==player1)
+ {
+ getint(p);
+ loopi(GUN_PISTOL-GUN_SG+1) getint(p);
+ }
+ else
+ {
+ int gun = getint(p);
+ d->gunselect = clamp(gun, int(GUN_FIST), int(GUN_PISTOL));
+ loopi(GUN_PISTOL-GUN_SG+1) d->ammo[GUN_SG+i] = getint(p);
+ }
+ }
+
+ extern int deathscore;
+
+ void parsemessages(int cn, fpsent *d, ucharbuf &p)
+ {
+ static char text[MAXTRANS];
+ int type;
+ bool mapchanged = false, demopacket = false;
+
+ while(p.remaining()) switch(type = getint(p))
+ {
+ case N_DEMOPACKET: demopacket = true; break;
+
+ case N_SERVINFO: // welcome messsage from the server
+ {
+ int mycn = getint(p), prot = getint(p);
+ if(prot!=PROTOCOL_VERSION)
+ {
+ conoutf(CON_ERROR, "you are using a different game protocol (you: %d, server: %d)", PROTOCOL_VERSION, prot);
+ disconnect();
+ return;
+ }
+ sessionid = getint(p);
+ player1->clientnum = mycn; // we are now connected
+ if(getint(p) > 0) conoutf("this server is password protected");
+ getstring(servinfo, p, sizeof(servinfo));
+ getstring(servauth, p, sizeof(servauth));
+ sendintro();
+ break;
+ }
+
+ case N_WELCOME:
+ {
+ connected = true;
+ notifywelcome();
+ break;
+ }
+
+ case N_PAUSEGAME:
+ {
+ bool val = getint(p) > 0;
+ int cn = getint(p);
+ fpsent *a = cn >= 0 ? getclient(cn) : NULL;
+ if(!demopacket)
+ {
+ gamepaused = val;
+ player1->attacking = false;
+ }
+ if(a) conoutf("%s %s the game", colorname(a), val ? "paused" : "resumed");
+ else conoutf("game is %s", val ? "paused" : "resumed");
+ break;
+ }
+
+ case N_GAMESPEED:
+ {
+ int val = clamp(getint(p), 10, 1000), cn = getint(p);
+ fpsent *a = cn >= 0 ? getclient(cn) : NULL;
+ if(!demopacket) gamespeed = val;
+ extern int slowmosp;
+ if(m_sp && slowmosp) break;
+ if(a) conoutf("%s set gamespeed to %d", colorname(a), val);
+ else conoutf("gamespeed is %d", val);
+ break;
+ }
+
+ case N_CLIENT:
+ {
+ int cn = getint(p), len = getuint(p);
+ ucharbuf q = p.subbuf(len);
+ parsemessages(cn, getclient(cn), q);
+ break;
+ }
+
+ case N_SOUND:
+ if(!d) return;
+ playsound(getint(p), &d->o);
+ break;
+
+ case N_TEXT:
+ {
+ if(!d) return;
+ getstring(text, p);
+ filtertext(text, text, true, true);
+ if(isignored(d->clientnum)) break;
+ if(d->state!=CS_DEAD && d->state!=CS_SPECTATOR)
+ particle_textcopy(d->abovehead(), text, PART_TEXT, 2000, 0x32FF64, 4.0f, -8);
+ conoutf(CON_CHAT, "%s:\f0 %s", chatcolorname(d), text);
+ break;
+ }
+
+ case N_SAYTEAM:
+ {
+ int tcn = getint(p);
+ fpsent *t = getclient(tcn);
+ getstring(text, p);
+ filtertext(text, text, true, true);
+ if(!t || isignored(t->clientnum)) break;
+ if(t->state!=CS_DEAD && t->state!=CS_SPECTATOR)
+ particle_textcopy(t->abovehead(), text, PART_TEXT, 2000, 0x6496FF, 4.0f, -8);
+ conoutf(CON_TEAMCHAT, "\fs\f8[team]\fr %s: \f8%s", chatcolorname(t), text);
+ break;
+ }
+
+ case N_MAPCHANGE:
+ getstring(text, p);
+ filtertext(text, text, false);
+ fixmapname(text);
+ changemapserv(text, getint(p));
+ mapchanged = true;
+ if(getint(p)) entities::spawnitems();
+ else senditemstoserver = false;
+ break;
+
+ case N_FORCEDEATH:
+ {
+ int cn = getint(p);
+ fpsent *d = cn==player1->clientnum ? player1 : newclient(cn);
+ if(!d) break;
+ if(d==player1)
+ {
+ if(editmode) toggleedit();
+ stopfollowing();
+ if(deathscore) showscores(true);
+ }
+ else d->resetinterp();
+ d->state = CS_DEAD;
+ break;
+ }
+
+ case N_ITEMLIST:
+ {
+ int n;
+ while((n = getint(p))>=0 && !p.overread())
+ {
+ if(mapchanged) entities::setspawn(n, true);
+ getint(p); // type
+ }
+ break;
+ }
+
+ case N_INITCLIENT: // another client either connected or changed name/team
+ {
+ int cn = getint(p);
+ fpsent *d = newclient(cn);
+ if(!d)
+ {
+ getstring(text, p);
+ getstring(text, p);
+ getint(p);
+ break;
+ }
+ getstring(text, p);
+ filtertext(text, text, false, false, MAXNAMELEN);
+ if(!text[0]) copystring(text, "unnamed");
+ if(d->name[0]) // already connected
+ {
+ if(strcmp(d->name, text) && !isignored(d->clientnum))
+ conoutf("%s is now known as %s", colorname(d), colorname(d, text));
+ }
+ else // new client
+ {
+ conoutf("\f0join:\f7 %s", colorname(d, text));
+ if(needclipboard >= 0) needclipboard++;
+ }
+ copystring(d->name, text, MAXNAMELEN+1);
+ getstring(text, p);
+ filtertext(d->team, text, false, false, MAXTEAMLEN);
+ d->playermodel = getint(p);
+ break;
+ }
+
+ case N_SWITCHNAME:
+ getstring(text, p);
+ if(d)
+ {
+ filtertext(text, text, false, false, MAXNAMELEN);
+ if(!text[0]) copystring(text, "unnamed");
+ if(strcmp(text, d->name))
+ {
+ if(!isignored(d->clientnum)) conoutf("%s is now known as %s", colorname(d), colorname(d, text));
+ copystring(d->name, text, MAXNAMELEN+1);
+ }
+ }
+ break;
+
+ case N_SWITCHMODEL:
+ {
+ int model = getint(p);
+ if(d)
+ {
+ d->playermodel = model;
+ if(d->ragdoll) cleanragdoll(d);
+ }
+ break;
+ }
+
+ case N_CDIS:
+ clientdisconnected(getint(p));
+ break;
+
+ case N_SPAWN:
+ {
+ if(d)
+ {
+ if(d->state==CS_DEAD && d->lastpain) saveragdoll(d);
+ d->respawn();
+ }
+ parsestate(d, p);
+ if(!d) break;
+ d->state = CS_SPAWNING;
+ if(player1->state==CS_SPECTATOR && following==d->clientnum)
+ lasthit = 0;
+ break;
+ }
+
+ case N_SPAWNSTATE:
+ {
+ int scn = getint(p);
+ fpsent *s = getclient(scn);
+ if(!s) { parsestate(NULL, p); break; }
+ if(s->state==CS_DEAD && s->lastpain) saveragdoll(s);
+ if(s==player1)
+ {
+ if(editmode) toggleedit();
+ stopfollowing();
+ }
+ s->respawn();
+ parsestate(s, p);
+ s->state = CS_ALIVE;
+ pickgamespawn(s);
+ if(s == player1)
+ {
+ showscores(false);
+ lasthit = 0;
+ }
+ if(cmode) cmode->respawned(s);
+ ai::spawned(s);
+ addmsg(N_SPAWN, "rcii", s, s->lifesequence, s->gunselect);
+ break;
+ }
+
+ case N_SHOTFX:
+ {
+ int scn = getint(p), gun = getint(p), id = getint(p);
+ vec from, to;
+ loopk(3) from[k] = getint(p)/DMF;
+ loopk(3) to[k] = getint(p)/DMF;
+ fpsent *s = getclient(scn);
+ if(!s) break;
+ if(gun>GUN_FIST && gun<=GUN_PISTOL && s->ammo[gun]) s->ammo[gun]--;
+ s->gunselect = clamp(gun, (int)GUN_FIST, (int)GUN_PISTOL);
+ s->gunwait = guns[s->gunselect].attackdelay;
+ int prevaction = s->lastaction;
+ s->lastaction = lastmillis;
+ s->lastattackgun = s->gunselect;
+ shoteffects(s->gunselect, from, to, s, false, id, prevaction);
+ break;
+ }
+
+ case N_EXPLODEFX:
+ {
+ int ecn = getint(p), gun = getint(p), id = getint(p);
+ fpsent *e = getclient(ecn);
+ if(!e) break;
+ explodeeffects(gun, e, false, id);
+ break;
+ }
+ case N_DAMAGE:
+ {
+ int tcn = getint(p),
+ acn = getint(p),
+ damage = getint(p),
+ armour = getint(p),
+ health = getint(p);
+ fpsent *target = getclient(tcn),
+ *actor = getclient(acn);
+ if(!target || !actor) break;
+ target->armour = armour;
+ target->health = health;
+ if(target->state == CS_ALIVE && actor != player1) target->lastpain = lastmillis;
+ damaged(damage, target, actor, false);
+ break;
+ }
+
+ case N_HITPUSH:
+ {
+ int tcn = getint(p), gun = getint(p), damage = getint(p);
+ fpsent *target = getclient(tcn);
+ vec dir;
+ loopk(3) dir[k] = getint(p)/DNF;
+ if(target) target->hitpush(damage * (target->health<=0 ? deadpush : 1), dir, NULL, gun);
+ break;
+ }
+
+ case N_DIED:
+ {
+ int vcn = getint(p), acn = getint(p), frags = getint(p), tfrags = getint(p);
+ fpsent *victim = getclient(vcn),
+ *actor = getclient(acn);
+ if(!actor) break;
+ actor->frags = frags;
+ if(m_teammode) setteaminfo(actor->team, tfrags);
+ extern int hidefrags;
+ if(actor!=player1 && (!cmode || !cmode->hidefrags() || !hidefrags))
+ {
+ defformatstring(ds, "%d", actor->frags);
+ particle_textcopy(actor->abovehead(), ds, PART_TEXT, 2000, 0x32FF64, 4.0f, -8);
+ }
+ if(!victim) break;
+ killed(victim, actor);
+ break;
+ }
+
+ case N_TEAMINFO:
+ for(;;)
+ {
+ getstring(text, p);
+ if(p.overread() || !text[0]) break;
+ int frags = getint(p);
+ if(p.overread()) break;
+ if(m_teammode) setteaminfo(text, frags);
+ }
+ break;
+
+ case N_GUNSELECT:
+ {
+ if(!d) return;
+ int gun = getint(p);
+ d->gunselect = clamp(gun, int(GUN_FIST), int(GUN_PISTOL));
+ playsound(S_WEAPLOAD, &d->o);
+ break;
+ }
+
+ case N_TAUNT:
+ {
+ if(!d) return;
+ d->lasttaunt = lastmillis;
+ break;
+ }
+
+ case N_RESUME:
+ {
+ for(;;)
+ {
+ int cn = getint(p);
+ if(p.overread() || cn<0) break;
+ fpsent *d = (cn == player1->clientnum ? player1 : newclient(cn));
+ parsestate(d, p, true);
+ }
+ break;
+ }
+
+ case N_ITEMSPAWN:
+ {
+ int i = getint(p);
+ if(!entities::ents.inrange(i)) break;
+ entities::setspawn(i, true);
+ ai::itemspawned(i);
+ playsound(S_ITEMSPAWN, &entities::ents[i]->o, NULL, 0, 0, 0, -1, 0, 1500);
+ #if 0
+ const char *name = entities::itemname(i);
+ if(name) particle_text(entities::ents[i]->o, name, PART_TEXT, 2000, 0x32FF64, 4.0f, -8);
+ #endif
+ int icon = entities::itemicon(i);
+ if(icon >= 0) particle_icon(vec(0.0f, 0.0f, 4.0f).add(entities::ents[i]->o), icon%4, icon/4, PART_HUD_ICON, 2000, 0xFFFFFF, 2.0f, -8);
+ break;
+ }
+
+ case N_ITEMACC: // server acknowledges that I picked up this item
+ {
+ int i = getint(p), cn = getint(p);
+ if(cn >= 0)
+ {
+ fpsent *d = getclient(cn);
+ entities::pickupeffects(i, d);
+ }
+ else entities::setspawn(i, true);
+ break;
+ }
+
+ case N_CLIPBOARD:
+ {
+ int cn = getint(p), unpacklen = getint(p), packlen = getint(p);
+ fpsent *d = getclient(cn);
+ ucharbuf q = p.subbuf(max(packlen, 0));
+ if(d) unpackeditinfo(d->edit, q.buf, q.maxlen, unpacklen);
+ break;
+ }
+ case N_UNDO:
+ case N_REDO:
+ {
+ int cn = getint(p), unpacklen = getint(p), packlen = getint(p);
+ fpsent *d = getclient(cn);
+ ucharbuf q = p.subbuf(max(packlen, 0));
+ if(d) unpackundo(q.buf, q.maxlen, unpacklen);
+ break;
+ }
+
+ case N_EDITF: // coop editing messages
+ case N_EDITT:
+ case N_EDITM:
+ case N_FLIP:
+ case N_COPY:
+ case N_PASTE:
+ case N_ROTATE:
+ case N_REPLACE:
+ case N_DELCUBE:
+ case N_EDITVSLOT:
+ {
+ if(!d) return;
+ selinfo sel;
+ sel.o.x = getint(p); sel.o.y = getint(p); sel.o.z = getint(p);
+ sel.s.x = getint(p); sel.s.y = getint(p); sel.s.z = getint(p);
+ sel.grid = getint(p); sel.orient = getint(p);
+ sel.cx = getint(p); sel.cxs = getint(p); sel.cy = getint(p), sel.cys = getint(p);
+ sel.corner = getint(p);
+ switch(type)
+ {
+ case N_EDITF: { int dir = getint(p), mode = getint(p); if(sel.validate()) mpeditface(dir, mode, sel, false); break; }
+ case N_EDITT:
+ {
+ int tex = getint(p),
+ allfaces = getint(p);
+ if(p.remaining() < 2) return;
+ int extra = lilswap(*(const ushort *)p.pad(2));
+ if(p.remaining() < extra) return;
+ ucharbuf ebuf = p.subbuf(extra);
+ if(sel.validate()) mpedittex(tex, allfaces, sel, ebuf);
+ break;
+ }
+ case N_EDITM: { int mat = getint(p), filter = getint(p); if(sel.validate()) mpeditmat(mat, filter, sel, false); break; }
+ case N_FLIP: if(sel.validate()) mpflip(sel, false); break;
+ case N_COPY: if(d && sel.validate()) mpcopy(d->edit, sel, false); break;
+ case N_PASTE: if(d && sel.validate()) mppaste(d->edit, sel, false); break;
+ case N_ROTATE: { int dir = getint(p); if(sel.validate()) mprotate(dir, sel, false); break; }
+ case N_REPLACE:
+ {
+ int oldtex = getint(p),
+ newtex = getint(p),
+ insel = getint(p);
+ if(p.remaining() < 2) return;
+ int extra = lilswap(*(const ushort *)p.pad(2));
+ if(p.remaining() < extra) return;
+ ucharbuf ebuf = p.subbuf(extra);
+ if(sel.validate()) mpreplacetex(oldtex, newtex, insel>0, sel, ebuf);
+ break;
+ }
+ case N_DELCUBE: if(sel.validate()) mpdelcube(sel, false); break;
+ case N_EDITVSLOT:
+ {
+ int delta = getint(p),
+ allfaces = getint(p);
+ if(p.remaining() < 2) return;
+ int extra = lilswap(*(const ushort *)p.pad(2));
+ if(p.remaining() < extra) return;
+ ucharbuf ebuf = p.subbuf(extra);
+ if(sel.validate()) mpeditvslot(delta, allfaces, sel, ebuf);
+ break;
+ }
+ }
+ break;
+ }
+ case N_REMIP:
+ {
+ if(!d) return;
+ conoutf("%s remipped", colorname(d));
+ mpremip(false);
+ break;
+ }
+ case N_EDITENT: // coop edit of ent
+ {
+ if(!d) return;
+ int i = getint(p);
+ float x = getint(p)/DMF, y = getint(p)/DMF, z = getint(p)/DMF;
+ int type = getint(p);
+ int attr1 = getint(p), attr2 = getint(p), attr3 = getint(p), attr4 = getint(p), attr5 = getint(p);
+
+ mpeditent(i, vec(x, y, z), type, attr1, attr2, attr3, attr4, attr5, false);
+ break;
+ }
+ case N_EDITVAR:
+ {
+ if(!d) return;
+ int type = getint(p);
+ getstring(text, p);
+ string name;
+ filtertext(name, text, false);
+ ident *id = getident(name);
+ switch(type)
+ {
+ case ID_VAR:
+ {
+ int val = getint(p);
+ if(id && id->flags&IDF_OVERRIDE && !(id->flags&IDF_READONLY)) setvar(name, val);
+ break;
+ }
+ case ID_FVAR:
+ {
+ float val = getfloat(p);
+ if(id && id->flags&IDF_OVERRIDE && !(id->flags&IDF_READONLY)) setfvar(name, val);
+ break;
+ }
+ case ID_SVAR:
+ {
+ getstring(text, p);
+ if(id && id->flags&IDF_OVERRIDE && !(id->flags&IDF_READONLY)) setsvar(name, text);
+ break;
+ }
+ }
+ printvar(d, id);
+ break;
+ }
+
+ case N_PONG:
+ addmsg(N_CLIENTPING, "i", player1->ping = (player1->ping*5+totalmillis-getint(p))/6);
+ break;
+
+ case N_CLIENTPING:
+ if(!d) return;
+ d->ping = getint(p);
+ break;
+
+ case N_TIMEUP:
+ timeupdate(getint(p));
+ break;
+
+ case N_SERVMSG:
+ getstring(text, p);
+ conoutf("%s", text);
+ break;
+
+ case N_SENDDEMOLIST:
+ {
+ int demos = getint(p);
+ if(demos <= 0) conoutf("no demos available");
+ else loopi(demos)
+ {
+ getstring(text, p);
+ if(p.overread()) break;
+ conoutf("%d. %s", i+1, text);
+ }
+ break;
+ }
+
+ case N_DEMOPLAYBACK:
+ {
+ int on = getint(p);
+ if(on) player1->state = CS_SPECTATOR;
+ else clearclients();
+ demoplayback = on!=0;
+ player1->clientnum = getint(p);
+ gamepaused = false;
+ execident(on ? "demostart" : "demoend");
+ break;
+ }
+
+ case N_CURRENTMASTER:
+ {
+ int mm = getint(p), mn;
+ loopv(players) players[i]->privilege = PRIV_NONE;
+ while((mn = getint(p))>=0 && !p.overread())
+ {
+ fpsent *m = mn==player1->clientnum ? player1 : newclient(mn);
+ int priv = getint(p);
+ if(m) m->privilege = priv;
+ }
+ if(mm != mastermode)
+ {
+ mastermode = mm;
+ conoutf("mastermode is %s (%d)", server::mastermodename(mastermode), mastermode);
+ }
+ break;
+ }
+
+ case N_MASTERMODE:
+ {
+ mastermode = getint(p);
+ conoutf("mastermode is %s (%d)", server::mastermodename(mastermode), mastermode);
+ break;
+ }
+
+ case N_EDITMODE:
+ {
+ int val = getint(p);
+ if(!d) break;
+ if(val)
+ {
+ d->editstate = d->state;
+ d->state = CS_EDITING;
+ }
+ else
+ {
+ d->state = d->editstate;
+ if(d->state==CS_DEAD) deathstate(d, true);
+ }
+ break;
+ }
+
+ case N_SPECTATOR:
+ {
+ int sn = getint(p), val = getint(p);
+ fpsent *s;
+ if(sn==player1->clientnum)
+ {
+ s = player1;
+ if(val && remote && !player1->privilege) senditemstoserver = false;
+ }
+ else s = newclient(sn);
+ if(!s) return;
+ if(val)
+ {
+ if(s==player1)
+ {
+ if(editmode) toggleedit();
+ if(s->state==CS_DEAD) showscores(false);
+ disablezoom();
+ }
+ s->state = CS_SPECTATOR;
+ }
+ else if(s->state==CS_SPECTATOR)
+ {
+ if(s==player1) stopfollowing();
+ deathstate(s, true);
+ }
+ break;
+ }
+
+ case N_SETTEAM:
+ {
+ int wn = getint(p);
+ getstring(text, p);
+ int reason = getint(p);
+ fpsent *w = getclient(wn);
+ if(!w) return;
+ filtertext(w->team, text, false, false, MAXTEAMLEN);
+ static const char * const fmt[2] = { "%s switched to team %s", "%s forced to team %s"};
+ if(reason >= 0 && size_t(reason) < sizeof(fmt)/sizeof(fmt[0]))
+ conoutf(fmt[reason], colorname(w), w->team);
+ break;
+ }
+
+ #define PARSEMESSAGES 1
+ #include "capture.h"
+ #include "ctf.h"
+ #include "collect.h"
+ #undef PARSEMESSAGES
+
+ case N_ANNOUNCE:
+ {
+ int t = getint(p);
+ if (t==I_QUAD) { playsound(S_V_QUAD10, NULL, NULL, 0, 0, 0, -1, 0, 3000); conoutf(CON_GAMEINFO, "\f2quad damage will spawn in 10 seconds!"); }
+ else if(t==I_BOOST) { playsound(S_V_BOOST10, NULL, NULL, 0, 0, 0, -1, 0, 3000); conoutf(CON_GAMEINFO, "\f2health boost will spawn in 10 seconds!"); }
+ break;
+ }
+
+ case N_NEWMAP:
+ {
+ int size = getint(p);
+ if(size>=0) emptymap(size, true, NULL);
+ else enlargemap(true);
+ if(d && d!=player1)
+ {
+ int newsize = 0;
+ while(1<<newsize < getworldsize()) newsize++;
+ conoutf(size>=0 ? "%s started a new map of size %d" : "%s enlarged the map to size %d", colorname(d), newsize);
+ }
+ break;
+ }
+
+ case N_REQAUTH:
+ {
+ getstring(text, p);
+ if(autoauth && text[0] && tryauth(text)) conoutf("server requested authkey \"%s\"", text);
+ break;
+ }
+
+ case N_AUTHCHAL:
+ {
+ getstring(text, p);
+ authkey *a = findauthkey(text);
+ uint id = (uint)getint(p);
+ getstring(text, p);
+ if(a && a->lastauth && lastmillis - a->lastauth < 60*1000)
+ {
+ vector<char> buf;
+ answerchallenge(a->key, text, buf);
+ //conoutf(CON_DEBUG, "answering %u, challenge %s with %s", id, text, buf.getbuf());
+ packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
+ putint(p, N_AUTHANS);
+ sendstring(a->desc, p);
+ putint(p, id);
+ sendstring(buf.getbuf(), p);
+ sendclientpacket(p.finalize(), 1);
+ }
+ break;
+ }
+
+ case N_INITAI:
+ {
+ int bn = getint(p), on = getint(p), at = getint(p), sk = clamp(getint(p), 1, 101), pm = getint(p);
+ string name, team;
+ getstring(text, p);
+ filtertext(name, text, false, false, MAXNAMELEN);
+ getstring(text, p);
+ filtertext(team, text, false, false, MAXTEAMLEN);
+ fpsent *b = newclient(bn);
+ if(!b) break;
+ ai::init(b, at, on, sk, bn, pm, name, team);
+ break;
+ }
+
+ case N_SERVCMD:
+ getstring(text, p);
+ break;
+
+ default:
+ neterr("type", cn < 0);
+ return;
+ }
+ }
+
+ struct demoreq
+ {
+ int tag;
+ string name;
+ };
+ vector<demoreq> demoreqs;
+ enum { MAXDEMOREQS = 7 };
+ static int lastdemoreq = 0;
+
+ void receivefile(packetbuf &p)
+ {
+ int type;
+ while(p.remaining()) switch(type = getint(p))
+ {
+ case N_DEMOPACKET: return;
+ case N_SENDDEMO:
+ {
+ string fname;
+ fname[0] = '\0';
+ int tag = getint(p);
+ loopv(demoreqs) if(demoreqs[i].tag == tag)
+ {
+ copystring(fname, demoreqs[i].name);
+ demoreqs.remove(i);
+ break;
+ }
+ if(!fname[0])
+ {
+ time_t t = time(NULL);
+ size_t len = strftime(fname, sizeof(fname), "%Y-%m-%d_%H.%M.%S", localtime(&t));
+ fname[min(len, sizeof(fname)-1)] = '\0';
+ }
+ int len = strlen(fname);
+ if(len < 4 || strcasecmp(&fname[len-4], ".dmo")) concatstring(fname, ".dmo");
+ stream *demo = NULL;
+ if(const char *buf = server::getdemofile(fname, true)) demo = openrawfile(buf, "wb");
+ if(!demo) demo = openrawfile(fname, "wb");
+ if(!demo) return;
+ conoutf("received demo \"%s\"", fname);
+ ucharbuf b = p.subbuf(p.remaining());
+ demo->write(b.buf, b.maxlen);
+ delete demo;
+ break;
+ }
+
+ case N_SENDMAP:
+ {
+ if(!m_edit) return;
+ string oldname;
+ copystring(oldname, getclientmap());
+ defformatstring(mname, "getmap_%d", lastmillis);
+ defformatstring(fname, "packages/base/%s.ogz", mname);
+ stream *map = openrawfile(path(fname), "wb");
+ if(!map) return;
+ conoutf("received map");
+ ucharbuf b = p.subbuf(p.remaining());
+ map->write(b.buf, b.maxlen);
+ delete map;
+ if(load_world(mname, oldname[0] ? oldname : NULL))
+ entities::spawnitems(true);
+ remove(findfile(fname, "rb"));
+ break;
+ }
+ }
+ }
+
+ void parsepacketclient(int chan, packetbuf &p) // processes any updates from the server
+ {
+ if(p.packet->flags&ENET_PACKET_FLAG_UNSEQUENCED) return;
+ switch(chan)
+ {
+ case 0:
+ parsepositions(p);
+ break;
+
+ case 1:
+ parsemessages(-1, NULL, p);
+ break;
+
+ case 2:
+ receivefile(p);
+ break;
+ }
+ }
+
+ void getmap()
+ {
+ if(!m_edit) { conoutf(CON_ERROR, "\"getmap\" only works in coop edit mode"); return; }
+ conoutf("getting map...");
+ addmsg(N_GETMAP, "r");
+ }
+ COMMAND(getmap, "");
+
+ void stopdemo()
+ {
+ if(remote)
+ {
+ if(player1->privilege<PRIV_MASTER) return;
+ addmsg(N_STOPDEMO, "r");
+ }
+ else server::stopdemo();
+ }
+ COMMAND(stopdemo, "");
+
+ void recorddemo(int val)
+ {
+ if(remote && player1->privilege<PRIV_MASTER) return;
+ addmsg(N_RECORDDEMO, "ri", val);
+ }
+ ICOMMAND(recorddemo, "i", (int *val), recorddemo(*val));
+
+ void cleardemos(int val)
+ {
+ if(remote && player1->privilege<PRIV_MASTER) return;
+ addmsg(N_CLEARDEMOS, "ri", val);
+ }
+ ICOMMAND(cleardemos, "i", (int *val), cleardemos(*val));
+
+ void getdemo(char *val, char *name)
+ {
+ int i = 0;
+ if(isdigit(val[0]) || name[0]) i = parseint(val);
+ else name = val;
+ if(i<=0) conoutf("getting demo...");
+ else conoutf("getting demo %d...", i);
+ ++lastdemoreq;
+ if(name[0])
+ {
+ if(demoreqs.length() >= MAXDEMOREQS) demoreqs.remove(0);
+ demoreq &r = demoreqs.add();
+ r.tag = lastdemoreq;
+ copystring(r.name, name);
+ }
+ addmsg(N_GETDEMO, "rii", i, lastdemoreq);
+ }
+ ICOMMAND(getdemo, "ss", (char *val, char *name), getdemo(val, name));
+
+ void listdemos()
+ {
+ conoutf("listing demos...");
+ addmsg(N_LISTDEMOS, "r");
+ }
+ COMMAND(listdemos, "");
+
+ void sendmap()
+ {
+ if(!m_edit || (player1->state==CS_SPECTATOR && remote && !player1->privilege)) { conoutf(CON_ERROR, "\"sendmap\" only works in coop edit mode"); return; }
+ conoutf("sending map...");
+ defformatstring(mname, "sendmap_%d", lastmillis);
+ save_world(mname, true);
+ defformatstring(fname, "packages/base/%s.ogz", mname);
+ stream *map = openrawfile(path(fname), "rb");
+ if(map)
+ {
+ stream::offset len = map->size();
+ if(len > 4*1024*1024) conoutf(CON_ERROR, "map is too large");
+ else if(len <= 0) conoutf(CON_ERROR, "could not read map");
+ else
+ {
+ sendfile(-1, 2, map);
+ if(needclipboard >= 0) needclipboard++;
+ }
+ delete map;
+ }
+ else conoutf(CON_ERROR, "could not read map");
+ remove(findfile(fname, "rb"));
+ }
+ COMMAND(sendmap, "");
+
+ void gotoplayer(const char *arg)
+ {
+ if(player1->state!=CS_SPECTATOR && player1->state!=CS_EDITING) return;
+ int i = parseplayer(arg);
+ if(i>=0)
+ {
+ fpsent *d = getclient(i);
+ if(!d || d==player1) return;
+ player1->o = d->o;
+ vec dir;
+ vecfromyawpitch(player1->yaw, player1->pitch, 1, 0, dir);
+ player1->o.add(dir.mul(-32));
+ player1->resetinterp();
+ }
+ }
+ COMMANDN(goto, gotoplayer, "s");
+
+ void gotosel()
+ {
+ if(player1->state!=CS_EDITING) return;
+ player1->o = getselpos();
+ vec dir;
+ vecfromyawpitch(player1->yaw, player1->pitch, 1, 0, dir);
+ player1->o.add(dir.mul(-32));
+ player1->resetinterp();
+ }
+ COMMAND(gotosel, "");
+}
+