diff options
Diffstat (limited to 'src/fpsgame/entities.cpp')
| -rw-r--r-- | src/fpsgame/entities.cpp | 16 |
1 files changed, 1 insertions, 15 deletions
diff --git a/src/fpsgame/entities.cpp b/src/fpsgame/entities.cpp index dc0e175..93e3dc9 100644 --- a/src/fpsgame/entities.cpp +++ b/src/fpsgame/entities.cpp @@ -8,20 +8,6 @@ namespace entities int extraentinfosize() { return 0; } // size in bytes of what the 2 methods below read/write... so it can be skipped by other games - void writeent(entity &e, char *buf) // write any additional data to disk (except for ET_ ents) - { - } - - void readent(entity &e, char *buf, int ver) // read from disk, and init - { - if(ver <= 30) switch(e.type) - { - case TELEDEST: - e.attr1 = (int(e.attr1)+180)%360; - break; - } - } - #ifndef STANDALONE vector<extentity *> ents; @@ -439,7 +425,7 @@ namespace entities { static const char * const entnames[] = { - "none?", "light", "mapmodel", "playerstart", "envmap", "particles", "sound", "spotlight", + "none?", "light", "mapmodel", "playerstart", "none?", "particles", "sound", "spotlight", "shells", "bullets", "rockets", "riflerounds", "grenades", "cartridges", "health", "healthboost", "tinyhealth", "tinyarmour", "greenarmour", "yellowarmour", "quaddamage", "teleport", "teledest", |
