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-rw-r--r--src/fpsgame/game.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/fpsgame/game.h b/src/fpsgame/game.h
index ad102f1..4a09d3f 100644
--- a/src/fpsgame/game.h
+++ b/src/fpsgame/game.h
@@ -263,11 +263,11 @@ static const struct guninfo {
} guns[NUMGUNS] = {
// delay| dmg| spr| spd| kck| rng| ray| pus| exp|
{ S_PUNCH1, 100, 30, 0, 0, 0, 30, 1, 80, 0, 0, "fist", "fist", 0 },
- { S_SG, 1000, 20, 280, 0, 20, 1024, MAXRAYS, 80, 0, 0, "shotgun", "shotg", 0 },
+ { S_SG, 1000, 20, 280, 0, 20, 1024, MAXRAYS, 100, 0, 0, "shotgun", "shotg", 0 },
{ S_CG, 100, 20, 70, 0, 10, 1024, 1, 80, 0, 0, "chaingun", "chaing", 0 },
- { S_RLFIRE, 800, 120, 0, 270, 10, 1024, 1, 160, 40, 0, "rocketlauncher", "rocket", 0 },
- { S_RIFLE, 1200, 120, 0, 0, 30, 2048, 1, 80, 0, 0, "rifle", "rifle", 0 },
- { S_FLAUNCH, 600, 90, 0, 300, 20, 1024, 1, 250, 45, 1500, "grenadelauncher", "gl", 0 },
+ { S_RLFIRE, 800, 120, 0, 270, 10, 1024, 1, 240, 40, 0, "rocketlauncher", "rocket", 0 },
+ { S_RIFLE, 1200, 120, 0, 0, 30, 2048, 1, 120, 0, 0, "rifle", "rifle", 0 },
+ { S_FLAUNCH, 600, 90, 0, 300, 20, 1024, 1, 160, 45, 1500, "grenadelauncher", "gl", 0 },
{ S_PISTOL, 400, 60, 110, 0, 10, 1024, 1, 80, 0, 0, "pistol", "pistol", 0 },
};
@@ -666,7 +666,7 @@ namespace game
extern void explode(bool local, fpsent *owner, const vec &v, dynent *safe, int dam, int gun);
extern void explodeeffects(int gun, fpsent *d, bool local, int id = 0);
extern void damageeffect(int damage, fpsent *d, bool thirdperson = true);
- extern void gibeffect(int damage, const vec &vel, fpsent *d);
+ //~extern void gibeffect(int damage, const vec &vel, fpsent *d);
extern float intersectdist;
extern bool intersect(dynent *d, const vec &from, const vec &to, float &dist = intersectdist);
extern dynent *intersectclosest(const vec &from, const vec &to, fpsent *at, float &dist = intersectdist);