diff options
Diffstat (limited to 'src/fpsgame/game.h')
| -rw-r--r-- | src/fpsgame/game.h | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/src/fpsgame/game.h b/src/fpsgame/game.h index 4a09d3f..d99bf70 100644 --- a/src/fpsgame/game.h +++ b/src/fpsgame/game.h @@ -569,36 +569,6 @@ namespace entities namespace game { - struct clientmode - { - virtual ~clientmode() {} - - virtual void preload() {} - virtual int clipconsole(int w, int h) { return 0; } - virtual void drawhud(fpsent *d, int w, int h) {} - virtual void rendergame() {} - virtual void respawned(fpsent *d) {} - virtual void setup() {} - virtual void checkitems(fpsent *d) {} - virtual int respawnwait(fpsent *d, int delay = 0) { return 0; } - virtual int getspawngroup(fpsent *d) { return 0; } - virtual float ratespawn(fpsent *d, const extentity &e) { return 1.0f; } - virtual void senditems(packetbuf &p) {} - virtual void removeplayer(fpsent *d) {} - virtual void died(fpsent *victim, fpsent *actor) {} - virtual void gameover() {} - virtual bool hidefrags() { return false; } - virtual int getteamscore(const char *team) { return 0; } - virtual void getteamscores(vector<teamscore> &scores) {} - virtual void aifind(fpsent *d, ai::aistate &b, vector<ai::interest> &interests) {} - virtual bool aicheck(fpsent *d, ai::aistate &b) { return false; } - virtual bool aidefend(fpsent *d, ai::aistate &b) { return false; } - virtual bool aipursue(fpsent *d, ai::aistate &b) { return false; } - }; - - extern clientmode *cmode; - extern void setclientmode(); - // fps extern int gamemode, nextmode; extern string clientmap; @@ -666,7 +636,6 @@ namespace game extern void explode(bool local, fpsent *owner, const vec &v, dynent *safe, int dam, int gun); extern void explodeeffects(int gun, fpsent *d, bool local, int id = 0); extern void damageeffect(int damage, fpsent *d, bool thirdperson = true); - //~extern void gibeffect(int damage, const vec &vel, fpsent *d); extern float intersectdist; extern bool intersect(dynent *d, const vec &from, const vec &to, float &dist = intersectdist); extern dynent *intersectclosest(const vec &from, const vec &to, fpsent *at, float &dist = intersectdist); |
