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-rw-r--r--src/fpsgame/render.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/fpsgame/render.cpp b/src/fpsgame/render.cpp
index 4c06e07..51fb0d9 100644
--- a/src/fpsgame/render.cpp
+++ b/src/fpsgame/render.cpp
@@ -176,7 +176,7 @@ namespace game
VARP(statusicons, 0, 1, 1);
- void renderstatusicons(fpsent *d, int team, float yoffset)
+ void renderstatusicons(fpsent *d, int team, float yoffset)///TODO
{
vec p = d->abovehead().madd(camup, yoffset);
int icons = 0;
@@ -217,7 +217,7 @@ namespace game
VARP(statusbars, 0, 1, 2);
FVARP(statusbarscale, 0, 1, 2);
- float renderstatusbars(fpsent *d, int team)
+ float renderstatusbars(fpsent *d, int team)///TODO
{
if(!statusbars || m_insta || (player1->state==CS_SPECTATOR ? statusbars <= 1 : team != 1) || (d->state!=CS_ALIVE && d->state!=CS_LAGGED)) return 0;
vec p = d->abovehead().msub(camdir, 50/80.0f).msub(camup, 2.0f);