summaryrefslogtreecommitdiff
path: root/src/fpsgame/server.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/fpsgame/server.cpp')
-rw-r--r--src/fpsgame/server.cpp3806
1 files changed, 3806 insertions, 0 deletions
diff --git a/src/fpsgame/server.cpp b/src/fpsgame/server.cpp
new file mode 100644
index 0000000..fb02c5e
--- /dev/null
+++ b/src/fpsgame/server.cpp
@@ -0,0 +1,3806 @@
+#include "game.h"
+
+namespace game
+{
+ void parseoptions(vector<const char *> &args)
+ {
+ loopv(args)
+#ifndef STANDALONE
+ if(!game::clientoption(args[i]))
+#endif
+ if(!server::serveroption(args[i]))
+ conoutf(CON_ERROR, "unknown command-line option: %s", args[i]);
+ }
+
+ const char *gameident() { return "fps"; }
+}
+
+VAR(regenbluearmour, 0, 1, 1);
+
+extern ENetAddress masteraddress;
+
+namespace server
+{
+ struct server_entity // server side version of "entity" type
+ {
+ int type;
+ int spawntime;
+ bool spawned;
+ };
+
+ static const int DEATHMILLIS = 300;
+
+ struct clientinfo;
+
+ struct gameevent
+ {
+ virtual ~gameevent() {}
+
+ virtual bool flush(clientinfo *ci, int fmillis);
+ virtual void process(clientinfo *ci) {}
+
+ virtual bool keepable() const { return false; }
+ };
+
+ struct timedevent : gameevent
+ {
+ int millis;
+
+ bool flush(clientinfo *ci, int fmillis);
+ };
+
+ struct hitinfo
+ {
+ int target;
+ int lifesequence;
+ int rays;
+ float dist;
+ vec dir;
+ };
+
+ struct shotevent : timedevent
+ {
+ int id, gun;
+ vec from, to;
+ vector<hitinfo> hits;
+
+ void process(clientinfo *ci);
+ };
+
+ struct explodeevent : timedevent
+ {
+ int id, gun;
+ vector<hitinfo> hits;
+
+ bool keepable() const { return true; }
+
+ void process(clientinfo *ci);
+ };
+
+ struct suicideevent : gameevent
+ {
+ void process(clientinfo *ci);
+ };
+
+ struct pickupevent : gameevent
+ {
+ int ent;
+
+ void process(clientinfo *ci);
+ };
+
+ template <int N>
+ struct projectilestate
+ {
+ int projs[N];
+ int numprojs;
+
+ projectilestate() : numprojs(0) {}
+
+ void reset() { numprojs = 0; }
+
+ void add(int val)
+ {
+ if(numprojs>=N) numprojs = 0;
+ projs[numprojs++] = val;
+ }
+
+ bool remove(int val)
+ {
+ loopi(numprojs) if(projs[i]==val)
+ {
+ projs[i] = projs[--numprojs];
+ return true;
+ }
+ return false;
+ }
+ };
+
+ struct gamestate : fpsstate
+ {
+ vec o;
+ int state, editstate;
+ int lastdeath, deadflush, lastspawn, lifesequence;
+ int lastshot;
+ projectilestate<8> rockets, grenades;
+ int frags, flags, deaths, teamkills, shotdamage, damage, tokens;
+ int lasttimeplayed, timeplayed;
+ float effectiveness;
+
+ gamestate() : state(CS_DEAD), editstate(CS_DEAD), lifesequence(0) {}
+
+ bool isalive(int gamemillis)
+ {
+ return state==CS_ALIVE || (state==CS_DEAD && gamemillis - lastdeath <= DEATHMILLIS);
+ }
+
+ bool waitexpired(int gamemillis)
+ {
+ return gamemillis - lastshot >= gunwait;
+ }
+
+ void reset()
+ {
+ if(state!=CS_SPECTATOR) state = editstate = CS_DEAD;
+ maxhealth = 100;
+ rockets.reset();
+ grenades.reset();
+
+ timeplayed = 0;
+ effectiveness = 0;
+ frags = flags = deaths = teamkills = shotdamage = damage = tokens = 0;
+
+ lastdeath = 0;
+
+ respawn();
+ }
+
+ void respawn()
+ {
+ fpsstate::respawn();
+ o = vec(-1e10f, -1e10f, -1e10f);
+ deadflush = 0;
+ lastspawn = -1;
+ lastshot = 0;
+ tokens = 0;
+ }
+
+ void reassign()
+ {
+ respawn();
+ rockets.reset();
+ grenades.reset();
+ }
+ };
+
+ struct savedscore
+ {
+ uint ip;
+ string name;
+ int frags, flags, deaths, teamkills, shotdamage, damage;
+ int timeplayed;
+ float effectiveness;
+
+ void save(gamestate &gs)
+ {
+ frags = gs.frags;
+ flags = gs.flags;
+ deaths = gs.deaths;
+ teamkills = gs.teamkills;
+ shotdamage = gs.shotdamage;
+ damage = gs.damage;
+ timeplayed = gs.timeplayed;
+ effectiveness = gs.effectiveness;
+ }
+
+ void restore(gamestate &gs)
+ {
+ gs.frags = frags;
+ gs.flags = flags;
+ gs.deaths = deaths;
+ gs.teamkills = teamkills;
+ gs.shotdamage = shotdamage;
+ gs.damage = damage;
+ gs.timeplayed = timeplayed;
+ gs.effectiveness = effectiveness;
+ }
+ };
+
+ extern int gamemillis, nextexceeded;
+
+ struct clientinfo
+ {
+ int clientnum, ownernum, connectmillis, sessionid, overflow;
+ string name, team, mapvote;
+ int playermodel;
+ int modevote;
+ int privilege;
+ bool connected, local, timesync;
+ int gameoffset, lastevent, pushed, exceeded;
+ gamestate state;
+ vector<gameevent *> events;
+ vector<uchar> position, messages;
+ uchar *wsdata;
+ int wslen;
+ vector<clientinfo *> bots;
+ int ping, aireinit;
+ string clientmap;
+ int mapcrc;
+ bool warned, gameclip;
+ ENetPacket *getdemo, *getmap, *clipboard;
+ int lastclipboard, needclipboard;
+ int connectauth;
+ uint authreq;
+ string authname, authdesc;
+ void *authchallenge;
+ int authkickvictim;
+ char *authkickreason;
+
+ clientinfo() : getdemo(NULL), getmap(NULL), clipboard(NULL), authchallenge(NULL), authkickreason(NULL) { reset(); }
+ ~clientinfo() { events.deletecontents(); cleanclipboard(); cleanauth(); }
+
+ void addevent(gameevent *e)
+ {
+ if(state.state==CS_SPECTATOR || events.length()>100) delete e;
+ else events.add(e);
+ }
+
+ enum
+ {
+ PUSHMILLIS = 3000
+ };
+
+ int calcpushrange()
+ {
+ ENetPeer *peer = getclientpeer(ownernum);
+ return PUSHMILLIS + (peer ? peer->roundTripTime + peer->roundTripTimeVariance : ENET_PEER_DEFAULT_ROUND_TRIP_TIME);
+ }
+
+ bool checkpushed(int millis, int range)
+ {
+ return millis >= pushed - range && millis <= pushed + range;
+ }
+
+ void scheduleexceeded()
+ {
+ if(state.state!=CS_ALIVE || !exceeded) return;
+ int range = calcpushrange();
+ if(!nextexceeded || exceeded + range < nextexceeded) nextexceeded = exceeded + range;
+ }
+
+ void setexceeded()
+ {
+ if(state.state==CS_ALIVE && !exceeded && !checkpushed(gamemillis, calcpushrange())) exceeded = gamemillis;
+ scheduleexceeded();
+ }
+
+ void setpushed()
+ {
+ pushed = max(pushed, gamemillis);
+ if(exceeded && checkpushed(exceeded, calcpushrange())) exceeded = 0;
+ }
+
+ bool checkexceeded()
+ {
+ return state.state==CS_ALIVE && exceeded && gamemillis > exceeded + calcpushrange();
+ }
+
+ void mapchange()
+ {
+ mapvote[0] = 0;
+ modevote = INT_MAX;
+ state.reset();
+ events.deletecontents();
+ overflow = 0;
+ timesync = false;
+ lastevent = 0;
+ exceeded = 0;
+ pushed = 0;
+ clientmap[0] = '\0';
+ mapcrc = 0;
+ warned = false;
+ gameclip = false;
+ }
+
+ void reassign()
+ {
+ state.reassign();
+ events.deletecontents();
+ timesync = false;
+ lastevent = 0;
+ }
+
+ void cleanclipboard(bool fullclean = true)
+ {
+ if(clipboard) { if(--clipboard->referenceCount <= 0) enet_packet_destroy(clipboard); clipboard = NULL; }
+ if(fullclean) lastclipboard = 0;
+ }
+
+ void cleanauthkick()
+ {
+ authkickvictim = -1;
+ DELETEA(authkickreason);
+ }
+
+ void cleanauth(bool full = true)
+ {
+ authreq = 0;
+ if(authchallenge) { freechallenge(authchallenge); authchallenge = NULL; }
+ if(full) cleanauthkick();
+ }
+
+ void reset()
+ {
+ name[0] = team[0] = 0;
+ playermodel = -1;
+ privilege = PRIV_NONE;
+ connected = local = false;
+ connectauth = 0;
+ position.setsize(0);
+ messages.setsize(0);
+ ping = 0;
+ aireinit = 0;
+ needclipboard = 0;
+ cleanclipboard();
+ cleanauth();
+ mapchange();
+ }
+
+ int geteventmillis(int servmillis, int clientmillis)
+ {
+ if(!timesync || (events.empty() && state.waitexpired(servmillis)))
+ {
+ timesync = true;
+ gameoffset = servmillis - clientmillis;
+ return servmillis;
+ }
+ else return gameoffset + clientmillis;
+ }
+ };
+
+ struct ban
+ {
+ int time, expire;
+ uint ip;
+ };
+
+ namespace aiman
+ {
+ extern void removeai(clientinfo *ci);
+ extern void clearai();
+ extern void checkai();
+ extern void reqadd(clientinfo *ci, int skill);
+ extern void reqdel(clientinfo *ci);
+ extern void setbotlimit(clientinfo *ci, int limit);
+ extern void setbotbalance(clientinfo *ci, bool balance);
+ extern void changemap();
+ extern void addclient(clientinfo *ci);
+ extern void changeteam(clientinfo *ci);
+ }
+
+ #define MM_MODE 0xF
+ #define MM_AUTOAPPROVE 0x1000
+ #define MM_PRIVSERV (MM_MODE | MM_AUTOAPPROVE)
+ #define MM_PUBSERV ((1<<MM_OPEN) | (1<<MM_VETO))
+ #define MM_COOPSERV (MM_AUTOAPPROVE | MM_PUBSERV | (1<<MM_LOCKED))
+
+ bool notgotitems = true; // true when map has changed and waiting for clients to send item
+ int gamemode = 0;
+ int gamemillis = 0, gamelimit = 0, nextexceeded = 0, gamespeed = 100;
+ bool gamepaused = false, shouldstep = true;
+
+ string smapname = "";
+ int interm = 0;
+ enet_uint32 lastsend = 0;
+ int mastermode = MM_OPEN, mastermask = MM_PRIVSERV;
+ stream *mapdata = NULL;
+
+ vector<uint> allowedips;
+ vector<ban> bannedips;
+
+ void addban(uint ip, int expire)
+ {
+ allowedips.removeobj(ip);
+ ban b;
+ b.time = totalmillis;
+ b.expire = totalmillis + expire;
+ b.ip = ip;
+ loopv(bannedips) if(bannedips[i].expire - b.expire > 0) { bannedips.insert(i, b); return; }
+ bannedips.add(b);
+ }
+
+ vector<clientinfo *> connects, clients, bots;
+
+ void kickclients(uint ip, clientinfo *actor = NULL, int priv = PRIV_NONE)
+ {
+ loopvrev(clients)
+ {
+ clientinfo &c = *clients[i];
+ if(c.state.aitype != AI_NONE || c.privilege >= PRIV_ADMIN || c.local) continue;
+ if(actor && ((c.privilege > priv && !actor->local) || c.clientnum == actor->clientnum)) continue;
+ if(getclientip(c.clientnum) == ip) disconnect_client(c.clientnum, DISC_KICK);
+ }
+ }
+
+ struct maprotation
+ {
+ static int exclude;
+ int modes;
+ string map;
+
+ int calcmodemask() const { return modes&(1<<NUMGAMEMODES) ? modes & ~exclude : modes; }
+ bool hasmode(int mode, int offset = STARTGAMEMODE) const { return (calcmodemask() & (1 << (mode-offset))) != 0; }
+
+ int findmode(int mode) const
+ {
+ if(!hasmode(mode)) loopi(NUMGAMEMODES) if(hasmode(i, 0)) return i+STARTGAMEMODE;
+ return mode;
+ }
+
+ bool match(int reqmode, const char *reqmap) const
+ {
+ return hasmode(reqmode) && (!map[0] || !reqmap[0] || !strcmp(map, reqmap));
+ }
+
+ bool includes(const maprotation &rot) const
+ {
+ return rot.modes == modes ? rot.map[0] && !map[0] : (rot.modes & modes) == rot.modes;
+ }
+ };
+ int maprotation::exclude = 0;
+ vector<maprotation> maprotations;
+ int curmaprotation = 0;
+
+ VAR(lockmaprotation, 0, 0, 2);
+
+ void maprotationreset()
+ {
+ maprotations.setsize(0);
+ curmaprotation = 0;
+ maprotation::exclude = 0;
+ }
+
+ void nextmaprotation()
+ {
+ curmaprotation++;
+ if(maprotations.inrange(curmaprotation) && maprotations[curmaprotation].modes) return;
+ do curmaprotation--;
+ while(maprotations.inrange(curmaprotation) && maprotations[curmaprotation].modes);
+ curmaprotation++;
+ }
+
+ int findmaprotation(int mode, const char *map)
+ {
+ for(int i = max(curmaprotation, 0); i < maprotations.length(); i++)
+ {
+ maprotation &rot = maprotations[i];
+ if(!rot.modes) break;
+ if(rot.match(mode, map)) return i;
+ }
+ int start;
+ for(start = max(curmaprotation, 0) - 1; start >= 0; start--) if(!maprotations[start].modes) break;
+ start++;
+ for(int i = start; i < curmaprotation; i++)
+ {
+ maprotation &rot = maprotations[i];
+ if(!rot.modes) break;
+ if(rot.match(mode, map)) return i;
+ }
+ int best = -1;
+ loopv(maprotations)
+ {
+ maprotation &rot = maprotations[i];
+ if(rot.match(mode, map) && (best < 0 || maprotations[best].includes(rot))) best = i;
+ }
+ return best;
+ }
+
+ bool searchmodename(const char *haystack, const char *needle)
+ {
+ if(!needle[0]) return true;
+ do
+ {
+ if(needle[0] != '.')
+ {
+ haystack = strchr(haystack, needle[0]);
+ if(!haystack) break;
+ haystack++;
+ }
+ const char *h = haystack, *n = needle+1;
+ for(; *h && *n; h++)
+ {
+ if(*h == *n) n++;
+ else if(*h != ' ') break;
+ }
+ if(!*n) return true;
+ if(*n == '.') return !*h;
+ } while(needle[0] != '.');
+ return false;
+ }
+
+ int genmodemask(vector<char *> &modes)
+ {
+ int modemask = 0;
+ loopv(modes)
+ {
+ const char *mode = modes[i];
+ int op = mode[0];
+ switch(mode[0])
+ {
+ case '*':
+ modemask |= 1<<NUMGAMEMODES;
+ loopk(NUMGAMEMODES) if(m_checknot(k+STARTGAMEMODE, M_DEMO|M_EDIT|M_LOCAL)) modemask |= 1<<k;
+ continue;
+ case '!':
+ mode++;
+ if(mode[0] != '?') break;
+ case '?':
+ mode++;
+ loopk(NUMGAMEMODES) if(searchmodename(gamemodes[k].name, mode))
+ {
+ if(op == '!') modemask &= ~(1<<k);
+ else modemask |= 1<<k;
+ }
+ continue;
+ }
+ int modenum = INT_MAX;
+ if(isdigit(mode[0])) modenum = atoi(mode);
+ else loopk(NUMGAMEMODES) if(searchmodename(gamemodes[k].name, mode)) { modenum = k+STARTGAMEMODE; break; }
+ if(!m_valid(modenum)) continue;
+ switch(op)
+ {
+ case '!': modemask &= ~(1 << (modenum - STARTGAMEMODE)); break;
+ default: modemask |= 1 << (modenum - STARTGAMEMODE); break;
+ }
+ }
+ return modemask;
+ }
+
+ bool addmaprotation(int modemask, const char *map)
+ {
+ if(!map[0]) loopk(NUMGAMEMODES) if(modemask&(1<<k) && !m_check(k+STARTGAMEMODE, M_EDIT)) modemask &= ~(1<<k);
+ if(!modemask) return false;
+ if(!(modemask&(1<<NUMGAMEMODES))) maprotation::exclude |= modemask;
+ maprotation &rot = maprotations.add();
+ rot.modes = modemask;
+ copystring(rot.map, map);
+ return true;
+ }
+
+ void addmaprotations(tagval *args, int numargs)
+ {
+ vector<char *> modes, maps;
+ for(int i = 0; i + 1 < numargs; i += 2)
+ {
+ explodelist(args[i].getstr(), modes);
+ explodelist(args[i+1].getstr(), maps);
+ int modemask = genmodemask(modes);
+ if(maps.length()) loopvj(maps) addmaprotation(modemask, maps[j]);
+ else addmaprotation(modemask, "");
+ modes.deletearrays();
+ maps.deletearrays();
+ }
+ if(maprotations.length() && maprotations.last().modes)
+ {
+ maprotation &rot = maprotations.add();
+ rot.modes = 0;
+ rot.map[0] = '\0';
+ }
+ }
+
+ COMMAND(maprotationreset, "");
+ COMMANDN(maprotation, addmaprotations, "ss2V");
+
+ struct demofile
+ {
+ string info;
+ uchar *data;
+ int len;
+ };
+
+ vector<demofile> demos;
+
+ bool demonextmatch = false;
+ stream *demotmp = NULL, *demorecord = NULL, *demoplayback = NULL;
+ int nextplayback = 0;
+
+ VAR(maxdemos, 0, 5, 25);
+ VAR(maxdemosize, 0, 16, 31);
+ VAR(restrictdemos, 0, 1, 1);
+ VARF(autorecorddemo, 0, 0, 1, demonextmatch = autorecorddemo!=0);
+
+ VAR(restrictpausegame, 0, 1, 1);
+ VAR(restrictgamespeed, 0, 1, 1);
+
+ SVAR(serverdesc, "");
+ SVAR(serverpass, "");
+ SVAR(adminpass, "");
+ VARF(publicserver, 0, 0, 2, {
+ switch(publicserver)
+ {
+ case 0: default: mastermask = MM_PRIVSERV; break;
+ case 1: mastermask = MM_PUBSERV; break;
+ case 2: mastermask = MM_COOPSERV; break;
+ }
+ });
+ SVAR(servermotd, "");
+
+ struct teamkillkick
+ {
+ int modes, limit, ban;
+
+ bool match(int mode) const
+ {
+ return (modes&(1<<(mode-STARTGAMEMODE)))!=0;
+ }
+
+ bool includes(const teamkillkick &tk) const
+ {
+ return tk.modes != modes && (tk.modes & modes) == tk.modes;
+ }
+ };
+ vector<teamkillkick> teamkillkicks;
+
+ void teamkillkickreset()
+ {
+ teamkillkicks.setsize(0);
+ }
+
+ void addteamkillkick(char *modestr, int *limit, int *ban)
+ {
+ vector<char *> modes;
+ explodelist(modestr, modes);
+ teamkillkick &kick = teamkillkicks.add();
+ kick.modes = genmodemask(modes);
+ kick.limit = *limit;
+ kick.ban = *ban > 0 ? *ban*60000 : (*ban < 0 ? 0 : 30*60000);
+ modes.deletearrays();
+ }
+
+ COMMAND(teamkillkickreset, "");
+ COMMANDN(teamkillkick, addteamkillkick, "sii");
+
+ struct teamkillinfo
+ {
+ uint ip;
+ int teamkills;
+ };
+ vector<teamkillinfo> teamkills;
+ bool shouldcheckteamkills = false;
+
+ void addteamkill(clientinfo *actor, clientinfo *victim, int n)
+ {
+ if(!m_timed || actor->state.aitype != AI_NONE || actor->local || actor->privilege || (victim && victim->state.aitype != AI_NONE)) return;
+ shouldcheckteamkills = true;
+ uint ip = getclientip(actor->clientnum);
+ loopv(teamkills) if(teamkills[i].ip == ip)
+ {
+ teamkills[i].teamkills += n;
+ return;
+ }
+ teamkillinfo &tk = teamkills.add();
+ tk.ip = ip;
+ tk.teamkills = n;
+ }
+
+ void checkteamkills()
+ {
+ teamkillkick *kick = NULL;
+ if(m_timed) loopv(teamkillkicks) if(teamkillkicks[i].match(gamemode) && (!kick || kick->includes(teamkillkicks[i])))
+ kick = &teamkillkicks[i];
+ if(kick) loopvrev(teamkills)
+ {
+ teamkillinfo &tk = teamkills[i];
+ if(tk.teamkills >= kick->limit)
+ {
+ if(kick->ban > 0) addban(tk.ip, kick->ban);
+ kickclients(tk.ip);
+ teamkills.removeunordered(i);
+ }
+ }
+ shouldcheckteamkills = false;
+ }
+
+ void *newclientinfo() { return new clientinfo; }
+ void deleteclientinfo(void *ci) { delete (clientinfo *)ci; }
+
+ clientinfo *getinfo(int n)
+ {
+ if(n < MAXCLIENTS) return (clientinfo *)getclientinfo(n);
+ n -= MAXCLIENTS;
+ return bots.inrange(n) ? bots[n] : NULL;
+ }
+
+ uint mcrc = 0;
+ vector<entity> ments;
+ vector<server_entity> sents;
+ vector<savedscore> scores;
+
+ int msgsizelookup(int msg)
+ {
+ static int sizetable[NUMMSG] = { -1 };
+ if(sizetable[0] < 0)
+ {
+ memset(sizetable, -1, sizeof(sizetable));
+ for(const int *p = msgsizes; *p >= 0; p += 2) sizetable[p[0]] = p[1];
+ }
+ return msg >= 0 && msg < NUMMSG ? sizetable[msg] : -1;
+ }
+
+ const char *modename(int n, const char *unknown)
+ {
+ if(m_valid(n)) return gamemodes[n - STARTGAMEMODE].name;
+ return unknown;
+ }
+
+ const char *mastermodename(int n, const char *unknown)
+ {
+ return (n>=MM_START && size_t(n-MM_START)<sizeof(mastermodenames)/sizeof(mastermodenames[0])) ? mastermodenames[n-MM_START] : unknown;
+ }
+
+ const char *privname(int type)
+ {
+ switch(type)
+ {
+ case PRIV_ADMIN: return "admin";
+ case PRIV_AUTH: return "auth";
+ case PRIV_MASTER: return "master";
+ default: return "unknown";
+ }
+ }
+
+ void sendservmsg(const char *s) { sendf(-1, 1, "ris", N_SERVMSG, s); }
+ void sendservmsgf(const char *fmt, ...)
+ {
+ defvformatstring(s, fmt, fmt);
+ sendf(-1, 1, "ris", N_SERVMSG, s);
+ }
+
+ void resetitems()
+ {
+ mcrc = 0;
+ ments.setsize(0);
+ sents.setsize(0);
+ //cps.reset();
+ }
+
+ bool serveroption(const char *arg)
+ {
+ if(arg[0]=='-') switch(arg[1])
+ {
+ case 'n': setsvar("serverdesc", &arg[2]); return true;
+ case 'y': setsvar("serverpass", &arg[2]); return true;
+ case 'p': setsvar("adminpass", &arg[2]); return true;
+ case 'o': setvar("publicserver", atoi(&arg[2])); return true;
+ }
+ return false;
+ }
+
+ void serverinit()
+ {
+ smapname[0] = '\0';
+ resetitems();
+ }
+
+ int numclients(int exclude = -1, bool nospec = true, bool noai = true, bool priv = false)
+ {
+ int n = 0;
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(ci->clientnum!=exclude && (!nospec || ci->state.state!=CS_SPECTATOR || (priv && (ci->privilege || ci->local))) && (!noai || ci->state.aitype == AI_NONE)) n++;
+ }
+ return n;
+ }
+
+ bool duplicatename(clientinfo *ci, const char *name)
+ {
+ if(!name) name = ci->name;
+ loopv(clients) if(clients[i]!=ci && !strcmp(name, clients[i]->name)) return true;
+ return false;
+ }
+
+ const char *colorname(clientinfo *ci, const char *name = NULL)
+ {
+ if(!name) name = ci->name;
+ if(name[0] && !duplicatename(ci, name) && ci->state.aitype == AI_NONE) return name;
+ static string cname[3];
+ static int cidx = 0;
+ cidx = (cidx+1)%3;
+ formatstring(cname[cidx], ci->state.aitype == AI_NONE ? "%s \fs\f5(%d)\fr" : "%s \fs\f5[%d]\fr", name, ci->clientnum);
+ return cname[cidx];
+ }
+
+ struct servmode
+ {
+ virtual ~servmode() {}
+
+ virtual void entergame(clientinfo *ci) {}
+ virtual void leavegame(clientinfo *ci, bool disconnecting = false) {}
+
+ virtual void moved(clientinfo *ci, const vec &oldpos, bool oldclip, const vec &newpos, bool newclip) {}
+ virtual bool canspawn(clientinfo *ci, bool connecting = false) { return true; }
+ virtual void spawned(clientinfo *ci) {}
+ virtual int fragvalue(clientinfo *victim, clientinfo *actor)
+ {
+ if(victim==actor || isteam(victim->team, actor->team)) return -1;
+ return 1;
+ }
+ virtual void died(clientinfo *victim, clientinfo *actor) {}
+ virtual bool canchangeteam(clientinfo *ci, const char *oldteam, const char *newteam) { return true; }
+ virtual void changeteam(clientinfo *ci, const char *oldteam, const char *newteam) {}
+ virtual void initclient(clientinfo *ci, packetbuf &p, bool connecting) {}
+ virtual void update() {}
+ virtual void cleanup() {}
+ virtual void setup() {}
+ virtual void newmap() {}
+ virtual void intermission() {}
+ virtual bool hidefrags() { return false; }
+ virtual int getteamscore(const char *team) { return 0; }
+ virtual void getteamscores(vector<teamscore> &scores) {}
+ virtual bool extinfoteam(const char *team, ucharbuf &p) { return false; }
+ };
+
+ #define SERVMODE 1
+ #include "capture.h"
+ #include "ctf.h"
+ #include "collect.h"
+
+ captureservmode capturemode;
+ ctfservmode ctfmode;
+ collectservmode collectmode;
+ servmode *smode = NULL;
+
+ bool canspawnitem(int type) { return !m_noitems && (type>=I_SHELLS && type<=I_QUAD && (!m_noammo || type<I_SHELLS || type>I_CARTRIDGES)); }
+
+ int spawntime(int type)
+ {
+ if(m_classicsp) return INT_MAX;
+ int np = numclients(-1, true, false);
+ np = np<3 ? 4 : (np>4 ? 2 : 3); // spawn times are dependent on number of players
+ int sec = 0;
+ switch(type)
+ {
+ case I_SHELLS:
+ case I_BULLETS:
+ case I_ROCKETS:
+ case I_ROUNDS:
+ case I_GRENADES:
+ case I_CARTRIDGES: sec = np*4; break;
+ case I_HEALTH: sec = np*5; break;
+ case I_GREENARMOUR: sec = 20; break;
+ case I_YELLOWARMOUR: sec = 30; break;
+ case I_BOOST: sec = 60; break;
+ case I_QUAD: sec = 70; break;
+ }
+ return sec*1000;
+ }
+
+ bool delayspawn(int type)
+ {
+ switch(type)
+ {
+ case I_GREENARMOUR:
+ case I_YELLOWARMOUR:
+ return !m_classicsp;
+ case I_BOOST:
+ case I_QUAD:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ bool pickup(int i, int sender) // server side item pickup, acknowledge first client that gets it
+ {
+ if((m_timed && gamemillis>=gamelimit) || !sents.inrange(i) || !sents[i].spawned) return false;
+ clientinfo *ci = getinfo(sender);
+ if(!ci) return false;
+ if(!ci->local && !ci->state.canpickup(sents[i].type))
+ {
+ sendf(sender, 1, "ri3", N_ITEMACC, i, -1);
+ return false;
+ }
+ sents[i].spawned = false;
+ sents[i].spawntime = spawntime(sents[i].type);
+ sendf(-1, 1, "ri3", N_ITEMACC, i, sender);
+ ci->state.pickup(sents[i].type);
+ return true;
+ }
+
+ static hashset<teaminfo> teaminfos;
+
+ void clearteaminfo()
+ {
+ teaminfos.clear();
+ }
+
+ bool teamhasplayers(const char *team) { loopv(clients) if(!strcmp(clients[i]->team, team)) return true; return false; }
+
+ bool pruneteaminfo()
+ {
+ int oldteams = teaminfos.numelems;
+ enumerate(teaminfos, teaminfo, old,
+ if(!old.frags && !teamhasplayers(old.team)) teaminfos.remove(old.team);
+ );
+ return teaminfos.numelems < oldteams;
+ }
+
+ teaminfo *addteaminfo(const char *team)
+ {
+ teaminfo *t = teaminfos.access(team);
+ if(!t)
+ {
+ if(teaminfos.numelems >= MAXTEAMS && !pruneteaminfo()) return NULL;
+ t = &teaminfos[team];
+ copystring(t->team, team, sizeof(t->team));
+ t->frags = 0;
+ }
+ return t;
+ }
+
+ clientinfo *choosebestclient(float &bestrank)
+ {
+ clientinfo *best = NULL;
+ bestrank = -1;
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(ci->state.timeplayed<0) continue;
+ float rank = ci->state.state!=CS_SPECTATOR ? ci->state.effectiveness/max(ci->state.timeplayed, 1) : -1;
+ if(!best || rank > bestrank) { best = ci; bestrank = rank; }
+ }
+ return best;
+ }
+
+ VAR(persistteams, 0, 0, 1);
+
+ void autoteam()
+ {
+ static const char * const teamnames[2] = {"good", "evil"};
+ vector<clientinfo *> team[2];
+ float teamrank[2] = {0, 0};
+ for(int round = 0, remaining = clients.length(); remaining>=0; round++)
+ {
+ int first = round&1, second = (round+1)&1, selected = 0;
+ while(teamrank[first] <= teamrank[second])
+ {
+ float rank;
+ clientinfo *ci = choosebestclient(rank);
+ if(!ci) break;
+ if(smode && smode->hidefrags()) rank = 1;
+ else if(selected && rank<=0) break;
+ ci->state.timeplayed = -1;
+ team[first].add(ci);
+ if(rank>0) teamrank[first] += rank;
+ selected++;
+ if(rank<=0) break;
+ }
+ if(!selected) break;
+ remaining -= selected;
+ }
+ loopi(sizeof(team)/sizeof(team[0]))
+ {
+ addteaminfo(teamnames[i]);
+ loopvj(team[i])
+ {
+ clientinfo *ci = team[i][j];
+ if(!strcmp(ci->team, teamnames[i])) continue;
+ if(persistteams && ci->team[0] && (!smode || smode->canchangeteam(ci, teamnames[i], ci->team)))
+ {
+ addteaminfo(ci->team);
+ continue;
+ }
+ copystring(ci->team, teamnames[i], MAXTEAMLEN+1);
+ sendf(-1, 1, "riisi", N_SETTEAM, ci->clientnum, teamnames[i], -1);
+ }
+ }
+ }
+
+ struct teamrank
+ {
+ const char *name;
+ float rank;
+ int clients;
+
+ teamrank(const char *name) : name(name), rank(0), clients(0) {}
+ };
+
+ const char *chooseworstteam(const char *suggest = NULL, clientinfo *exclude = NULL)
+ {
+ teamrank teamranks[2] = { teamrank("good"), teamrank("evil") };
+ const int numteams = sizeof(teamranks)/sizeof(teamranks[0]);
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(ci==exclude || ci->state.aitype!=AI_NONE || ci->state.state==CS_SPECTATOR || !ci->team[0]) continue;
+ ci->state.timeplayed += lastmillis - ci->state.lasttimeplayed;
+ ci->state.lasttimeplayed = lastmillis;
+
+ loopj(numteams) if(!strcmp(ci->team, teamranks[j].name))
+ {
+ teamrank &ts = teamranks[j];
+ ts.rank += ci->state.effectiveness/max(ci->state.timeplayed, 1);
+ ts.clients++;
+ break;
+ }
+ }
+ teamrank *worst = &teamranks[numteams-1];
+ loopi(numteams-1)
+ {
+ teamrank &ts = teamranks[i];
+ if(smode && smode->hidefrags())
+ {
+ if(ts.clients < worst->clients || (ts.clients == worst->clients && ts.rank < worst->rank)) worst = &ts;
+ }
+ else if(ts.rank < worst->rank || (ts.rank == worst->rank && ts.clients < worst->clients)) worst = &ts;
+ }
+ return worst->name;
+ }
+
+ void prunedemos(int extra = 0)
+ {
+ int n = clamp(demos.length() + extra - maxdemos, 0, demos.length());
+ if(n <= 0) return;
+ loopi(n) delete[] demos[i].data;
+ demos.remove(0, n);
+ }
+
+ void adddemo()
+ {
+ if(!demotmp) return;
+ int len = (int)min(demotmp->size(), stream::offset((maxdemosize<<20) + 0x10000));
+ demofile &d = demos.add();
+ time_t t = time(NULL);
+ char *timestr = ctime(&t), *trim = timestr + strlen(timestr);
+ while(trim>timestr && iscubespace(*--trim)) *trim = '\0';
+ formatstring(d.info, "%s: %s, %s, %.2f%s", timestr, modename(gamemode), smapname, len > 1024*1024 ? len/(1024*1024.f) : len/1024.0f, len > 1024*1024 ? "MB" : "kB");
+ sendservmsgf("demo \"%s\" recorded", d.info);
+ d.data = new uchar[len];
+ d.len = len;
+ demotmp->seek(0, SEEK_SET);
+ demotmp->read(d.data, len);
+ DELETEP(demotmp);
+ }
+
+ void enddemorecord()
+ {
+ if(!demorecord) return;
+
+ DELETEP(demorecord);
+
+ if(!demotmp) return;
+ if(!maxdemos || !maxdemosize) { DELETEP(demotmp); return; }
+
+ prunedemos(1);
+ adddemo();
+ }
+
+ void writedemo(int chan, void *data, int len)
+ {
+ if(!demorecord) return;
+ int stamp[3] = { gamemillis, chan, len };
+ lilswap(stamp, 3);
+ demorecord->write(stamp, sizeof(stamp));
+ demorecord->write(data, len);
+ if(demorecord->rawtell() >= (maxdemosize<<20)) enddemorecord();
+ }
+
+ void recordpacket(int chan, void *data, int len)
+ {
+ writedemo(chan, data, len);
+ }
+
+ int welcomepacket(packetbuf &p, clientinfo *ci);
+ void sendwelcome(clientinfo *ci);
+
+ void setupdemorecord()
+ {
+ if(!m_mp(gamemode) || m_edit) return;
+
+ demotmp = opentempfile("demorecord", "w+b");
+ if(!demotmp) return;
+
+ stream *f = opengzfile(NULL, "wb", demotmp);
+ if(!f) { DELETEP(demotmp); return; }
+
+ sendservmsg("recording demo");
+
+ demorecord = f;
+
+ demoheader hdr;
+ memcpy(hdr.magic, DEMO_MAGIC, sizeof(hdr.magic));
+ hdr.version = DEMO_VERSION;
+ hdr.protocol = PROTOCOL_VERSION;
+ lilswap(&hdr.version, 2);
+ demorecord->write(&hdr, sizeof(demoheader));
+
+ packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
+ welcomepacket(p, NULL);
+ writedemo(1, p.buf, p.len);
+ }
+
+ void listdemos(int cn)
+ {
+ packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
+ putint(p, N_SENDDEMOLIST);
+ putint(p, demos.length());
+ loopv(demos) sendstring(demos[i].info, p);
+ sendpacket(cn, 1, p.finalize());
+ }
+
+ void cleardemos(int n)
+ {
+ if(!n)
+ {
+ loopv(demos) delete[] demos[i].data;
+ demos.shrink(0);
+ sendservmsg("cleared all demos");
+ }
+ else if(demos.inrange(n-1))
+ {
+ delete[] demos[n-1].data;
+ demos.remove(n-1);
+ sendservmsgf("cleared demo %d", n);
+ }
+ }
+
+ static void freegetmap(ENetPacket *packet)
+ {
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(ci->getmap == packet) ci->getmap = NULL;
+ }
+ }
+
+ static void freegetdemo(ENetPacket *packet)
+ {
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(ci->getdemo == packet) ci->getdemo = NULL;
+ }
+ }
+
+ void senddemo(clientinfo *ci, int num, int tag)
+ {
+ if(ci->getdemo) return;
+ if(!num) num = demos.length();
+ if(!demos.inrange(num-1)) return;
+ demofile &d = demos[num-1];
+ if((ci->getdemo = sendf(ci->clientnum, 2, "riim", N_SENDDEMO, tag, d.len, d.data)))
+ ci->getdemo->freeCallback = freegetdemo;
+ }
+
+ void enddemoplayback()
+ {
+ if(!demoplayback) return;
+ DELETEP(demoplayback);
+
+ loopv(clients) sendf(clients[i]->clientnum, 1, "ri3", N_DEMOPLAYBACK, 0, clients[i]->clientnum);
+
+ sendservmsg("demo playback finished");
+
+ loopv(clients) sendwelcome(clients[i]);
+ }
+
+ SVARP(demodir, "demo");
+
+ const char *getdemofile(const char *file, bool init)
+ {
+ if(!demodir[0]) return NULL;
+ static string buf;
+ copystring(buf, demodir);
+ int dirlen = strlen(buf);
+ if(buf[dirlen] != '/' && buf[dirlen] != '\\' && dirlen+1 < (int)sizeof(buf)) { buf[dirlen++] = '/'; buf[dirlen] = '\0'; }
+ if(init)
+ {
+ const char *dir = findfile(buf, "w");
+ if(!fileexists(dir, "w")) createdir(dir);
+ }
+ concatstring(buf, file);
+ return buf;
+ }
+
+ void setupdemoplayback()
+ {
+ if(demoplayback) return;
+ demoheader hdr;
+ string msg;
+ msg[0] = '\0';
+ string file;
+ copystring(file, smapname);
+ int len = strlen(file);
+ if(len < 4 || strcasecmp(&file[len-4], ".dmo")) concatstring(file, ".dmo");
+ if(const char *buf = getdemofile(file, false)) demoplayback = opengzfile(buf, "rb");
+ if(!demoplayback) demoplayback = opengzfile(file, "rb");
+ if(!demoplayback) formatstring(msg, "could not read demo \"%s\"", file);
+ else if(demoplayback->read(&hdr, sizeof(demoheader))!=sizeof(demoheader) || memcmp(hdr.magic, DEMO_MAGIC, sizeof(hdr.magic)))
+ formatstring(msg, "\"%s\" is not a demo file", file);
+ else
+ {
+ lilswap(&hdr.version, 2);
+ if(hdr.version!=DEMO_VERSION) formatstring(msg, "demo \"%s\" requires an %s version of Cube 2: Sauerbraten", file, hdr.version<DEMO_VERSION ? "older" : "newer");
+ else if(hdr.protocol!=PROTOCOL_VERSION) formatstring(msg, "demo \"%s\" requires an %s version of Cube 2: Sauerbraten", file, hdr.protocol<PROTOCOL_VERSION ? "older" : "newer");
+ }
+ if(msg[0])
+ {
+ DELETEP(demoplayback);
+ sendservmsg(msg);
+ return;
+ }
+
+ sendservmsgf("playing demo \"%s\"", file);
+
+ sendf(-1, 1, "ri3", N_DEMOPLAYBACK, 1, -1);
+
+ if(demoplayback->read(&nextplayback, sizeof(nextplayback))!=sizeof(nextplayback))
+ {
+ enddemoplayback();
+ return;
+ }
+ lilswap(&nextplayback, 1);
+ }
+
+ void readdemo()
+ {
+ if(!demoplayback) return;
+ while(gamemillis>=nextplayback)
+ {
+ int chan, len;
+ if(demoplayback->read(&chan, sizeof(chan))!=sizeof(chan) ||
+ demoplayback->read(&len, sizeof(len))!=sizeof(len))
+ {
+ enddemoplayback();
+ return;
+ }
+ lilswap(&chan, 1);
+ lilswap(&len, 1);
+ ENetPacket *packet = enet_packet_create(NULL, len+1, 0);
+ if(!packet || demoplayback->read(packet->data+1, len)!=size_t(len))
+ {
+ if(packet) enet_packet_destroy(packet);
+ enddemoplayback();
+ return;
+ }
+ packet->data[0] = N_DEMOPACKET;
+ sendpacket(-1, chan, packet);
+ if(!packet->referenceCount) enet_packet_destroy(packet);
+ if(!demoplayback) break;
+ if(demoplayback->read(&nextplayback, sizeof(nextplayback))!=sizeof(nextplayback))
+ {
+ enddemoplayback();
+ return;
+ }
+ lilswap(&nextplayback, 1);
+ }
+ }
+
+ void timeupdate(int secs)
+ {
+ if(!demoplayback) return;
+ if(secs <= 0) interm = -1;
+ else gamelimit = max(gamelimit, nextplayback + secs*1000);
+ }
+
+ void seekdemo(char *t)
+ {
+ if(!demoplayback) return;
+ bool rev = *t == '-';
+ if(rev) t++;
+ int mins = strtoul(t, &t, 10), secs = 0, millis = 0;
+ if(*t == ':') secs = strtoul(t+1, &t, 10);
+ else { secs = mins; mins = 0; }
+ if(*t == '.') millis = strtoul(t+1, &t, 10);
+ int offset = max(millis + (mins*60 + secs)*1000, 0), prevmillis = gamemillis;
+ if(rev) while(gamelimit - offset > gamemillis)
+ {
+ gamemillis = gamelimit - offset;
+ readdemo();
+ }
+ else if(offset > gamemillis)
+ {
+ gamemillis = offset;
+ readdemo();
+ }
+ if(gamemillis > prevmillis)
+ {
+ if(!interm) sendf(-1, 1, "ri2", N_TIMEUP, max((gamelimit - gamemillis)/1000, 1));
+#ifndef STANDALONE
+ cleardamagescreen();
+#endif
+ }
+ }
+
+ ICOMMAND(seekdemo, "sN$", (char *t, int *numargs, ident *id),
+ {
+ if(*numargs > 0) seekdemo(t);
+ else
+ {
+ int secs = gamemillis/1000;
+ defformatstring(str, "%d:%02d.%03d", secs/60, secs%60, gamemillis%1000);
+ if(*numargs < 0) result(str);
+ else printsvar(id, str);
+ }
+ });
+
+ void stopdemo()
+ {
+ if(m_demo) enddemoplayback();
+ else enddemorecord();
+ }
+
+ void pausegame(bool val, clientinfo *ci = NULL)
+ {
+ if(gamepaused==val) return;
+ gamepaused = val;
+ sendf(-1, 1, "riii", N_PAUSEGAME, gamepaused ? 1 : 0, ci ? ci->clientnum : -1);
+ }
+
+ void checkpausegame()
+ {
+ if(!gamepaused) return;
+ int admins = 0;
+ loopv(clients) if(clients[i]->privilege >= (restrictpausegame ? PRIV_ADMIN : PRIV_MASTER) || clients[i]->local) admins++;
+ if(!admins) pausegame(false);
+ }
+
+ void forcepaused(bool paused)
+ {
+ pausegame(paused);
+ }
+
+ bool ispaused() { return gamepaused; }
+
+ void changegamespeed(int val, clientinfo *ci = NULL)
+ {
+ val = clamp(val, 10, 1000);
+ if(gamespeed==val) return;
+ gamespeed = val;
+ sendf(-1, 1, "riii", N_GAMESPEED, gamespeed, ci ? ci->clientnum : -1);
+ }
+
+ void forcegamespeed(int speed)
+ {
+ changegamespeed(speed);
+ }
+
+ int scaletime(int t) { return t*gamespeed; }
+
+ SVAR(serverauth, "");
+
+ struct userkey
+ {
+ char *name;
+ char *desc;
+
+ userkey() : name(NULL), desc(NULL) {}
+ userkey(char *name, char *desc) : name(name), desc(desc) {}
+ };
+
+ static inline uint hthash(const userkey &k) { return ::hthash(k.name); }
+ static inline bool htcmp(const userkey &x, const userkey &y) { return !strcmp(x.name, y.name) && !strcmp(x.desc, y.desc); }
+
+ struct userinfo : userkey
+ {
+ void *pubkey;
+ int privilege;
+
+ userinfo() : pubkey(NULL), privilege(PRIV_NONE) {}
+ ~userinfo() { delete[] name; delete[] desc; if(pubkey) freepubkey(pubkey); }
+ };
+ hashset<userinfo> users;
+
+ void adduser(char *name, char *desc, char *pubkey, char *priv)
+ {
+ userkey key(name, desc);
+ userinfo &u = users[key];
+ if(u.pubkey) { freepubkey(u.pubkey); u.pubkey = NULL; }
+ if(!u.name) u.name = newstring(name);
+ if(!u.desc) u.desc = newstring(desc);
+ u.pubkey = parsepubkey(pubkey);
+ switch(priv[0])
+ {
+ case 'a': case 'A': u.privilege = PRIV_ADMIN; break;
+ case 'm': case 'M': default: u.privilege = PRIV_AUTH; break;
+ case 'n': case 'N': u.privilege = PRIV_NONE; break;
+ }
+ }
+ COMMAND(adduser, "ssss");
+
+ void clearusers()
+ {
+ users.clear();
+ }
+ COMMAND(clearusers, "");
+
+ void hashpassword(int cn, int sessionid, const char *pwd, char *result, int maxlen)
+ {
+ char buf[2*sizeof(string)];
+ formatstring(buf, "%d %d ", cn, sessionid);
+ concatstring(buf, pwd, sizeof(buf));
+ if(!hashstring(buf, result, maxlen)) *result = '\0';
+ }
+
+ bool checkpassword(clientinfo *ci, const char *wanted, const char *given)
+ {
+ string hash;
+ hashpassword(ci->clientnum, ci->sessionid, wanted, hash, sizeof(hash));
+ return !strcmp(hash, given);
+ }
+
+ void revokemaster(clientinfo *ci)
+ {
+ ci->privilege = PRIV_NONE;
+ if(ci->state.state==CS_SPECTATOR && !ci->local) aiman::removeai(ci);
+ }
+
+ extern void connected(clientinfo *ci);
+
+ bool setmaster(clientinfo *ci, bool val, const char *pass = "", const char *authname = NULL, const char *authdesc = NULL, int authpriv = PRIV_MASTER, bool force = false, bool trial = false)
+ {
+ if(authname && !val) return false;
+ const char *name = "";
+ if(val)
+ {
+ bool haspass = adminpass[0] && checkpassword(ci, adminpass, pass);
+ int wantpriv = ci->local || haspass ? PRIV_ADMIN : authpriv;
+ if(wantpriv <= ci->privilege) return true;
+ else if(wantpriv <= PRIV_MASTER && !force)
+ {
+ if(ci->state.state==CS_SPECTATOR)
+ {
+ sendf(ci->clientnum, 1, "ris", N_SERVMSG, "Spectators may not claim master.");
+ return false;
+ }
+ loopv(clients) if(ci!=clients[i] && clients[i]->privilege)
+ {
+ sendf(ci->clientnum, 1, "ris", N_SERVMSG, "Master is already claimed.");
+ return false;
+ }
+ if(!authname && !(mastermask&MM_AUTOAPPROVE) && !ci->privilege && !ci->local)
+ {
+ sendf(ci->clientnum, 1, "ris", N_SERVMSG, "This server requires you to use the \"/auth\" command to claim master.");
+ return false;
+ }
+ }
+ if(trial) return true;
+ ci->privilege = wantpriv;
+ name = privname(ci->privilege);
+ }
+ else
+ {
+ if(!ci->privilege) return false;
+ if(trial) return true;
+ name = privname(ci->privilege);
+ revokemaster(ci);
+ }
+ bool hasmaster = false;
+ loopv(clients) if(clients[i]->local || clients[i]->privilege >= PRIV_MASTER) hasmaster = true;
+ if(!hasmaster)
+ {
+ mastermode = MM_OPEN;
+ allowedips.shrink(0);
+ }
+ string msg;
+ if(val && authname)
+ {
+ if(authdesc && authdesc[0]) formatstring(msg, "%s claimed %s as '\fs\f5%s\fr' [\fs\f0%s\fr]", colorname(ci), name, authname, authdesc);
+ else formatstring(msg, "%s claimed %s as '\fs\f5%s\fr'", colorname(ci), name, authname);
+ }
+ else formatstring(msg, "%s %s %s", colorname(ci), val ? "claimed" : "relinquished", name);
+ packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
+ putint(p, N_SERVMSG);
+ sendstring(msg, p);
+ putint(p, N_CURRENTMASTER);
+ putint(p, mastermode);
+ loopv(clients) if(clients[i]->privilege >= PRIV_MASTER)
+ {
+ putint(p, clients[i]->clientnum);
+ putint(p, clients[i]->privilege);
+ }
+ putint(p, -1);
+ sendpacket(-1, 1, p.finalize());
+ checkpausegame();
+ return true;
+ }
+
+ bool trykick(clientinfo *ci, int victim, const char *reason = NULL, const char *authname = NULL, const char *authdesc = NULL, int authpriv = PRIV_NONE, bool trial = false)
+ {
+ int priv = ci->privilege;
+ if(authname)
+ {
+ if(priv >= authpriv || ci->local) authname = authdesc = NULL;
+ else priv = authpriv;
+ }
+ if((priv || ci->local) && ci->clientnum!=victim)
+ {
+ clientinfo *vinfo = (clientinfo *)getclientinfo(victim);
+ if(vinfo && vinfo->connected && (priv >= vinfo->privilege || ci->local) && vinfo->privilege < PRIV_ADMIN && !vinfo->local)
+ {
+ if(trial) return true;
+ string kicker;
+ if(authname)
+ {
+ if(authdesc && authdesc[0]) formatstring(kicker, "%s as '\fs\f5%s\fr' [\fs\f0%s\fr]", colorname(ci), authname, authdesc);
+ else formatstring(kicker, "%s as '\fs\f5%s\fr'", colorname(ci), authname);
+ }
+ else copystring(kicker, colorname(ci));
+ if(reason && reason[0]) sendservmsgf("%s kicked %s because: %s", kicker, colorname(vinfo), reason);
+ else sendservmsgf("%s kicked %s", kicker, colorname(vinfo));
+ uint ip = getclientip(victim);
+ addban(ip, 4*60*60000);
+ kickclients(ip, ci, priv);
+ }
+ }
+ return false;
+ }
+
+ savedscore *findscore(clientinfo *ci, bool insert)
+ {
+ uint ip = getclientip(ci->clientnum);
+ if(!ip && !ci->local) return 0;
+ if(!insert)
+ {
+ loopv(clients)
+ {
+ clientinfo *oi = clients[i];
+ if(oi->clientnum != ci->clientnum && getclientip(oi->clientnum) == ip && !strcmp(oi->name, ci->name))
+ {
+ oi->state.timeplayed += lastmillis - oi->state.lasttimeplayed;
+ oi->state.lasttimeplayed = lastmillis;
+ static savedscore curscore;
+ curscore.save(oi->state);
+ return &curscore;
+ }
+ }
+ }
+ loopv(scores)
+ {
+ savedscore &sc = scores[i];
+ if(sc.ip == ip && !strcmp(sc.name, ci->name)) return &sc;
+ }
+ if(!insert) return 0;
+ savedscore &sc = scores.add();
+ sc.ip = ip;
+ copystring(sc.name, ci->name);
+ return &sc;
+ }
+
+ void savescore(clientinfo *ci)
+ {
+ savedscore *sc = findscore(ci, true);
+ if(sc) sc->save(ci->state);
+ }
+
+ static struct msgfilter
+ {
+ uchar msgmask[NUMMSG];
+
+ msgfilter(int msg, ...)
+ {
+ memset(msgmask, 0, sizeof(msgmask));
+ va_list msgs;
+ va_start(msgs, msg);
+ for(uchar val = 1; msg < NUMMSG; msg = va_arg(msgs, int))
+ {
+ if(msg < 0) val = uchar(-msg);
+ else msgmask[msg] = val;
+ }
+ va_end(msgs);
+ }
+
+ uchar operator[](int msg) const { return msg >= 0 && msg < NUMMSG ? msgmask[msg] : 0; }
+ } msgfilter(-1, N_CONNECT, N_SERVINFO, N_INITCLIENT, N_WELCOME, N_MAPCHANGE, N_SERVMSG, N_DAMAGE, N_HITPUSH, N_SHOTFX, N_EXPLODEFX, N_DIED, N_SPAWNSTATE, N_FORCEDEATH, N_TEAMINFO, N_ITEMACC, N_ITEMSPAWN, N_TIMEUP, N_CDIS, N_CURRENTMASTER, N_PONG, N_RESUME, N_BASESCORE, N_BASEINFO, N_BASEREGEN, N_ANNOUNCE, N_SENDDEMOLIST, N_SENDDEMO, N_DEMOPLAYBACK, N_SENDMAP, N_DROPFLAG, N_SCOREFLAG, N_RETURNFLAG, N_RESETFLAG, N_INVISFLAG, N_CLIENT, N_AUTHCHAL, N_INITAI, N_EXPIRETOKENS, N_DROPTOKENS, N_STEALTOKENS, N_DEMOPACKET, -2, N_REMIP, N_NEWMAP, N_GETMAP, N_SENDMAP, N_CLIPBOARD, -3, N_EDITENT, N_EDITF, N_EDITT, N_EDITM, N_FLIP, N_COPY, N_PASTE, N_ROTATE, N_REPLACE, N_DELCUBE, N_EDITVAR, N_EDITVSLOT, N_UNDO, N_REDO, -4, N_POS, NUMMSG),
+ connectfilter(-1, N_CONNECT, -2, N_AUTHANS, -3, N_PING, NUMMSG);
+
+ int checktype(int type, clientinfo *ci)
+ {
+ if(ci)
+ {
+ if(!ci->connected) switch(connectfilter[type])
+ {
+ // allow only before authconnect
+ case 1: return !ci->connectauth ? type : -1;
+ // allow only during authconnect
+ case 2: return ci->connectauth ? type : -1;
+ // always allow
+ case 3: return type;
+ // never allow
+ default: return -1;
+ }
+ if(ci->local) return type;
+ }
+ switch(msgfilter[type])
+ {
+ // server-only messages
+ case 1: return ci ? -1 : type;
+ // only allowed in coop-edit
+ case 2: if(m_edit) break; return -1;
+ // only allowed in coop-edit, no overflow check
+ case 3: return m_edit ? type : -1;
+ // no overflow check
+ case 4: return type;
+ }
+ if(ci && ++ci->overflow >= 200) return -2;
+ return type;
+ }
+
+ struct worldstate
+ {
+ int uses, len;
+ uchar *data;
+
+ worldstate() : uses(0), len(0), data(NULL) {}
+
+ void setup(int n) { len = n; data = new uchar[n]; }
+ void cleanup() { DELETEA(data); len = 0; }
+ bool contains(const uchar *p) const { return p >= data && p < &data[len]; }
+ };
+ vector<worldstate> worldstates;
+ bool reliablemessages = false;
+
+ void cleanworldstate(ENetPacket *packet)
+ {
+ loopv(worldstates)
+ {
+ worldstate &ws = worldstates[i];
+ if(!ws.contains(packet->data)) continue;
+ ws.uses--;
+ if(ws.uses <= 0)
+ {
+ ws.cleanup();
+ worldstates.removeunordered(i);
+ }
+ break;
+ }
+ }
+
+ void flushclientposition(clientinfo &ci)
+ {
+ if(ci.position.empty() || (!hasnonlocalclients() && !demorecord)) return;
+ packetbuf p(ci.position.length(), 0);
+ p.put(ci.position.getbuf(), ci.position.length());
+ ci.position.setsize(0);
+ sendpacket(-1, 0, p.finalize(), ci.ownernum);
+ }
+
+ static void sendpositions(worldstate &ws, ucharbuf &wsbuf)
+ {
+ if(wsbuf.empty()) return;
+ int wslen = wsbuf.length();
+ recordpacket(0, wsbuf.buf, wslen);
+ wsbuf.put(wsbuf.buf, wslen);
+ loopv(clients)
+ {
+ clientinfo &ci = *clients[i];
+ if(ci.state.aitype != AI_NONE) continue;
+ uchar *data = wsbuf.buf;
+ int size = wslen;
+ if(ci.wsdata >= wsbuf.buf) { data = ci.wsdata + ci.wslen; size -= ci.wslen; }
+ if(size <= 0) continue;
+ ENetPacket *packet = enet_packet_create(data, size, ENET_PACKET_FLAG_NO_ALLOCATE);
+ sendpacket(ci.clientnum, 0, packet);
+ if(packet->referenceCount) { ws.uses++; packet->freeCallback = cleanworldstate; }
+ else enet_packet_destroy(packet);
+ }
+ wsbuf.offset(wsbuf.length());
+ }
+
+ static inline void addposition(worldstate &ws, ucharbuf &wsbuf, int mtu, clientinfo &bi, clientinfo &ci)
+ {
+ if(bi.position.empty()) return;
+ if(wsbuf.length() + bi.position.length() > mtu) sendpositions(ws, wsbuf);
+ int offset = wsbuf.length();
+ wsbuf.put(bi.position.getbuf(), bi.position.length());
+ bi.position.setsize(0);
+ int len = wsbuf.length() - offset;
+ if(ci.wsdata < wsbuf.buf) { ci.wsdata = &wsbuf.buf[offset]; ci.wslen = len; }
+ else ci.wslen += len;
+ }
+
+ static void sendmessages(worldstate &ws, ucharbuf &wsbuf)
+ {
+ if(wsbuf.empty()) return;
+ int wslen = wsbuf.length();
+ recordpacket(1, wsbuf.buf, wslen);
+ wsbuf.put(wsbuf.buf, wslen);
+ loopv(clients)
+ {
+ clientinfo &ci = *clients[i];
+ if(ci.state.aitype != AI_NONE) continue;
+ uchar *data = wsbuf.buf;
+ int size = wslen;
+ if(ci.wsdata >= wsbuf.buf) { data = ci.wsdata + ci.wslen; size -= ci.wslen; }
+ if(size <= 0) continue;
+ ENetPacket *packet = enet_packet_create(data, size, (reliablemessages ? ENET_PACKET_FLAG_RELIABLE : 0) | ENET_PACKET_FLAG_NO_ALLOCATE);
+ sendpacket(ci.clientnum, 1, packet);
+ if(packet->referenceCount) { ws.uses++; packet->freeCallback = cleanworldstate; }
+ else enet_packet_destroy(packet);
+ }
+ wsbuf.offset(wsbuf.length());
+ }
+
+ static inline void addmessages(worldstate &ws, ucharbuf &wsbuf, int mtu, clientinfo &bi, clientinfo &ci)
+ {
+ if(bi.messages.empty()) return;
+ if(wsbuf.length() + 10 + bi.messages.length() > mtu) sendmessages(ws, wsbuf);
+ int offset = wsbuf.length();
+ putint(wsbuf, N_CLIENT);
+ putint(wsbuf, bi.clientnum);
+ putuint(wsbuf, bi.messages.length());
+ wsbuf.put(bi.messages.getbuf(), bi.messages.length());
+ bi.messages.setsize(0);
+ int len = wsbuf.length() - offset;
+ if(ci.wsdata < wsbuf.buf) { ci.wsdata = &wsbuf.buf[offset]; ci.wslen = len; }
+ else ci.wslen += len;
+ }
+
+ bool buildworldstate()
+ {
+ int wsmax = 0;
+ loopv(clients)
+ {
+ clientinfo &ci = *clients[i];
+ ci.overflow = 0;
+ ci.wsdata = NULL;
+ wsmax += ci.position.length();
+ if(ci.messages.length()) wsmax += 10 + ci.messages.length();
+ }
+ if(wsmax <= 0)
+ {
+ reliablemessages = false;
+ return false;
+ }
+ worldstate &ws = worldstates.add();
+ ws.setup(2*wsmax);
+ int mtu = getservermtu() - 100;
+ if(mtu <= 0) mtu = ws.len;
+ ucharbuf wsbuf(ws.data, ws.len);
+ loopv(clients)
+ {
+ clientinfo &ci = *clients[i];
+ if(ci.state.aitype != AI_NONE) continue;
+ addposition(ws, wsbuf, mtu, ci, ci);
+ loopvj(ci.bots) addposition(ws, wsbuf, mtu, *ci.bots[j], ci);
+ }
+ sendpositions(ws, wsbuf);
+ loopv(clients)
+ {
+ clientinfo &ci = *clients[i];
+ if(ci.state.aitype != AI_NONE) continue;
+ addmessages(ws, wsbuf, mtu, ci, ci);
+ loopvj(ci.bots) addmessages(ws, wsbuf, mtu, *ci.bots[j], ci);
+ }
+ sendmessages(ws, wsbuf);
+ reliablemessages = false;
+ if(ws.uses) return true;
+ ws.cleanup();
+ worldstates.drop();
+ return false;
+ }
+
+ bool sendpackets(bool force)
+ {
+ if(clients.empty() || (!hasnonlocalclients() && !demorecord)) return false;
+ enet_uint32 curtime = enet_time_get()-lastsend;
+ if(curtime<33 && !force) return false;
+ bool flush = buildworldstate();
+ lastsend += curtime - (curtime%33);
+ return flush;
+ }
+
+ template<class T>
+ void sendstate(gamestate &gs, T &p)
+ {
+ putint(p, gs.lifesequence);
+ putint(p, gs.health);
+ putint(p, gs.maxhealth);
+ putint(p, gs.armour);
+ putint(p, gs.armourtype);
+ putint(p, gs.gunselect);
+ loopi(GUN_PISTOL-GUN_SG+1) putint(p, gs.ammo[GUN_SG+i]);
+ }
+
+ void spawnstate(clientinfo *ci)
+ {
+ gamestate &gs = ci->state;
+ gs.spawnstate(gamemode);
+ gs.lifesequence = (gs.lifesequence + 1)&0x7F;
+ }
+
+ void sendspawn(clientinfo *ci)
+ {
+ gamestate &gs = ci->state;
+ spawnstate(ci);
+ sendf(ci->ownernum, 1, "rii7v", N_SPAWNSTATE, ci->clientnum, gs.lifesequence,
+ gs.health, gs.maxhealth,
+ gs.armour, gs.armourtype,
+ gs.gunselect, GUN_PISTOL-GUN_SG+1, &gs.ammo[GUN_SG]);
+ gs.lastspawn = gamemillis;
+ }
+
+ void sendwelcome(clientinfo *ci)
+ {
+ packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
+ int chan = welcomepacket(p, ci);
+ sendpacket(ci->clientnum, chan, p.finalize());
+ }
+
+ void putinitclient(clientinfo *ci, packetbuf &p)
+ {
+ if(ci->state.aitype != AI_NONE)
+ {
+ putint(p, N_INITAI);
+ putint(p, ci->clientnum);
+ putint(p, ci->ownernum);
+ putint(p, ci->state.aitype);
+ putint(p, ci->state.skill);
+ putint(p, ci->playermodel);
+ sendstring(ci->name, p);
+ sendstring(ci->team, p);
+ }
+ else
+ {
+ putint(p, N_INITCLIENT);
+ putint(p, ci->clientnum);
+ sendstring(ci->name, p);
+ sendstring(ci->team, p);
+ putint(p, ci->playermodel);
+ }
+ }
+
+ void welcomeinitclient(packetbuf &p, int exclude = -1)
+ {
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(!ci->connected || ci->clientnum == exclude) continue;
+
+ putinitclient(ci, p);
+ }
+ }
+
+ bool hasmap(clientinfo *ci)
+ {
+ return (m_edit && (clients.length() > 0 || ci->local)) ||
+ (smapname[0] && (!m_timed || gamemillis < gamelimit || (ci->state.state==CS_SPECTATOR && !ci->privilege && !ci->local) || numclients(ci->clientnum, true, true, true)));
+ }
+
+ int welcomepacket(packetbuf &p, clientinfo *ci)
+ {
+ putint(p, N_WELCOME);
+ putint(p, N_MAPCHANGE);
+ sendstring(smapname, p);
+ putint(p, gamemode);
+ putint(p, notgotitems ? 1 : 0);
+ if(!ci || (m_timed && smapname[0]))
+ {
+ putint(p, N_TIMEUP);
+ putint(p, gamemillis < gamelimit && !interm ? max((gamelimit - gamemillis)/1000, 1) : 0);
+ }
+ if(!notgotitems)
+ {
+ putint(p, N_ITEMLIST);
+ loopv(sents) if(sents[i].spawned)
+ {
+ putint(p, i);
+ putint(p, sents[i].type);
+ }
+ putint(p, -1);
+ }
+ bool hasmaster = false;
+ if(mastermode != MM_OPEN)
+ {
+ putint(p, N_CURRENTMASTER);
+ putint(p, mastermode);
+ hasmaster = true;
+ }
+ loopv(clients) if(clients[i]->privilege >= PRIV_MASTER)
+ {
+ if(!hasmaster)
+ {
+ putint(p, N_CURRENTMASTER);
+ putint(p, mastermode);
+ hasmaster = true;
+ }
+ putint(p, clients[i]->clientnum);
+ putint(p, clients[i]->privilege);
+ }
+ if(hasmaster) putint(p, -1);
+ if(gamepaused)
+ {
+ putint(p, N_PAUSEGAME);
+ putint(p, 1);
+ putint(p, -1);
+ }
+ if(gamespeed != 100)
+ {
+ putint(p, N_GAMESPEED);
+ putint(p, gamespeed);
+ putint(p, -1);
+ }
+ if(m_teammode)
+ {
+ putint(p, N_TEAMINFO);
+ enumerate(teaminfos, teaminfo, t,
+ if(t.frags) { sendstring(t.team, p); putint(p, t.frags); }
+ );
+ sendstring("", p);
+ }
+ if(ci)
+ {
+ putint(p, N_SETTEAM);
+ putint(p, ci->clientnum);
+ sendstring(ci->team, p);
+ putint(p, -1);
+ }
+ if(ci && (m_demo || m_mp(gamemode)) && ci->state.state!=CS_SPECTATOR)
+ {
+ if(smode && !smode->canspawn(ci, true))
+ {
+ ci->state.state = CS_DEAD;
+ putint(p, N_FORCEDEATH);
+ putint(p, ci->clientnum);
+ sendf(-1, 1, "ri2x", N_FORCEDEATH, ci->clientnum, ci->clientnum);
+ }
+ else
+ {
+ gamestate &gs = ci->state;
+ spawnstate(ci);
+ putint(p, N_SPAWNSTATE);
+ putint(p, ci->clientnum);
+ sendstate(gs, p);
+ gs.lastspawn = gamemillis;
+ }
+ }
+ if(ci && ci->state.state==CS_SPECTATOR)
+ {
+ putint(p, N_SPECTATOR);
+ putint(p, ci->clientnum);
+ putint(p, 1);
+ sendf(-1, 1, "ri3x", N_SPECTATOR, ci->clientnum, 1, ci->clientnum);
+ }
+ if(!ci || clients.length()>1)
+ {
+ putint(p, N_RESUME);
+ loopv(clients)
+ {
+ clientinfo *oi = clients[i];
+ if(ci && oi->clientnum==ci->clientnum) continue;
+ putint(p, oi->clientnum);
+ putint(p, oi->state.state);
+ putint(p, oi->state.frags);
+ putint(p, oi->state.flags);
+ putint(p, oi->state.deaths);
+ putint(p, oi->state.quadmillis);
+ sendstate(oi->state, p);
+ }
+ putint(p, -1);
+ welcomeinitclient(p, ci ? ci->clientnum : -1);
+ }
+ if(smode) smode->initclient(ci, p, true);
+ return 1;
+ }
+
+ bool restorescore(clientinfo *ci)
+ {
+ //if(ci->local) return false;
+ savedscore *sc = findscore(ci, false);
+ if(sc)
+ {
+ sc->restore(ci->state);
+ return true;
+ }
+ return false;
+ }
+
+ void sendresume(clientinfo *ci)
+ {
+ gamestate &gs = ci->state;
+ sendf(-1, 1, "ri3i4i6vi", N_RESUME, ci->clientnum, gs.state,
+ gs.frags, gs.flags, gs.deaths, gs.quadmillis,
+ gs.lifesequence,
+ gs.health, gs.maxhealth,
+ gs.armour, gs.armourtype,
+ gs.gunselect, GUN_PISTOL-GUN_SG+1, &gs.ammo[GUN_SG], -1);
+ }
+
+ void sendinitclient(clientinfo *ci)
+ {
+ packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
+ putinitclient(ci, p);
+ sendpacket(-1, 1, p.finalize(), ci->clientnum);
+ }
+
+ void loaditems()
+ {
+ resetitems();
+ notgotitems = true;
+ if(m_edit || !loadents(smapname, ments, &mcrc))
+ return;
+ loopv(ments) if(canspawnitem(ments[i].type))
+ {
+ server_entity se = { NOTUSED, 0, false };
+ while(sents.length()<=i) sents.add(se);
+ sents[i].type = ments[i].type;
+ if(m_mp(gamemode) && delayspawn(sents[i].type)) sents[i].spawntime = spawntime(sents[i].type);
+ else sents[i].spawned = true;
+ }
+ notgotitems = false;
+ }
+
+ void changemap(const char *s, int mode)
+ {
+ stopdemo();
+ pausegame(false);
+ changegamespeed(100);
+ if(smode) smode->cleanup();
+ aiman::clearai();
+
+ gamemode = mode;
+ gamemillis = 0;
+ gamelimit = 10*60000;
+ interm = 0;
+ nextexceeded = 0;
+ copystring(smapname, s);
+ loaditems();
+ scores.shrink(0);
+ shouldcheckteamkills = false;
+ teamkills.shrink(0);
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ ci->state.timeplayed += lastmillis - ci->state.lasttimeplayed;
+ }
+
+ if(!m_mp(gamemode)) kicknonlocalclients(DISC_LOCAL);
+
+ sendf(-1, 1, "risii", N_MAPCHANGE, smapname, gamemode, 1);
+
+ if(m_capture) smode = &capturemode;
+ else if(m_ctf) smode = &ctfmode;
+ else if(m_collect) smode = &collectmode;
+ else smode = NULL;
+
+ clearteaminfo();
+ if(m_teammode) autoteam();
+
+ if(m_timed && smapname[0]) sendf(-1, 1, "ri2", N_TIMEUP, gamemillis < gamelimit && !interm ? max((gamelimit - gamemillis)/1000, 1) : 0);
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ ci->mapchange();
+ ci->state.lasttimeplayed = lastmillis;
+ if(m_mp(gamemode) && ci->state.state!=CS_SPECTATOR) sendspawn(ci);
+ }
+
+ aiman::changemap();
+
+ if(m_demo)
+ {
+ if(clients.length()) setupdemoplayback();
+ }
+ else
+ {
+ if(demonextmatch) setupdemorecord();
+ demonextmatch = autorecorddemo!=0;
+ }
+
+ if(smode) smode->setup();
+ }
+
+ void rotatemap(bool next)
+ {
+ if(!maprotations.inrange(curmaprotation))
+ {
+ changemap("", 1);
+ return;
+ }
+ if(next)
+ {
+ curmaprotation = findmaprotation(gamemode, smapname);
+ if(curmaprotation >= 0) nextmaprotation();
+ else curmaprotation = smapname[0] ? max(findmaprotation(gamemode, ""), 0) : 0;
+ }
+ maprotation &rot = maprotations[curmaprotation];
+ changemap(rot.map, rot.findmode(gamemode));
+ }
+
+ struct votecount
+ {
+ char *map;
+ int mode, count;
+ votecount() {}
+ votecount(char *s, int n) : map(s), mode(n), count(0) {}
+ };
+
+ void checkvotes(bool force = false)
+ {
+ vector<votecount> votes;
+ int maxvotes = 0;
+ loopv(clients)
+ {
+ clientinfo *oi = clients[i];
+ if(oi->state.state==CS_SPECTATOR && !oi->privilege && !oi->local) continue;
+ if(oi->state.aitype!=AI_NONE) continue;
+ maxvotes++;
+ if(!m_valid(oi->modevote)) continue;
+ votecount *vc = NULL;
+ loopvj(votes) if(!strcmp(oi->mapvote, votes[j].map) && oi->modevote==votes[j].mode)
+ {
+ vc = &votes[j];
+ break;
+ }
+ if(!vc) vc = &votes.add(votecount(oi->mapvote, oi->modevote));
+ vc->count++;
+ }
+ votecount *best = NULL;
+ loopv(votes) if(!best || votes[i].count > best->count || (votes[i].count == best->count && rnd(2))) best = &votes[i];
+ if(force || (best && best->count > maxvotes/2))
+ {
+ sendpackets(true);
+ if(demorecord) enddemorecord();
+ if(best && (best->count > (force ? 1 : maxvotes/2)))
+ {
+ sendservmsg(force ? "vote passed by default" : "vote passed by majority");
+ changemap(best->map, best->mode);
+ }
+ else rotatemap(true);
+ }
+ }
+
+ void forcemap(const char *map, int mode)
+ {
+ stopdemo();
+ if(!map[0] && !m_check(mode, M_EDIT))
+ {
+ int idx = findmaprotation(mode, smapname);
+ if(idx < 0 && smapname[0]) idx = findmaprotation(mode, "");
+ if(idx < 0) return;
+ map = maprotations[idx].map;
+ }
+ if(hasnonlocalclients()) sendservmsgf("local player forced %s on map %s", modename(mode), map[0] ? map : "[new map]");
+ changemap(map, mode);
+ }
+
+ void vote(const char *map, int reqmode, int sender)
+ {
+ clientinfo *ci = getinfo(sender);
+ if(!ci || (ci->state.state==CS_SPECTATOR && !ci->privilege && !ci->local) || (!ci->local && !m_mp(reqmode))) return;
+ if(!m_valid(reqmode)) return;
+ if(!map[0] && !m_check(reqmode, M_EDIT))
+ {
+ int idx = findmaprotation(reqmode, smapname);
+ if(idx < 0 && smapname[0]) idx = findmaprotation(reqmode, "");
+ if(idx < 0) return;
+ map = maprotations[idx].map;
+ }
+ if(lockmaprotation && !ci->local && ci->privilege < (lockmaprotation > 1 ? PRIV_ADMIN : PRIV_MASTER) && findmaprotation(reqmode, map) < 0)
+ {
+ sendf(sender, 1, "ris", N_SERVMSG, "This server has locked the map rotation.");
+ return;
+ }
+ copystring(ci->mapvote, map);
+ ci->modevote = reqmode;
+ if(ci->local || (ci->privilege && mastermode>=MM_VETO))
+ {
+ sendpackets(true);
+ if(demorecord) enddemorecord();
+ if(!ci->local || hasnonlocalclients())
+ sendservmsgf("%s forced %s on map %s", colorname(ci), modename(ci->modevote), ci->mapvote[0] ? ci->mapvote : "[new map]");
+ changemap(ci->mapvote, ci->modevote);
+ }
+ else
+ {
+ sendservmsgf("%s suggests %s on map %s (select map to vote)", colorname(ci), modename(reqmode), map[0] ? map : "[new map]");
+ checkvotes();
+ }
+ }
+
+ VAR(overtime, 0, 0, 1);
+
+ bool checkovertime()
+ {
+ if(!m_timed || !overtime) return false;
+ const char* topteam = NULL;
+ int topscore = INT_MIN;
+ bool tied = false;
+ if(m_teammode)
+ {
+ vector<teamscore> scores;
+ if(smode && smode->hidefrags()) smode->getteamscores(scores);
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(ci->state.state==CS_SPECTATOR || !ci->team[0]) continue;
+ int score = 0;
+ if(smode && smode->hidefrags())
+ {
+ int idx = scores.htfind(ci->team);
+ if(idx >= 0) score = scores[idx].score;
+ }
+ else if(teaminfo *ti = teaminfos.access(ci->team)) score = ti->frags;
+ if(!topteam || score > topscore) { topteam = ci->team; topscore = score; tied = false; }
+ else if(score == topscore && strcmp(ci->team, topteam)) tied = true;
+ }
+ }
+ else
+ {
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(ci->state.state==CS_SPECTATOR) continue;
+ int score = ci->state.frags;
+ if(score > topscore) { topscore = score; tied = false; }
+ else if(score == topscore) tied = true;
+ }
+ }
+ if(!tied) return false;
+ sendservmsg("the game is tied with overtime");
+ gamelimit = max(gamemillis, gamelimit) + 2*60000;
+ sendf(-1, 1, "ri2", N_TIMEUP, max((gamelimit - gamemillis)/1000, 1));
+ return true;
+ }
+
+ void checkintermission(bool force = false)
+ {
+ if(gamemillis >= gamelimit && !interm && (force || !checkovertime()))
+ {
+ sendf(-1, 1, "ri2", N_TIMEUP, 0);
+ if(smode) smode->intermission();
+ changegamespeed(100);
+ interm = gamemillis + 10000;
+ }
+ }
+
+ void startintermission() { gamelimit = min(gamelimit, gamemillis); checkintermission(true); }
+
+ void dodamage(clientinfo *target, clientinfo *actor, int damage, int gun, const vec &hitpush = vec(0, 0, 0))
+ {
+ gamestate &ts = target->state;
+ ts.dodamage(damage);
+ if(target!=actor && !isteam(target->team, actor->team)) actor->state.damage += damage;
+ sendf(-1, 1, "ri6", N_DAMAGE, target->clientnum, actor->clientnum, damage, ts.armour, ts.health);
+ if(target==actor) target->setpushed();
+ else if(!hitpush.iszero())
+ {
+ ivec v(vec(hitpush).rescale(DNF));
+ sendf(ts.health<=0 ? -1 : target->ownernum, 1, "ri7", N_HITPUSH, target->clientnum, gun, damage, v.x, v.y, v.z);
+ target->setpushed();
+ }
+ if(ts.health<=0)
+ {
+ target->state.deaths++;
+ int fragvalue = smode ? smode->fragvalue(target, actor) : (target==actor || isteam(target->team, actor->team) ? -1 : 1);
+ actor->state.frags += fragvalue;
+ if(fragvalue>0)
+ {
+ int friends = 0, enemies = 0; // note: friends also includes the fragger
+ if(m_teammode) loopv(clients) if(strcmp(clients[i]->team, actor->team)) enemies++; else friends++;
+ else { friends = 1; enemies = clients.length()-1; }
+ actor->state.effectiveness += fragvalue*friends/float(max(enemies, 1));
+ }
+ teaminfo *t = m_teammode ? teaminfos.access(actor->team) : NULL;
+ if(t) t->frags += fragvalue;
+ sendf(-1, 1, "ri5", N_DIED, target->clientnum, actor->clientnum, actor->state.frags, t ? t->frags : 0);
+ target->position.setsize(0);
+ if(smode) smode->died(target, actor);
+ ts.state = CS_DEAD;
+ ts.lastdeath = gamemillis;
+ if(actor!=target && isteam(actor->team, target->team))
+ {
+ actor->state.teamkills++;
+ addteamkill(actor, target, 1);
+ }
+ ts.deadflush = ts.lastdeath + DEATHMILLIS;
+ // don't issue respawn yet until DEATHMILLIS has elapsed
+ // ts.respawn();
+ }
+ }
+
+ void suicide(clientinfo *ci)
+ {
+ gamestate &gs = ci->state;
+ if(gs.state!=CS_ALIVE) return;
+ int fragvalue = smode ? smode->fragvalue(ci, ci) : -1;
+ ci->state.frags += fragvalue;
+ ci->state.deaths++;
+ teaminfo *t = m_teammode ? teaminfos.access(ci->team) : NULL;
+ if(t) t->frags += fragvalue;
+ sendf(-1, 1, "ri5", N_DIED, ci->clientnum, ci->clientnum, gs.frags, t ? t->frags : 0);
+ ci->position.setsize(0);
+ if(smode) smode->died(ci, NULL);
+ gs.state = CS_DEAD;
+ gs.lastdeath = gamemillis;
+ gs.respawn();
+ }
+
+ void suicideevent::process(clientinfo *ci)
+ {
+ suicide(ci);
+ }
+
+ void explodeevent::process(clientinfo *ci)
+ {
+ gamestate &gs = ci->state;
+ switch(gun)
+ {
+ case GUN_RL:
+ if(!gs.rockets.remove(id)) return;
+ break;
+
+ case GUN_GL:
+ if(!gs.grenades.remove(id)) return;
+ break;
+
+ default:
+ return;
+ }
+ sendf(-1, 1, "ri4x", N_EXPLODEFX, ci->clientnum, gun, id, ci->ownernum);
+ loopv(hits)
+ {
+ hitinfo &h = hits[i];
+ clientinfo *target = getinfo(h.target);
+ if(!target || target->state.state!=CS_ALIVE || h.lifesequence!=target->state.lifesequence || h.dist<0 || h.dist>guns[gun].exprad) continue;
+
+ bool dup = false;
+ loopj(i) if(hits[j].target==h.target) { dup = true; break; }
+ if(dup) continue;
+
+ int damage = guns[gun].damage;
+ if(gs.quadmillis) damage *= 4;
+ damage = int(damage*(1-h.dist/EXP_DISTSCALE/guns[gun].exprad));
+ if(target==ci) damage /= EXP_SELFDAMDIV;
+ dodamage(target, ci, damage, gun, h.dir);
+ }
+ }
+
+ void shotevent::process(clientinfo *ci)
+ {
+ gamestate &gs = ci->state;
+ int wait = millis - gs.lastshot;
+ if(!gs.isalive(gamemillis) ||
+ wait<gs.gunwait ||
+ gun<GUN_FIST || gun>GUN_PISTOL ||
+ gs.ammo[gun]<=0 || (guns[gun].range && from.dist(to) > guns[gun].range + 1))
+ return;
+ if(gun!=GUN_FIST) gs.ammo[gun]--;
+ gs.lastshot = millis;
+ gs.gunwait = guns[gun].attackdelay;
+ sendf(-1, 1, "rii9x", N_SHOTFX, ci->clientnum, gun, id,
+ int(from.x*DMF), int(from.y*DMF), int(from.z*DMF),
+ int(to.x*DMF), int(to.y*DMF), int(to.z*DMF),
+ ci->ownernum);
+ gs.shotdamage += guns[gun].damage*(gs.quadmillis ? 4 : 1)*guns[gun].rays;
+ switch(gun)
+ {
+ case GUN_RL: gs.rockets.add(id); break;
+ case GUN_GL: gs.grenades.add(id); break;
+ default:
+ {
+ int totalrays = 0, maxrays = guns[gun].rays;
+ loopv(hits)
+ {
+ hitinfo &h = hits[i];
+ clientinfo *target = getinfo(h.target);
+ if(!target || target->state.state!=CS_ALIVE || h.lifesequence!=target->state.lifesequence || h.rays<1 || h.dist > guns[gun].range + 1) continue;
+
+ totalrays += h.rays;
+ if(totalrays>maxrays) continue;
+ int damage = h.rays*guns[gun].damage;
+ if(gs.quadmillis) damage *= 4;
+ dodamage(target, ci, damage, gun, h.dir);
+ }
+ break;
+ }
+ }
+ }
+
+ void pickupevent::process(clientinfo *ci)
+ {
+ gamestate &gs = ci->state;
+ if(m_mp(gamemode) && !gs.isalive(gamemillis)) return;
+ pickup(ent, ci->clientnum);
+ }
+
+ bool gameevent::flush(clientinfo *ci, int fmillis)
+ {
+ process(ci);
+ return true;
+ }
+
+ bool timedevent::flush(clientinfo *ci, int fmillis)
+ {
+ if(millis > fmillis) return false;
+ else if(millis >= ci->lastevent)
+ {
+ ci->lastevent = millis;
+ process(ci);
+ }
+ return true;
+ }
+
+ void clearevent(clientinfo *ci)
+ {
+ delete ci->events.remove(0);
+ }
+
+ void flushevents(clientinfo *ci, int millis)
+ {
+ while(ci->events.length())
+ {
+ gameevent *ev = ci->events[0];
+ if(ev->flush(ci, millis)) clearevent(ci);
+ else break;
+ }
+ }
+
+ void processevents()
+ {
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(curtime>0 && ci->state.quadmillis) ci->state.quadmillis = max(ci->state.quadmillis-curtime, 0);
+ flushevents(ci, gamemillis);
+ }
+ }
+
+ void cleartimedevents(clientinfo *ci)
+ {
+ int keep = 0;
+ loopv(ci->events)
+ {
+ if(ci->events[i]->keepable())
+ {
+ if(keep < i)
+ {
+ for(int j = keep; j < i; j++) delete ci->events[j];
+ ci->events.remove(keep, i - keep);
+ i = keep;
+ }
+ keep = i+1;
+ continue;
+ }
+ }
+ while(ci->events.length() > keep) delete ci->events.pop();
+ ci->timesync = false;
+ }
+
+ void serverupdate()
+ {
+ if(shouldstep && !gamepaused)
+ {
+ gamemillis += curtime;
+
+ if(m_demo) readdemo();
+ else if(!m_timed || gamemillis < gamelimit)
+ {
+ processevents();
+ if(curtime)
+ {
+ loopv(sents) if(sents[i].spawntime) // spawn entities when timer reached
+ {
+ int oldtime = sents[i].spawntime;
+ sents[i].spawntime -= curtime;
+ if(sents[i].spawntime<=0)
+ {
+ sents[i].spawntime = 0;
+ sents[i].spawned = true;
+ sendf(-1, 1, "ri2", N_ITEMSPAWN, i);
+ }
+ else if(sents[i].spawntime<=10000 && oldtime>10000 && (sents[i].type==I_QUAD || sents[i].type==I_BOOST))
+ {
+ sendf(-1, 1, "ri2", N_ANNOUNCE, sents[i].type);
+ }
+ }
+ }
+ aiman::checkai();
+ if(smode) smode->update();
+ }
+ }
+
+ while(bannedips.length() && bannedips[0].expire-totalmillis <= 0) bannedips.remove(0);
+ loopv(connects) if(totalmillis-connects[i]->connectmillis>15000) disconnect_client(connects[i]->clientnum, DISC_TIMEOUT);
+
+ if(nextexceeded && gamemillis > nextexceeded && (!m_timed || gamemillis < gamelimit))
+ {
+ nextexceeded = 0;
+ loopvrev(clients)
+ {
+ clientinfo &c = *clients[i];
+ if(c.state.aitype != AI_NONE) continue;
+ if(c.checkexceeded()) disconnect_client(c.clientnum, DISC_MSGERR);
+ else c.scheduleexceeded();
+ }
+ }
+
+ if(shouldcheckteamkills) checkteamkills();
+
+ if(shouldstep && !gamepaused)
+ {
+ if(m_timed && smapname[0] && gamemillis-curtime>0) checkintermission();
+ if(interm > 0 && gamemillis>interm)
+ {
+ if(demorecord) enddemorecord();
+ interm = -1;
+ checkvotes(true);
+ }
+ }
+
+ shouldstep = clients.length() > 0;
+ }
+
+ void forcespectator(clientinfo *ci)
+ {
+ if(ci->state.state==CS_ALIVE) suicide(ci);
+ if(smode) smode->leavegame(ci);
+ ci->state.state = CS_SPECTATOR;
+ ci->state.timeplayed += lastmillis - ci->state.lasttimeplayed;
+ if(!ci->local && (!ci->privilege || ci->warned)) aiman::removeai(ci);
+ sendf(-1, 1, "ri3", N_SPECTATOR, ci->clientnum, 1);
+ }
+
+ struct crcinfo
+ {
+ int crc, matches;
+
+ crcinfo() {}
+ crcinfo(int crc, int matches) : crc(crc), matches(matches) {}
+
+ static bool compare(const crcinfo &x, const crcinfo &y) { return x.matches > y.matches; }
+ };
+
+ VAR(modifiedmapspectator, 0, 1, 2);
+
+ void checkmaps(int req = -1)
+ {
+ if(m_edit || !smapname[0]) return;
+ vector<crcinfo> crcs;
+ int total = 0, unsent = 0, invalid = 0;
+ if(mcrc) crcs.add(crcinfo(mcrc, clients.length() + 1));
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(ci->state.state==CS_SPECTATOR || ci->state.aitype != AI_NONE) continue;
+ total++;
+ if(!ci->clientmap[0])
+ {
+ if(ci->mapcrc < 0) invalid++;
+ else if(!ci->mapcrc) unsent++;
+ }
+ else
+ {
+ crcinfo *match = NULL;
+ loopvj(crcs) if(crcs[j].crc == ci->mapcrc) { match = &crcs[j]; break; }
+ if(!match) crcs.add(crcinfo(ci->mapcrc, 1));
+ else match->matches++;
+ }
+ }
+ if(!mcrc && total - unsent < min(total, 4)) return;
+ crcs.sort(crcinfo::compare);
+ string msg;
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(ci->state.state==CS_SPECTATOR || ci->state.aitype != AI_NONE || ci->clientmap[0] || ci->mapcrc >= 0 || (req < 0 && ci->warned)) continue;
+ formatstring(msg, "%s has modified map \"%s\"", colorname(ci), smapname);
+ sendf(req, 1, "ris", N_SERVMSG, msg);
+ if(req < 0) ci->warned = true;
+ }
+ if(crcs.length() >= 2) loopv(crcs)
+ {
+ crcinfo &info = crcs[i];
+ if(i || info.matches <= crcs[i+1].matches) loopvj(clients)
+ {
+ clientinfo *ci = clients[j];
+ if(ci->state.state==CS_SPECTATOR || ci->state.aitype != AI_NONE || !ci->clientmap[0] || ci->mapcrc != info.crc || (req < 0 && ci->warned)) continue;
+ formatstring(msg, "%s has modified map \"%s\"", colorname(ci), smapname);
+ sendf(req, 1, "ris", N_SERVMSG, msg);
+ if(req < 0) ci->warned = true;
+ }
+ }
+ if(req < 0 && modifiedmapspectator && (mcrc || modifiedmapspectator > 1)) loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(!ci->local && ci->warned && ci->state.state != CS_SPECTATOR) forcespectator(ci);
+ }
+ }
+
+ bool shouldspectate(clientinfo *ci)
+ {
+ return !ci->local && ci->warned && modifiedmapspectator && (mcrc || modifiedmapspectator > 1);
+ }
+
+ void unspectate(clientinfo *ci)
+ {
+ if(shouldspectate(ci)) return;
+ ci->state.state = CS_DEAD;
+ ci->state.respawn();
+ ci->state.lasttimeplayed = lastmillis;
+ aiman::addclient(ci);
+ sendf(-1, 1, "ri3", N_SPECTATOR, ci->clientnum, 0);
+ if(ci->clientmap[0] || ci->mapcrc) checkmaps();
+ if(!hasmap(ci)) rotatemap(true);
+ }
+
+ void sendservinfo(clientinfo *ci)
+ {
+ sendf(ci->clientnum, 1, "ri5ss", N_SERVINFO, ci->clientnum, PROTOCOL_VERSION, ci->sessionid, serverpass[0] ? 1 : 0, serverdesc, serverauth);
+ }
+
+ void noclients()
+ {
+ bannedips.shrink(0);
+ aiman::clearai();
+ }
+
+ void localconnect(int n)
+ {
+ clientinfo *ci = getinfo(n);
+ ci->clientnum = ci->ownernum = n;
+ ci->connectmillis = totalmillis;
+ ci->sessionid = (rnd(0x1000000)*((totalmillis%10000)+1))&0xFFFFFF;
+ ci->local = true;
+
+ connects.add(ci);
+ sendservinfo(ci);
+ }
+
+ void localdisconnect(int n)
+ {
+ if(m_demo) enddemoplayback();
+ clientdisconnect(n);
+ }
+
+ int clientconnect(int n, uint ip)
+ {
+ clientinfo *ci = getinfo(n);
+ ci->clientnum = ci->ownernum = n;
+ ci->connectmillis = totalmillis;
+ ci->sessionid = (rnd(0x1000000)*((totalmillis%10000)+1))&0xFFFFFF;
+
+ connects.add(ci);
+ if(!m_mp(gamemode)) return DISC_LOCAL;
+ sendservinfo(ci);
+ return DISC_NONE;
+ }
+
+ void clientdisconnect(int n)
+ {
+ clientinfo *ci = getinfo(n);
+ loopv(clients) if(clients[i]->authkickvictim == ci->clientnum) clients[i]->cleanauth();
+ if(ci->connected)
+ {
+ if(ci->privilege) setmaster(ci, false);
+ if(smode) smode->leavegame(ci, true);
+ ci->state.timeplayed += lastmillis - ci->state.lasttimeplayed;
+ savescore(ci);
+ sendf(-1, 1, "ri2", N_CDIS, n);
+ clients.removeobj(ci);
+ aiman::removeai(ci);
+ if(!numclients(-1, false, true)) noclients(); // bans clear when server empties
+ if(ci->local) checkpausegame();
+ }
+ else connects.removeobj(ci);
+ }
+
+ int reserveclients() { return 3; }
+
+ extern void verifybans();
+
+ struct banlist
+ {
+ vector<ipmask> bans;
+
+ void clear() { bans.shrink(0); }
+
+ bool check(uint ip)
+ {
+ loopv(bans) if(bans[i].check(ip)) return true;
+ return false;
+ }
+
+ void add(const char *ipname)
+ {
+ ipmask ban;
+ ban.parse(ipname);
+ bans.add(ban);
+
+ verifybans();
+ }
+ } ipbans, gbans;
+
+ bool checkbans(uint ip)
+ {
+ loopv(bannedips) if(bannedips[i].ip==ip) return true;
+ return ipbans.check(ip) || gbans.check(ip);
+ }
+
+ void verifybans()
+ {
+ loopvrev(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(ci->state.aitype != AI_NONE || ci->local || ci->privilege >= PRIV_ADMIN) continue;
+ if(checkbans(getclientip(ci->clientnum))) disconnect_client(ci->clientnum, DISC_IPBAN);
+ }
+ }
+
+ ICOMMAND(clearipbans, "", (), ipbans.clear());
+ ICOMMAND(ipban, "s", (const char *ipname), ipbans.add(ipname));
+
+ int allowconnect(clientinfo *ci, const char *pwd = "")
+ {
+ if(ci->local) return DISC_NONE;
+ if(!m_mp(gamemode)) return DISC_LOCAL;
+ if(serverpass[0])
+ {
+ if(!checkpassword(ci, serverpass, pwd)) return DISC_PASSWORD;
+ return DISC_NONE;
+ }
+ if(adminpass[0] && checkpassword(ci, adminpass, pwd)) return DISC_NONE;
+ if(numclients(-1, false, true)>=maxclients) return DISC_MAXCLIENTS;
+ uint ip = getclientip(ci->clientnum);
+ if(checkbans(ip)) return DISC_IPBAN;
+ if(mastermode>=MM_PRIVATE && allowedips.find(ip)<0) return DISC_PRIVATE;
+ return DISC_NONE;
+ }
+
+ bool allowbroadcast(int n)
+ {
+ clientinfo *ci = getinfo(n);
+ return ci && ci->connected;
+ }
+
+ clientinfo *findauth(uint id)
+ {
+ loopv(clients) if(clients[i]->authreq == id) return clients[i];
+ return NULL;
+ }
+
+
+ void authfailed(clientinfo *ci)
+ {
+ if(!ci) return;
+ ci->cleanauth();
+ if(ci->connectauth) disconnect_client(ci->clientnum, ci->connectauth);
+ }
+
+ void authfailed(uint id)
+ {
+ authfailed(findauth(id));
+ }
+
+ void authsucceeded(uint id)
+ {
+ clientinfo *ci = findauth(id);
+ if(!ci) return;
+ ci->cleanauth(ci->connectauth!=0);
+ if(ci->connectauth) connected(ci);
+ if(ci->authkickvictim >= 0)
+ {
+ if(setmaster(ci, true, "", ci->authname, NULL, PRIV_AUTH, false, true))
+ trykick(ci, ci->authkickvictim, ci->authkickreason, ci->authname, NULL, PRIV_AUTH);
+ ci->cleanauthkick();
+ }
+ else setmaster(ci, true, "", ci->authname, NULL, PRIV_AUTH);
+ }
+
+ void authchallenged(uint id, const char *val, const char *desc = "")
+ {
+ clientinfo *ci = findauth(id);
+ if(!ci) return;
+ sendf(ci->clientnum, 1, "risis", N_AUTHCHAL, desc, id, val);
+ }
+
+ uint nextauthreq = 0;
+
+ bool tryauth(clientinfo *ci, const char *user, const char *desc)
+ {
+ ci->cleanauth();
+ if(!nextauthreq) nextauthreq = 1;
+ ci->authreq = nextauthreq++;
+ filtertext(ci->authname, user, false, false, 100);
+ copystring(ci->authdesc, desc);
+ if(ci->authdesc[0])
+ {
+ userinfo *u = users.access(userkey(ci->authname, ci->authdesc));
+ if(u)
+ {
+ uint seed[3] = { ::hthash(serverauth) + detrnd(size_t(ci) + size_t(user) + size_t(desc), 0x10000), uint(totalmillis), randomMT() };
+ vector<char> buf;
+ ci->authchallenge = genchallenge(u->pubkey, seed, sizeof(seed), buf);
+ sendf(ci->clientnum, 1, "risis", N_AUTHCHAL, desc, ci->authreq, buf.getbuf());
+ }
+ else ci->cleanauth();
+ }
+ else if(!requestmasterf("reqauth %u %s\n", ci->authreq, ci->authname))
+ {
+ ci->cleanauth();
+ sendf(ci->clientnum, 1, "ris", N_SERVMSG, "not connected to authentication server");
+ }
+ if(ci->authreq) return true;
+ if(ci->connectauth) disconnect_client(ci->clientnum, ci->connectauth);
+ return false;
+ }
+
+ bool answerchallenge(clientinfo *ci, uint id, char *val, const char *desc)
+ {
+ if(ci->authreq != id || strcmp(ci->authdesc, desc))
+ {
+ ci->cleanauth();
+ return !ci->connectauth;
+ }
+ for(char *s = val; *s; s++)
+ {
+ if(!isxdigit(*s)) { *s = '\0'; break; }
+ }
+ if(desc[0])
+ {
+ if(ci->authchallenge && checkchallenge(val, ci->authchallenge))
+ {
+ userinfo *u = users.access(userkey(ci->authname, ci->authdesc));
+ if(u)
+ {
+ if(ci->connectauth) connected(ci);
+ if(ci->authkickvictim >= 0)
+ {
+ if(setmaster(ci, true, "", ci->authname, ci->authdesc, u->privilege, false, true))
+ trykick(ci, ci->authkickvictim, ci->authkickreason, ci->authname, ci->authdesc, u->privilege);
+ }
+ else setmaster(ci, true, "", ci->authname, ci->authdesc, u->privilege);
+ }
+ }
+ ci->cleanauth();
+ }
+ else if(!requestmasterf("confauth %u %s\n", id, val))
+ {
+ ci->cleanauth();
+ sendf(ci->clientnum, 1, "ris", N_SERVMSG, "not connected to authentication server");
+ }
+ return ci->authreq || !ci->connectauth;
+ }
+
+ void masterconnected()
+ {
+ }
+
+ void masterdisconnected()
+ {
+ loopvrev(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(ci->authreq) authfailed(ci);
+ }
+ }
+
+ void processmasterinput(const char *cmd, int cmdlen, const char *args)
+ {
+ uint id;
+ string val;
+ if(sscanf(cmd, "failauth %u", &id) == 1)
+ authfailed(id);
+ else if(sscanf(cmd, "succauth %u", &id) == 1)
+ authsucceeded(id);
+ else if(sscanf(cmd, "chalauth %u %255s", &id, val) == 2)
+ authchallenged(id, val);
+ else if(matchstring(cmd, cmdlen, "cleargbans"))
+ gbans.clear();
+ else if(sscanf(cmd, "addgban %100s", val) == 1)
+ gbans.add(val);
+ }
+
+ void receivefile(int sender, uchar *data, int len)
+ {
+ if(!m_edit || len <= 0 || len > 4*1024*1024) return;
+ clientinfo *ci = getinfo(sender);
+ if(ci->state.state==CS_SPECTATOR && !ci->privilege && !ci->local) return;
+ if(mapdata) DELETEP(mapdata);
+ mapdata = opentempfile("mapdata", "w+b");
+ if(!mapdata) { sendf(sender, 1, "ris", N_SERVMSG, "failed to open temporary file for map"); return; }
+ mapdata->write(data, len);
+ sendservmsgf("[%s sent a map to server, \"/getmap\" to receive it]", colorname(ci));
+ }
+
+ void sendclipboard(clientinfo *ci)
+ {
+ if(!ci->lastclipboard || !ci->clipboard) return;
+ bool flushed = false;
+ loopv(clients)
+ {
+ clientinfo &e = *clients[i];
+ if(e.clientnum != ci->clientnum && e.needclipboard - ci->lastclipboard >= 0)
+ {
+ if(!flushed) { flushserver(true); flushed = true; }
+ sendpacket(e.clientnum, 1, ci->clipboard);
+ }
+ }
+ }
+
+ void connected(clientinfo *ci)
+ {
+ if(m_demo) enddemoplayback();
+
+ if(!hasmap(ci)) rotatemap(false);
+
+ shouldstep = true;
+
+ connects.removeobj(ci);
+ clients.add(ci);
+
+ ci->connectauth = 0;
+ ci->connected = true;
+ ci->needclipboard = totalmillis ? totalmillis : 1;
+ if(mastermode>=MM_LOCKED) ci->state.state = CS_SPECTATOR;
+ ci->state.lasttimeplayed = lastmillis;
+
+ const char *worst = m_teammode ? chooseworstteam(NULL, ci) : NULL;
+ copystring(ci->team, worst ? worst : "good", MAXTEAMLEN+1);
+
+ sendwelcome(ci);
+ if(restorescore(ci)) sendresume(ci);
+ sendinitclient(ci);
+
+ aiman::addclient(ci);
+
+ if(m_demo) setupdemoplayback();
+
+ if(servermotd[0]) sendf(ci->clientnum, 1, "ris", N_SERVMSG, servermotd);
+ }
+
+ void parsepacket(int sender, int chan, packetbuf &p) // has to parse exactly each byte of the packet
+ {
+ if(sender<0 || p.packet->flags&ENET_PACKET_FLAG_UNSEQUENCED || chan > 2) return;
+ char text[MAXTRANS];
+ int type;
+ clientinfo *ci = sender>=0 ? getinfo(sender) : NULL, *cq = ci, *cm = ci;
+ if(ci && !ci->connected)
+ {
+ if(chan==0) return;
+ else if(chan!=1) { disconnect_client(sender, DISC_MSGERR); return; }
+ else while(p.length() < p.maxlen) switch(checktype(getint(p), ci))
+ {
+ case N_CONNECT:
+ {
+ getstring(text, p);
+ filtertext(text, text, false, false, MAXNAMELEN);
+ if(!text[0]) copystring(text, "unnamed");
+ copystring(ci->name, text, MAXNAMELEN+1);
+ ci->playermodel = getint(p);
+
+ string password, authdesc, authname;
+ getstring(password, p, sizeof(password));
+ getstring(authdesc, p, sizeof(authdesc));
+ getstring(authname, p, sizeof(authname));
+ int disc = allowconnect(ci, password);
+ if(disc)
+ {
+ if(disc == DISC_LOCAL || !serverauth[0] || strcmp(serverauth, authdesc) || !tryauth(ci, authname, authdesc))
+ {
+ disconnect_client(sender, disc);
+ return;
+ }
+ ci->connectauth = disc;
+ }
+ else connected(ci);
+ break;
+ }
+
+ case N_AUTHANS:
+ {
+ string desc, ans;
+ getstring(desc, p, sizeof(desc));
+ uint id = (uint)getint(p);
+ getstring(ans, p, sizeof(ans));
+ if(!answerchallenge(ci, id, ans, desc))
+ {
+ disconnect_client(sender, ci->connectauth);
+ return;
+ }
+ break;
+ }
+
+ case N_PING:
+ getint(p);
+ break;
+
+ default:
+ disconnect_client(sender, DISC_MSGERR);
+ return;
+ }
+ return;
+ }
+ else if(chan==2)
+ {
+ receivefile(sender, p.buf, p.maxlen);
+ return;
+ }
+
+ if(p.packet->flags&ENET_PACKET_FLAG_RELIABLE) reliablemessages = true;
+ #define QUEUE_AI clientinfo *cm = cq;
+ #define QUEUE_MSG { if(cm && (!cm->local || demorecord || hasnonlocalclients())) while(curmsg<p.length()) cm->messages.add(p.buf[curmsg++]); }
+ #define QUEUE_BUF(body) { \
+ if(cm && (!cm->local || demorecord || hasnonlocalclients())) \
+ { \
+ curmsg = p.length(); \
+ { body; } \
+ } \
+ }
+ #define QUEUE_INT(n) QUEUE_BUF(putint(cm->messages, n))
+ #define QUEUE_UINT(n) QUEUE_BUF(putuint(cm->messages, n))
+ #define QUEUE_STR(text) QUEUE_BUF(sendstring(text, cm->messages))
+ int curmsg;
+ while((curmsg = p.length()) < p.maxlen) switch(type = checktype(getint(p), ci))
+ {
+ case N_POS:
+ {
+ int pcn = getuint(p);
+ p.get();
+ uint flags = getuint(p);
+ clientinfo *cp = getinfo(pcn);
+ if(cp && pcn != sender && cp->ownernum != sender) cp = NULL;
+ vec pos;
+ loopk(3)
+ {
+ int n = p.get(); n |= p.get()<<8; if(flags&(1<<k)) { n |= p.get()<<16; if(n&0x800000) n |= ~0U<<24; }
+ pos[k] = n/DMF;
+ }
+ loopk(3) p.get();
+ int mag = p.get(); if(flags&(1<<3)) mag |= p.get()<<8;
+ int dir = p.get(); dir |= p.get()<<8;
+ vec vel = vec((dir%360)*RAD, (clamp(dir/360, 0, 180)-90)*RAD).mul(mag/DVELF);
+ if(flags&(1<<4))
+ {
+ p.get(); if(flags&(1<<5)) p.get();
+ if(flags&(1<<6)) loopk(2) p.get();
+ }
+ if(cp)
+ {
+ if((!ci->local || demorecord || hasnonlocalclients()) && (cp->state.state==CS_ALIVE || cp->state.state==CS_EDITING))
+ {
+ if(!ci->local && !m_edit && max(vel.magnitude2(), (float)fabs(vel.z)) >= 180)
+ cp->setexceeded();
+ cp->position.setsize(0);
+ while(curmsg<p.length()) cp->position.add(p.buf[curmsg++]);
+ }
+ if(smode && cp->state.state==CS_ALIVE) smode->moved(cp, cp->state.o, cp->gameclip, pos, (flags&0x80)!=0);
+ cp->state.o = pos;
+ cp->gameclip = (flags&0x80)!=0;
+ }
+ break;
+ }
+
+ case N_TELEPORT:
+ {
+ int pcn = getint(p), teleport = getint(p), teledest = getint(p);
+ clientinfo *cp = getinfo(pcn);
+ if(cp && pcn != sender && cp->ownernum != sender) cp = NULL;
+ if(cp && (!ci->local || demorecord || hasnonlocalclients()) && (cp->state.state==CS_ALIVE || cp->state.state==CS_EDITING))
+ {
+ flushclientposition(*cp);
+ sendf(-1, 0, "ri4x", N_TELEPORT, pcn, teleport, teledest, cp->ownernum);
+ }
+ break;
+ }
+
+ case N_JUMPPAD:
+ {
+ int pcn = getint(p), jumppad = getint(p);
+ clientinfo *cp = getinfo(pcn);
+ if(cp && pcn != sender && cp->ownernum != sender) cp = NULL;
+ if(cp && (!ci->local || demorecord || hasnonlocalclients()) && (cp->state.state==CS_ALIVE || cp->state.state==CS_EDITING))
+ {
+ cp->setpushed();
+ flushclientposition(*cp);
+ sendf(-1, 0, "ri3x", N_JUMPPAD, pcn, jumppad, cp->ownernum);
+ }
+ break;
+ }
+
+ case N_FROMAI:
+ {
+ int qcn = getint(p);
+ if(qcn < 0) cq = ci;
+ else
+ {
+ cq = getinfo(qcn);
+ if(cq && qcn != sender && cq->ownernum != sender) cq = NULL;
+ }
+ break;
+ }
+
+ case N_EDITMODE:
+ {
+ int val = getint(p);
+ if(!ci->local && !m_edit) break;
+ if(val ? ci->state.state!=CS_ALIVE && ci->state.state!=CS_DEAD : ci->state.state!=CS_EDITING) break;
+ if(smode)
+ {
+ if(val) smode->leavegame(ci);
+ else smode->entergame(ci);
+ }
+ if(val)
+ {
+ ci->state.editstate = ci->state.state;
+ ci->state.state = CS_EDITING;
+ ci->events.setsize(0);
+ ci->state.rockets.reset();
+ ci->state.grenades.reset();
+ }
+ else ci->state.state = ci->state.editstate;
+ QUEUE_MSG;
+ break;
+ }
+
+ case N_MAPCRC:
+ {
+ getstring(text, p);
+ int crc = getint(p);
+ if(!ci) break;
+ if(strcmp(text, smapname))
+ {
+ if(ci->clientmap[0])
+ {
+ ci->clientmap[0] = '\0';
+ ci->mapcrc = 0;
+ }
+ else if(ci->mapcrc > 0) ci->mapcrc = 0;
+ break;
+ }
+ copystring(ci->clientmap, text);
+ ci->mapcrc = text[0] ? crc : 1;
+ checkmaps();
+ if(cq && cq != ci && cq->ownernum != ci->clientnum) cq = NULL;
+ break;
+ }
+
+ case N_CHECKMAPS:
+ checkmaps(sender);
+ break;
+
+ case N_TRYSPAWN:
+ if(!ci || !cq || cq->state.state!=CS_DEAD || cq->state.lastspawn>=0 || (smode && !smode->canspawn(cq))) break;
+ if(!ci->clientmap[0] && !ci->mapcrc)
+ {
+ ci->mapcrc = -1;
+ checkmaps();
+ if(ci == cq) { if(ci->state.state != CS_DEAD) break; }
+ else if(cq->ownernum != ci->clientnum) { cq = NULL; break; }
+ }
+ if(cq->state.deadflush)
+ {
+ flushevents(cq, cq->state.deadflush);
+ cq->state.respawn();
+ }
+ cleartimedevents(cq);
+ sendspawn(cq);
+ break;
+
+ case N_GUNSELECT:
+ {
+ int gunselect = getint(p);
+ if(!cq || cq->state.state!=CS_ALIVE) break;
+ cq->state.gunselect = gunselect >= GUN_FIST && gunselect <= GUN_PISTOL ? gunselect : GUN_FIST;
+ QUEUE_AI;
+ QUEUE_MSG;
+ break;
+ }
+
+ case N_SPAWN:
+ {
+ int ls = getint(p), gunselect = getint(p);
+ if(!cq || (cq->state.state!=CS_ALIVE && cq->state.state!=CS_DEAD && cq->state.state!=CS_EDITING) || ls!=cq->state.lifesequence || cq->state.lastspawn<0) break;
+ cq->state.lastspawn = -1;
+ cq->state.state = CS_ALIVE;
+ cq->state.gunselect = gunselect >= GUN_FIST && gunselect <= GUN_PISTOL ? gunselect : GUN_FIST;
+ cq->exceeded = 0;
+ if(smode) smode->spawned(cq);
+ QUEUE_AI;
+ QUEUE_BUF({
+ putint(cm->messages, N_SPAWN);
+ sendstate(cq->state, cm->messages);
+ });
+ break;
+ }
+
+ case N_SUICIDE:
+ {
+ if(cq) cq->addevent(new suicideevent);
+ break;
+ }
+
+ case N_SHOOT:
+ {
+ shotevent *shot = new shotevent;
+ shot->id = getint(p);
+ shot->millis = cq ? cq->geteventmillis(gamemillis, shot->id) : 0;
+ shot->gun = getint(p);
+ loopk(3) shot->from[k] = getint(p)/DMF;
+ loopk(3) shot->to[k] = getint(p)/DMF;
+ int hits = getint(p);
+ loopk(hits)
+ {
+ if(p.overread()) break;
+ hitinfo &hit = shot->hits.add();
+ hit.target = getint(p);
+ hit.lifesequence = getint(p);
+ hit.dist = getint(p)/DMF;
+ hit.rays = getint(p);
+ loopk(3) hit.dir[k] = getint(p)/DNF;
+ }
+ if(cq)
+ {
+ cq->addevent(shot);
+ cq->setpushed();
+ }
+ else delete shot;
+ break;
+ }
+
+ case N_EXPLODE:
+ {
+ explodeevent *exp = new explodeevent;
+ int cmillis = getint(p);
+ exp->millis = cq ? cq->geteventmillis(gamemillis, cmillis) : 0;
+ exp->gun = getint(p);
+ exp->id = getint(p);
+ int hits = getint(p);
+ loopk(hits)
+ {
+ if(p.overread()) break;
+ hitinfo &hit = exp->hits.add();
+ hit.target = getint(p);
+ hit.lifesequence = getint(p);
+ hit.dist = getint(p)/DMF;
+ hit.rays = getint(p);
+ loopk(3) hit.dir[k] = getint(p)/DNF;
+ }
+ if(cq) cq->addevent(exp);
+ else delete exp;
+ break;
+ }
+
+ case N_ITEMPICKUP:
+ {
+ int n = getint(p);
+ if(!cq) break;
+ pickupevent *pickup = new pickupevent;
+ pickup->ent = n;
+ cq->addevent(pickup);
+ break;
+ }
+
+ case N_TEXT:
+ {
+ QUEUE_AI;
+ QUEUE_MSG;
+ getstring(text, p);
+ filtertext(text, text, true, true);
+ QUEUE_STR(text);
+ if(isdedicatedserver() && cq) logoutf("%s: %s", colorname(cq), text);
+ break;
+ }
+
+ case N_SAYTEAM:
+ {
+ getstring(text, p);
+ if(!ci || !cq || (ci->state.state==CS_SPECTATOR && !ci->local && !ci->privilege) || !m_teammode || !cq->team[0]) break;
+ filtertext(text, text, true, true);
+ loopv(clients)
+ {
+ clientinfo *t = clients[i];
+ if(t==cq || t->state.state==CS_SPECTATOR || t->state.aitype != AI_NONE || strcmp(cq->team, t->team)) continue;
+ sendf(t->clientnum, 1, "riis", N_SAYTEAM, cq->clientnum, text);
+ }
+ if(isdedicatedserver() && cq) logoutf("%s <%s>: %s", colorname(cq), cq->team, text);
+ break;
+ }
+
+ case N_SWITCHNAME:
+ {
+ QUEUE_MSG;
+ getstring(text, p);
+ filtertext(ci->name, text, false, false, MAXNAMELEN);
+ if(!ci->name[0]) copystring(ci->name, "unnamed");
+ QUEUE_STR(ci->name);
+ break;
+ }
+
+ case N_SWITCHMODEL:
+ {
+ ci->playermodel = getint(p);
+ QUEUE_MSG;
+ break;
+ }
+
+ case N_SWITCHTEAM:
+ {
+ getstring(text, p);
+ filtertext(text, text, false, false, MAXTEAMLEN);
+ if(m_teammode && text[0] && strcmp(ci->team, text) && (!smode || smode->canchangeteam(ci, ci->team, text)) && addteaminfo(text))
+ {
+ if(ci->state.state==CS_ALIVE) suicide(ci);
+ copystring(ci->team, text);
+ aiman::changeteam(ci);
+ sendf(-1, 1, "riisi", N_SETTEAM, sender, ci->team, ci->state.state==CS_SPECTATOR ? -1 : 0);
+ }
+ break;
+ }
+
+ case N_MAPVOTE:
+ {
+ getstring(text, p);
+ filtertext(text, text, false);
+ fixmapname(text);
+ int reqmode = getint(p);
+ vote(text, reqmode, sender);
+ break;
+ }
+
+ case N_ITEMLIST:
+ {
+ if((ci->state.state==CS_SPECTATOR && !ci->privilege && !ci->local) || !notgotitems || strcmp(ci->clientmap, smapname)) { while(getint(p)>=0 && !p.overread()) getint(p); break; }
+ int n;
+ while((n = getint(p))>=0 && n<MAXENTS && !p.overread())
+ {
+ server_entity se = { NOTUSED, 0, false };
+ while(sents.length()<=n) sents.add(se);
+ sents[n].type = getint(p);
+ if(canspawnitem(sents[n].type))
+ {
+ if(m_mp(gamemode) && delayspawn(sents[n].type)) sents[n].spawntime = spawntime(sents[n].type);
+ else sents[n].spawned = true;
+ }
+ }
+ notgotitems = false;
+ break;
+ }
+
+ case N_EDITENT:
+ {
+ int i = getint(p);
+ loopk(3) getint(p);
+ int type = getint(p);
+ loopk(5) getint(p);
+ if(!ci || ci->state.state==CS_SPECTATOR) break;
+ QUEUE_MSG;
+ bool canspawn = canspawnitem(type);
+ if(i<MAXENTS && (sents.inrange(i) || canspawnitem(type)))
+ {
+ server_entity se = { NOTUSED, 0, false };
+ while(sents.length()<=i) sents.add(se);
+ sents[i].type = type;
+ if(canspawn ? !sents[i].spawned : (sents[i].spawned || sents[i].spawntime))
+ {
+ sents[i].spawntime = canspawn ? 1 : 0;
+ sents[i].spawned = false;
+ }
+ }
+ break;
+ }
+
+ case N_EDITVAR:
+ {
+ int type = getint(p);
+ getstring(text, p);
+ switch(type)
+ {
+ case ID_VAR: getint(p); break;
+ case ID_FVAR: getfloat(p); break;
+ case ID_SVAR: getstring(text, p);
+ }
+ if(ci && ci->state.state!=CS_SPECTATOR) QUEUE_MSG;
+ break;
+ }
+
+ case N_PING:
+ sendf(sender, 1, "i2", N_PONG, getint(p));
+ break;
+
+ case N_CLIENTPING:
+ {
+ int ping = getint(p);
+ if(ci)
+ {
+ ci->ping = ping;
+ loopv(ci->bots) ci->bots[i]->ping = ping;
+ }
+ QUEUE_MSG;
+ break;
+ }
+
+ case N_MASTERMODE:
+ {
+ int mm = getint(p);
+ if((ci->privilege || ci->local) && mm>=MM_OPEN && mm<=MM_PRIVATE)
+ {
+ if((ci->privilege>=PRIV_ADMIN || ci->local) || (mastermask&(1<<mm)))
+ {
+ mastermode = mm;
+ allowedips.shrink(0);
+ if(mm>=MM_PRIVATE)
+ {
+ loopv(clients) allowedips.add(getclientip(clients[i]->clientnum));
+ }
+ sendf(-1, 1, "rii", N_MASTERMODE, mastermode);
+ //sendservmsgf("mastermode is now %s (%d)", mastermodename(mastermode), mastermode);
+ }
+ else
+ {
+ defformatstring(s, "mastermode %d is disabled on this server", mm);
+ sendf(sender, 1, "ris", N_SERVMSG, s);
+ }
+ }
+ break;
+ }
+
+ case N_CLEARBANS:
+ {
+ if(ci->privilege || ci->local)
+ {
+ bannedips.shrink(0);
+ sendservmsg("cleared all bans");
+ }
+ break;
+ }
+
+ case N_KICK:
+ {
+ int victim = getint(p);
+ getstring(text, p);
+ filtertext(text, text);
+ trykick(ci, victim, text);
+ break;
+ }
+
+ case N_SPECTATOR:
+ {
+ int spectator = getint(p), val = getint(p);
+ if(!ci->privilege && !ci->local && (spectator!=sender || (ci->state.state==CS_SPECTATOR && mastermode>=MM_LOCKED))) break;
+ clientinfo *spinfo = (clientinfo *)getclientinfo(spectator); // no bots
+ if(!spinfo || !spinfo->connected || (spinfo->state.state==CS_SPECTATOR ? val : !val)) break;
+
+ if(spinfo->state.state!=CS_SPECTATOR && val) forcespectator(spinfo);
+ else if(spinfo->state.state==CS_SPECTATOR && !val) unspectate(spinfo);
+
+ if(cq && cq != ci && cq->ownernum != ci->clientnum) cq = NULL;
+ break;
+ }
+
+ case N_SETTEAM:
+ {
+ int who = getint(p);
+ getstring(text, p);
+ filtertext(text, text, false, false, MAXTEAMLEN);
+ if(!ci->privilege && !ci->local) break;
+ clientinfo *wi = getinfo(who);
+ if(!m_teammode || !text[0] || !wi || !wi->connected || !strcmp(wi->team, text)) break;
+ if((!smode || smode->canchangeteam(wi, wi->team, text)) && addteaminfo(text))
+ {
+ if(wi->state.state==CS_ALIVE) suicide(wi);
+ copystring(wi->team, text, MAXTEAMLEN+1);
+ }
+ aiman::changeteam(wi);
+ sendf(-1, 1, "riisi", N_SETTEAM, who, wi->team, 1);
+ break;
+ }
+
+ case N_FORCEINTERMISSION:
+ if(ci->local && !hasnonlocalclients()) startintermission();
+ break;
+
+ case N_RECORDDEMO:
+ {
+ int val = getint(p);
+ if(ci->privilege < (restrictdemos ? PRIV_ADMIN : PRIV_MASTER) && !ci->local) break;
+ if(!maxdemos || !maxdemosize)
+ {
+ sendf(ci->clientnum, 1, "ris", N_SERVMSG, "the server has disabled demo recording");
+ break;
+ }
+ demonextmatch = val!=0;
+ sendservmsgf("demo recording is %s for next match", demonextmatch ? "enabled" : "disabled");
+ break;
+ }
+
+ case N_STOPDEMO:
+ {
+ if(ci->privilege < (restrictdemos ? PRIV_ADMIN : PRIV_MASTER) && !ci->local) break;
+ stopdemo();
+ break;
+ }
+
+ case N_CLEARDEMOS:
+ {
+ int demo = getint(p);
+ if(ci->privilege < (restrictdemos ? PRIV_ADMIN : PRIV_MASTER) && !ci->local) break;
+ cleardemos(demo);
+ break;
+ }
+
+ case N_LISTDEMOS:
+ if(!ci->privilege && !ci->local && ci->state.state==CS_SPECTATOR) break;
+ listdemos(sender);
+ break;
+
+ case N_GETDEMO:
+ {
+ int n = getint(p), tag = getint(p);
+ if(!ci->privilege && !ci->local && ci->state.state==CS_SPECTATOR) break;
+ senddemo(ci, n, tag);
+ break;
+ }
+
+ case N_GETMAP:
+ if(!mapdata) sendf(sender, 1, "ris", N_SERVMSG, "no map to send");
+ else if(ci->getmap) sendf(sender, 1, "ris", N_SERVMSG, "already sending map");
+ else
+ {
+ sendservmsgf("[%s is getting the map]", colorname(ci));
+ if((ci->getmap = sendfile(sender, 2, mapdata, "ri", N_SENDMAP)))
+ ci->getmap->freeCallback = freegetmap;
+ ci->needclipboard = totalmillis ? totalmillis : 1;
+ }
+ break;
+
+ case N_NEWMAP:
+ {
+ int size = getint(p);
+ if(!ci->privilege && !ci->local && ci->state.state==CS_SPECTATOR) break;
+ if(size>=0)
+ {
+ smapname[0] = '\0';
+ resetitems();
+ notgotitems = false;
+ if(smode) smode->newmap();
+ }
+ QUEUE_MSG;
+ break;
+ }
+
+ case N_SETMASTER:
+ {
+ int mn = getint(p), val = getint(p);
+ getstring(text, p);
+ if(mn != ci->clientnum)
+ {
+ if(!ci->privilege && !ci->local) break;
+ clientinfo *minfo = (clientinfo *)getclientinfo(mn);
+ if(!minfo || !minfo->connected || (!ci->local && minfo->privilege >= ci->privilege) || (val && minfo->privilege)) break;
+ setmaster(minfo, val!=0, "", NULL, NULL, PRIV_MASTER, true);
+ }
+ else setmaster(ci, val!=0, text);
+ // don't broadcast the master password
+ break;
+ }
+
+ case N_ADDBOT:
+ {
+ aiman::reqadd(ci, getint(p));
+ break;
+ }
+
+ case N_DELBOT:
+ {
+ aiman::reqdel(ci);
+ break;
+ }
+
+ case N_BOTLIMIT:
+ {
+ int limit = getint(p);
+ if(ci) aiman::setbotlimit(ci, limit);
+ break;
+ }
+
+ case N_BOTBALANCE:
+ {
+ int balance = getint(p);
+ if(ci) aiman::setbotbalance(ci, balance!=0);
+ break;
+ }
+
+ case N_AUTHTRY:
+ {
+ string desc, name;
+ getstring(desc, p, sizeof(desc));
+ getstring(name, p, sizeof(name));
+ tryauth(ci, name, desc);
+ break;
+ }
+
+ case N_AUTHKICK:
+ {
+ string desc, name;
+ getstring(desc, p, sizeof(desc));
+ getstring(name, p, sizeof(name));
+ int victim = getint(p);
+ getstring(text, p);
+ filtertext(text, text);
+ int authpriv = PRIV_AUTH;
+ if(desc[0])
+ {
+ userinfo *u = users.access(userkey(name, desc));
+ if(u) authpriv = u->privilege; else break;
+ }
+ if(ci->local || ci->privilege >= authpriv) trykick(ci, victim, text);
+ else if(trykick(ci, victim, text, name, desc, authpriv, true) && tryauth(ci, name, desc))
+ {
+ ci->authkickvictim = victim;
+ ci->authkickreason = newstring(text);
+ }
+ break;
+ }
+
+ case N_AUTHANS:
+ {
+ string desc, ans;
+ getstring(desc, p, sizeof(desc));
+ uint id = (uint)getint(p);
+ getstring(ans, p, sizeof(ans));
+ answerchallenge(ci, id, ans, desc);
+ break;
+ }
+
+ case N_PAUSEGAME:
+ {
+ int val = getint(p);
+ if(ci->privilege < (restrictpausegame ? PRIV_ADMIN : PRIV_MASTER) && !ci->local) break;
+ pausegame(val > 0, ci);
+ break;
+ }
+
+ case N_GAMESPEED:
+ {
+ int val = getint(p);
+ if(ci->privilege < (restrictgamespeed ? PRIV_ADMIN : PRIV_MASTER) && !ci->local) break;
+ changegamespeed(val, ci);
+ break;
+ }
+
+ case N_COPY:
+ ci->cleanclipboard();
+ ci->lastclipboard = totalmillis ? totalmillis : 1;
+ goto genericmsg;
+
+ case N_PASTE:
+ if(ci->state.state!=CS_SPECTATOR) sendclipboard(ci);
+ goto genericmsg;
+
+ case N_CLIPBOARD:
+ {
+ int unpacklen = getint(p), packlen = getint(p);
+ ci->cleanclipboard(false);
+ if(ci->state.state==CS_SPECTATOR)
+ {
+ if(packlen > 0) p.subbuf(packlen);
+ break;
+ }
+ if(packlen <= 0 || packlen > (1<<16) || unpacklen <= 0)
+ {
+ if(packlen > 0) p.subbuf(packlen);
+ packlen = unpacklen = 0;
+ }
+ packetbuf q(32 + packlen, ENET_PACKET_FLAG_RELIABLE);
+ putint(q, N_CLIPBOARD);
+ putint(q, ci->clientnum);
+ putint(q, unpacklen);
+ putint(q, packlen);
+ if(packlen > 0) p.get(q.subbuf(packlen).buf, packlen);
+ ci->clipboard = q.finalize();
+ ci->clipboard->referenceCount++;
+ break;
+ }
+
+ case N_EDITT:
+ case N_REPLACE:
+ case N_EDITVSLOT:
+ {
+ int size = server::msgsizelookup(type);
+ if(size<=0) { disconnect_client(sender, DISC_MSGERR); return; }
+ loopi(size-1) getint(p);
+ if(p.remaining() < 2) { disconnect_client(sender, DISC_MSGERR); return; }
+ int extra = lilswap(*(const ushort *)p.pad(2));
+ if(p.remaining() < extra) { disconnect_client(sender, DISC_MSGERR); return; }
+ p.pad(extra);
+ if(ci && ci->state.state!=CS_SPECTATOR) QUEUE_MSG;
+ break;
+ }
+
+ case N_UNDO:
+ case N_REDO:
+ {
+ int unpacklen = getint(p), packlen = getint(p);
+ if(!ci || ci->state.state==CS_SPECTATOR || packlen <= 0 || packlen > (1<<16) || unpacklen <= 0)
+ {
+ if(packlen > 0) p.subbuf(packlen);
+ break;
+ }
+ if(p.remaining() < packlen) { disconnect_client(sender, DISC_MSGERR); return; }
+ packetbuf q(32 + packlen, ENET_PACKET_FLAG_RELIABLE);
+ putint(q, type);
+ putint(q, ci->clientnum);
+ putint(q, unpacklen);
+ putint(q, packlen);
+ if(packlen > 0) p.get(q.subbuf(packlen).buf, packlen);
+ sendpacket(-1, 1, q.finalize(), ci->clientnum);
+ break;
+ }
+
+ case N_SERVCMD:
+ getstring(text, p);
+ break;
+
+ #define PARSEMESSAGES 1
+ #include "capture.h"
+ #include "ctf.h"
+ #include "collect.h"
+ #undef PARSEMESSAGES
+
+ case -1:
+ disconnect_client(sender, DISC_MSGERR);
+ return;
+
+ case -2:
+ disconnect_client(sender, DISC_OVERFLOW);
+ return;
+
+ default: genericmsg:
+ {
+ int size = server::msgsizelookup(type);
+ if(size<=0) { disconnect_client(sender, DISC_MSGERR); return; }
+ loopi(size-1) getint(p);
+ if(ci) switch(msgfilter[type])
+ {
+ case 2: case 3: if(ci->state.state != CS_SPECTATOR) QUEUE_MSG; break;
+ default: if(cq && (ci != cq || ci->state.state!=CS_SPECTATOR)) { QUEUE_AI; QUEUE_MSG; } break;
+ }
+ break;
+ }
+ }
+ }
+
+ int laninfoport() { return SAUERBRATEN_LANINFO_PORT; }
+ int serverinfoport(int servport) { return servport < 0 ? SAUERBRATEN_SERVINFO_PORT : servport+1; }
+ int serverport(int infoport) { return infoport < 0 ? SAUERBRATEN_SERVER_PORT : infoport-1; }
+ const char *defaultmaster() { return "master.sauerbraten.org"; }
+ int masterport() { return SAUERBRATEN_MASTER_PORT; }
+ int numchannels() { return 3; }
+
+ #include "extinfo.h"
+
+ void serverinforeply(ucharbuf &req, ucharbuf &p)
+ {
+ if(req.remaining() && !getint(req))
+ {
+ extserverinforeply(req, p);
+ return;
+ }
+
+ putint(p, numclients(-1, false, true));
+ putint(p, gamepaused || gamespeed != 100 ? 7 : 5); // number of attrs following
+ putint(p, PROTOCOL_VERSION); // generic attributes, passed back below
+ putint(p, gamemode);
+ putint(p, m_timed ? max((gamelimit - gamemillis)/1000, 0) : 0);
+ putint(p, maxclients);
+ putint(p, serverpass[0] ? MM_PASSWORD : (!m_mp(gamemode) ? MM_PRIVATE : (mastermode || mastermask&MM_AUTOAPPROVE ? mastermode : MM_AUTH)));
+ if(gamepaused || gamespeed != 100)
+ {
+ putint(p, gamepaused ? 1 : 0);
+ putint(p, gamespeed);
+ }
+ sendstring(smapname, p);
+ sendstring(serverdesc, p);
+ sendserverinforeply(p);
+ }
+
+ bool servercompatible(char *name, char *sdec, char *map, int ping, const vector<int> &attr, int np)
+ {
+ return attr.length() && attr[0]==PROTOCOL_VERSION;
+ }
+
+ #include "aiman.h"
+}
+