diff options
Diffstat (limited to 'src/shared/igame.h')
| -rw-r--r-- | src/shared/igame.h | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/src/shared/igame.h b/src/shared/igame.h index 03a9163..4b0e933 100644 --- a/src/shared/igame.h +++ b/src/shared/igame.h @@ -2,14 +2,10 @@ namespace entities { extern void editent(int i, bool local); - extern const char *entnameinfo(entity &e); extern const char *entname(int i); extern int extraentinfosize(); extern void fixentity(extentity &e); - extern void entradius(extentity &e, bool color); - extern bool mayattach(extentity &e); - extern bool attachent(extentity &e, extentity &a); - extern bool printent(extentity &e, char *buf, int len); + extern void entradius(extentity &e); extern extentity *newentity(); extern void deleteentity(extentity *e); extern void clearents(); @@ -18,7 +14,6 @@ namespace entities { } namespace game { - extern void parseoptions(vector<const char *> &args); extern void gamedisconnect(bool cleanup); extern void parsepacketclient(int chan, packetbuf &p); extern void connectattempt(const char *name, const char *password, const ENetAddress &address); @@ -33,7 +28,6 @@ namespace game { extern bool ispaused(); extern int scaletime(int t); extern bool allowmouselook(); - extern const char *gameident(); extern const char *savedconfig(); extern const char *restoreconfig(); extern const char *defaultconfig(); @@ -42,11 +36,10 @@ namespace game { extern void loadconfigs(); extern void updateworld(); extern void initclient(); - extern void physicstrigger(physent *d, bool local, int floorlevel, int material = 0); + extern void physicstrigger(physent *d, int floorlevel); extern void bounced(physent *d, const vec &surface); extern void edittrigger(const selinfo &sel, int op, int arg1 = 0, int arg2 = 0, int arg3 = 0, const VSlot *vs = NULL); extern void vartrigger(ident *id); - extern void dynentcollide(physent *d, physent *o, const vec &dir); extern const char *getclientmap(); extern const char *getmapinfo(); extern const char *getscreenshotinfo(); @@ -54,7 +47,6 @@ namespace game { extern void suicide(physent *d); extern float ratespawn(dynent *d, const extentity &e); extern void newmap(int size); - extern void loadingmap(const char *name); extern void startmap(const char *name); extern void preload(); extern float abovegameplayhud(int w, int h); @@ -67,13 +59,9 @@ namespace game { extern void rendergame(bool mainpass); extern void renderavatar(); extern void renderplayerpreview(int model, int team, int weap); - extern void writegamedata(vector<char> &extras); - extern void readgamedata(vector<char> &extras); - extern int clipconsole(int w, int h); extern void g3d_gamemenus(); extern const char *defaultcrosshair(int index); extern int selectcrosshair(vec &color); - extern void lighteffects(dynent *d, vec &color, vec &dir); extern void setupcamera(); extern bool allowthirdperson(bool msg = false); extern bool detachcamera(); |
