From 3be4a65e578662dddde0b871f5e05f768e5050e3 Mon Sep 17 00:00:00 2001 From: xolatile Date: Wed, 16 Jul 2025 23:27:17 +0200 Subject: Models... --- packages/models/mrfixit/anims.cfg | 77 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 packages/models/mrfixit/anims.cfg (limited to 'packages/models/mrfixit/anims.cfg') diff --git a/packages/models/mrfixit/anims.cfg b/packages/models/mrfixit/anims.cfg new file mode 100644 index 0000000..ad709a2 --- /dev/null +++ b/packages/models/mrfixit/anims.cfg @@ -0,0 +1,77 @@ +md5dir "mrfixit" +md5anim "forward" "forward.md5anim" 125 1 +md5anim "idle" "idle.md5anim" 0 -1 + +md5anim "hold 1" "chainsaw_idle.md5anim" 0 -2 +md5anim "attack 1" "chainsaw_attack.md5anim" 0 -1 +md5anim "hold 2" "shotgun_idle.md5anim" 0 -2 +md5anim "attack 2" "shotgun_shoot.md5anim" 25 -1 +md5anim "hold 3" "minigun_idle.md5anim" 0 -2 +md5anim "attack 3" "minigun_shoot.md5anim" 110 -1 +md5anim "hold 4" "rl_idle.md5anim" 0 -2 +md5anim "attack 4" "rl_shoot.md5anim" 20 -1 +md5anim "hold 5" "sniper_idle.md5anim" 0 -2 +md5anim "attack 5" "sniper_shoot.md5anim" 20 -1 +md5anim "hold 6" "gl_idle.md5anim" 0 -2 +md5anim "attack 6" "gl_shoot.md5anim" 25 -1 +md5anim "hold 7" "idle.md5anim" 0 -2 +md5anim "attack 7" "shoot.md5anim" 0 -1 + +md5anim "right" "right.md5anim" 125 1 +md5anim "win" "win.md5anim" 17.5 +md5anim "sink" "sink.md5anim" +md5anim "left" "left.md5anim" 125 1 +md5anim "lose" "lose.md5anim" 17.5 +md5anim "edit" "edit.md5anim" +md5anim "jump" "jump.md5anim" +md5anim "lag" "lag.md5anim" +md5anim "backward" "backward.md5anim" 160 1 +md5anim "dying" "dying.md5anim" 26 +md5anim "dying" "dying2.md5anim" 29 +md5anim "dead" "dead.md5anim" +md5anim "dead" "dead2.md5anim" +md5anim "pain" "pain.md5anim" 66 +md5anim "pain" "pain2.md5anim" 66 +//md5anim "punch" "punch.md5anim" 90 -1 +md5anim "swim" "swim.md5anim" 20 +md5anim "taunt" "taunt.md5anim" 40 -1 +md5animpart Spine1 +md5pitch Spine1 0.75 0 -45 40 +md5pitch Head 0.5 0 -10 10 +md5anim "forward" "forward.md5anim" 125 -1 +md5anim "idle" "idle.md5anim" 0 -1 + +md5anim "hold 1" "chainsaw_idle.md5anim" +md5anim "attack 1" "chainsaw_attack.md5anim" +md5anim "hold 2" "shotgun_idle.md5anim" +md5anim "attack 2" "shotgun_shoot.md5anim" 25 +md5anim "hold 3" "minigun_idle.md5anim" +md5anim "attack 3" "minigun_shoot.md5anim" 110 +md5anim "hold 4" "rl_idle.md5anim" +md5anim "attack 4" "rl_shoot.md5anim" 20 +md5anim "hold 5" "sniper_idle.md5anim" +md5anim "attack 5" "sniper_shoot.md5anim" 20 +md5anim "hold 6" "gl_idle.md5anim" +md5anim "attack 6" "gl_shoot.md5anim" 25 +md5anim "hold 7" "idle.md5anim" +md5anim "attack 7" "shoot.md5anim" + +md5anim "right" "right.md5anim" 125 -1 +md5anim "win" "win.md5anim" 17.5 +md5anim "sink" "sink.md5anim" -1 +md5anim "left" "left.md5anim" 125 -1 +md5anim "lose" "lose.md5anim" 17.5 +md5anim "edit" "edit.md5anim" +md5anim "jump" "jump.md5anim" 0 -1 +md5anim "lag" "lag.md5anim" +md5anim "backward" "backward.md5anim" 160 -1 +md5anim "dying" "dying.md5anim" 26 +md5anim "dying" "dying2.md5anim" 29 +md5anim "dead" "dead.md5anim" +md5anim "dead" "dead2.md5anim" +md5anim "pain" "pain.md5anim" 66 +md5anim "pain" "pain2.md5anim" 66 +//md5anim "punch" "punch.md5anim" 90 +md5anim "swim" "swim.md5anim" 20 -1 +md5anim "taunt" "taunt.md5anim" 40 + -- cgit v1.2.3