From 7256502afa0babe60fcafbd2888cd3e33c3f9b6b Mon Sep 17 00:00:00 2001 From: xolatile Date: Wed, 16 Jul 2025 23:07:43 +0200 Subject: Source code, broken... --- src/engine/md3.h | 183 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 183 insertions(+) create mode 100644 src/engine/md3.h (limited to 'src/engine/md3.h') diff --git a/src/engine/md3.h b/src/engine/md3.h new file mode 100644 index 0000000..d560255 --- /dev/null +++ b/src/engine/md3.h @@ -0,0 +1,183 @@ +struct md3; + +struct md3frame +{ + vec bbmin, bbmax, origin; + float radius; + uchar name[16]; +}; + +struct md3tag +{ + char name[64]; + float translation[3]; + float rotation[3][3]; +}; + +struct md3vertex +{ + short vertex[3]; + short normal; +}; + +struct md3triangle +{ + int vertexindices[3]; +}; + +struct md3header +{ + char id[4]; + int version; + char name[64]; + int flags; + int numframes, numtags, nummeshes, numskins; + int ofs_frames, ofs_tags, ofs_meshes, ofs_eof; // offsets +}; + +struct md3meshheader +{ + char id[4]; + char name[64]; + int flags; + int numframes, numshaders, numvertices, numtriangles; + int ofs_triangles, ofs_shaders, ofs_uv, ofs_vertices, meshsize; // offsets +}; + +struct md3 : vertloader +{ + md3(const char *name) : vertloader(name) {} + + static const char *formatname() { return "md3"; } + bool flipy() const { return true; } + int type() const { return MDL_MD3; } + + struct md3meshgroup : vertmeshgroup + { + bool load(const char *path) + { + stream *f = openfile(path, "rb"); + if(!f) return false; + md3header header; + f->read(&header, sizeof(md3header)); + lilswap(&header.version, 1); + lilswap(&header.flags, 9); + if(strncmp(header.id, "IDP3", 4) != 0 || header.version != 15) // header check + { + delete f; + conoutf(CON_ERROR, "md3: corrupted header"); + return false; + } + + name = newstring(path); + + numframes = header.numframes; + + int mesh_offset = header.ofs_meshes; + loopi(header.nummeshes) + { + vertmesh &m = *new vertmesh; + m.group = this; + meshes.add(&m); + + md3meshheader mheader; + f->seek(mesh_offset, SEEK_SET); + f->read(&mheader, sizeof(md3meshheader)); + lilswap(&mheader.flags, 10); + + m.name = newstring(mheader.name); + + m.numtris = mheader.numtriangles; + m.tris = new tri[m.numtris]; + f->seek(mesh_offset + mheader.ofs_triangles, SEEK_SET); + loopj(m.numtris) + { + md3triangle tri; + f->read(&tri, sizeof(md3triangle)); // read the triangles + lilswap(tri.vertexindices, 3); + loopk(3) m.tris[j].vert[k] = (ushort)tri.vertexindices[k]; + } + + m.numverts = mheader.numvertices; + m.tcverts = new tcvert[m.numverts]; + f->seek(mesh_offset + mheader.ofs_uv , SEEK_SET); + f->read(m.tcverts, m.numverts*2*sizeof(float)); // read the UV data + lilswap(&m.tcverts[0].tc.x, 2*m.numverts); + + m.verts = new vert[numframes*m.numverts]; + f->seek(mesh_offset + mheader.ofs_vertices, SEEK_SET); + loopj(numframes*m.numverts) + { + md3vertex v; + f->read(&v, sizeof(md3vertex)); // read the vertices + lilswap(v.vertex, 4); + + m.verts[j].pos = vec(v.vertex[0]/64.0f, -v.vertex[1]/64.0f, v.vertex[2]/64.0f); + + float lng = (v.normal&0xFF)*2*M_PI/255.0f; // decode vertex normals + float lat = ((v.normal>>8)&0xFF)*2*M_PI/255.0f; + m.verts[j].norm = vec(cosf(lat)*sinf(lng), -sinf(lat)*sinf(lng), cosf(lng)); + } + + mesh_offset += mheader.meshsize; + } + + numtags = header.numtags; + if(numtags) + { + tags = new tag[numframes*numtags]; + f->seek(header.ofs_tags, SEEK_SET); + md3tag tag; + + loopi(header.numframes*header.numtags) + { + f->read(&tag, sizeof(md3tag)); + lilswap(tag.translation, 12); + if(tag.name[0] && iload(name)) { delete group; return NULL; } + return group; + } + + bool loaddefaultparts() + { + const char *pname = parentdir(name); + part &mdl = addpart(); + defformatstring(name1, "packages/models/%s/tris.md3", name); + mdl.meshes = sharemeshes(path(name1)); + if(!mdl.meshes) + { + defformatstring(name2, "packages/models/%s/tris.md3", pname); // try md3 in parent folder (vert sharing) + mdl.meshes = sharemeshes(path(name2)); + if(!mdl.meshes) return false; + } + Texture *tex, *masks; + loadskin(name, pname, tex, masks); + mdl.initskins(tex, masks); + if(tex==notexture) conoutf(CON_ERROR, "could not load model skin for %s", name1); + return true; + } +}; + +vertcommands md3commands; + -- cgit v1.2.3