From bffe8d11bd1dfec49280fb64a17f0ae529ac3f5d Mon Sep 17 00:00:00 2001 From: xolatile Date: Sun, 17 Aug 2025 18:28:28 +0200 Subject: Compiles, removed a lot of code, do not run it... --- src/engine/model.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/engine/model.h') diff --git a/src/engine/model.h b/src/engine/model.h index 16f1629..40b8b00 100644 --- a/src/engine/model.h +++ b/src/engine/model.h @@ -3,20 +3,21 @@ enum { MDL_MD5, MDL_IQM, NUMMODELTYPES }; struct model { char *name; float spinyaw, spinpitch, offsetyaw, offsetpitch; - bool collide, ellipsecollide, shadow, alphadepth, depthoffset; + bool collide, ellipsecollide, alphadepth, depthoffset; float scale; vec translate; - BIH *bih; vec bbcenter, bbradius, bbextend, collidecenter, collideradius; float rejectradius, eyeheight, collidexyradius, collideheight; int batch; - model(const char *name) : name(name ? newstring(name) : NULL), spinyaw(0), spinpitch(0), offsetyaw(0), offsetpitch(0), collide(true), ellipsecollide(false), shadow(true), alphadepth(true), depthoffset(false), scale(1.0f), translate(0, 0, 0), bih(0), bbcenter(0, 0, 0), bbradius(-1, -1, -1), bbextend(0, 0, 0), collidecenter(0, 0, 0), collideradius(-1, -1, -1), rejectradius(-1), eyeheight(0.9f), collidexyradius(0), collideheight(0), batch(-1) {} - virtual ~model() { DELETEA(name); DELETEP(bih); } + model(const char *name) : name(name ? newstring(name) : NULL), spinyaw(0), spinpitch(0), offsetyaw(0), offsetpitch(0), collide(true), ellipsecollide(false), + alphadepth(true), depthoffset(false), scale(1.0f), translate(0, 0, 0), bbcenter(0, 0, 0), bbradius(-1, -1, -1), bbextend(0, 0, 0), + collidecenter(0, 0, 0), collideradius(-1, -1, -1), rejectradius(-1), eyeheight(0.9f), collidexyradius(0), collideheight(0), batch(-1) {} + + virtual ~model() { DELETEA(name); } virtual void calcbb(vec ¢er, vec &radius) = 0; virtual void render(int anim, int basetime, int basetime2, const vec &o, float yaw, float pitch, dynent *d, modelattach *a = NULL, const vec &color = vec(0, 0, 0), const vec &dir = vec(0, 0, 0), float transparent = 1) = 0; virtual bool load() = 0; virtual int type() const = 0; - virtual BIH *setBIH() { return 0; } virtual bool skeletal() const { return false; } virtual void setshader(Shader *) {} virtual void setspec(float) {} @@ -25,7 +26,6 @@ struct model { virtual void setalphablend(bool) {} virtual void setfullbright(float) {} virtual void setcullface(bool) {} - virtual void preloadBIH() { if(!bih) setBIH(); } virtual void preloadshaders() {} virtual void preloadmeshes() {} virtual void cleanup() {} -- cgit v1.2.3