From 9234eeb1d2954a3dae6c84ffa8ed8643953272c5 Mon Sep 17 00:00:00 2001 From: xolatile Date: Tue, 5 Aug 2025 15:27:57 +0200 Subject: Experimental MD3 to OBJ to IQM converter and code removal, shit compiles... --- src/engine/shader.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'src/engine/shader.cpp') diff --git a/src/engine/shader.cpp b/src/engine/shader.cpp index 6134275..5e56e81 100644 --- a/src/engine/shader.cpp +++ b/src/engine/shader.cpp @@ -359,7 +359,6 @@ void Shader::allocparams(Slot *slot) { case TEX_DIFFUSE: UNIFORMTEX("diffusemap", 0); break; case TEX_NORMAL: UNIFORMTEX("normalmap", tmu++); break; - case TEX_GLOW: UNIFORMTEX("glowmap", tmu++); break; case TEX_DECAL: UNIFORMTEX("decal", tmu++); break; case TEX_SPEC: if(t.combined<0) UNIFORMTEX("specmap", tmu++); break; case TEX_DEPTH: if(t.combined<0) UNIFORMTEX("depthmap", tmu++); break; @@ -1102,13 +1101,6 @@ void linkvslotshader(VSlot &s, bool load) linkslotshaderparams(s.params, sh, load); if(!sh) return; - - if(s.slot->texmask&(1<