From 9234eeb1d2954a3dae6c84ffa8ed8643953272c5 Mon Sep 17 00:00:00 2001 From: xolatile Date: Tue, 5 Aug 2025 15:27:57 +0200 Subject: Experimental MD3 to OBJ to IQM converter and code removal, shit compiles... --- src/engine/texture.h | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'src/engine/texture.h') diff --git a/src/engine/texture.h b/src/engine/texture.h index c878788..3679931 100644 --- a/src/engine/texture.h +++ b/src/engine/texture.h @@ -89,7 +89,6 @@ enum { SHADER_DEFAULT = 0, SHADER_NORMALSLMS = 1<<0, - SHADER_ENVMAP = 1<<1, SHADER_OPTION = 1<<3, SHADER_INVALID = 1<<8, @@ -568,11 +567,9 @@ enum TEX_UNKNOWN, TEX_DECAL, TEX_NORMAL, - TEX_GLOW, TEX_SPEC, TEX_DEPTH, - TEX_ALPHA, - TEX_ENVMAP + TEX_ALPHA }; enum @@ -602,7 +599,6 @@ struct VSlot int layer; float alphafront, alphaback; vec colorscale; - vec glowcolor; VSlot(Slot *slot = NULL, int index = -1) : slot(slot), next(NULL), index(index), changed(0) { @@ -624,7 +620,6 @@ struct VSlot alphafront = 0.5f; alphaback = 0; colorscale = vec(1, 1, 1); - glowcolor = vec(1, 1, 1); } void cleanup() -- cgit v1.2.3