From 6762e292d02e37a69a807e01493d4e14319cca33 Mon Sep 17 00:00:00 2001 From: xolatile Date: Tue, 5 Aug 2025 01:05:35 +0200 Subject: Do not compile, deleting stuff... --- src/fpsgame/entities.cpp | 16 +--------------- 1 file changed, 1 insertion(+), 15 deletions(-) (limited to 'src/fpsgame/entities.cpp') diff --git a/src/fpsgame/entities.cpp b/src/fpsgame/entities.cpp index dc0e175..93e3dc9 100644 --- a/src/fpsgame/entities.cpp +++ b/src/fpsgame/entities.cpp @@ -8,20 +8,6 @@ namespace entities int extraentinfosize() { return 0; } // size in bytes of what the 2 methods below read/write... so it can be skipped by other games - void writeent(entity &e, char *buf) // write any additional data to disk (except for ET_ ents) - { - } - - void readent(entity &e, char *buf, int ver) // read from disk, and init - { - if(ver <= 30) switch(e.type) - { - case TELEDEST: - e.attr1 = (int(e.attr1)+180)%360; - break; - } - } - #ifndef STANDALONE vector ents; @@ -439,7 +425,7 @@ namespace entities { static const char * const entnames[] = { - "none?", "light", "mapmodel", "playerstart", "envmap", "particles", "sound", "spotlight", + "none?", "light", "mapmodel", "playerstart", "none?", "particles", "sound", "spotlight", "shells", "bullets", "rockets", "riflerounds", "grenades", "cartridges", "health", "healthboost", "tinyhealth", "tinyarmour", "greenarmour", "yellowarmour", "quaddamage", "teleport", "teledest", -- cgit v1.2.3