From c46daa31f8e0339aed12736699d0003d27f1fc7e Mon Sep 17 00:00:00 2001 From: xolatile Date: Sun, 20 Jul 2025 12:18:48 +0200 Subject: Most warnings fixed, ignoring one warning for now... --- src/fpsgame/render.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/fpsgame/render.cpp') diff --git a/src/fpsgame/render.cpp b/src/fpsgame/render.cpp index 4c06e07..51fb0d9 100644 --- a/src/fpsgame/render.cpp +++ b/src/fpsgame/render.cpp @@ -176,7 +176,7 @@ namespace game VARP(statusicons, 0, 1, 1); - void renderstatusicons(fpsent *d, int team, float yoffset) + void renderstatusicons(fpsent *d, int team, float yoffset)///TODO { vec p = d->abovehead().madd(camup, yoffset); int icons = 0; @@ -217,7 +217,7 @@ namespace game VARP(statusbars, 0, 1, 2); FVARP(statusbarscale, 0, 1, 2); - float renderstatusbars(fpsent *d, int team) + float renderstatusbars(fpsent *d, int team)///TODO { if(!statusbars || m_insta || (player1->state==CS_SPECTATOR ? statusbars <= 1 : team != 1) || (d->state!=CS_ALIVE && d->state!=CS_LAGGED)) return 0; vec p = d->abovehead().msub(camdir, 50/80.0f).msub(camup, 2.0f); -- cgit v1.2.3