From 54fb6d630222e0baf52ed223500dff4cf8da0f19 Mon Sep 17 00:00:00 2001 From: xolatile Date: Sun, 20 Jul 2025 22:24:08 +0200 Subject: Armour, respawn, executable, recorder, SMD format... --- src/fpsgame/server.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/fpsgame') diff --git a/src/fpsgame/server.cpp b/src/fpsgame/server.cpp index 2df61f1..be2b667 100644 --- a/src/fpsgame/server.cpp +++ b/src/fpsgame/server.cpp @@ -1814,7 +1814,7 @@ namespace server { gamestate &gs = ci->state; spawnstate(ci); - sendf(ci->ownernum, 1, "rii7v", N_SPAWNSTATE, ci->clientnum, gs.lifesequence, + sendf(ci->ownernum, 1, "rii8v", N_SPAWNSTATE, ci->clientnum, gs.lifesequence, gs.health, gs.maxhealth, gs.armour, gs.maxarmour, gs.armourtype, gs.gunselect, GUN_PISTOL-GUN_SG+1, &gs.ammo[GUN_SG]); @@ -1999,7 +1999,7 @@ namespace server void sendresume(clientinfo *ci) { gamestate &gs = ci->state; - sendf(-1, 1, "ri3i4i6vi", N_RESUME, ci->clientnum, gs.state, + sendf(-1, 1, "ri3i5i6vi", N_RESUME, ci->clientnum, gs.state, gs.frags, gs.flags, gs.deaths, gs.quadmillis, gs.lifesequence, gs.health, gs.maxhealth, -- cgit v1.2.3