From 9234eeb1d2954a3dae6c84ffa8ed8643953272c5 Mon Sep 17 00:00:00 2001 From: xolatile Date: Tue, 5 Aug 2025 15:27:57 +0200 Subject: Experimental MD3 to OBJ to IQM converter and code removal, shit compiles... --- src/shared/ents.h | 2 +- src/shared/iengine.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/shared') diff --git a/src/shared/ents.h b/src/shared/ents.h index 57e23fe..3ceccf4 100644 --- a/src/shared/ents.h +++ b/src/shared/ents.h @@ -3,7 +3,7 @@ // ET_*: the only static entity types dictated by the engine... rest are gamecode dependent -enum { ET_EMPTY=0, ET_LIGHT, ET_MAPMODEL, ET_PLAYERSTART, ET_NOENVMAP, ET_PARTICLES, ET_SOUND, ET_SPOTLIGHT, ET_GAMESPECIFIC }; +enum { ET_EMPTY=0, ET_LIGHT, ET_MAPMODEL, ET_PLAYERSTART, ET_PARTICLES, ET_SOUND, ET_SPOTLIGHT, ET_GAMESPECIFIC }; struct entity // persistent map entity { diff --git a/src/shared/iengine.h b/src/shared/iengine.h index 8bc7521..74a6634 100644 --- a/src/shared/iengine.h +++ b/src/shared/iengine.h @@ -368,7 +368,7 @@ extern void moveplayer(physent *pl, int moveres, bool local); extern bool moveplayer(physent *pl, int moveres, bool local, int curtime); extern bool collide(physent *d, const vec &dir = vec(0, 0, 0), float cutoff = 0.0f, bool playercol = true, bool insideplayercol = false); extern bool bounce(physent *d, float secs, float elasticity, float grav); -extern bool bounce(physent *d, float elasticity, float float grav); +extern bool bounce(physent *d, float elasticity, float grav); extern void avoidcollision(physent *d, const vec &dir, physent *obstacle, float space); extern bool overlapsdynent(const vec &o, float radius); extern bool movecamera(physent *pl, const vec &dir, float dist, float stepdist); -- cgit v1.2.3