// default settings for maps // on every map load, this file will be executed, followed by // "package.cfg" in the package dir of the map, and ".cfg", // which you can use to override the settings in this file. exec "data/default_map_models.cfg" // the skybox for this map: if (strcmp $skybox "") [ skybox "skyboxes/remus/sky01" ] materialreset texture water "golgotha/water2.jpg" // water surface texture 1 "textures/waterfall.jpg" // waterfall texture 1 "textures/watern.jpg" // water normals texture 1 "textures/waterdudv.jpg" // water distortion texture 1 "textures/waterfalln.jpg" // waterfall normals texture 1 "textures/waterfalldudv.jpg" // waterfall distortion texture lava "dg/floor_lava2.jpg" 0 0 0 2 // lava surface texture 1 "dg/floor_lava2.jpg" 0 0 0 2 // falling lava // texture definitions for the map: texturereset // starts the texture slot/index at 0 setshader stdworld // use default world shader unless specified otherwise texture 0 "textures/sky.png" // dummy sky texture texture 0 "textures/default.png" // default geometry texture texture 0 "aard/aardograss_1.jpg" autograss "textures/grass_aard.png" texture 0 "ik2k/ik_floor_brick128a.jpg" texture 0 "ik2k/ik_floor_wood128b.jpg" texture 0 "ik2k/ik_ground_cobbles128.jpg" texture 0 "ik2k/ik_brick_3216d.jpg" texture 0 "ik2k/ik_brick_6464c.jpg" exec "packages/dg/package.cfg" exec "packages/tech1soc/package.cfg" exec "packages/ik2k/package.cfg" exec "packages/ikbase/package.cfg" exec "packages/payne/package.cfg" exec "packages/than_ind/package.cfg" exec "packages/jf1/package.cfg" // misc textures (mine/schwenz/some tech1soc) setshader stdworld texture 0 "aard/aardfdry256_1.jpg" texture 0 "tech1soc/spring3.jpg" texture 0 "tech1soc/sqrlig02wb.jpg" texture 0 "tech1soc/sqrlig03bc.jpg" texture 0 "tech1soc/zdetlig01bb.jpg" texture 0 "tech1soc/zdetlig02bb.jpg" texture 0 "aard/aardmbr16_2.jpg" texture 0 "tech1soc/zdetlig04bb.jpg" texture 0 "tech1soc/zdet_trim2a.jpg" texture 0 "aard/aardmmet32_1.jpg" texture 0 "tech1soc/zdet_trim5b.jpg" texture 0 "schwenz/dt_tile_check.01.jpg" exec "packages/egyptsoc/package.cfg" exec "packages/rorschach/package2.cfg" exec "packages/subverse/package.cfg" exec "packages/g_pack/package.cfg" // missing jf & tech1soc textures setshader stdworld texture 0 "jf1/jfsquare.jpg" texture 0 "jf1/jfyellow.jpg" texture 0 "tech1soc/jp11a.jpg" texture 0 "tech1soc/flr_tmtl_drk.jpg" exec "packages/lunaran/package.cfg" exec "packages/gibbie/package.cfg" exec "packages/philipk/package.cfg" exec "packages/gor/package.cfg" exec "packages/aftas/package.cfg" exec "packages/mitaman/package.cfg" exec "packages/noctua/package.cfg" exec "packages/loopix/package.cfg" exec "packages/g_pack/package2.cfg" // Misc textures setshader stdworld texture 0 "textures/nieb/rock01.jpg" setshader bumpspecmapworld setshaderparam "specscale" 0.25 0.25 0.25 texture 0 "ikbase/specialbrick.jpg" texture n "ikbase/specialbrick_normal.jpg" exec "packages/painkillah/package.cfg" exec "packages/tomek/package.cfg" exec "packages/textures/nieb/package.cfg" exec "packages/trak5/package.cfg" exec "packages/textures/nieb/garden/package.cfg" exec "packages/textures/medieval_soc/package.cfg" exec "packages/textures/terrain_soc/package.cfg" exec "packages/textures/nieb/autumn/package.cfg" exec "packages/textures/nieb/clone/package.cfg" exec "packages/textures/nieb/suite/package.cfg" // Blikje bier exec "packages/blikjebier/akaritori/package2.cfg" exec "packages/blikjebier/concrete/package.cfg" exec "packages/blikjebier/metal/package.cfg" setshader stdworld texture 0 "blikjebier/ground/ground1.jpg" texture 0 "blikjebier/ground/ground2.jpg" texture 0 "blikjebier/ground/ground3.jpg" texture 0 "blikjebier/ground/ground4.jpg" texture 0 "blikjebier/ground/ground5.jpg" texture 0 "blikjebier/ground/g1mm.jpg" texture 0 "blikjebier/snow/clear_snow.jpg" texture 0 "blikjebier/snow/dirty_snow.jpg" exec "packages/egyptsoc/package2.cfg" exec "packages/textures/fatum/package.cfg" exec "packages/textures/philipk/pk02/package.cfg" exec "packages/textures/yves_allaire/ex/package.cfg" exec "packages/dg/package2.cfg" setshader stdworld texture 0 "makke/dirt01.jpg" texture 0 "makke/dirt02.jpg" texture 0 "makke/platten.jpg" texture 0 "makke/platten_var1.jpg" texture 0 "textures/nieb/bonepile.jpg" exec "packages/textures/swatllama/package.cfg" // for cfgs that don't set shaders... setshader stdworld