// default settings for maps // on every map load, this file will be executed, followed by // "package.cfg" in the package dir of the map, and ".cfg", // which you can use to override the settings in this file. // the skybox for this map: if (strcmp $skybox "") [ skybox "skyboxes/black" ] materialreset texture water "textures/water2.png" // water surface texture 1 "textures/waterfall.png" // waterfall texture 1 "textures/watern.png" // water normals texture 1 "textures/waterdudv.png" // water distortion texture 1 "textures/waterfalln.png" // waterfall normals texture 1 "textures/waterfalldudv.png" // waterfall distortion texture lava "textures/floor_lava2.png" 0 0 0 2 // lava surface texture 1 "textures/floor_lava2.png" 0 0 0 2 // falling lava // texture definitions for the map: texturereset // starts the texture slot/index at 0 setshader stdworld // use default world shader unless specified otherwise texture 0 "textures/sky.png" // dummy sky texture texture 0 "textures/default.png" // default geometry texture exec "packages/textures/ex/package.cfg" // for cfgs that don't set shaders... setshader stdworld