// these default settings get executed whenever "config.cfg" is not available // do not modify anything below, instead change settings in game, or add to autoexec.cfg name "unnamed" invmouse 0 // 1 for flightsim mode sensitivity 3 // similar number to quake fov 100 // 90 is default in other games musicvol 60 // set higher if you want (max 255) soundvol 255 // sounds average volume is actually set per sound, average 100 gamma 100 // set to your liking, 100 = default fullbrightmodels 60 // make player models a bit easier to see // console consize 5 // console is 5 lines miniconsize 5 // mini-console is 5 lines miniconwidth 40 // mini-console is 40% of screen width fullconsize 75 // full console is 75% of screen height miniconfilter 0x300 // display chat and team chat in mini-console confilter (&~ 0x2FFF $miniconfilter) // don't display other player frags or mini-console stuff in console fullconfilter 0xFFFF // display all messages in full console // WASD bind W forward bind A left bind S backward bind D right bind UP "forward" bind DOWN "backward" bind RIGHT "right" bind LEFT "left" // old style weapon binds //bind 0 "weapon 0 1 2" //bind 1 "weapon 1 2 4" //bind 2 "weapon 2 1 4" //bind 3 "weapon 3 4 2" //bind 4 "weapon 4 3 2" //bind 5 "weapon 5 3 1" //bind 6 "weapon 6 2 4" // new style weapon binds bind 0 "setweapon FI" bind 1 "setweapon SG" bind 2 "setweapon CG" bind 3 "setweapon RL" bind 4 "setweapon RI" bind 5 "setweapon GL" bind 6 "setweapon PI" bind 7 "setweapon FI" bind SPACE "jump" bind MOUSE2 "jump" bind MOUSE1 "attack" bind MOUSE3 "weapon" specbind MOUSE1 "nextfollow" specbind MOUSE2 "nextfollow -1" specbind MOUSE3 "follow" specbind SPACE "follow" bind R dropflag bind TAB "showscores" bind T "saycommand" bind Y "sayteamcommand" bind BACKQUOTE "saycommand /" bind SLASH "saycommand /" bind I taunt bind E edittoggle bind LCTRL "allowspedit" bind RCTRL "allowspedit" bind KP_MINUS "conskip 5" bind KP_PLUS "conskip -1000" bindvarquiet F1 paused bindvarquiet PAUSE paused bind F11 "toggleconsole" bind F12 "screenshot" bind INSERT "addbot" bind DELETE "delbot" hudgun 1 ////////////////////////////////// // universal scrollwheel + modifier commands: defaultmodifier = 0 modifier = $defaultmodifier domodifier = [ modifier = $arg1; onrelease [ modifier = $defaultmodifier ] ] universaldelta = [ do [delta_@(if $editing [ result edit ] [ result game ])_@modifier @arg1] ] bind MOUSE4 [ universaldelta 1 ] // also used for editing, see below bind MOUSE5 [ universaldelta -1 ] ////////////////////////////////// delta_game_0 = [ if (= $arg1 1) [ weapon 2 3 5 4 1 6 0 ] [ weapon 4 1 6 2 3 5 0 ] ] //zfov = 120 //delta_game_1 = [ // zfov = (+ $zfov (* $arg1 (div $zfov -5))) // if (< $zfov 10) [ zfov = 10 ] // if (> $zfov 120) [ zfov = 120 ] // fov $zfov //] //bind G [ domodifier 1 ] bind G [ togglezoom ] bind Z [ togglezoom ] ////////////////////////////////// // Sauerbraten Editing related bindings // found in autoexec.cfg in your sauerbraten directory editbind SPACE [ cancelsel ] editbind MOUSE1 [ if $blendpaintmode [paintblendmap] [editdrag] ] editbind MOUSE3 [ selcorners ] editbind MOUSE2 [ if $blendpaintmode [rotateblendbrush] [editextend] ] editbind J [ gotosel ] editbind KP_ENTER [ entselect insel ] editbind N [ selentfindall ] editbind LSHIFT [ editcut ] editbindmod LCTRL [ passthrough ] editbindmod LALT [ hmapedit ] editbind DELETE [ editdel ] editbind T [ saycommand ] editbind X [ editflip ] editbind C [ editcopy ] editbind V [ editpaste ] editbind Z [ undo; passthroughsel 0] editbind U [ undo; passthroughsel 0] editbind I [ redo ] editbind H [ if $hmapedit [ editface 1 -1 ] [ hmapedit 1 ] ] editbind O [ domodifier 15 ] // vSlot: offset H editbind P [ domodifier 16 ] // vSlot: offset V editbindvar 5 hidehud editbindvar 6 entselsnap editbindvar 7 outline editbindvar 8 wireframe bindvar 9 thirdperson allowthirdperson editbindvar 0 allfaces editbind K calclight editbindvar L fullbright editbindvar M showmat editbind PERIOD selentedit editbind F2 showtexgui editbind F3 [if (cleargui 1) [] [showentgui]] editbind F4 [if (cleargui 1) [] [showgui mapmodels]] editbind F5 savemap editbind F6 [ notepad (mapcfgname) ] editbind F9 [echo (getseltex) : (gettexname (getseltex))] // echo texture info // commands below are used with scroll wheel (and universaldelta). // if you have no scroll wheel or don't want to use it, // you can either change the binds of universaldelta // ex: bind MOUSE4 [ universaldelta 1 ] // bind MOUSE5 [ universaldelta -1 ] // can be changed to: // bind PAGEUP [ universaldelta 1 ] // bind PAGEDOWN [ universaldelta -1 ] // so that the PAGEUP and PAGEDOWN key act just like a scroll wheel // // or you can rebind all the commands to seperate keys // ex: bind T [ domodifier 6 ] // can be changed to: // bind HOME [ edittex 1 ] // bind END [ edittex -1 ] editbind G [ domodifier 1 ] // domodifier 1 -> executes delta_edit_1 editbind F [ domodifier 2 ] // etc... editbind Q [ domodifier 3 ] editbind R [ domodifier 4 ] editbind Y [ domodifier 6 ] editbind B [ domodifier 9 ] editbind COMMA [ domodifier 10; onrelease entautoview ] delta_edit_0 = [ if $blendpaintmode [ scrollblendbrush $arg1 ] [ editfacewentpush $arg1 1 // Fill and Empty cube ] ] delta_edit_1 = [ nodebug [ gridpower (+ $arg1 $gridpower) ] ] delta_edit_2 = [ editfacewentpush $arg1 0 ] // push face/corners selected delta_edit_3 = [ editfacewentpush $arg1 2 ] // push corner pointed at by cursor delta_edit_4 = [ if $blendpaintmode [rotateblendbrush $arg1] [editrotate $arg1] ] // rotate 90 degrees delta_edit_5 = [ entproperty 0 $arg1 ] // and the others delta_edit_6 = [ edittex $arg1 ] // change textures delta_edit_9 = [ selectbrush $arg1 ] // change heightmap brushes delta_edit_10 = [ entautoview $arg1 ] editbind 1 [ domodifier 11 ] editbind 2 [ domodifier 12 ] editbind 3 [ domodifier 13 ] editbind 4 [ domodifier 14 ] delta_edit_11 = [ entproperty 0 (* $arg1 $multiplier) ] delta_edit_12 = [ entproperty 1 (* $arg1 $multiplier) ] delta_edit_13 = [ entproperty 2 (* $arg1 $multiplier) ] delta_edit_14 = [ entproperty 3 (* $arg1 $multiplier) ] delta_edit_15 = [ vdelta [voffset (* $arg1 $multiplier2) 0] ] // vSlot: offset H delta_edit_16 = [ vdelta [voffset 0 (* $arg1 $multiplier2)] ] // vSlot: offset V delta_edit_17 = [ vdelta [vrotate $arg1] ] // vSlot: rotate delta_edit_18 = [ vdelta [vscale (if (< $arg1 0) 0.5 2)] ] // vSlot: scale //editbind LALT [multiplier = 10;onrelease [multiplier = 1]] //editbind RALT [multiplier2 = 32;onrelease [multiplier2 = 16]] multiplier = 1 multiplier2 = 16 //Blendmap Painting editbind KP0 [setblendpaintmode 0] editbind KP1 [setblendpaintmode 1] editbind KP2 [setblendpaintmode 2] editbind KP3 [setblendpaintmode 3] editbind KP4 [setblendpaintmode 4] editbind KP5 [setblendpaintmode 5] editbind KP8 [scrollblendbrush -1] editbind KP9 [scrollblendbrush 1]