md5dir "mrfixit" md5anim "forward" "forward.md5anim" 125 1 md5anim "idle" "idle.md5anim" 0 -1 md5anim "hold 1" "chainsaw_idle.md5anim" 0 -2 md5anim "attack 1" "chainsaw_attack.md5anim" 0 -1 md5anim "hold 2" "shotgun_idle.md5anim" 0 -2 md5anim "attack 2" "shotgun_shoot.md5anim" 25 -1 md5anim "hold 3" "minigun_idle.md5anim" 0 -2 md5anim "attack 3" "minigun_shoot.md5anim" 110 -1 md5anim "hold 4" "rl_idle.md5anim" 0 -2 md5anim "attack 4" "rl_shoot.md5anim" 20 -1 md5anim "hold 5" "sniper_idle.md5anim" 0 -2 md5anim "attack 5" "sniper_shoot.md5anim" 20 -1 md5anim "hold 6" "gl_idle.md5anim" 0 -2 md5anim "attack 6" "gl_shoot.md5anim" 25 -1 md5anim "hold 7" "idle.md5anim" 0 -2 md5anim "attack 7" "shoot.md5anim" 0 -1 md5anim "right" "right.md5anim" 125 1 md5anim "win" "win.md5anim" 17.5 md5anim "sink" "sink.md5anim" md5anim "left" "left.md5anim" 125 1 md5anim "lose" "lose.md5anim" 17.5 md5anim "edit" "edit.md5anim" md5anim "jump" "jump.md5anim" md5anim "lag" "lag.md5anim" md5anim "backward" "backward.md5anim" 160 1 md5anim "dying" "dying.md5anim" 26 md5anim "dying" "dying2.md5anim" 29 md5anim "dead" "dead.md5anim" md5anim "dead" "dead2.md5anim" md5anim "pain" "pain.md5anim" 66 md5anim "pain" "pain2.md5anim" 66 //md5anim "punch" "punch.md5anim" 90 -1 md5anim "swim" "swim.md5anim" 20 md5anim "taunt" "taunt.md5anim" 40 -1 md5animpart Spine1 md5pitch Spine1 0.75 0 -45 40 md5pitch Head 0.5 0 -10 10 md5anim "forward" "forward.md5anim" 125 -1 md5anim "idle" "idle.md5anim" 0 -1 md5anim "hold 1" "chainsaw_idle.md5anim" md5anim "attack 1" "chainsaw_attack.md5anim" md5anim "hold 2" "shotgun_idle.md5anim" md5anim "attack 2" "shotgun_shoot.md5anim" 25 md5anim "hold 3" "minigun_idle.md5anim" md5anim "attack 3" "minigun_shoot.md5anim" 110 md5anim "hold 4" "rl_idle.md5anim" md5anim "attack 4" "rl_shoot.md5anim" 20 md5anim "hold 5" "sniper_idle.md5anim" md5anim "attack 5" "sniper_shoot.md5anim" 20 md5anim "hold 6" "gl_idle.md5anim" md5anim "attack 6" "gl_shoot.md5anim" 25 md5anim "hold 7" "idle.md5anim" md5anim "attack 7" "shoot.md5anim" md5anim "right" "right.md5anim" 125 -1 md5anim "win" "win.md5anim" 17.5 md5anim "sink" "sink.md5anim" -1 md5anim "left" "left.md5anim" 125 -1 md5anim "lose" "lose.md5anim" 17.5 md5anim "edit" "edit.md5anim" md5anim "jump" "jump.md5anim" 0 -1 md5anim "lag" "lag.md5anim" md5anim "backward" "backward.md5anim" 160 -1 md5anim "dying" "dying.md5anim" 26 md5anim "dying" "dying2.md5anim" 29 md5anim "dead" "dead.md5anim" md5anim "dead" "dead2.md5anim" md5anim "pain" "pain.md5anim" 66 md5anim "pain" "pain2.md5anim" 66 //md5anim "punch" "punch.md5anim" 90 md5anim "swim" "swim.md5anim" 20 -1 md5anim "taunt" "taunt.md5anim" 40