setshader "bumpspecmapworld" setshaderparam "specscale" 0.5 0.5 0.5 texture c "agf81/concrete1_diffuse.png" 0 0 0 0.5 texture n "agf81/concrete0_normal.png" texture s "agf81/concrete0_spec.png" texture c "agf81/concrete2_diffuse.png" 0 0 0 0.5 texture n "agf81/concrete0_normal.png" texture s "agf81/concrete0_spec.png" texture c "agf81/concrete3_diffuse.png" 0 0 0 0.5 texture n "agf81/concrete0_normal.png" texture s "agf81/concrete0_spec.png" texture c "agf81/concrete4_diffuse.png" 0 0 0 0.5 texture n "agf81/concrete0_normal.png" texture s "agf81/concrete0_spec.png" texture c "agf81/concrete5_diffuse.png" 0 0 0 0.5 texture n "agf81/concrete0_normal.png" texture s "agf81/concrete0_spec.png"