// Nieb setshader "bumpspecmapworld" setshaderparam "specscale" 1.2 1.2 1.2 texture c "textures/nieb/ash_c.png" texture n "textures/nieb/ash_n.png" texture s "textures/nieb/ash_s.png" texscale 0.5 texture c "textures/nieb/base_0_c.png" texture n "textures/nieb/base_0_n.png" texture s "textures/nieb/base_0_s.png" texscale 0.5 texture c "textures/nieb/base_1_c.png" texture n "textures/nieb/base_1_n.png" texture s "textures/nieb/base_1_s.png" texscale 0.5 texture c "textures/nieb/base_2_c.png" texture n "textures/nieb/base_2_n.png" texture s "textures/nieb/base_2_s.png" texscale 0.5 texture c "textures/nieb/bones_c.png" texture n "textures/nieb/bones_n.png" texture s "textures/nieb/bones_s.png" texscale 0.5 texture c "textures/nieb/concrete_c.png" texture n "textures/nieb/concrete_n.png" texture s "textures/nieb/concrete_s.png" texscale 0.5 texture c "textures/nieb/floor_c.png" texture n "textures/nieb/floor_n.png" texture s "textures/nieb/floor_s.png" texscale 0.5 texture c "textures/nieb/tile_c.png" texture n "textures/nieb/tile_n.png" texture s "textures/nieb/tile_s.png" texscale 0.5 setshader "bumpspecmapparallaxworld" setshaderparam "specscale" 1.2 1.2 1.2 setshaderparam "parallaxscale" 0.01 0.01 texture c "textures/nieb/stone_c.png" texture n "textures/nieb/stone_n.png" texture s "textures/nieb/stone_s.png" texture z "textures/nieb/stone_z.png" texscale 0.5