#!/bin/sh # SAUER_DATA should refer to the directory in which Sauerbraten data files are placed. #SAUER_DATA=~/sauerbraten #SAUER_DATA=/usr/local/sauerbraten SAUER_DATA=. # SAUER_BIN should refer to the directory in which Sauerbraten executable files are placed. SAUER_BIN=${SAUER_DATA}/bin_unix # SAUER_OPTIONS contains any command line options you would like to start Sauerbraten with. #SAUER_OPTIONS="-f" SAUER_OPTIONS="-q${HOME}/.sauerbraten" # SYSTEM_NAME should be set to the name of your operating system. #SYSTEM_NAME=Linux SYSTEM_NAME=`uname -s` # MACHINE_NAME should be set to the name of your processor. #MACHINE_NAME=i686 MACHINE_NAME=`uname -m` case ${SYSTEM_NAME} in Linux) SYSTEM_NAME=linux_ ;; *) SYSTEM_NAME=unknown_ ;; esac case ${MACHINE_NAME} in i486|i586|i686) MACHINE_NAME= ;; x86_64|amd64) MACHINE_NAME=64_ ;; *) if [ ${SYSTEM_NAME} != native_ ] then SYSTEM_NAME=native_ fi MACHINE_NAME= ;; esac if [ -x ${SAUER_BIN}/native_client ] then SYSTEM_NAME=native_ MACHINE_NAME= fi if [ -x ${SAUER_BIN}/${SYSTEM_NAME}${MACHINE_NAME}client ] then cd ${SAUER_DATA} exec ${SAUER_BIN}/${SYSTEM_NAME}${MACHINE_NAME}client ${SAUER_OPTIONS} "$@" else echo "Your platform does not have a pre-compiled Sauerbraten client." echo "Please follow the following steps to build a native client:" echo "1) Ensure you have the SDL2, SDL2-image, SDL2-mixer, and OpenGL libraries installed." echo "2) Change directory to src/ and type \"make install\"." echo "3) If the build succeeds, return to this directory and run this script again." exit 1 fi