// basic server configuration script // note that some commands are commented out with //, and need to be uncommented and set to a value to work // optional specific IP for server to use // serverip N.N.N.N // optional specific port for server to use // serverport 28785 // maximum number of allowed clients maxclients 8 // maximum number of bots a master can add - admins are unaffected by this limit // set to 0 to disallow bots serverbotlimit 8 // controls whether or not the server is intended for "public" use // when set to 0, allows "setmaster 1" and locked/private mastermodes (for coop-editing and such) // when set to 1, can only gain master by "auth" or admin, and doesn't allow locked/private mastermodes // when set to 2, allows "setmaster 1" but disallows private mastermode (for public coop-editing) publicserver 0 // description server shows for the server browser serverdesc "" // password required to connect to the server // generally unnecessary unless you really don't want anyone connecting to your server // using the serverauth option allows people with an appropriate local authkey to connect regardless // serverpass "" // password that allows you to gain admin by "setmaster password_here" // local authkeys are more secure than this and should be used instead if possible // adminpass "" // domain to use for local authkeys to the server so people can authenticate by "auth domain_here" // must be a non-empty string that should be unique to your server to prevent clashes with other servers // serverauth "" // controls whether or not the server reports to the masterserver updatemaster 1 // optional message of the day to send to players on connect // servermotd "..." // controls whether admin privs are necessary to record a demo // when 1 requires admin (default) // when 0 only requires master // restrictdemos 1 // maximum number of demos the server will store // maxdemos 5 // maximum size a demo is allowed to grow to in megabytes // maxdemosize 16 // whether or not to enable server-side demo recording automatically for every match // when 1 will always record a server-side demo for every match // when 0 will only record a demo for a match when requested (default) // autorecorddemo 0 // controls whether admin privs are necessary to pause a game // when 1 requires admin (default) // when 0 only requires master restrictpausegame 0 // controls whether admin privs are necessary to change gamespeed // when 1 requires admin (default) // when 0 only requires master restrictgamespeed 1 // whether or not to allow players to vote on maps not in the rotation // when 1 requires master // when 2 requires admin // when 0 allows any votes (default) lockmaprotation 0 // whether or not teams should persist across matches and avoid autobalancing // when 1 teams persist across matches and don't autobalance // when 0 teams automatically balance at the beginning of a match (default) persistteams 1 // whether or not overtime is enabled for matches // when 1 enables overtime such that the match will keep going so long as scores are tied // when 0 the match will always end after a fixed time whether or not anyone wins (default) overtime 1 modifiedmapspectator 0 // teamkillkickreset // teamkillkick "*" 7 30 // teamkillkick "?capture" 10 30