CXXFLAGS= -O3 -fomit-frame-pointer -ffast-math override CXXFLAGS+= -Wall -Wextra -fsigned-char -fno-exceptions -fno-rtti -Wno-unused-parameter PLATFORM= $(shell uname -s | tr '[:lower:]' '[:upper:]') PLATFORM_PREFIX= native INCLUDES= -Ishared -Iengine -Ifpsgame STRIP= ifeq (,$(findstring -g,$(CXXFLAGS))) ifeq (,$(findstring -pg,$(CXXFLAGS))) STRIP=strip endif endif MV=mv ifneq (,$(findstring MINGW,$(PLATFORM))) WINDRES= windres ifneq (,$(findstring 64,$(PLATFORM))) ifneq (,$(findstring CROSS,$(PLATFORM))) CXX=x86_64-w64-mingw32-g++ WINDRES=x86_64-w64-mingw32-windres ifneq (,$(STRIP)) STRIP=x86_64-w64-mingw32-strip endif endif WINLIB=lib64 WINBIN=../bin64 override CXX+= -m64 override WINDRES+= -F pe-x86-64 else ifneq (,$(findstring CROSS,$(PLATFORM))) CXX=i686-w64-mingw32-g++ WINDRES=i686-w64-mingw32-windres ifneq (,$(STRIP)) STRIP=i686-w64-mingw32-strip endif endif WINLIB=lib WINBIN=../bin override CXX+= -m32 override WINDRES+= -F pe-i386 endif CLIENT_INCLUDES= $(INCLUDES) -Iinclude STD_LIBS= -static-libgcc -static-libstdc++ CLIENT_LIBS= -mwindows $(STD_LIBS) -L$(WINBIN) -L$(WINLIB) -lSDL2 -lSDL2_image -lSDL2_mixer -lzlib1 -lopengl32 -lenet -lws2_32 -lwinmm else ifneq (,$(findstring DARWIN,$(PLATFORM))) ifneq (,$(findstring CROSS,$(PLATFORM))) TOOLCHAINTARGET= $(shell osxcross-conf | grep -m1 "TARGET=" | cut -b24-) TOOLCHAIN= x86_64-apple-$(TOOLCHAINTARGET)- AR= $(TOOLCHAIN)ar CXX= $(TOOLCHAIN)clang++ CC= $(TOOLCHAIN)clang ifneq (,$(STRIP)) STRIP= $(TOOLCHAIN)strip endif endif OSXMIN= 10.9 override CC+= -arch x86_64 -mmacosx-version-min=$(OSXMIN) override CXX+= -arch x86_64 -mmacosx-version-min=$(OSXMIN) CLIENT_INCLUDES= $(INCLUDES) -Iinclude CLIENT_LIBS= -F../sauerbraten.app/Contents/Frameworks/ -framework SDL2 -framework SDL2_image CLIENT_LIBS+= -framework SDL2_mixer -framework CoreAudio -framework AudioToolbox CLIENT_LIBS+= -framework AudioUnit -framework OpenGL -framework Cocoa -lz -Lenet -lenet else CLIENT_INCLUDES= $(INCLUDES) -I/usr/X11R6/include `sdl2-config --cflags` CLIENT_LIBS= -Lenet -lenet -L/usr/X11R6/lib -lX11 `sdl2-config --libs` -lSDL2_image -lSDL2_mixer -lz -lGL endif endif ifeq ($(PLATFORM),LINUX) CLIENT_LIBS+= -lrt else ifneq (,$(findstring GNU,$(PLATFORM))) CLIENT_LIBS+= -lrt endif endif CLIENT_OBJS= \ shared/crypto.o \ shared/geom.o \ shared/glemu.o \ shared/stream.o \ shared/tools.o \ shared/zip.o \ engine/3dgui.o \ engine/bih.o \ engine/blend.o \ engine/client.o \ engine/command.o \ engine/console.o \ engine/decal.o \ engine/dynlight.o \ engine/glare.o \ engine/grass.o \ engine/lightmap.o \ engine/main.o \ engine/material.o \ engine/menus.o \ engine/normal.o \ engine/octa.o \ engine/octaedit.o \ engine/octarender.o \ engine/physics.o \ engine/pvs.o \ engine/rendergl.o \ engine/rendermodel.o \ engine/renderparticles.o \ engine/rendersky.o \ engine/rendertext.o \ engine/renderva.o \ engine/server.o \ engine/serverbrowser.o \ engine/shader.o \ engine/shadowmap.o \ engine/sound.o \ engine/texture.o \ engine/water.o \ engine/world.o \ engine/worldio.o \ fpsgame/ai.o \ fpsgame/client.o \ fpsgame/entities.o \ fpsgame/fps.o \ fpsgame/render.o \ fpsgame/scoreboard.o \ fpsgame/server.o \ fpsgame/waypoint.o \ fpsgame/weapon.o CLIENT_PCH= shared/cube.h.gch engine/engine.h.gch fpsgame/game.h.gch ifneq (,$(findstring MINGW,$(PLATFORM))) SERVER_INCLUDES= -DSTANDALONE $(INCLUDES) -Iinclude SERVER_LIBS= -mwindows $(STD_LIBS) -L$(WINBIN) -L$(WINLIB) -lzlib1 -lenet -lws2_32 -lwinmm MASTER_LIBS= $(STD_LIBS) -L$(WINBIN) -L$(WINLIB) -lzlib1 -lenet -lws2_32 -lwinmm else SERVER_INCLUDES= -DSTANDALONE $(INCLUDES) SERVER_LIBS= -Lenet -lenet -lz MASTER_LIBS= $(SERVER_LIBS) endif SERVER_OBJS= \ shared/crypto-standalone.o \ shared/stream-standalone.o \ shared/tools-standalone.o \ engine/command-standalone.o \ engine/server-standalone.o \ engine/worldio-standalone.o \ fpsgame/entities-standalone.o \ fpsgame/server-standalone.o MASTER_OBJS= \ shared/crypto-standalone.o \ shared/stream-standalone.o \ shared/tools-standalone.o \ engine/command-standalone.o \ engine/master-standalone.o SERVER_MASTER_OBJS= $(SERVER_OBJS) $(filter-out $(SERVER_OBJS),$(MASTER_OBJS)) default: all all: client server clean: -$(RM) $(CLIENT_PCH) $(CLIENT_OBJS) $(SERVER_MASTER_OBJS) sauer_client sauer_server sauer_master $(filter-out shared/%,$(CLIENT_PCH)): $(filter shared/%,$(CLIENT_PCH)) %.h.gch: %.h $(CXX) $(CXXFLAGS) -x c++-header -o $@.tmp $< $(MV) $@.tmp $@ %-standalone.o: %.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< $(CLIENT_OBJS): CXXFLAGS += $(CLIENT_INCLUDES) $(filter shared/%,$(CLIENT_OBJS)): $(filter shared/%,$(CLIENT_PCH)) $(filter engine/%,$(CLIENT_OBJS)): $(filter engine/%,$(CLIENT_PCH)) $(filter fpsgame/%,$(CLIENT_OBJS)): $(filter fpsgame/%,$(CLIENT_PCH)) $(SERVER_MASTER_OBJS): CXXFLAGS += $(SERVER_INCLUDES) ifneq (,$(findstring MINGW,$(PLATFORM))) client: $(CLIENT_OBJS) $(WINDRES) -I vcpp -i vcpp/mingw.rc -J rc -o vcpp/mingw.res -O coff $(CXX) $(CXXFLAGS) -o $(WINBIN)/sauerbraten.exe vcpp/mingw.res $(CLIENT_OBJS) $(CLIENT_LIBS) server: $(SERVER_OBJS) $(WINDRES) -I vcpp -i vcpp/mingw.rc -J rc -o vcpp/mingw.res -O coff $(CXX) $(CXXFLAGS) -o $(WINBIN)/sauer_server.exe vcpp/mingw.res $(SERVER_OBJS) $(SERVER_LIBS) master: $(MASTER_OBJS) $(CXX) $(CXXFLAGS) -o $(WINBIN)/sauer_master.exe $(MASTER_OBJS) $(MASTER_LIBS) install: all else client: $(CLIENT_OBJS) $(CXX) $(CXXFLAGS) -o sauer_client $(CLIENT_OBJS) $(CLIENT_LIBS) ifneq (,$(findstring DARWIN,$(PLATFORM))) install_name_tool -add_rpath @executable_path/../Frameworks sauer_client endif server: $(SERVER_OBJS) $(CXX) $(CXXFLAGS) -o sauer_server $(SERVER_OBJS) $(SERVER_LIBS) master: $(MASTER_OBJS) $(CXX) $(CXXFLAGS) -o sauer_master $(MASTER_OBJS) $(MASTER_LIBS) shared/cube2font.o: shared/cube2font.c $(CXX) $(CXXFLAGS) -c -o $@ $< `freetype-config --cflags` cube2font: shared/cube2font.o $(CXX) $(CXXFLAGS) -o cube2font shared/cube2font.o `freetype-config --libs` -lz ifneq (,$(findstring DARWIN,$(PLATFORM))) install: client cp sauer_client ../sauerbraten.app/Contents/MacOS/sauerbraten_universal else install: all cp sauer_client ../bin_unix/$(PLATFORM_PREFIX)_client cp sauer_server ../bin_unix/$(PLATFORM_PREFIX)_server ifneq (,$(STRIP)) $(STRIP) ../bin_unix/$(PLATFORM_PREFIX)_client $(STRIP) ../bin_unix/$(PLATFORM_PREFIX)_server endif endif endif depend: makedepend -Y -Ishared -Iengine -Ifpsgame $(CLIENT_OBJS:.o=.cpp) makedepend -a -o.h.gch -Y -Ishared -Iengine -Ifpsgame $(CLIENT_PCH:.h.gch=.h) makedepend -a -o-standalone.o -Y -DSTANDALONE -Ishared -Iengine -Ifpsgame $(SERVER_MASTER_OBJS:-standalone.o=.cpp) # DO NOT DELETE shared/crypto.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h shared/crypto.o: shared/command.h shared/glexts.h shared/glemu.h shared/crypto.o: shared/iengine.h shared/igame.h shared/geom.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h shared/geom.o: shared/command.h shared/glexts.h shared/glemu.h shared/geom.o: shared/iengine.h shared/igame.h shared/glemu.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h shared/glemu.o: shared/command.h shared/glexts.h shared/glemu.h shared/glemu.o: shared/iengine.h shared/igame.h shared/stream.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h shared/stream.o: shared/command.h shared/glexts.h shared/glemu.h shared/stream.o: shared/iengine.h shared/igame.h shared/tools.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h shared/tools.o: shared/command.h shared/glexts.h shared/glemu.h shared/tools.o: shared/iengine.h shared/igame.h shared/zip.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h shared/zip.o: shared/command.h shared/glexts.h shared/glemu.h shared/zip.o: shared/iengine.h shared/igame.h engine/3dgui.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/3dgui.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h engine/3dgui.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h engine/3dgui.o: engine/lightmap.h engine/bih.h engine/texture.h engine/3dgui.o: engine/model.h engine/textedit.h engine/bih.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/bih.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h engine/bih.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h engine/bih.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h engine/blend.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/blend.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h engine/blend.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h engine/blend.o: engine/lightmap.h engine/bih.h engine/texture.h engine/blend.o: engine/model.h engine/client.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/client.o: shared/ents.h shared/command.h shared/glexts.h engine/client.o: shared/glemu.h shared/iengine.h shared/igame.h engine/client.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h engine/client.o: engine/texture.h engine/model.h engine/command.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/command.o: shared/ents.h shared/command.h shared/glexts.h engine/command.o: shared/glemu.h shared/iengine.h shared/igame.h engine/command.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h engine/command.o: engine/texture.h engine/model.h engine/console.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/console.o: shared/ents.h shared/command.h shared/glexts.h engine/console.o: shared/glemu.h shared/iengine.h shared/igame.h engine/console.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h engine/console.o: engine/texture.h engine/model.h engine/decal.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/decal.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h engine/decal.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h engine/decal.o: engine/lightmap.h engine/bih.h engine/texture.h engine/decal.o: engine/model.h engine/dynlight.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/dynlight.o: shared/ents.h shared/command.h shared/glexts.h engine/dynlight.o: shared/glemu.h shared/iengine.h shared/igame.h engine/dynlight.o: engine/world.h engine/octa.h engine/lightmap.h engine/dynlight.o: engine/bih.h engine/texture.h engine/model.h engine/glare.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/glare.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h engine/glare.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h engine/glare.o: engine/lightmap.h engine/bih.h engine/texture.h engine/glare.o: engine/model.h engine/rendertarget.h engine/grass.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/grass.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h engine/grass.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h engine/grass.o: engine/lightmap.h engine/bih.h engine/texture.h engine/grass.o: engine/model.h engine/lightmap.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/lightmap.o: shared/ents.h shared/command.h shared/glexts.h engine/lightmap.o: shared/glemu.h shared/iengine.h shared/igame.h engine/lightmap.o: engine/world.h engine/octa.h engine/lightmap.h engine/lightmap.o: engine/bih.h engine/texture.h engine/model.h engine/main.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/main.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h engine/main.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h engine/main.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h engine/material.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/material.o: shared/ents.h shared/command.h shared/glexts.h engine/material.o: shared/glemu.h shared/iengine.h shared/igame.h engine/material.o: engine/world.h engine/octa.h engine/lightmap.h engine/material.o: engine/bih.h engine/texture.h engine/model.h engine/menus.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/menus.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h engine/menus.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h engine/menus.o: engine/lightmap.h engine/bih.h engine/texture.h engine/menus.o: engine/model.h engine/normal.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/normal.o: shared/ents.h shared/command.h shared/glexts.h engine/normal.o: shared/glemu.h shared/iengine.h shared/igame.h engine/normal.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h engine/normal.o: engine/texture.h engine/model.h engine/octa.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/octa.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h engine/octa.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h engine/octa.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h engine/octaedit.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/octaedit.o: shared/ents.h shared/command.h shared/glexts.h engine/octaedit.o: shared/glemu.h shared/iengine.h shared/igame.h engine/octaedit.o: engine/world.h engine/octa.h engine/lightmap.h engine/octaedit.o: engine/bih.h engine/texture.h engine/model.h engine/octarender.o: engine/engine.h shared/cube.h shared/tools.h engine/octarender.o: shared/geom.h shared/ents.h shared/command.h engine/octarender.o: shared/glexts.h shared/glemu.h shared/iengine.h engine/octarender.o: shared/igame.h engine/world.h engine/octa.h engine/octarender.o: engine/lightmap.h engine/bih.h engine/texture.h engine/octarender.o: engine/model.h engine/physics.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/physics.o: shared/ents.h shared/command.h shared/glexts.h engine/physics.o: shared/glemu.h shared/iengine.h shared/igame.h engine/physics.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h engine/physics.o: engine/texture.h engine/model.h engine/mpr.h engine/pvs.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/pvs.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h engine/pvs.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h engine/pvs.o: engine/lightmap.h engine/bih.h engine/texture.h engine/model.h engine/rendergl.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/rendergl.o: shared/ents.h shared/command.h shared/glexts.h engine/rendergl.o: shared/glemu.h shared/iengine.h shared/igame.h engine/rendergl.o: engine/world.h engine/octa.h engine/lightmap.h engine/rendergl.o: engine/bih.h engine/texture.h engine/model.h engine/rendermodel.o: engine/engine.h shared/cube.h shared/tools.h engine/rendermodel.o: shared/geom.h shared/ents.h shared/command.h engine/rendermodel.o: shared/glexts.h shared/glemu.h shared/iengine.h engine/rendermodel.o: shared/igame.h engine/world.h engine/octa.h engine/rendermodel.o: engine/lightmap.h engine/bih.h engine/texture.h engine/rendermodel.o: engine/model.h engine/ragdoll.h engine/animmodel.h engine/rendermodel.o: engine/vertmodel.h engine/skelmodel.h engine/rendermodel.o: engine/md3.h engine/md5.h engine/iqm.h engine/renderparticles.o: engine/engine.h shared/cube.h shared/tools.h engine/renderparticles.o: shared/geom.h shared/ents.h shared/command.h engine/renderparticles.o: shared/glexts.h shared/glemu.h shared/iengine.h engine/renderparticles.o: shared/igame.h engine/world.h engine/octa.h engine/renderparticles.o: engine/lightmap.h engine/bih.h engine/texture.h engine/renderparticles.o: engine/model.h engine/rendertarget.h engine/renderparticles.o: engine/depthfx.h engine/explosion.h engine/lightning.h engine/rendersky.o: engine/engine.h shared/cube.h shared/tools.h engine/rendersky.o: shared/geom.h shared/ents.h shared/command.h engine/rendersky.o: shared/glexts.h shared/glemu.h shared/iengine.h engine/rendersky.o: shared/igame.h engine/world.h engine/octa.h engine/rendersky.o: engine/lightmap.h engine/bih.h engine/texture.h engine/rendersky.o: engine/model.h engine/rendertext.o: engine/engine.h shared/cube.h shared/tools.h engine/rendertext.o: shared/geom.h shared/ents.h shared/command.h engine/rendertext.o: shared/glexts.h shared/glemu.h shared/iengine.h engine/rendertext.o: shared/igame.h engine/world.h engine/octa.h engine/rendertext.o: engine/lightmap.h engine/bih.h engine/texture.h engine/rendertext.o: engine/model.h engine/renderva.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/renderva.o: shared/ents.h shared/command.h shared/glexts.h engine/renderva.o: shared/glemu.h shared/iengine.h shared/igame.h engine/renderva.o: engine/world.h engine/octa.h engine/lightmap.h engine/renderva.o: engine/bih.h engine/texture.h engine/model.h engine/server.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/server.o: shared/ents.h shared/command.h shared/glexts.h engine/server.o: shared/glemu.h shared/iengine.h shared/igame.h engine/server.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h engine/server.o: engine/texture.h engine/model.h engine/serverbrowser.o: engine/engine.h shared/cube.h shared/tools.h engine/serverbrowser.o: shared/geom.h shared/ents.h shared/command.h engine/serverbrowser.o: shared/glexts.h shared/glemu.h shared/iengine.h engine/serverbrowser.o: shared/igame.h engine/world.h engine/octa.h engine/serverbrowser.o: engine/lightmap.h engine/bih.h engine/texture.h engine/serverbrowser.o: engine/model.h engine/shader.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/shader.o: shared/ents.h shared/command.h shared/glexts.h engine/shader.o: shared/glemu.h shared/iengine.h shared/igame.h engine/shader.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h engine/shader.o: engine/texture.h engine/model.h engine/shadowmap.o: engine/engine.h shared/cube.h shared/tools.h engine/shadowmap.o: shared/geom.h shared/ents.h shared/command.h engine/shadowmap.o: shared/glexts.h shared/glemu.h shared/iengine.h engine/shadowmap.o: shared/igame.h engine/world.h engine/octa.h engine/shadowmap.o: engine/lightmap.h engine/bih.h engine/texture.h engine/shadowmap.o: engine/model.h engine/rendertarget.h engine/sound.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/sound.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h engine/sound.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h engine/sound.o: engine/lightmap.h engine/bih.h engine/texture.h engine/sound.o: engine/model.h engine/texture.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/texture.o: shared/ents.h shared/command.h shared/glexts.h engine/texture.o: shared/glemu.h shared/iengine.h shared/igame.h engine/texture.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h engine/texture.o: engine/texture.h engine/model.h engine/water.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/water.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h engine/water.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h engine/water.o: engine/lightmap.h engine/bih.h engine/texture.h engine/water.o: engine/model.h engine/world.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/world.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h engine/world.o: shared/iengine.h shared/igame.h engine/world.h engine/octa.h engine/world.o: engine/lightmap.h engine/bih.h engine/texture.h engine/world.o: engine/model.h engine/worldio.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h engine/worldio.o: shared/ents.h shared/command.h shared/glexts.h engine/worldio.o: shared/glemu.h shared/iengine.h shared/igame.h engine/worldio.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h engine/worldio.o: engine/texture.h engine/model.h fpsgame/ai.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h fpsgame/ai.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h fpsgame/ai.o: shared/iengine.h shared/igame.h fpsgame/ai.h fpsgame/client.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h fpsgame/client.o: shared/ents.h shared/command.h shared/glexts.h fpsgame/client.o: shared/glemu.h shared/iengine.h shared/igame.h fpsgame/ai.h fpsgame/entities.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h fpsgame/entities.o: shared/ents.h shared/command.h shared/glexts.h fpsgame/entities.o: shared/glemu.h shared/iengine.h shared/igame.h fpsgame/entities.o: fpsgame/ai.h fpsgame/fps.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h fpsgame/fps.o: shared/ents.h shared/command.h shared/glexts.h shared/glemu.h fpsgame/fps.o: shared/iengine.h shared/igame.h fpsgame/ai.h fpsgame/render.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h fpsgame/render.o: shared/ents.h shared/command.h shared/glexts.h fpsgame/render.o: shared/glemu.h shared/iengine.h shared/igame.h fpsgame/ai.h fpsgame/scoreboard.o: fpsgame/game.h shared/cube.h shared/tools.h fpsgame/scoreboard.o: shared/geom.h shared/ents.h shared/command.h fpsgame/scoreboard.o: shared/glexts.h shared/glemu.h shared/iengine.h fpsgame/scoreboard.o: shared/igame.h fpsgame/ai.h fpsgame/server.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h fpsgame/server.o: shared/ents.h shared/command.h shared/glexts.h fpsgame/server.o: shared/glemu.h shared/iengine.h shared/igame.h fpsgame/ai.h fpsgame/server.o: fpsgame/extinfo.h fpsgame/aiman.h fpsgame/waypoint.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h fpsgame/waypoint.o: shared/ents.h shared/command.h shared/glexts.h fpsgame/waypoint.o: shared/glemu.h shared/iengine.h shared/igame.h fpsgame/waypoint.o: fpsgame/ai.h fpsgame/weapon.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h fpsgame/weapon.o: shared/ents.h shared/command.h shared/glexts.h fpsgame/weapon.o: shared/glemu.h shared/iengine.h shared/igame.h fpsgame/ai.h shared/cube.h.gch: shared/tools.h shared/geom.h shared/ents.h shared/cube.h.gch: shared/command.h shared/glexts.h shared/glemu.h shared/cube.h.gch: shared/iengine.h shared/igame.h engine/engine.h.gch: shared/cube.h shared/tools.h shared/geom.h shared/ents.h engine/engine.h.gch: shared/command.h shared/glexts.h shared/glemu.h engine/engine.h.gch: shared/iengine.h shared/igame.h engine/world.h engine/engine.h.gch: engine/octa.h engine/lightmap.h engine/bih.h engine/engine.h.gch: engine/texture.h engine/model.h fpsgame/game.h.gch: shared/cube.h shared/tools.h shared/geom.h shared/ents.h fpsgame/game.h.gch: shared/command.h shared/glexts.h shared/glemu.h fpsgame/game.h.gch: shared/iengine.h shared/igame.h fpsgame/ai.h shared/crypto-standalone.o: shared/cube.h shared/tools.h shared/geom.h shared/crypto-standalone.o: shared/ents.h shared/command.h shared/iengine.h shared/crypto-standalone.o: shared/igame.h shared/stream-standalone.o: shared/cube.h shared/tools.h shared/geom.h shared/stream-standalone.o: shared/ents.h shared/command.h shared/iengine.h shared/stream-standalone.o: shared/igame.h shared/tools-standalone.o: shared/cube.h shared/tools.h shared/geom.h shared/tools-standalone.o: shared/ents.h shared/command.h shared/iengine.h shared/tools-standalone.o: shared/igame.h engine/command-standalone.o: engine/engine.h shared/cube.h shared/tools.h engine/command-standalone.o: shared/geom.h shared/ents.h shared/command.h engine/command-standalone.o: shared/iengine.h shared/igame.h engine/world.h engine/server-standalone.o: engine/engine.h shared/cube.h shared/tools.h engine/server-standalone.o: shared/geom.h shared/ents.h shared/command.h engine/server-standalone.o: shared/iengine.h shared/igame.h engine/world.h engine/worldio-standalone.o: engine/engine.h shared/cube.h shared/tools.h engine/worldio-standalone.o: shared/geom.h shared/ents.h shared/command.h engine/worldio-standalone.o: shared/iengine.h shared/igame.h engine/world.h fpsgame/entities-standalone.o: fpsgame/game.h shared/cube.h shared/tools.h fpsgame/entities-standalone.o: shared/geom.h shared/ents.h shared/command.h fpsgame/entities-standalone.o: shared/iengine.h shared/igame.h fpsgame/ai.h fpsgame/server-standalone.o: fpsgame/game.h shared/cube.h shared/tools.h fpsgame/server-standalone.o: shared/geom.h shared/ents.h shared/command.h fpsgame/server-standalone.o: shared/iengine.h shared/igame.h fpsgame/ai.h fpsgame/server-standalone.o: fpsgame/extinfo.h fpsgame/server-standalone.o: fpsgame/aiman.h engine/master-standalone.o: shared/cube.h shared/tools.h shared/geom.h engine/master-standalone.o: shared/ents.h shared/command.h shared/iengine.h engine/master-standalone.o: shared/igame.h