#include "engine.h" #define MAXLIGHTMAPTASKS 4096 #define LIGHTMAPBUFSIZE (2*1024*1024) struct lightmapinfo; struct lightmaptask; struct lightmapworker { uchar *buf; int bufstart, bufused; lightmapinfo *firstlightmap, *lastlightmap, *curlightmaps; cube *c; cubeext *ext; uchar *colorbuf; bvec *raybuf; uchar *ambient, *blur; vec *colordata, *raydata; int type, bpp, w, h, orient, rotate; VSlot *vslot; Slot *slot; vector lights; ShadowRayCache *shadowraycache; BlendMapCache *blendmapcache; bool needspace, doneworking; SDL_cond *spacecond; SDL_Thread *thread; lightmapworker(); ~lightmapworker(); void reset(); bool setupthread(); void cleanupthread(); static int work(void *data); }; struct lightmapinfo { lightmapinfo *next; cube *c; uchar *colorbuf; bvec *raybuf; bool packed; int type, w, h, bpp, bufsize, surface, layers; }; struct lightmaptask { ivec o; int size, usefaces, progress; cube *c; cubeext *ext; lightmapinfo *lightmaps; lightmapworker *worker; }; struct lightmapext { cube *c; cubeext *ext; }; static vector lightmapworkers; static vector lightmaptasks[2]; static vector lightmapexts; static int packidx = 0, allocidx = 0; static SDL_mutex *lightlock = NULL, *tasklock = NULL; static SDL_cond *fullcond = NULL, *emptycond = NULL; int lightmapping = 0; vector lightmaps; VARR(lightprecision, 1, 32, 1024); VARR(lighterror, 1, 8, 16); VARR(bumperror, 1, 3, 16); VARR(lightlod, 0, 0, 10); bvec ambientcolor(0x19, 0x19, 0x19), skylightcolor(0, 0, 0); HVARFR(ambient, 1, 0x191919, 0xFFFFFF, { if(ambient <= 255) ambient |= (ambient<<8) | (ambient<<16); ambientcolor = bvec((ambient>>16)&0xFF, (ambient>>8)&0xFF, ambient&0xFF); }); HVARFR(skylight, 0, 0, 0xFFFFFF, { if(skylight <= 255) skylight |= (skylight<<8) | (skylight<<16); skylightcolor = bvec((skylight>>16)&0xFF, (skylight>>8)&0xFF, skylight&0xFF); }); extern void setupsunlight(); bvec sunlightcolor(0, 0, 0); HVARFR(sunlight, 0, 0, 0xFFFFFF, { if(sunlight <= 255) sunlight |= (sunlight<<8) | (sunlight<<16); sunlightcolor = bvec((sunlight>>16)&0xFF, (sunlight>>8)&0xFF, sunlight&0xFF); setupsunlight(); }); FVARFR(sunlightscale, 0, 1, 16, setupsunlight()); vec sunlightdir(0, 0, 1); extern void setsunlightdir(); VARFR(sunlightyaw, 0, 0, 360, setsunlightdir()); VARFR(sunlightpitch, -90, 90, 90, setsunlightdir()); void setsunlightdir() { sunlightdir = vec(sunlightyaw*RAD, sunlightpitch*RAD); loopk(3) if(fabs(sunlightdir[k]) < 1e-5f) sunlightdir[k] = 0; sunlightdir.normalize(); setupsunlight(); } entity sunlightent; void setupsunlight() { memclear(sunlightent); sunlightent.type = ET_LIGHT; sunlightent.attr1 = 0; sunlightent.attr2 = int(sunlightcolor.x*sunlightscale); sunlightent.attr3 = int(sunlightcolor.y*sunlightscale); sunlightent.attr4 = int(sunlightcolor.z*sunlightscale); float dist = min(min(sunlightdir.x ? 1/fabs(sunlightdir.x) : 1e16f, sunlightdir.y ? 1/fabs(sunlightdir.y) : 1e16f), sunlightdir.z ? 1/fabs(sunlightdir.z) : 1e16f); sunlightent.o = vec(sunlightdir).mul(dist*worldsize).add(vec(worldsize/2, worldsize/2, worldsize/2)); } VARR(skytexturelight, 0, 1, 1); extern int useskytexture; static const surfaceinfo brightsurfaces[6] = { brightsurface, brightsurface, brightsurface, brightsurface, brightsurface, brightsurface }; void brightencube(cube &c) { if(!c.ext) newcubeext(c, 0, false); memcpy(c.ext->surfaces, brightsurfaces, sizeof(brightsurfaces)); } void setsurfaces(cube &c, const surfaceinfo *surfs, const vertinfo *verts, int numverts) { if(!c.ext || c.ext->maxverts < numverts) newcubeext(c, numverts, false); memcpy(c.ext->surfaces, surfs, sizeof(c.ext->surfaces)); memcpy(c.ext->verts(), verts, numverts*sizeof(vertinfo)); } void setsurface(cube &c, int orient, const surfaceinfo &src, const vertinfo *srcverts, int numsrcverts) { int dstoffset = 0; if(!c.ext) newcubeext(c, numsrcverts, true); else { int numbefore = 0, beforeoffset = 0; loopi(orient) { surfaceinfo &surf = c.ext->surfaces[i]; int numverts = surf.totalverts(); if(!numverts) continue; numbefore += numverts; beforeoffset = surf.verts + numverts; } int numafter = 0, afteroffset = c.ext->maxverts; for(int i = 5; i > orient; i--) { surfaceinfo &surf = c.ext->surfaces[i]; int numverts = surf.totalverts(); if(!numverts) continue; numafter += numverts; afteroffset = surf.verts; } if(afteroffset - beforeoffset >= numsrcverts) dstoffset = beforeoffset; else { cubeext *ext = c.ext; if(numbefore + numsrcverts + numafter > c.ext->maxverts) { ext = growcubeext(c.ext, numbefore + numsrcverts + numafter); memcpy(ext->surfaces, c.ext->surfaces, sizeof(ext->surfaces)); } int offset = 0; if(numbefore == beforeoffset) { if(numbefore && c.ext != ext) memcpy(ext->verts(), c.ext->verts(), numbefore*sizeof(vertinfo)); offset = numbefore; } else loopi(orient) { surfaceinfo &surf = ext->surfaces[i]; int numverts = surf.totalverts(); if(!numverts) continue; memmove(ext->verts() + offset, c.ext->verts() + surf.verts, numverts*sizeof(vertinfo)); surf.verts = offset; offset += numverts; } dstoffset = offset; offset += numsrcverts; if(numafter && offset > afteroffset) { offset += numafter; for(int i = 5; i > orient; i--) { surfaceinfo &surf = ext->surfaces[i]; int numverts = surf.totalverts(); if(!numverts) continue; offset -= numverts; memmove(ext->verts() + offset, c.ext->verts() + surf.verts, numverts*sizeof(vertinfo)); surf.verts = offset; } } if(c.ext != ext) setcubeext(c, ext); } } surfaceinfo &dst = c.ext->surfaces[orient]; dst = src; dst.verts = dstoffset; if(srcverts) memcpy(c.ext->verts() + dstoffset, srcverts, numsrcverts*sizeof(vertinfo)); } // quality parameters, set by the calclight arg VARN(lmshadows, lmshadows_, 0, 2, 2); VARN(lmaa, lmaa_, 0, 3, 3); VARN(lerptjoints, lerptjoints_, 0, 1, 1); static int lmshadows = 2, lmaa = 3, lerptjoints = 1; static uint progress = 0, taskprogress = 0; static GLuint progresstex = 0; static int progresstexticks = 0, progresslightmap = -1; bool calclight_canceled = false; volatile bool check_calclight_progress = false; void check_calclight_canceled() { if(interceptkey(SDLK_ESCAPE)) { calclight_canceled = true; loopv(lightmapworkers) lightmapworkers[i]->doneworking = true; } if(!calclight_canceled) check_calclight_progress = false; } void show_calclight_progress() { float bar1 = float(progress) / float(allocnodes); defformatstring(text1, "%d%% using %d textures", int(bar1 * 100), lightmaps.length()); if(LM_PACKW <= hwtexsize && !progresstex) { glGenTextures(1, &progresstex); createtexture(progresstex, LM_PACKW, LM_PACKH, NULL, 3, 1, GL_RGB); } // only update once a sec (4 * 250 ms ticks) to not kill performance if(progresstex && !calclight_canceled && progresslightmap >= 0 && !(progresstexticks++ % 4)) { if(tasklock) SDL_LockMutex(tasklock); LightMap &lm = lightmaps[progresslightmap]; uchar *data = lm.data; int bpp = lm.bpp; if(tasklock) SDL_UnlockMutex(tasklock); glBindTexture(GL_TEXTURE_2D, progresstex); glPixelStorei(GL_UNPACK_ALIGNMENT, texalign(data, LM_PACKW, bpp)); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LM_PACKW, LM_PACKH, bpp > 3 ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, data); } renderprogress(bar1, text1, progresstexticks ? progresstex : 0); } #define CHECK_PROGRESS_LOCKED(exit, before, after) CHECK_CALCLIGHT_PROGRESS_LOCKED(exit, show_calclight_progress, before, after) #define CHECK_PROGRESS(exit) CHECK_PROGRESS_LOCKED(exit, , ) bool PackNode::insert(ushort &tx, ushort &ty, ushort tw, ushort th) { if((available < tw && available < th) || w < tw || h < th) return false; if(child1) { bool inserted = child1->insert(tx, ty, tw, th) || child2->insert(tx, ty, tw, th); available = max(child1->available, child2->available); if(!available) clear(); return inserted; } if(w == tw && h == th) { available = 0; tx = x; ty = y; return true; } if(w - tw > h - th) { child1 = new PackNode(x, y, tw, h); child2 = new PackNode(x + tw, y, w - tw, h); } else { child1 = new PackNode(x, y, w, th); child2 = new PackNode(x, y + th, w, h - th); } bool inserted = child1->insert(tx, ty, tw, th); available = max(child1->available, child2->available); return inserted; } bool LightMap::insert(ushort &tx, ushort &ty, uchar *src, ushort tw, ushort th) { if((type&LM_TYPE) != LM_BUMPMAP1 && !packroot.insert(tx, ty, tw, th)) return false; copy(tx, ty, src, tw, th); return true; } void LightMap::copy(ushort tx, ushort ty, uchar *src, ushort tw, ushort th) { uchar *dst = data + bpp * tx + ty * bpp * LM_PACKW; loopi(th) { memcpy(dst, src, bpp * tw); dst += bpp * LM_PACKW; src += bpp * tw; } ++lightmaps; lumels += tw * th; } static void insertunlit(int i) { LightMap &l = lightmaps[i]; if((l.type&LM_TYPE) == LM_BUMPMAP1) { l.unlitx = l.unlity = -1; return; } ushort x, y; uchar unlit[4] = { ambientcolor[0], ambientcolor[1], ambientcolor[2], 255 }; if(l.insert(x, y, unlit, 1, 1)) { if((l.type&LM_TYPE) == LM_BUMPMAP0) { bvec front(128, 128, 255); ASSERT(lightmaps[i+1].insert(x, y, front.v, 1, 1)); } l.unlitx = x; l.unlity = y; } } struct layoutinfo { ushort x, y, lmid; uchar w, h; }; static void insertlightmap(lightmapinfo &li, layoutinfo &si) { loopv(lightmaps) { if(lightmaps[i].type == li.type && lightmaps[i].insert(si.x, si.y, li.colorbuf, si.w, si.h)) { si.lmid = i + LMID_RESERVED; if((li.type&LM_TYPE) == LM_BUMPMAP0) ASSERT(lightmaps[i+1].insert(si.x, si.y, (uchar *)li.raybuf, si.w, si.h)); return; } } progresslightmap = lightmaps.length(); si.lmid = lightmaps.length() + LMID_RESERVED; LightMap &l = lightmaps.add(); l.type = li.type; l.bpp = li.bpp; l.data = new uchar[li.bpp*LM_PACKW*LM_PACKH]; memset(l.data, 0, li.bpp*LM_PACKW*LM_PACKH); ASSERT(l.insert(si.x, si.y, li.colorbuf, si.w, si.h)); if((li.type&LM_TYPE) == LM_BUMPMAP0) { LightMap &r = lightmaps.add(); r.type = LM_BUMPMAP1 | (li.type&~LM_TYPE); r.bpp = 3; r.data = new uchar[3*LM_PACKW*LM_PACKH]; memset(r.data, 0, 3*LM_PACKW*LM_PACKH); ASSERT(r.insert(si.x, si.y, (uchar *)li.raybuf, si.w, si.h)); } } static void copylightmap(lightmapinfo &li, layoutinfo &si) { lightmaps[si.lmid-LMID_RESERVED].copy(si.x, si.y, li.colorbuf, si.w, si.h); if((li.type&LM_TYPE)==LM_BUMPMAP0 && lightmaps.inrange(si.lmid+1-LMID_RESERVED)) lightmaps[si.lmid+1-LMID_RESERVED].copy(si.x, si.y, (uchar *)li.raybuf, si.w, si.h); } static inline bool htcmp(const lightmapinfo &k, const layoutinfo &v) { int kw = k.w, kh = k.h; if(kw != v.w || kh != v.h) return false; LightMap &vlm = lightmaps[v.lmid - LMID_RESERVED]; int ktype = k.type; if(ktype != vlm.type) return false; int kbpp = k.bpp; const uchar *kcolor = k.colorbuf, *vcolor = vlm.data + kbpp*(v.x + v.y*LM_PACKW); loopi(kh) { if(memcmp(kcolor, vcolor, kbpp*kw)) return false; kcolor += kbpp*kw; vcolor += kbpp*LM_PACKW; } if((ktype&LM_TYPE) != LM_BUMPMAP0) return true; const bvec *kdir = k.raybuf, *vdir = (const bvec *)lightmaps[v.lmid+1 - LMID_RESERVED].data + (v.x + v.y*LM_PACKW); loopi(kh) { if(memcmp(kdir, vdir, kw*sizeof(bvec))) return false; kdir += kw; vdir += LM_PACKW; } return true; } static inline uint hthash(const lightmapinfo &k) { int kw = k.w, kh = k.h, kbpp = k.bpp; uint hash = kw + (kh<<8); const uchar *color = k.colorbuf; loopi(kw*kh) { hash ^= color[0] + (color[1] << 4) + (color[2] << 8); color += kbpp; } return hash; } static hashset compressed; VAR(lightcompress, 0, 3, 6); static bool packlightmap(lightmapinfo &l, layoutinfo &surface) { surface.w = l.w; surface.h = l.h; if((int)l.w <= lightcompress && (int)l.h <= lightcompress) { layoutinfo *val = compressed.access(l); if(!val) { insertlightmap(l, surface); compressed[l] = surface; } else { surface.x = val->x; surface.y = val->y; surface.lmid = val->lmid; return false; } } else insertlightmap(l, surface); return true; } static void updatelightmap(const layoutinfo &surface) { if(max(LM_PACKW, LM_PACKH) > hwtexsize || !lightmaps.inrange(surface.lmid-LMID_RESERVED)) return; LightMap &lm = lightmaps[surface.lmid-LMID_RESERVED]; if(lm.tex < 0) { lm.offsetx = lm.offsety = 0; lm.tex = lightmaptexs.length(); LightMapTexture &tex = lightmaptexs.add(); tex.type = lm.type; tex.w = LM_PACKW; tex.h = LM_PACKH; tex.unlitx = lm.unlitx; tex.unlity = lm.unlity; glGenTextures(1, &tex.id); createtexture(tex.id, tex.w, tex.h, NULL, 3, 1, tex.type&LM_ALPHA ? GL_RGBA : GL_RGB); if((lm.type&LM_TYPE)==LM_BUMPMAP0 && lightmaps.inrange(surface.lmid+1-LMID_RESERVED)) { LightMap &lm2 = lightmaps[surface.lmid+1-LMID_RESERVED]; lm2.offsetx = lm2.offsety = 0; lm2.tex = lightmaptexs.length(); LightMapTexture &tex2 = lightmaptexs.add(); tex2.type = (lm.type&~LM_TYPE) | LM_BUMPMAP0; tex2.w = LM_PACKW; tex2.h = LM_PACKH; tex2.unlitx = lm2.unlitx; tex2.unlity = lm2.unlity; glGenTextures(1, &tex2.id); createtexture(tex2.id, tex2.w, tex2.h, NULL, 3, 1, GL_RGB); } } glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ROW_LENGTH, LM_PACKW); glBindTexture(GL_TEXTURE_2D, lightmaptexs[lm.tex].id); glTexSubImage2D(GL_TEXTURE_2D, 0, lm.offsetx + surface.x, lm.offsety + surface.y, surface.w, surface.h, lm.type&LM_ALPHA ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, &lm.data[(surface.y*LM_PACKW + surface.x)*lm.bpp]); if((lm.type&LM_TYPE)==LM_BUMPMAP0 && lightmaps.inrange(surface.lmid+1-LMID_RESERVED)) { LightMap &lm2 = lightmaps[surface.lmid+1-LMID_RESERVED]; glBindTexture(GL_TEXTURE_2D, lightmaptexs[lm2.tex].id); glTexSubImage2D(GL_TEXTURE_2D, 0, lm2.offsetx + surface.x, lm2.offsety + surface.y, surface.w, surface.h, GL_RGB, GL_UNSIGNED_BYTE, &lm2.data[(surface.y*LM_PACKW + surface.x)*3]); } glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } static uint generatelumel(lightmapworker *w, const float tolerance, uint lightmask, const vector &lights, const vec &target, const vec &normal, vec &sample, int x, int y) { vec avgray(0, 0, 0); float r = 0, g = 0, b = 0; uint lightused = 0; loopv(lights) { if(lightmask&(1<type==ET_SPOTLIGHT) { vec spot = vec(light.attached->o).sub(light.o).normalize(); float maxatten = sincos360[clamp(int(light.attached->attr1), 1, 89)].x, spotatten = (ray.dot(spot) - maxatten) / (1 - maxatten); if(spotatten <= 0) continue; attenuation *= spotatten; } if(lmshadows && mag) { float dist = shadowray(w->shadowraycache, light.o, ray, mag - tolerance, RAY_SHADOW | (lmshadows > 1 ? RAY_ALPHAPOLY : 0)); if(dist < mag - tolerance) continue; } lightused |= 1<type&LM_TYPE) { case LM_BUMPMAP0: intensity = attenuation; avgray.add(ray.mul(-attenuation)); break; default: intensity = angle * attenuation; break; } r += intensity * float(light.attr2); g += intensity * float(light.attr3); b += intensity * float(light.attr4); } if(sunlight) { float angle = sunlightdir.dot(normal); if(angle > 0 && (!lmshadows || shadowray(w->shadowraycache, vec(sunlightdir).mul(tolerance).add(target), sunlightdir, 1e16f, RAY_SHADOW | (lmshadows > 1 ? RAY_ALPHAPOLY : 0) | (skytexturelight ? RAY_SKIPSKY | (useskytexture ? RAY_SKYTEX : 0) : 0)) > 1e15f)) { float intensity; switch(w->type&LM_TYPE) { case LM_BUMPMAP0: intensity = 1; avgray.add(sunlightdir); break; default: intensity = angle; break; } r += intensity * (sunlightcolor.x*sunlightscale); g += intensity * (sunlightcolor.y*sunlightscale); b += intensity * (sunlightcolor.z*sunlightscale); } } switch(w->type&LM_TYPE) { case LM_BUMPMAP0: if(avgray.iszero()) break; // transform to tangent space extern const vec orientation_tangent[8][3]; extern const vec orientation_bitangent[8][3]; vec S(orientation_tangent[w->rotate][dimension(w->orient)]), T(orientation_bitangent[w->rotate][dimension(w->orient)]); normal.orthonormalize(S, T); avgray.normalize(); w->raydata[y*w->w+x].add(vec(S.dot(avgray)/S.magnitude(), T.dot(avgray)/T.magnitude(), normal.dot(avgray))); break; } sample.x = min(255.0f, max(r, float(ambientcolor[0]))); sample.y = min(255.0f, max(g, float(ambientcolor[1]))); sample.z = min(255.0f, max(b, float(ambientcolor[2]))); return lightused; } static bool lumelsample(const vec &sample, int aasample, int stride) { if(sample.x >= int(ambientcolor[0])+1 || sample.y >= int(ambientcolor[1])+1 || sample.z >= int(ambientcolor[2])+1) return true; #define NCHECK(n) \ if((n).x >= int(ambientcolor[0])+1 || (n).y >= int(ambientcolor[1])+1 || (n).z >= int(ambientcolor[2])+1) \ return true; const vec *n = &sample - stride - aasample; NCHECK(n[0]); NCHECK(n[aasample]); NCHECK(n[2*aasample]); n += stride; NCHECK(n[0]); NCHECK(n[2*aasample]); n += stride; NCHECK(n[0]); NCHECK(n[aasample]); NCHECK(n[2*aasample]); return false; } static void calcskylight(lightmapworker *w, const vec &o, const vec &normal, float tolerance, uchar *skylight, int flags = RAY_ALPHAPOLY, extentity *t = NULL) { static const vec rays[17] = { vec(cosf(21*RAD)*cosf(50*RAD), sinf(21*RAD)*cosf(50*RAD), sinf(50*RAD)), vec(cosf(111*RAD)*cosf(50*RAD), sinf(111*RAD)*cosf(50*RAD), sinf(50*RAD)), vec(cosf(201*RAD)*cosf(50*RAD), sinf(201*RAD)*cosf(50*RAD), sinf(50*RAD)), vec(cosf(291*RAD)*cosf(50*RAD), sinf(291*RAD)*cosf(50*RAD), sinf(50*RAD)), vec(cosf(66*RAD)*cosf(70*RAD), sinf(66*RAD)*cosf(70*RAD), sinf(70*RAD)), vec(cosf(156*RAD)*cosf(70*RAD), sinf(156*RAD)*cosf(70*RAD), sinf(70*RAD)), vec(cosf(246*RAD)*cosf(70*RAD), sinf(246*RAD)*cosf(70*RAD), sinf(70*RAD)), vec(cosf(336*RAD)*cosf(70*RAD), sinf(336*RAD)*cosf(70*RAD), sinf(70*RAD)), vec(0, 0, 1), vec(cosf(43*RAD)*cosf(60*RAD), sinf(43*RAD)*cosf(60*RAD), sinf(60*RAD)), vec(cosf(133*RAD)*cosf(60*RAD), sinf(133*RAD)*cosf(60*RAD), sinf(60*RAD)), vec(cosf(223*RAD)*cosf(60*RAD), sinf(223*RAD)*cosf(60*RAD), sinf(60*RAD)), vec(cosf(313*RAD)*cosf(60*RAD), sinf(313*RAD)*cosf(60*RAD), sinf(60*RAD)), vec(cosf(88*RAD)*cosf(80*RAD), sinf(88*RAD)*cosf(80*RAD), sinf(80*RAD)), vec(cosf(178*RAD)*cosf(80*RAD), sinf(178*RAD)*cosf(80*RAD), sinf(80*RAD)), vec(cosf(268*RAD)*cosf(80*RAD), sinf(268*RAD)*cosf(80*RAD), sinf(80*RAD)), vec(cosf(358*RAD)*cosf(80*RAD), sinf(358*RAD)*cosf(80*RAD), sinf(80*RAD)), }; flags |= RAY_SHADOW; if(skytexturelight) flags |= RAY_SKIPSKY | (useskytexture ? RAY_SKYTEX : 0); int hit = 0; if(w) loopi(17) { if(normal.dot(rays[i])>=0 && shadowray(w->shadowraycache, vec(rays[i]).mul(tolerance).add(o), rays[i], 1e16f, flags, t)>1e15f) hit++; } else loopi(17) { if(normal.dot(rays[i])>=0 && shadowray(vec(rays[i]).mul(tolerance).add(o), rays[i], 1e16f, flags, t)>1e15f) hit++; } loopk(3) skylight[k] = uchar(ambientcolor[k] + (max(skylightcolor[k], ambientcolor[k]) - ambientcolor[k])*hit/17.0f); } static inline bool hasskylight() { return skylightcolor[0]>ambientcolor[0] || skylightcolor[1]>ambientcolor[1] || skylightcolor[2]>ambientcolor[2]; } VARR(blurlms, 0, 0, 2); VARR(blurskylight, 0, 0, 2); static inline void generatealpha(lightmapworker *w, float tolerance, const vec &pos, uchar &alpha) { alpha = lookupblendmap(w->blendmapcache, pos); if(w->slot->layermask) { static const int sdim[] = { 1, 0, 0 }, tdim[] = { 2, 2, 1 }; int dim = dimension(w->orient); float k = 8.0f/w->vslot->scale, s = (pos[sdim[dim]] * k - w->vslot->offset.y) / w->slot->layermaskscale, t = (pos[tdim[dim]] * (dim <= 1 ? -k : k) - w->vslot->offset.y) / w->slot->layermaskscale; const texrotation &r = texrotations[w->rotate]; if(r.swapxy) swap(s, t); if(r.flipx) s = -s; if(r.flipy) t = -t; const ImageData &mask = *w->slot->layermask; int mx = int(floor(s))%mask.w, my = int(floor(t))%mask.h; if(mx < 0) mx += mask.w; if(my < 0) my += mask.h; uchar maskval = mask.data[mask.bpp*(mx + 1) - 1 + mask.pitch*my]; switch(w->slot->layermaskmode) { case 2: alpha = min(alpha, maskval); break; case 3: alpha = max(alpha, maskval); break; case 4: alpha = min(alpha, uchar(0xFF - maskval)); break; case 5: alpha = max(alpha, uchar(0xFF - maskval)); break; default: alpha = maskval; break; } } } VAR(edgetolerance, 1, 4, 64); VAR(adaptivesample, 0, 2, 2); enum { NO_SURFACE = 0, SURFACE_AMBIENT_BOTTOM, SURFACE_AMBIENT_TOP, SURFACE_LIGHTMAP_BOTTOM, SURFACE_LIGHTMAP_TOP, SURFACE_LIGHTMAP_BLEND }; #define SURFACE_AMBIENT SURFACE_AMBIENT_BOTTOM #define SURFACE_LIGHTMAP SURFACE_LIGHTMAP_BOTTOM static bool generatelightmap(lightmapworker *w, float lpu, const lerpvert *lv, int numv, vec origin1, const vec &xstep1, const vec &ystep1, vec origin2, const vec &xstep2, const vec &ystep2, float side0, float sidestep) { static const float aacoords[8][2] = { {0.0f, 0.0f}, {-0.5f, -0.5f}, {0.0f, -0.5f}, {-0.5f, 0.0f}, {0.3f, -0.6f}, {0.6f, 0.3f}, {-0.3f, 0.6f}, {-0.6f, -0.3f}, }; float tolerance = 0.5 / lpu; uint lightmask = 0, lightused = 0; vec offsets1[8], offsets2[8]; loopi(8) { offsets1[i] = vec(xstep1).mul(aacoords[i][0]).add(vec(ystep1).mul(aacoords[i][1])); offsets2[i] = vec(xstep2).mul(aacoords[i][0]).add(vec(ystep2).mul(aacoords[i][1])); } if((w->type&LM_TYPE) == LM_BUMPMAP0) memclear(w->raydata, (LM_MAXW + 4)*(LM_MAXH + 4)); origin1.sub(vec(ystep1).add(xstep1).mul(blurlms)); origin2.sub(vec(ystep2).add(xstep2).mul(blurlms)); int aasample = min(1 << lmaa, 4); int stride = aasample*(w->w+1); vec *sample = w->colordata; uchar *skylight = w->ambient; lerpbounds start, end; initlerpbounds(-blurlms, -blurlms, lv, numv, start, end); float sidex = side0 + blurlms*sidestep; for(int y = 0; y < w->h; ++y, sidex += sidestep) { vec normal, nstep; lerpnormal(-blurlms, y - blurlms, lv, numv, start, end, normal, nstep); for(int x = 0; x < w->w; ++x, normal.add(nstep), skylight += w->bpp) { #define EDGE_TOLERANCE(x, y) \ (x < blurlms \ || x+1 > w->w - blurlms \ || y < blurlms \ || y+1 > w->h - blurlms \ ? edgetolerance : 1) float t = EDGE_TOLERANCE(x, y) * tolerance; vec u = x < sidex ? vec(xstep1).mul(x).add(vec(ystep1).mul(y)).add(origin1) : vec(xstep2).mul(x).add(vec(ystep2).mul(y)).add(origin2); lightused |= generatelumel(w, t, 0, w->lights, u, vec(normal).normalize(), *sample, x, y); if(hasskylight()) { if((w->type&LM_TYPE)==LM_BUMPMAP0 || !adaptivesample || sample->xyz 1 ? RAY_ALPHAPOLY : 0); else loopk(3) skylight[k] = max(skylightcolor[k], ambientcolor[k]); } else loopk(3) skylight[k] = ambientcolor[k]; if(w->type&LM_ALPHA) generatealpha(w, t, u, skylight[3]); sample += aasample; } sample += aasample; } if(adaptivesample > 1 && min(w->w, w->h) >= 2) lightmask = ~lightused; sample = w->colordata; initlerpbounds(-blurlms, -blurlms, lv, numv, start, end); sidex = side0 + blurlms*sidestep; for(int y = 0; y < w->h; ++y, sidex += sidestep) { vec normal, nstep; lerpnormal(-blurlms, y - blurlms, lv, numv, start, end, normal, nstep); for(int x = 0; x < w->w; ++x, normal.add(nstep)) { vec ¢er = *sample++; if(adaptivesample && x > 0 && x+1 < w->w && y > 0 && y+1 < w->h && !lumelsample(center, aasample, stride)) loopi(aasample-1) *sample++ = center; else { #define AA_EDGE_TOLERANCE(x, y, i) EDGE_TOLERANCE(x + aacoords[i][0], y + aacoords[i][1]) vec u = x < sidex ? vec(xstep1).mul(x).add(vec(ystep1).mul(y)).add(origin1) : vec(xstep2).mul(x).add(vec(ystep2).mul(y)).add(origin2); const vec *offsets = x < sidex ? offsets1 : offsets2; vec n = vec(normal).normalize(); loopi(aasample-1) generatelumel(w, AA_EDGE_TOLERANCE(x, y, i+1) * tolerance, lightmask, w->lights, vec(u).add(offsets[i+1]), n, *sample++, x, y); if(lmaa == 3) { loopi(4) { vec s; generatelumel(w, AA_EDGE_TOLERANCE(x, y, i+4) * tolerance, lightmask, w->lights, vec(u).add(offsets[i+4]), n, s, x, y); center.add(s); } center.div(5); } } } if(aasample > 1) { vec u = w->w < sidex ? vec(xstep1).mul(w->w).add(vec(ystep1).mul(y)).add(origin1) : vec(xstep2).mul(w->w).add(vec(ystep2).mul(y)).add(origin2); const vec *offsets = w->w < sidex ? offsets1 : offsets2; vec n = vec(normal).normalize(); generatelumel(w, edgetolerance * tolerance, lightmask, w->lights, vec(u).add(offsets[1]), n, sample[1], w->w-1, y); if(aasample > 2) generatelumel(w, edgetolerance * tolerance, lightmask, w->lights, vec(u).add(offsets[3]), n, sample[3], w->w-1, y); } sample += aasample; } if(aasample > 1) { vec normal, nstep; lerpnormal(-blurlms, w->h - blurlms, lv, numv, start, end, normal, nstep); for(int x = 0; x <= w->w; ++x, normal.add(nstep)) { vec u = x < sidex ? vec(xstep1).mul(x).add(vec(ystep1).mul(w->h)).add(origin1) : vec(xstep2).mul(x).add(vec(ystep2).mul(w->h)).add(origin2); const vec *offsets = x < sidex ? offsets1 : offsets2; vec n = vec(normal).normalize(); generatelumel(w, edgetolerance * tolerance, lightmask, w->lights, vec(u).add(offsets[1]), n, sample[1], min(x, w->w-1), w->h-1); if(aasample > 2) generatelumel(w, edgetolerance * tolerance, lightmask, w->lights, vec(u).add(offsets[2]), n, sample[2], min(x, w->w-1), w->h-1); sample += aasample; } } return true; } static int finishlightmap(lightmapworker *w) { if(hasskylight() && blurskylight && (w->w>1 || w->h>1)) { blurtexture(blurskylight, w->bpp, w->w, w->h, w->blur, w->ambient); swap(w->blur, w->ambient); } vec *sample = w->colordata; int aasample = min(1 << lmaa, 4), stride = aasample*(w->w+1); float weight = 1.0f / (1.0f + 4.0f*lmaa), cweight = weight * (lmaa == 3 ? 5.0f : 1.0f); uchar *skylight = w->ambient; vec *ray = w->raydata; uchar *dstcolor = blurlms && (w->w > 1 || w->h > 1) ? w->blur : w->colorbuf; uchar mincolor[4] = { 255, 255, 255, 255 }, maxcolor[4] = { 0, 0, 0, 0 }; bvec *dstray = blurlms && (w->w > 1 || w->h > 1) ? (bvec *)w->raydata : w->raybuf; bvec minray(255, 255, 255), maxray(0, 0, 0); loop(y, w->h) { loop(x, w->w) { vec l(0, 0, 0); const vec ¢er = *sample++; loopi(aasample-1) l.add(*sample++); if(aasample > 1) { l.add(sample[1]); if(aasample > 2) l.add(sample[3]); } vec *next = sample + stride - aasample; if(aasample > 1) { l.add(next[1]); if(aasample > 2) l.add(next[2]); l.add(next[aasample+1]); } int r = int(center.x*cweight + l.x*weight), g = int(center.y*cweight + l.y*weight), b = int(center.z*cweight + l.z*weight), ar = skylight[0], ag = skylight[1], ab = skylight[2]; dstcolor[0] = max(ar, r); dstcolor[1] = max(ag, g); dstcolor[2] = max(ab, b); loopk(3) { mincolor[k] = min(mincolor[k], dstcolor[k]); maxcolor[k] = max(maxcolor[k], dstcolor[k]); } if(w->type&LM_ALPHA) { dstcolor[3] = skylight[3]; mincolor[3] = min(mincolor[3], dstcolor[3]); maxcolor[3] = max(maxcolor[3], dstcolor[3]); } if((w->type&LM_TYPE) == LM_BUMPMAP0) { if(ray->iszero()) dstray[0] = bvec(128, 128, 255); else { // bias the normals towards the amount of ambient/skylight in the lumel // this is necessary to prevent the light values in shaders from dropping too far below the skylight (to the ambient) if N.L is small ray->normalize(); int l = max(r, max(g, b)), a = max(ar, max(ag, ab)); ray->mul(max(l-a, 0)); ray->z += a; dstray[0] = bvec(ray->normalize()); } loopk(3) { minray[k] = min(minray[k], dstray[0][k]); maxray[k] = max(maxray[k], dstray[0][k]); } ray++; dstray++; } dstcolor += w->bpp; skylight += w->bpp; } sample += aasample; } if(int(maxcolor[0]) - int(mincolor[0]) <= lighterror && int(maxcolor[1]) - int(mincolor[1]) <= lighterror && int(maxcolor[2]) - int(mincolor[2]) <= lighterror && mincolor[3] >= maxcolor[3]) { uchar color[3]; loopk(3) color[k] = (int(maxcolor[k]) + int(mincolor[k])) / 2; if(color[0] <= int(ambientcolor[0]) + lighterror && color[1] <= int(ambientcolor[1]) + lighterror && color[2] <= int(ambientcolor[2]) + lighterror && (maxcolor[3]==0 || mincolor[3]==255)) return mincolor[3]==255 ? SURFACE_AMBIENT_TOP : SURFACE_AMBIENT_BOTTOM; if((w->type&LM_TYPE) != LM_BUMPMAP0 || (int(maxray.x) - int(minray.x) <= bumperror && int(maxray.y) - int(minray.z) <= bumperror && int(maxray.z) - int(minray.z) <= bumperror)) { memcpy(w->colorbuf, color, 3); if(w->type&LM_ALPHA) w->colorbuf[3] = mincolor[3]; if((w->type&LM_TYPE) == LM_BUMPMAP0) { loopk(3) w->raybuf[0][k] = uchar((int(maxray[k])+int(minray[k]))/2); } w->lastlightmap->w = w->w = 1; w->lastlightmap->h = w->h = 1; } } if(blurlms && (w->w>1 || w->h>1)) { blurtexture(blurlms, w->bpp, w->w, w->h, w->colorbuf, w->blur, blurlms); if((w->type&LM_TYPE) == LM_BUMPMAP0) blurnormals(blurlms, w->w, w->h, w->raybuf, (const bvec *)w->raydata, blurlms); w->lastlightmap->w = (w->w -= 2*blurlms); w->lastlightmap->h = (w->h -= 2*blurlms); } if(mincolor[3]==255) return SURFACE_LIGHTMAP_TOP; else if(maxcolor[3]==0) return SURFACE_LIGHTMAP_BOTTOM; else return SURFACE_LIGHTMAP_BLEND; } static int previewlightmapalpha(lightmapworker *w, float lpu, const vec &origin1, const vec &xstep1, const vec &ystep1, const vec &origin2, const vec &xstep2, const vec &ystep2, float side0, float sidestep) { extern int fullbrightlevel; float tolerance = 0.5 / lpu; uchar *dst = w->colorbuf; uchar minalpha = 255, maxalpha = 0; float sidex = side0; for(int y = 0; y < w->h; ++y, sidex += sidestep) { for(int x = 0; x < w->w; ++x, dst += 4) { vec u = x < sidex ? vec(xstep1).mul(x).add(vec(ystep1).mul(y)).add(origin1) : vec(xstep2).mul(x).add(vec(ystep2).mul(y)).add(origin2); loopk(3) dst[k] = fullbrightlevel; generatealpha(w, tolerance, u, dst[3]); minalpha = min(minalpha, dst[3]); maxalpha = max(maxalpha, dst[3]); } } if(minalpha==255) return SURFACE_AMBIENT_TOP; if(maxalpha==0) return SURFACE_AMBIENT_BOTTOM; if(minalpha==maxalpha) w->w = w->h = 1; if((w->type&LM_TYPE) == LM_BUMPMAP0) loopi(w->w*w->h) w->raybuf[i] = bvec(128, 128, 255); return SURFACE_LIGHTMAP_BLEND; } static void clearsurfaces(cube *c) { loopi(8) { if(c[i].ext) { loopj(6) { surfaceinfo &surf = c[i].ext->surfaces[j]; if(!surf.used()) continue; surf.clear(); int numverts = surf.numverts&MAXFACEVERTS; if(numverts) { if(!(c[i].merged&(1<verts() + surf.verts; loopk(numverts) { vertinfo &v = verts[k]; v.u = 0; v.v = 0; v.norm = 0; } } } } if(c[i].children) clearsurfaces(c[i].children); } } #define LIGHTCACHESIZE 1024 static struct lightcacheentry { int x, y; vector lights; } lightcache[LIGHTCACHESIZE]; #define LIGHTCACHEHASH(x, y) (((((x)^(y))<<5) + (((x)^(y))>>5)) & (LIGHTCACHESIZE - 1)) VARF(lightcachesize, 4, 6, 12, clearlightcache()); void clearlightcache(int id) { if(id >= 0) { const extentity &light = *entities::getents()[id]; int radius = light.attr1; if(radius) { for(int x = int(max(light.o.x-radius, 0.0f))>>lightcachesize, ex = int(min(light.o.x+radius, worldsize-1.0f))>>lightcachesize; x <= ex; x++) for(int y = int(max(light.o.y-radius, 0.0f))>>lightcachesize, ey = int(min(light.o.y+radius, worldsize-1.0f))>>lightcachesize; y <= ey; y++) { lightcacheentry &lce = lightcache[LIGHTCACHEHASH(x, y)]; if(lce.x != x || lce.y != y) continue; lce.x = -1; lce.lights.setsize(0); } return; } } for(lightcacheentry *lce = lightcache; lce < &lightcache[LIGHTCACHESIZE]; lce++) { lce->x = -1; lce->lights.setsize(0); } } const vector &checklightcache(int x, int y) { x >>= lightcachesize; y >>= lightcachesize; lightcacheentry &lce = lightcache[LIGHTCACHEHASH(x, y)]; if(lce.x == x && lce.y == y) return lce.lights; lce.lights.setsize(0); int csize = 1< &ents = entities::getents(); loopv(ents) { const extentity &light = *ents[i]; switch(light.type) { case ET_LIGHT: { int radius = light.attr1; if(radius > 0) { if(light.o.x + radius < cx || light.o.x - radius > cx + csize || light.o.y + radius < cy || light.o.y - radius > cy + csize) continue; } break; } default: continue; } lce.lights.add(i); } lce.x = x; lce.y = y; return lce.lights; } static inline void addlight(lightmapworker *w, const extentity &light, int cx, int cy, int cz, int size, const vec *v, const vec *n, int numv) { int radius = light.attr1; if(radius > 0) { if(light.o.x + radius < cx || light.o.x - radius > cx + size || light.o.y + radius < cy || light.o.y - radius > cy + size || light.o.z + radius < cz || light.o.z - radius > cz + size) return; } loopi(4) { vec p(light.o); p.sub(v[i]); float dist = p.dot(n[i]); if(dist >= 0 && (!radius || dist < radius)) { w->lights.add(&light); break; } } } static bool findlights(lightmapworker *w, int cx, int cy, int cz, int size, const vec *v, const vec *n, int numv, const Slot &slot, const VSlot &vslot) { w->lights.setsize(0); const vector &ents = entities::getents(); static volatile bool usinglightcache = false; if(size <= 1< &lights = checklightcache(cx, cy); loopv(lights) { const extentity &light = *ents[lights[i]]; switch(light.type) { case ET_LIGHT: addlight(w, light, cx, cy, cz, size, v, n, numv); break; } } if(lightlock) { usinglightcache = false; SDL_UnlockMutex(lightlock); } } else loopv(ents) { const extentity &light = *ents[i]; switch(light.type) { case ET_LIGHT: addlight(w, light, cx, cy, cz, size, v, n, numv); break; } } if(vslot.layer && (setblendmaporigin(w->blendmapcache, ivec(cx, cy, cz), size) || slot.layermask)) return true; return w->lights.length() || hasskylight() || sunlight; } static int packlightmaps(lightmapworker *w = NULL) { int numpacked = 0; for(; packidx < lightmaptasks[0].length(); packidx++, numpacked++) { lightmaptask &t = lightmaptasks[0][packidx]; if(!t.lightmaps) break; if(t.ext && t.c->ext != t.ext) { lightmapext &e = lightmapexts.add(); e.c = t.c; e.ext = t.ext; } progress = t.progress; lightmapinfo *l = t.lightmaps; if(l == (lightmapinfo *)-1) continue; int space = 0; for(; l && l->c == t.c; l = l->next) { l->packed = true; space += l->bufsize; if(l->surface < 0 || !t.ext) continue; surfaceinfo &surf = t.ext->surfaces[l->surface]; layoutinfo layout; packlightmap(*l, layout); int numverts = surf.numverts&MAXFACEVERTS; vertinfo *verts = t.ext->verts() + surf.verts; if(l->layers&LAYER_DUP) { if(l->type&LM_ALPHA) surf.lmid[0] = layout.lmid; else { surf.lmid[1] = layout.lmid; verts += numverts; } } else { if(l->layers&LAYER_TOP) surf.lmid[0] = layout.lmid; if(l->layers&LAYER_BOTTOM) surf.lmid[1] = layout.lmid; } ushort offsetx = layout.x*((USHRT_MAX+1)/LM_PACKW), offsety = layout.y*((USHRT_MAX+1)/LM_PACKH); loopk(numverts) { vertinfo &v = verts[k]; v.u += offsetx; v.v += offsety; } } if(t.worker == w) { w->bufused -= space; w->bufstart = (w->bufstart + space)%LIGHTMAPBUFSIZE; w->firstlightmap = l; if(!l) { w->lastlightmap = NULL; w->bufstart = w->bufused = 0; } } if(t.worker->needspace) SDL_CondSignal(t.worker->spacecond); } return numpacked; } static lightmapinfo *alloclightmap(lightmapworker *w) { int needspace1 = sizeof(lightmapinfo) + w->w*w->h*w->bpp, needspace2 = (w->type&LM_TYPE) == LM_BUMPMAP0 ? w->w*w->h*3 : 0, needspace = needspace1 + needspace2, bufend = (w->bufstart + w->bufused)%LIGHTMAPBUFSIZE, availspace = LIGHTMAPBUFSIZE - w->bufused, availspace1 = min(availspace, LIGHTMAPBUFSIZE - bufend), availspace2 = min(availspace, w->bufstart); if(availspace < needspace || (max(availspace1, availspace2) < needspace && (availspace1 < needspace1 || availspace2 < needspace2))) { if(tasklock) SDL_LockMutex(tasklock); while(!w->doneworking) { lightmapinfo *l = w->firstlightmap; for(; l && l->packed; l = l->next) { w->bufused -= l->bufsize; w->bufstart = (w->bufstart + l->bufsize)%LIGHTMAPBUFSIZE; } w->firstlightmap = l; if(!l) { w->lastlightmap = NULL; w->bufstart = w->bufused = 0; } bufend = (w->bufstart + w->bufused)%LIGHTMAPBUFSIZE; availspace = LIGHTMAPBUFSIZE - w->bufused; availspace1 = min(availspace, LIGHTMAPBUFSIZE - bufend); availspace2 = min(availspace, w->bufstart); if(availspace >= needspace && (max(availspace1, availspace2) >= needspace || (availspace1 >= needspace1 && availspace2 >= needspace2))) break; if(packlightmaps(w)) continue; if(!w->spacecond || !tasklock) break; w->needspace = true; SDL_CondWait(w->spacecond, tasklock); w->needspace = false; } if(tasklock) SDL_UnlockMutex(tasklock); } int usedspace = needspace; lightmapinfo *l = NULL; if(availspace1 >= needspace1) { l = (lightmapinfo *)&w->buf[bufend]; w->colorbuf = (uchar *)(l + 1); if((w->type&LM_TYPE) != LM_BUMPMAP0) w->raybuf = NULL; else if(availspace1 >= needspace) w->raybuf = (bvec *)&w->buf[bufend + needspace1]; else { w->raybuf = (bvec *)w->buf; usedspace += availspace1 - needspace1; } } else if(availspace2 >= needspace) { usedspace += availspace1; l = (lightmapinfo *)w->buf; w->colorbuf = (uchar *)(l + 1); w->raybuf = (w->type&LM_TYPE) == LM_BUMPMAP0 ? (bvec *)&w->buf[needspace1] : NULL; } else return NULL; w->bufused += usedspace; l->next = NULL; l->c = w->c; l->type = w->type; l->w = w->w; l->h = w->h; l->bpp = w->bpp; l->colorbuf = w->colorbuf; l->raybuf = w->raybuf; l->packed = false; l->bufsize = usedspace; l->surface = -1; l->layers = 0; if(!w->firstlightmap) w->firstlightmap = l; if(w->lastlightmap) w->lastlightmap->next = l; w->lastlightmap = l; if(!w->curlightmaps) w->curlightmaps = l; return l; } static void freelightmap(lightmapworker *w) { lightmapinfo *l = w->lastlightmap; if(!l || l->surface >= 0) return; if(w->firstlightmap == w->lastlightmap) { w->firstlightmap = w->lastlightmap = w->curlightmaps = NULL; w->bufstart = w->bufused = 0; } else { w->bufused -= l->bufsize - sizeof(lightmapinfo); l->bufsize = sizeof(lightmapinfo); l->packed = true; } if(w->curlightmaps == l) w->curlightmaps = NULL; } static int setupsurface(lightmapworker *w, plane planes[2], int numplanes, const vec *p, const vec *n, int numverts, vertinfo *litverts, bool preview = false) { vec u, v, t; vec2 c[MAXFACEVERTS]; u = vec(p[2]).sub(p[0]).normalize(); v.cross(planes[0], u); c[0] = vec2(0, 0); if(numplanes >= 2) t.cross(planes[1], u); else t = v; vec r1 = vec(p[1]).sub(p[0]); c[1] = vec2(r1.dot(u), min(r1.dot(v), 0.0f)); c[2] = vec2(vec(p[2]).sub(p[0]).dot(u), 0); for(int i = 3; i < numverts; i++) { vec r = vec(p[i]).sub(p[0]); c[i] = vec2(r.dot(u), max(r.dot(t), 0.0f)); } float carea = 1e16f; vec2 cx(0, 0), cy(0, 0), co(0, 0), cmin(0, 0), cmax(0, 0); loopi(numverts) { vec2 px = vec2(c[i+1 < numverts ? i+1 : 0]).sub(c[i]); float len = px.squaredlen(); if(!len) continue; px.mul(1/sqrtf(len)); vec2 py(-px.y, px.x), pmin(0, 0), pmax(0, 0); if(numplanes >= 2 && (i == 0 || i >= 3)) px.neg(); loopj(numverts) { vec2 rj = vec2(c[j]).sub(c[i]), pj(rj.dot(px), rj.dot(py)); pmin.x = min(pmin.x, pj.x); pmin.y = min(pmin.y, pj.y); pmax.x = max(pmax.x, pj.x); pmax.y = max(pmax.y, pj.y); } float area = (pmax.x-pmin.x)*(pmax.y-pmin.y); if(area < carea) { carea = area; cx = px; cy = py; co = c[i]; cmin = pmin; cmax = pmax; } } int scale = int(min(cmax.x - cmin.x, cmax.y - cmin.y)); float lpu = 16.0f / float(lightlod && scale < (1 << lightlod) ? max(lightprecision / 2, 1) : lightprecision); int lw = clamp(int(ceil((cmax.x - cmin.x + 1)*lpu)), LM_MINW, LM_MAXW), lh = clamp(int(ceil((cmax.y - cmin.y + 1)*lpu)), LM_MINH, LM_MAXH); w->w = lw; w->h = lh; if(!preview) { w->w += 2*blurlms; w->h += 2*blurlms; } if(!alloclightmap(w)) return NO_SURFACE; vec2 cscale = vec2(cmax).sub(cmin).div(vec2(lw-1, lh-1)), comin = vec2(cx).mul(cmin.x).add(vec2(cy).mul(cmin.y)).add(co); loopi(numverts) { vec2 ri = vec2(c[i]).sub(comin); c[i] = vec2(ri.dot(cx)/cscale.x, ri.dot(cy)/cscale.y); } vec xstep1 = vec(v).mul(cx.y).add(vec(u).mul(cx.x)).mul(cscale.x), ystep1 = vec(v).mul(cy.y).add(vec(u).mul(cy.x)).mul(cscale.y), origin1 = vec(v).mul(comin.y).add(vec(u).mul(comin.x)).add(p[0]), xstep2 = xstep1, ystep2 = ystep1, origin2 = origin1; float side0 = LM_MAXW + 1, sidestep = 0; if(numplanes >= 2) { xstep2 = vec(t).mul(cx.y).add(vec(u).mul(cx.x)).mul(cscale.x); ystep2 = vec(t).mul(cy.y).add(vec(u).mul(cy.x)).mul(cscale.y); origin2 = vec(t).mul(comin.y).add(vec(u).mul(comin.x)).add(p[0]); if(cx.y) { side0 = comin.y/-(cx.y*cscale.x); sidestep = cy.y*cscale.y/-(cx.y*cscale.x); } else if(cy.y) { side0 = ceil(comin.y/-(cy.y*cscale.y))*(LM_MAXW + 1); sidestep = -(LM_MAXW + 1); if(cy.y < 0) { side0 = (LM_MAXW + 1) - side0; sidestep = -sidestep; } } else side0 = comin.y <= 0 ? LM_MAXW + 1 : -1; } int surftype = NO_SURFACE; if(preview) { surftype = previewlightmapalpha(w, lpu, origin1, xstep1, ystep1, origin2, xstep2, ystep2, side0, sidestep); } else { lerpvert lv[MAXFACEVERTS]; int numv = numverts; calclerpverts(c, n, lv, numv); if(!generatelightmap(w, lpu, lv, numv, origin1, xstep1, ystep1, origin2, xstep2, ystep2, side0, sidestep)) return NO_SURFACE; surftype = finishlightmap(w); } if(surftypew) texscale.x *= float(w->w - 1) / (lw - 1); if(lh != w->h) texscale.y *= float(w->h - 1) / (lh - 1); loopk(numverts) { litverts[k].u = ushort(floor(clamp(c[k].x*texscale.x, 0.0f, float(USHRT_MAX)))); litverts[k].v = ushort(floor(clamp(c[k].y*texscale.y, 0.0f, float(USHRT_MAX)))); } return surftype; } static void removelmalpha(lightmapworker *w) { if(!(w->type&LM_ALPHA)) return; for(uchar *dst = w->colorbuf, *src = w->colorbuf, *end = &src[w->w*w->h*4]; src < end; dst += 3, src += 4) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; } w->type &= ~LM_ALPHA; w->bpp = 3; w->lastlightmap->type = w->type; w->lastlightmap->bpp = w->bpp; } static lightmapinfo *setupsurfaces(lightmapworker *w, lightmaptask &task) { cube &c = *task.c; const ivec &co = task.o; int size = task.size, usefacemask = task.usefaces; w->curlightmaps = NULL; w->c = &c; surfaceinfo surfaces[6]; vertinfo litverts[6*2*MAXFACEVERTS]; int numlitverts = 0; memclear(surfaces); loopi(6) { int usefaces = usefacemask&0xF; usefacemask >>= 4; if(!usefaces) { if(!c.ext) continue; surfaceinfo &surf = surfaces[i]; surf = c.ext->surfaces[i]; int numverts = surf.totalverts(); if(numverts) { memcpy(&litverts[numlitverts], c.ext->verts() + surf.verts, numverts*sizeof(vertinfo)); surf.verts = numlitverts; numlitverts += numverts; } continue; } VSlot &vslot = lookupvslot(c.texture[i], false), *layer = vslot.layer && !(c.material&MAT_ALPHA) ? &lookupvslot(vslot.layer, false) : NULL; Shader *shader = vslot.slot->shader; int shadertype = shader->type; if(layer) shadertype |= layer->slot->shader->type; surfaceinfo &surf = surfaces[i]; vertinfo *curlitverts = &litverts[numlitverts]; int numverts = c.ext ? c.ext->surfaces[i].numverts&MAXFACEVERTS : 0; ivec mo(co); int msz = size, convex = 0; if(numverts) { vertinfo *verts = c.ext->verts() + c.ext->surfaces[i].verts; loopj(numverts) curlitverts[j].set(verts[j].getxyz()); if(c.merged&(1<slot = vslot.slot; w->vslot = &vslot; w->type = shader->type&SHADER_NORMALSLMS ? LM_BUMPMAP0 : LM_DIFFUSE; if(layer) w->type |= LM_ALPHA; w->bpp = w->type&LM_ALPHA ? 4 : 3; w->orient = i; w->rotate = vslot.rotation; int surftype = setupsurface(w, planes, numplanes, pos, n, numverts, curlitverts); switch(surftype) { case SURFACE_LIGHTMAP_BOTTOM: if((shader->type^layer->slot->shader->type)&SHADER_NORMALSLMS || (shader->type&SHADER_NORMALSLMS && vslot.rotation!=layer->rotation)) { freelightmap(w); break; } // fall through case SURFACE_LIGHTMAP_BLEND: case SURFACE_LIGHTMAP_TOP: { if(!(surf.numverts&MAXFACEVERTS)) { surf.verts = numlitverts; surf.numverts |= numverts; numlitverts += numverts; } w->lastlightmap->surface = i; w->lastlightmap->layers = (surftype==SURFACE_LIGHTMAP_BOTTOM ? LAYER_BOTTOM : LAYER_TOP); if(surftype==SURFACE_LIGHTMAP_BLEND) { surf.numverts |= LAYER_BLEND; w->lastlightmap->layers = LAYER_TOP; if((shader->type^layer->slot->shader->type)&SHADER_NORMALSLMS || (shader->type&SHADER_NORMALSLMS && vslot.rotation!=layer->rotation)) break; w->lastlightmap->layers |= LAYER_BOTTOM; } else { if(surftype==SURFACE_LIGHTMAP_BOTTOM) { surf.numverts |= LAYER_BOTTOM; w->lastlightmap->layers = LAYER_BOTTOM; } else { surf.numverts |= LAYER_TOP; w->lastlightmap->layers = LAYER_TOP; } if(w->type&LM_ALPHA) removelmalpha(w); } continue; } case SURFACE_AMBIENT_BOTTOM: freelightmap(w); surf.numverts |= layer ? LAYER_BOTTOM : LAYER_TOP; continue; case SURFACE_AMBIENT_TOP: freelightmap(w); surf.numverts |= LAYER_TOP; continue; default: freelightmap(w); continue; } w->slot = layer->slot; w->vslot = layer; w->type = layer->slot->shader->type&SHADER_NORMALSLMS ? LM_BUMPMAP0 : LM_DIFFUSE; w->bpp = 3; w->rotate = layer->rotation; vertinfo *blendverts = surf.numverts&MAXFACEVERTS ? &curlitverts[numverts] : curlitverts; switch(setupsurface(w, planes, numplanes, pos, n, numverts, blendverts)) { case SURFACE_LIGHTMAP_TOP: { if(!(surf.numverts&MAXFACEVERTS)) { surf.verts = numlitverts; surf.numverts |= numverts; numlitverts += numverts; } else if(!(surf.numverts&LAYER_DUP)) { surf.numverts |= LAYER_DUP; w->lastlightmap->layers |= LAYER_DUP; loopk(numverts) { vertinfo &src = curlitverts[k]; vertinfo &dst = blendverts[k]; dst.setxyz(src.getxyz()); dst.norm = src.norm; } numlitverts += numverts; } surf.numverts |= LAYER_BOTTOM; w->lastlightmap->layers |= LAYER_BOTTOM; w->lastlightmap->surface = i; break; } case SURFACE_AMBIENT_TOP: { freelightmap(w); surf.numverts |= LAYER_BOTTOM; break; } default: freelightmap(w); break; } } loopk(6) { surfaceinfo &surf = surfaces[k]; if(surf.used()) { cubeext *ext = c.ext && c.ext->maxverts >= numlitverts ? c.ext : growcubeext(c.ext, numlitverts); memcpy(ext->surfaces, surfaces, sizeof(ext->surfaces)); memcpy(ext->verts(), litverts, numlitverts*sizeof(vertinfo)); task.ext = ext; break; } } return w->curlightmaps ? w->curlightmaps : (lightmapinfo *)-1; } int lightmapworker::work(void *data) { lightmapworker *w = (lightmapworker *)data; SDL_LockMutex(tasklock); while(!w->doneworking) { if(allocidx < lightmaptasks[0].length()) { lightmaptask &t = lightmaptasks[0][allocidx++]; t.worker = w; SDL_UnlockMutex(tasklock); lightmapinfo *l = setupsurfaces(w, t); SDL_LockMutex(tasklock); t.lightmaps = l; packlightmaps(w); } else { if(packidx >= lightmaptasks[0].length()) SDL_CondSignal(emptycond); SDL_CondWait(fullcond, tasklock); } } SDL_UnlockMutex(tasklock); return 0; } static bool processtasks(bool finish = false) { if(tasklock) SDL_LockMutex(tasklock); while(finish || lightmaptasks[1].length()) { if(packidx >= lightmaptasks[0].length()) { if(lightmaptasks[1].empty()) break; lightmaptasks[0].setsize(0); lightmaptasks[0].move(lightmaptasks[1]); packidx = allocidx = 0; if(fullcond) SDL_CondBroadcast(fullcond); } else if(lightmapping > 1) { SDL_CondWaitTimeout(emptycond, tasklock, 250); CHECK_PROGRESS_LOCKED({ SDL_UnlockMutex(tasklock); return false; }, SDL_UnlockMutex(tasklock), SDL_LockMutex(tasklock)); } else { while(allocidx < lightmaptasks[0].length()) { lightmaptask &t = lightmaptasks[0][allocidx++]; t.worker = lightmapworkers[0]; t.lightmaps = setupsurfaces(lightmapworkers[0], t); packlightmaps(lightmapworkers[0]); CHECK_PROGRESS(return false); } } } if(tasklock) SDL_UnlockMutex(tasklock); return true; } static void generatelightmaps(cube *c, const ivec &co, int size) { CHECK_PROGRESS(return); taskprogress++; loopi(8) { ivec o(i, co, size); if(c[i].children) generatelightmaps(c[i].children, o, size >> 1); else if(!isempty(c[i])) { if(c[i].ext) { loopj(6) { surfaceinfo &surf = c[i].ext->surfaces[j]; if(surf.lmid[0] >= LMID_RESERVED || surf.lmid[1] >= LMID_RESERVED) goto nextcube; surf.clear(); } } int usefacemask = 0; loopj(6) if(c[i].texture[j] != DEFAULT_SKY && (!(c[i].merged&(1<surfaces[j].numverts&MAXFACEVERTS))) { usefacemask |= visibletris(c[i], j, o, size)<<(4*j); } if(usefacemask) { lightmaptask &t = lightmaptasks[1].add(); t.o = o; t.size = size; t.usefaces = usefacemask; t.c = &c[i]; t.ext = NULL; t.lightmaps = NULL; t.progress = taskprogress; if(lightmaptasks[1].length() >= MAXLIGHTMAPTASKS && !processtasks()) return; } } nextcube:; } } static bool previewblends(lightmapworker *w, cube &c, const ivec &co, int size) { if(isempty(c) || c.material&MAT_ALPHA) return false; int usefacemask = 0; loopi(6) if(c.texture[i] != DEFAULT_SKY && lookupvslot(c.texture[i], false).layer) usefacemask |= visibletris(c, i, co, size)<<(4*i); if(!usefacemask) return false; if(!setblendmaporigin(w->blendmapcache, co, size)) { if(!c.ext) return false; bool blends = false; loopi(6) if(c.ext->surfaces[i].numverts&LAYER_BOTTOM) { c.ext->surfaces[i].brighten(); blends = true; } return blends; } w->firstlightmap = w->lastlightmap = w->curlightmaps = NULL; w->bufstart = w->bufused = 0; w->c = &c; surfaceinfo surfaces[6]; vertinfo litverts[6*2*MAXFACEVERTS]; int numlitverts = 0; memcpy(surfaces, c.ext ? c.ext->surfaces : brightsurfaces, sizeof(surfaces)); loopi(6) { int usefaces = usefacemask&0xF; usefacemask >>= 4; if(!usefaces) { surfaceinfo &surf = surfaces[i]; int numverts = surf.totalverts(); if(numverts) { memcpy(&litverts[numlitverts], c.ext->verts() + surf.verts, numverts*sizeof(vertinfo)); surf.verts = numlitverts; numlitverts += numverts; } continue; } VSlot &vslot = lookupvslot(c.texture[i], false), &layer = lookupvslot(vslot.layer, false); Shader *shader = vslot.slot->shader; int shadertype = shader->type | layer.slot->shader->type; vertinfo *curlitverts = &litverts[numlitverts]; int numverts = 0; ivec v[4]; genfaceverts(c, i, v); int convex = flataxisface(c, i) ? 0 : faceconvexity(v), order = usefaces&4 || convex < 0 ? 1 : 0; ivec vo = ivec(co).mask(0xFFF).shl(3); curlitverts[numverts++].set(v[order].mul(size).add(vo)); if(usefaces&1) curlitverts[numverts++].set(v[order+1].mul(size).add(vo)); curlitverts[numverts++].set(v[order+2].mul(size).add(vo)); if(usefaces&2) curlitverts[numverts++].set(v[(order+3)&3].mul(size).add(vo)); vec pos[4], n[4], po(ivec(co).mask(~0xFFF)); loopj(numverts) pos[j] = vec(curlitverts[j].getxyz()).mul(1.0f/8).add(po); plane planes[2]; int numplanes = 0; planes[numplanes++].toplane(pos[0], pos[1], pos[2]); if(numverts < 4 || !convex) loopk(numverts) n[k] = planes[0]; else { planes[numplanes++].toplane(pos[0], pos[2], pos[3]); vec avg = vec(planes[0]).add(planes[1]).normalize(); n[0] = avg; n[1] = planes[0]; n[2] = avg; for(int k = 3; k < numverts; k++) n[k] = planes[1]; } surfaceinfo &surf = surfaces[i]; w->slot = vslot.slot; w->vslot = &vslot; w->type = shadertype&SHADER_NORMALSLMS ? LM_BUMPMAP0|LM_ALPHA : LM_DIFFUSE|LM_ALPHA; w->bpp = 4; w->orient = i; w->rotate = vslot.rotation; int surftype = setupsurface(w, planes, numplanes, pos, n, numverts, curlitverts, true); switch(surftype) { case SURFACE_AMBIENT_TOP: surf = brightsurface; continue; case SURFACE_AMBIENT_BOTTOM: surf = brightbottomsurface; continue; case SURFACE_LIGHTMAP_BLEND: { if(surf.numverts == (LAYER_BLEND|numverts) && surf.lmid[0] == surf.lmid[1] && (surf.numverts&MAXFACEVERTS) == numverts && !memcmp(curlitverts, c.ext->verts() + surf.verts, numverts*sizeof(vertinfo)) && lightmaps.inrange(surf.lmid[0]-LMID_RESERVED) && lightmaps[surf.lmid[0]-LMID_RESERVED].type==w->type) { vertinfo *oldverts = c.ext->verts() + surf.verts; layoutinfo layout; layout.w = w->w; layout.h = w->h; layout.x = (oldverts[0].x - curlitverts[0].x)/((USHRT_MAX+1)/LM_PACKW); layout.y = (oldverts[0].y - curlitverts[0].y)/((USHRT_MAX+1)/LM_PACKH); if(LM_PACKW - layout.x >= w->w && LM_PACKH - layout.y >= w->h) { layout.lmid = surf.lmid[0]; copylightmap(*w->lastlightmap, layout); updatelightmap(layout); surf.verts = numlitverts; numlitverts += numverts; continue; } } surf.verts = numlitverts; surf.numverts = LAYER_BLEND|numverts; numlitverts += numverts; layoutinfo layout; if(packlightmap(*w->lastlightmap, layout)) updatelightmap(layout); surf.lmid[0] = surf.lmid[1] = layout.lmid; ushort offsetx = layout.x*((USHRT_MAX+1)/LM_PACKW), offsety = layout.y*((USHRT_MAX+1)/LM_PACKH); loopk(numverts) { vertinfo &v = curlitverts[k]; v.u += offsetx; v.v += offsety; } continue; } } } setsurfaces(c, surfaces, litverts, numlitverts); return true; } static bool previewblends(lightmapworker *w, cube *c, const ivec &co, int size, const ivec &bo, const ivec &bs) { bool changed = false; loopoctabox(co, size, bo, bs) { ivec o(i, co, size); cubeext *ext = c[i].ext; if(ext && ext->va && ext->va->hasmerges) { changed = true; destroyva(ext->va); ext->va = NULL; invalidatemerges(c[i], co, size, true); } if(c[i].children ? previewblends(w, c[i].children, o, size/2, bo, bs) : previewblends(w, c[i], o, size)) { changed = true; ext = c[i].ext; if(ext && ext->va) { destroyva(ext->va); ext->va = NULL; } } } return changed; } void previewblends(const ivec &bo, const ivec &bs) { loadlayermasks(); if(lightmapworkers.empty()) lightmapworkers.add(new lightmapworker); lightmapworkers[0]->reset(); if(previewblends(lightmapworkers[0], worldroot, ivec(0, 0, 0), worldsize/2, bo, bs)) commitchanges(true); } void cleanuplightmaps() { loopv(lightmaps) { LightMap &lm = lightmaps[i]; lm.tex = lm.offsetx = lm.offsety = -1; } loopv(lightmaptexs) glDeleteTextures(1, &lightmaptexs[i].id); lightmaptexs.shrink(0); if(progresstex) { glDeleteTextures(1, &progresstex); progresstex = 0; } } void resetlightmaps(bool fullclean) { cleanuplightmaps(); lightmaps.shrink(0); compressed.clear(); clearlightcache(); if(fullclean) while(lightmapworkers.length()) delete lightmapworkers.pop(); } lightmapworker::lightmapworker() { buf = new uchar[LIGHTMAPBUFSIZE]; bufstart = bufused = 0; firstlightmap = lastlightmap = curlightmaps = NULL; ambient = new uchar[4*(LM_MAXW + 4)*(LM_MAXH + 4)]; blur = new uchar[4*(LM_MAXW + 4)*(LM_MAXH + 4)]; colordata = new vec[4*(LM_MAXW+1 + 4)*(LM_MAXH+1 + 4)]; raydata = new vec[(LM_MAXW + 4)*(LM_MAXH + 4)]; shadowraycache = newshadowraycache(); blendmapcache = newblendmapcache(); needspace = doneworking = false; spacecond = NULL; thread = NULL; } lightmapworker::~lightmapworker() { cleanupthread(); delete[] buf; delete[] ambient; delete[] blur; delete[] colordata; delete[] raydata; freeshadowraycache(shadowraycache); freeblendmapcache(blendmapcache); } void lightmapworker::cleanupthread() { if(spacecond) { SDL_DestroyCond(spacecond); spacecond = NULL; } thread = NULL; } void lightmapworker::reset() { bufstart = bufused = 0; firstlightmap = lastlightmap = curlightmaps = NULL; needspace = doneworking = false; resetshadowraycache(shadowraycache); } bool lightmapworker::setupthread() { if(!spacecond) spacecond = SDL_CreateCond(); if(!spacecond) return false; thread = SDL_CreateThread(work, "lightmap worker", this); return thread!=NULL; } static Uint32 calclighttimer(Uint32 interval, void *param) { check_calclight_progress = true; return interval; } bool setlightmapquality(int quality) { switch(quality) { case 1: lmshadows = 2; lmaa = 3; lerptjoints = 1; break; case 0: lmshadows = lmshadows_; lmaa = lmaa_; lerptjoints = lerptjoints_; break; case -1: lmshadows = 1; lmaa = 0; lerptjoints = 0; break; default: return false; } return true; } VARP(lightthreads, 0, 0, 16); #define ALLOCLOCK(name, init) { if(lightmapping > 1) name = init(); if(!name) lightmapping = 1; } #define FREELOCK(name, destroy) { if(name) { destroy(name); name = NULL; } } static void cleanuplocks() { FREELOCK(lightlock, SDL_DestroyMutex); FREELOCK(tasklock, SDL_DestroyMutex); FREELOCK(fullcond, SDL_DestroyCond); FREELOCK(emptycond, SDL_DestroyCond); } static void setupthreads(int numthreads) { loopi(2) lightmaptasks[i].setsize(0); lightmapexts.setsize(0); packidx = allocidx = 0; lightmapping = numthreads; if(lightmapping > 1) { ALLOCLOCK(lightlock, SDL_CreateMutex); ALLOCLOCK(tasklock, SDL_CreateMutex); ALLOCLOCK(fullcond, SDL_CreateCond); ALLOCLOCK(emptycond, SDL_CreateCond); } while(lightmapworkers.length() < lightmapping) lightmapworkers.add(new lightmapworker); loopi(lightmapping) { lightmapworker *w = lightmapworkers[i]; w->reset(); if(lightmapping <= 1 || w->setupthread()) continue; w->cleanupthread(); lightmapping = i >= 1 ? max(i, 2) : 1; break; } if(lightmapping <= 1) cleanuplocks(); } static void cleanupthreads() { processtasks(true); if(lightmapping > 1) { SDL_LockMutex(tasklock); loopv(lightmapworkers) lightmapworkers[i]->doneworking = true; SDL_CondBroadcast(fullcond); loopv(lightmapworkers) { lightmapworker *w = lightmapworkers[i]; if(w->needspace && w->spacecond) SDL_CondSignal(w->spacecond); } SDL_UnlockMutex(tasklock); loopv(lightmapworkers) { lightmapworker *w = lightmapworkers[i]; if(w->thread) SDL_WaitThread(w->thread, NULL); } } loopv(lightmapexts) { lightmapext &e = lightmapexts[i]; setcubeext(*e.c, e.ext); } loopv(lightmapworkers) lightmapworkers[i]->cleanupthread(); cleanuplocks(); lightmapping = 0; } void calclight(int *quality) { if(!setlightmapquality(*quality)) { conoutf(CON_ERROR, "valid range for calclight quality is -1..1"); return; } renderbackground("computing lightmaps... (esc to abort)"); mpremip(true); optimizeblendmap(); loadlayermasks(); int numthreads = lightthreads > 0 ? lightthreads : numcpus; if(numthreads > 1) preloadusedmapmodels(false, true); resetlightmaps(false); clearsurfaces(worldroot); taskprogress = progress = 0; progresstexticks = 0; progresslightmap = -1; calclight_canceled = false; check_calclight_progress = false; SDL_TimerID timer = SDL_AddTimer(250, calclighttimer, NULL); Uint32 start = SDL_GetTicks(); calcnormals(lerptjoints > 0); show_calclight_progress(); setupthreads(numthreads); generatelightmaps(worldroot, ivec(0, 0, 0), worldsize >> 1); cleanupthreads(); clearnormals(); Uint32 end = SDL_GetTicks(); if(timer) SDL_RemoveTimer(timer); uint total = 0, lumels = 0; loopv(lightmaps) { insertunlit(i); if(!editmode) lightmaps[i].finalize(); total += lightmaps[i].lightmaps; lumels += lightmaps[i].lumels; } if(!editmode) compressed.clear(); initlights(); renderbackground("lighting done..."); allchanged(); if(calclight_canceled) conoutf("calclight aborted"); else conoutf("generated %d lightmaps using %d%% of %d textures (%.1f seconds)", total, lightmaps.length() ? lumels * 100 / (lightmaps.length() * LM_PACKW * LM_PACKH) : 0, lightmaps.length(), (end - start) / 1000.0f); } COMMAND(calclight, "i"); VAR(patchnormals, 0, 0, 1); void patchlight(int *quality) { if(noedit(true)) return; if(!setlightmapquality(*quality)) { conoutf(CON_ERROR, "valid range for patchlight quality is -1..1"); return; } renderbackground("patching lightmaps... (esc to abort)"); loadlayermasks(); int numthreads = lightthreads > 0 ? lightthreads : numcpus; if(numthreads > 1) preloadusedmapmodels(false, true); cleanuplightmaps(); taskprogress = progress = 0; progresstexticks = 0; progresslightmap = -1; int total = 0, lumels = 0; loopv(lightmaps) { if((lightmaps[i].type&LM_TYPE) != LM_BUMPMAP1) progresslightmap = i; total -= lightmaps[i].lightmaps; lumels -= lightmaps[i].lumels; } calclight_canceled = false; check_calclight_progress = false; SDL_TimerID timer = SDL_AddTimer(250, calclighttimer, NULL); if(patchnormals) renderprogress(0, "computing normals..."); Uint32 start = SDL_GetTicks(); if(patchnormals) calcnormals(lerptjoints > 0); show_calclight_progress(); setupthreads(numthreads); generatelightmaps(worldroot, ivec(0, 0, 0), worldsize >> 1); cleanupthreads(); if(patchnormals) clearnormals(); Uint32 end = SDL_GetTicks(); if(timer) SDL_RemoveTimer(timer); loopv(lightmaps) { total += lightmaps[i].lightmaps; lumels += lightmaps[i].lumels; } initlights(); renderbackground("lighting done..."); allchanged(); if(calclight_canceled) conoutf("patchlight aborted"); else conoutf("patched %d lightmaps using %d%% of %d textures (%.1f seconds)", total, lightmaps.length() ? lumels * 100 / (lightmaps.length() * LM_PACKW * LM_PACKH) : 0, lightmaps.length(), (end - start) / 1000.0f); } COMMAND(patchlight, "i"); void clearlightmaps() { if(noedit(true)) return; renderprogress(0, "clearing lightmaps..."); resetlightmaps(false); clearsurfaces(worldroot); initlights(); allchanged(); } COMMAND(clearlightmaps, ""); void setfullbrightlevel(int fullbrightlevel) { if(lightmaptexs.length() > LMID_BRIGHT) { uchar bright[3] = { uchar(fullbrightlevel), uchar(fullbrightlevel), uchar(fullbrightlevel) }; createtexture(lightmaptexs[LMID_BRIGHT].id, 1, 1, bright, 0, 1); } initlights(); } VARF(fullbright, 0, 0, 1, if(lightmaptexs.length()) { initlights(); lightents(); }); VARF(fullbrightlevel, 0, 128, 255, setfullbrightlevel(fullbrightlevel)); vector lightmaptexs; static void rotatenormals(LightMap &lmlv, int x, int y, int w, int h, bool flipx, bool flipy, bool swapxy) { uchar *lv = lmlv.data + 3*(y*LM_PACKW + x); int stride = 3*(LM_PACKW-w); loopi(h) { loopj(w) { if(flipx) lv[0] = 255 - lv[0]; if(flipy) lv[1] = 255 - lv[1]; if(swapxy) swap(lv[0], lv[1]); lv += 3; } lv += stride; } } static void rotatenormals(cube *c) { loopi(8) { cube &ch = c[i]; if(ch.children) { rotatenormals(ch.children); continue; } else if(!ch.ext) continue; loopj(6) if(lightmaps.inrange(ch.ext->surfaces[j].lmid[0]+1-LMID_RESERVED)) { VSlot &vslot = lookupvslot(ch.texture[j], false); if(!vslot.rotation) continue; surfaceinfo &surface = ch.ext->surfaces[j]; int numverts = surface.numverts&MAXFACEVERTS; if(!numverts) continue; LightMap &lmlv = lightmaps[surface.lmid[0]+1-LMID_RESERVED]; if((lmlv.type&LM_TYPE)!=LM_BUMPMAP1) continue; ushort x1 = USHRT_MAX, y1 = USHRT_MAX, x2 = 0, y2 = 0; vertinfo *verts = ch.ext->verts() + surface.verts; loopk(numverts) { vertinfo &v = verts[k]; x1 = min(x1, v.u); y1 = min(y1, v.u); x2 = max(x2, v.u); y2 = max(y2, v.v); } if(x1 > x2 || y1 > y2) continue; x1 /= (USHRT_MAX+1)/LM_PACKW; y1 /= (USHRT_MAX+1)/LM_PACKH; x2 /= (USHRT_MAX+1)/LM_PACKW; y2 /= (USHRT_MAX+1)/LM_PACKH; const texrotation &r = texrotations[vslot.rotation < 4 ? 4-vslot.rotation : vslot.rotation]; rotatenormals(lmlv, x1, y1, x2-x1, y1-y1, r.flipx, r.flipy, r.swapxy); } } } void fixlightmapnormals() { rotatenormals(worldroot); } void fixrotatedlightmaps(cube &c, const ivec &co, int size) { if(c.children) { loopi(8) fixrotatedlightmaps(c.children[i], ivec(i, co, size>>1), size>>1); return; } if(!c.ext) return; loopi(6) { if(c.merged&(1<surfaces[i]; int numverts = surf.numverts&MAXFACEVERTS; if(numverts!=4 || (surf.lmid[0] < LMID_RESERVED && surf.lmid[1] < LMID_RESERVED)) continue; vertinfo *verts = c.ext->verts() + surf.verts; int vis = visibletris(c, i, co, size); if(!vis || vis==3) continue; if((verts[0].u != verts[1].u || verts[0].v != verts[1].v) && (verts[0].u != verts[3].u || verts[0].v != verts[3].v) && (verts[2].u != verts[1].u || verts[2].v != verts[1].v) && (verts[2].u != verts[3].u || verts[2].v != verts[3].v)) continue; if(vis&4) { vertinfo tmp = verts[0]; verts[0].x = verts[1].x; verts[0].y = verts[1].y; verts[0].z = verts[1].z; verts[1].x = verts[2].x; verts[1].y = verts[2].y; verts[1].z = verts[2].z; verts[2].x = verts[3].x; verts[2].y = verts[3].y; verts[2].z = verts[3].z; verts[3].x = tmp.x; verts[3].y = tmp.y; verts[3].z = tmp.z; if(surf.numverts&LAYER_DUP) loopk(4) { vertinfo &v = verts[k], &b = verts[k+4]; b.x = v.x; b.y = v.y; b.z = v.z; } } surf.numverts = (surf.numverts & ~MAXFACEVERTS) | 3; if(vis&2) { verts[1] = verts[2]; verts[2] = verts[3]; if(surf.numverts&LAYER_DUP) { verts[3] = verts[4]; verts[4] = verts[6]; verts[5] = verts[7]; } } else if(surf.numverts&LAYER_DUP) { verts[3] = verts[4]; verts[4] = verts[5]; verts[5] = verts[6]; } } } void fixrotatedlightmaps() { loopi(8) fixrotatedlightmaps(worldroot[i], ivec(i, ivec(0, 0, 0), worldsize>>1), worldsize>>1); } static void copylightmap(LightMap &lm, uchar *dst, size_t stride) { const uchar *c = lm.data; loopi(LM_PACKH) { memcpy(dst, c, lm.bpp*LM_PACKW); c += lm.bpp*LM_PACKW; dst += stride; } } void genreservedlightmaptexs() { while(lightmaptexs.length() < LMID_RESERVED) { LightMapTexture &tex = lightmaptexs.add(); tex.type = lightmaptexs.length()&1 ? LM_DIFFUSE : LM_BUMPMAP1; glGenTextures(1, &tex.id); } uchar unlit[3] = { ambientcolor[0], ambientcolor[1], ambientcolor[2] }; createtexture(lightmaptexs[LMID_AMBIENT].id, 1, 1, unlit, 0, 1); bvec front(128, 128, 255); createtexture(lightmaptexs[LMID_AMBIENT1].id, 1, 1, &front, 0, 1); uchar bright[3] = { uchar(fullbrightlevel), uchar(fullbrightlevel), uchar(fullbrightlevel) }; createtexture(lightmaptexs[LMID_BRIGHT].id, 1, 1, bright, 0, 1); createtexture(lightmaptexs[LMID_BRIGHT1].id, 1, 1, &front, 0, 1); uchar dark[3] = { 0, 0, 0 }; createtexture(lightmaptexs[LMID_DARK].id, 1, 1, dark, 0, 1); createtexture(lightmaptexs[LMID_DARK1].id, 1, 1, &front, 0, 1); } static void findunlit(int i) { LightMap &lm = lightmaps[i]; if(lm.unlitx>=0) return; else if((lm.type&LM_TYPE)==LM_BUMPMAP0) { if(i+1>=lightmaps.length() || (lightmaps[i+1].type&LM_TYPE)!=LM_BUMPMAP1) return; } else if((lm.type&LM_TYPE)!=LM_DIFFUSE) return; uchar *data = lm.data; loop(y, 2) loop(x, LM_PACKW) { if(!data[0] && !data[1] && !data[2]) { memcpy(data, ambientcolor.v, 3); if((lm.type&LM_TYPE)==LM_BUMPMAP0) ((bvec *)lightmaps[i+1].data)[y*LM_PACKW + x] = bvec(128, 128, 255); lm.unlitx = x; lm.unlity = y; return; } if(data[0]==ambientcolor[0] && data[1]==ambientcolor[1] && data[2]==ambientcolor[2]) { if((lm.type&LM_TYPE)!=LM_BUMPMAP0 || ((bvec *)lightmaps[i+1].data)[y*LM_PACKW + x] == bvec(128, 128, 255)) { lm.unlitx = x; lm.unlity = y; return; } } data += lm.bpp; } } VARF(roundlightmaptex, 0, 4, 16, { cleanuplightmaps(); initlights(); allchanged(); }); VARF(batchlightmaps, 0, 4, 256, { cleanuplightmaps(); initlights(); allchanged(); }); void genlightmaptexs(int flagmask, int flagval) { if(lightmaptexs.length() < LMID_RESERVED) genreservedlightmaptexs(); int remaining[LM_TYPE+1] = { 0 }, total = 0; loopv(lightmaps) { LightMap &lm = lightmaps[i]; if(lm.tex >= 0 || (lm.type&flagmask)!=flagval) continue; int type = lm.type&LM_TYPE; remaining[type]++; total++; if(lm.unlitx < 0) findunlit(i); } int sizelimit = (maxtexsize ? min(maxtexsize, hwtexsize) : hwtexsize)/max(LM_PACKW, LM_PACKH); sizelimit = min(batchlightmaps, sizelimit*sizelimit); while(total) { int type = LM_DIFFUSE; LightMap *firstlm = NULL; loopv(lightmaps) { LightMap &lm = lightmaps[i]; if(lm.tex >= 0 || (lm.type&flagmask) != flagval) continue; type = lm.type&LM_TYPE; firstlm = &lm; break; } if(!firstlm) break; int used = 0, uselimit = min(remaining[type], sizelimit); do used++; while((1<type; tex.w = LM_PACKW<<((used+1)/2); tex.h = LM_PACKH<<(used/2); int bpp = firstlm->bpp; uchar *data = used ? new uchar[bpp*tex.w*tex.h] : NULL; int offsetx = 0, offsety = 0; loopv(lightmaps) { LightMap &lm = lightmaps[i]; if(lm.tex >= 0 || (lm.type&flagmask) != flagval || (lm.type&LM_TYPE) != type) continue; lm.tex = lightmaptexs.length()-1; lm.offsetx = offsetx; lm.offsety = offsety; if(tex.unlitx < 0 && lm.unlitx >= 0) { tex.unlitx = offsetx + lm.unlitx; tex.unlity = offsety + lm.unlity; } if(data) copylightmap(lm, &data[bpp*(offsety*tex.w + offsetx)], bpp*tex.w); offsetx += LM_PACKW; if(offsetx >= tex.w) { offsetx = 0; offsety += LM_PACKH; } if(offsety >= tex.h) break; } glGenTextures(1, &tex.id); createtexture(tex.id, tex.w, tex.h, data ? data : firstlm->data, 3, 1, bpp==4 ? GL_RGBA : GL_RGB); if(data) delete[] data; } } bool brightengeom = false, shouldlightents = false; void clearlights() { clearlightcache(); const vector &ents = entities::getents(); loopv(ents) { extentity &e = *ents[i]; e.light.color = vec(1, 1, 1); e.light.dir = vec(0, 0, 1); } shouldlightents = false; genlightmaptexs(LM_ALPHA, 0); genlightmaptexs(LM_ALPHA, LM_ALPHA); brightengeom = true; } void lightent(extentity &e, float height) { if(e.type==ET_LIGHT) return; float ambient = 0.0f; if(e.type==ET_MAPMODEL) { model *m = loadmodel(NULL, e.attr2); if(m) height = m->above()*0.75f; } else if(e.type>=ET_GAMESPECIFIC) ambient = 0.4f; vec target(e.o.x, e.o.y, e.o.z + height); lightreaching(target, e.light.color, e.light.dir, false, &e, ambient); } void lightents(bool force) { if(!force && !shouldlightents) return; const vector &ents = entities::getents(); loopv(ents) lightent(*ents[i]); shouldlightents = false; } void initlights() { if((fullbright && editmode) || lightmaps.empty()) { clearlights(); return; } clearlightcache(); genlightmaptexs(LM_ALPHA, 0); genlightmaptexs(LM_ALPHA, LM_ALPHA); brightengeom = false; shouldlightents = true; } static inline void fastskylight(const vec &o, float tolerance, uchar *skylight, int flags = RAY_ALPHAPOLY, extentity *t = NULL, bool fast = false) { flags |= RAY_SHADOW; if(skytexturelight) flags |= RAY_SKIPSKY | (useskytexture ? RAY_SKYTEX : 0); if(fast) { static const vec ray(0, 0, 1); if(shadowray(vec(ray).mul(tolerance).add(o), ray, 1e16f, flags, t)>1e15f) memcpy(skylight, skylightcolor.v, 3); else memcpy(skylight, ambientcolor.v, 3); } else { static const vec rays[5] = { vec(cosf(66*RAD)*cosf(65*RAD), sinf(66*RAD)*cosf(65*RAD), sinf(65*RAD)), vec(cosf(156*RAD)*cosf(65*RAD), sinf(156*RAD)*cosf(65*RAD), sinf(65*RAD)), vec(cosf(246*RAD)*cosf(65*RAD), sinf(246*RAD)*cosf(65*RAD), sinf(65*RAD)), vec(cosf(336*RAD)*cosf(65*RAD), sinf(336*RAD)*cosf(65*RAD), sinf(65*RAD)), vec(0, 0, 1), }; int hit = 0; loopi(5) if(shadowray(vec(rays[i]).mul(tolerance).add(o), rays[i], 1e16f, flags, t)>1e15f) hit++; loopk(3) skylight[k] = uchar(ambientcolor[k] + (max(skylightcolor[k], ambientcolor[k]) - ambientcolor[k])*hit/5.0f); } } void lightreaching(const vec &target, vec &color, vec &dir, bool fast, extentity *t, float ambient) { if((fullbright && editmode) || lightmaps.empty()) { color = vec(1, 1, 1); dir = vec(0, 0, 1); return; } color = dir = vec(0, 0, 0); const vector &ents = entities::getents(); const vector &lights = checklightcache(int(target.x), int(target.y)); loopv(lights) { extentity &e = *ents[lights[i]]; if(e.type != ET_LIGHT) continue; vec ray(target); ray.sub(e.o); float mag = ray.magnitude(); if(e.attr1 && mag >= float(e.attr1)) continue; if(mag < 1e-4f) ray = vec(0, 0, -1); else { ray.div(mag); if(shadowray(e.o, ray, mag, RAY_SHADOW | RAY_POLY, t) < mag) continue; } float intensity = 1; if(e.attr1) intensity -= mag / float(e.attr1); if(e.attached && e.attached->type==ET_SPOTLIGHT) { vec spot = vec(e.attached->o).sub(e.o).normalize(); float maxatten = sincos360[clamp(int(e.attached->attr1), 1, 89)].x, spotatten = (ray.dot(spot) - maxatten) / (1 - maxatten); if(spotatten <= 0) continue; intensity *= spotatten; } //if(target==player->o) //{ // conoutf(CON_DEBUG, "%d - %f %f", i, intensity, mag); //} vec lightcol = vec(e.attr2, e.attr3, e.attr4).mul(1.0f/255); color.add(vec(lightcol).mul(intensity)); dir.add(vec(ray).mul(-intensity*lightcol.x*lightcol.y*lightcol.z)); } if(sunlight && shadowray(target, sunlightdir, 1e16f, RAY_SHADOW | RAY_POLY | (skytexturelight ? RAY_SKIPSKY | (useskytexture ? RAY_SKYTEX : 0) : 0), t) > 1e15f) { vec lightcol = vec(sunlightcolor.x, sunlightcolor.y, sunlightcolor.z).mul(sunlightscale/255); color.add(lightcol); dir.add(vec(sunlightdir).mul(lightcol.x*lightcol.y*lightcol.z)); } if(hasskylight()) { uchar skylight[3]; if(t) calcskylight(NULL, target, vec(0, 0, 0), 0.5f, skylight, RAY_POLY, t); else fastskylight(target, 0.5f, skylight, RAY_POLY, t, fast); loopk(3) color[k] = min(1.5f, max(max(skylight[k]/255.0f, ambient), color[k])); } else loopk(3) color[k] = min(1.5f, max(max(ambientcolor[k]/255.0f, ambient), color[k])); if(dir.iszero()) dir = vec(0, 0, 1); else dir.normalize(); } entity *brightestlight(const vec &target, const vec &dir) { if(sunlight && sunlightdir.dot(dir) > 0 && shadowray(target, sunlightdir, 1e16f, RAY_SHADOW | RAY_POLY | (skytexturelight ? RAY_SKIPSKY | (useskytexture ? RAY_SKYTEX : 0) : 0)) > 1e15f) return &sunlightent; const vector &ents = entities::getents(); const vector &lights = checklightcache(int(target.x), int(target.y)); extentity *brightest = NULL; float bintensity = 0; loopv(lights) { extentity &e = *ents[lights[i]]; if(e.type != ET_LIGHT || vec(e.o).sub(target).dot(dir)<0) continue; vec ray(target); ray.sub(e.o); float mag = ray.magnitude(); if(e.attr1 && mag >= float(e.attr1)) continue; ray.div(mag); if(shadowray(e.o, ray, mag, RAY_SHADOW | RAY_POLY) < mag) continue; float intensity = 1; if(e.attr1) intensity -= mag / float(e.attr1); if(e.attached && e.attached->type==ET_SPOTLIGHT) { vec spot = vec(e.attached->o).sub(e.o).normalize(); float maxatten = sincos360[clamp(int(e.attached->attr1), 1, 89)].x, spotatten = (ray.dot(spot) - maxatten) / (1 - maxatten); if(spotatten <= 0) continue; intensity *= spotatten; } if(!brightest || intensity > bintensity) { brightest = &e; bintensity = intensity; } } return brightest; } void dumplms() { loopv(lightmaps) { ImageData temp(LM_PACKW, LM_PACKH, lightmaps[i].bpp, lightmaps[i].data); const char *map = game::getclientmap(), *name = strrchr(map, '/'); defformatstring(buf, "lightmap_%s_%d.png", name ? name+1 : map, i); savepng(buf, temp, true); } } COMMAND(dumplms, "");