// sound.cpp: basic positional sound using sdl_mixer #include "engine.h" #include "SDL_mixer.h" bool nosound = true; struct soundsample { char *name; Mix_Chunk *chunk; soundsample() : name(NULL), chunk(NULL) {} ~soundsample() { DELETEA(name); } void cleanup() { if(chunk) { Mix_FreeChunk(chunk); chunk = NULL; } } bool load(bool msg = false); }; struct soundslot { soundsample *sample; int volume; }; struct soundconfig { int slots, numslots; int maxuses; bool hasslot(const soundslot *p, const vector &v) const { return p >= v.getbuf() + slots && p < v.getbuf() + slots+numslots && slots+numslots < v.length(); } int chooseslot(int flags) const { if(flags&SND_NO_ALT || numslots <= 1) return slots; if(flags&SND_USE_ALT) return slots + 1 + rnd(numslots - 1); return slots + rnd(numslots); } }; struct soundchannel { int id; bool inuse; vec loc; soundslot *slot; extentity *ent; int radius, volume, pan, flags; bool dirty; soundchannel(int id) : id(id) { reset(); } bool hasloc() const { return loc.x >= -1e15f; } void clearloc() { loc = vec(-1e16f, -1e16f, -1e16f); } void reset() { inuse = false; clearloc(); slot = NULL; ent = NULL; radius = 0; volume = -1; pan = -1; flags = 0; dirty = false; } }; vector channels; int maxchannels = 0; soundchannel &newchannel(int n, soundslot *slot, const vec *loc = NULL, extentity *ent = NULL, int radius = 0) { if(ent) { loc = &ent->o; ent->flags |= EF_SOUND; } while(!channels.inrange(n)) channels.add(channels.length()); soundchannel &chan = channels[n]; chan.reset(); chan.inuse = true; if(loc) chan.loc = *loc; chan.slot = slot; chan.ent = ent; chan.flags = 0; chan.radius = radius; return chan; } void freechannel(int n) { if(!channels.inrange(n) || !channels[n].inuse) return; soundchannel &chan = channels[n]; chan.inuse = false; if(chan.ent) chan.ent->flags &= ~EF_SOUND; } void syncchannel(soundchannel &chan) { if(!chan.dirty) return; if(!Mix_FadingChannel(chan.id)) Mix_Volume(chan.id, chan.volume); Mix_SetPanning(chan.id, 255-chan.pan, chan.pan); chan.dirty = false; } void stopchannels() { loopv(channels) { soundchannel &chan = channels[i]; if(!chan.inuse) continue; Mix_HaltChannel(i); freechannel(i); } } void setmusicvol(int musicvol); extern int musicvol; static int curvol = 0; VARFP(soundvol, 0, 255, 255, { if(!soundvol) { stopchannels(); setmusicvol(0); } else if(!curvol) setmusicvol(musicvol); curvol = soundvol; }); VARFP(musicvol, 0, 128, 255, setmusicvol(soundvol ? musicvol : 0)); char *musicfile = NULL, *musicdonecmd = NULL; Mix_Music *music = NULL; SDL_RWops *musicrw = NULL; stream *musicstream = NULL; void setmusicvol(int musicvol) { if(nosound) return; if(music) Mix_VolumeMusic((musicvol*MIX_MAX_VOLUME)/255); } void stopmusic() { if(nosound) return; DELETEA(musicfile); DELETEA(musicdonecmd); if(music) { Mix_HaltMusic(); Mix_FreeMusic(music); music = NULL; } if(musicrw) { SDL_FreeRW(musicrw); musicrw = NULL; } DELETEP(musicstream); } bool shouldinitaudio = true; SVARF(audiodriver, "", { shouldinitaudio = true; initwarning("sound configuration", INIT_RESET, CHANGE_SOUND); }); VARF(usesound, 0, 1, 1, { shouldinitaudio = true; initwarning("sound configuration", INIT_RESET, CHANGE_SOUND); }); VARF(soundchans, 1, 32, 128, initwarning("sound configuration", INIT_RESET, CHANGE_SOUND)); VARF(soundfreq, 0, MIX_DEFAULT_FREQUENCY, 48000, initwarning("sound configuration", INIT_RESET, CHANGE_SOUND)); VARF(soundbufferlen, 128, 1024, 4096, initwarning("sound configuration", INIT_RESET, CHANGE_SOUND)); bool initaudio() { static string fallback = ""; static bool initfallback = true; static bool restorefallback = false; if(initfallback) { initfallback = false; if(char *env = SDL_getenv("SDL_AUDIODRIVER")) copystring(fallback, env); } if(!fallback[0] && audiodriver[0]) { vector drivers; explodelist(audiodriver, drivers); loopv(drivers) { restorefallback = true; SDL_setenv("SDL_AUDIODRIVER", drivers[i], 1); if(SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0) { drivers.deletearrays(); return true; } } drivers.deletearrays(); } if(restorefallback) { restorefallback = false; unsetenv("SDL_AUDIODRIVER"); } if(SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0) return true; conoutf(CON_ERROR, "sound init failed: %s", SDL_GetError()); return false; } void initsound() { SDL_version version; SDL_GetVersion(&version); if(version.major == 2 && version.minor == 0 && version.patch == 6) { nosound = true; if(usesound) conoutf(CON_ERROR, "audio is broken in SDL 2.0.6"); return; } if(shouldinitaudio) { shouldinitaudio = false; if(SDL_WasInit(SDL_INIT_AUDIO)) SDL_QuitSubSystem(SDL_INIT_AUDIO); if(!usesound || !initaudio()) { nosound = true; return; } } if(Mix_OpenAudio(soundfreq, MIX_DEFAULT_FORMAT, 2, soundbufferlen)<0) { nosound = true; conoutf(CON_ERROR, "sound init failed (SDL_mixer): %s", Mix_GetError()); return; } Mix_AllocateChannels(soundchans); maxchannels = soundchans; nosound = false; } void musicdone() { if(music) { Mix_HaltMusic(); Mix_FreeMusic(music); music = NULL; } if(musicrw) { SDL_FreeRW(musicrw); musicrw = NULL; } DELETEP(musicstream); DELETEA(musicfile); if(!musicdonecmd) return; char *cmd = musicdonecmd; musicdonecmd = NULL; execute(cmd); delete[] cmd; } Mix_Music *loadmusic(const char *name) { if(!musicstream) musicstream = openzipfile(name, "rb"); if(musicstream) { if(!musicrw) musicrw = musicstream->rwops(); if(!musicrw) DELETEP(musicstream); } if(musicrw) music = Mix_LoadMUSType_RW(musicrw, MUS_NONE, 0); else music = Mix_LoadMUS(findfile(name, "rb")); if(!music) { if(musicrw) { SDL_FreeRW(musicrw); musicrw = NULL; } DELETEP(musicstream); } return music; } void startmusic(char *name, char *cmd) { if(nosound) return; stopmusic(); if(soundvol && musicvol && *name) { defformatstring(file, "packages/%s", name); path(file); if(loadmusic(file)) { DELETEA(musicfile); DELETEA(musicdonecmd); musicfile = newstring(file); if(cmd[0]) musicdonecmd = newstring(cmd); Mix_PlayMusic(music, cmd[0] ? 0 : -1); Mix_VolumeMusic((musicvol*MIX_MAX_VOLUME)/255); intret(1); } else { conoutf(CON_ERROR, "could not play music: %s", file); intret(0); } } } COMMANDN(music, startmusic, "ss"); static Mix_Chunk *loadwav(const char *name) { Mix_Chunk *c = NULL; stream *z = openzipfile(name, "rb"); if(z) { SDL_RWops *rw = z->rwops(); if(rw) { c = Mix_LoadWAV_RW(rw, 0); SDL_FreeRW(rw); } delete z; } if(!c) c = Mix_LoadWAV(findfile(name, "rb")); return c; } template static void scalewav(T* dst, T* src, size_t len, int scale) { len /= sizeof(T); const T* end = src + len; if(scale==2) for(; src < end; src++, dst += scale) { T s = src[0]; dst[0] = s; dst[1] = s; } else if(scale==4) for(; src < end; src++, dst += scale) { T s = src[0]; dst[0] = s; dst[1] = s; dst[2] = s; dst[3] = s; } else for(; src < end; src++) { T s = src[0]; loopi(scale) *dst++ = s; } } static Mix_Chunk *loadwavscaled(const char *name) { int mixerfreq = 0; Uint16 mixerformat = 0; int mixerchannels = 0; if(!Mix_QuerySpec(&mixerfreq, &mixerformat, &mixerchannels)) return NULL; SDL_AudioSpec spec; Uint8 *audiobuf = NULL; Uint32 audiolen = 0; stream *z = openzipfile(name, "rb"); if(z) { SDL_RWops *rw = z->rwops(); if(rw) { SDL_LoadWAV_RW(rw, 0, &spec, &audiobuf, &audiolen); SDL_FreeRW(rw); } delete z; } if(!audiobuf) SDL_LoadWAV(findfile(name, "rb"), &spec, &audiobuf, &audiolen); if(!audiobuf) return NULL; int samplesize = ((spec.format&0xFF)/8) * spec.channels; int scale = mixerfreq / spec.freq; if(scale >= 2) { Uint8 *scalebuf = (Uint8*)SDL_malloc(audiolen * scale); if(scalebuf) { switch(samplesize) { case 1: scalewav((uchar*)scalebuf, (uchar*)audiobuf, audiolen, scale); break; case 2: scalewav((ushort*)scalebuf, (ushort*)audiobuf, audiolen, scale); break; case 4: scalewav((uint*)scalebuf, (uint*)audiobuf, audiolen, scale); break; case 8: scalewav((ullong*)scalebuf, (ullong*)audiobuf, audiolen, scale); break; default: SDL_free(scalebuf); scalebuf = NULL; break; } if(scalebuf) { SDL_free(audiobuf); audiobuf = scalebuf; audiolen *= scale; spec.freq *= scale; } } } if(spec.freq != mixerfreq || spec.format != mixerformat || spec.channels != mixerchannels) { SDL_AudioCVT cvt; if(SDL_BuildAudioCVT(&cvt, spec.format, spec.channels, spec.freq, mixerformat, mixerchannels, mixerfreq) < 0) { SDL_free(audiobuf); return NULL; } if(cvt.filters[0]) { cvt.len = audiolen & ~(samplesize-1); cvt.buf = (Uint8*)SDL_malloc(cvt.len * cvt.len_mult); if(!cvt.buf) { SDL_free(audiobuf); return NULL; } SDL_memcpy(cvt.buf, audiobuf, cvt.len); SDL_free(audiobuf); if(SDL_ConvertAudio(&cvt) < 0) { SDL_free(cvt.buf); return NULL; } audiobuf = cvt.buf; audiolen = cvt.len_cvt; } } Mix_Chunk *c = Mix_QuickLoad_RAW(audiobuf, audiolen); if(!c) { SDL_free(audiobuf); return NULL; } c->allocated = 1; return c; } VARFP(fixwav, 0, 1, 1, initwarning("sound configuration", INIT_LOAD, CHANGE_SOUND)); bool soundsample::load(bool msg) { if(chunk) return true; if(!name[0]) return false; static const char * const exts[] = { "", ".wav", ".ogg" }; string filename; loopi(sizeof(exts)/sizeof(exts[0])) { formatstring(filename, "packages/sounds/%s%s", name, exts[i]); if(msg && !i) renderprogress(0, filename); path(filename); if(fixwav) { size_t len = strlen(filename); if(len >= 4 && !strcasecmp(filename + len - 4, ".wav")) { chunk = loadwavscaled(filename); if(chunk) return true; } } chunk = loadwav(filename); if(chunk) return true; } conoutf(CON_ERROR, "failed to load sample: packages/sounds/%s", name); return false; } static hashnameset samples; static void cleanupsamples() { enumerate(samples, soundsample, s, s.cleanup()); } static struct soundtype { vector slots; vector configs; int findsound(const char *name, int vol) { loopv(configs) { soundconfig &s = configs[i]; loopj(s.numslots) { soundslot &c = slots[s.slots+j]; if(!strcmp(c.sample->name, name) && (!vol || c.volume==vol)) return i; } } return -1; } int addslot(const char *name, int vol) { soundsample *s = samples.access(name); if(!s) { char *n = newstring(name); s = &samples[n]; s->name = n; s->chunk = NULL; } soundslot *oldslots = slots.getbuf(); int oldlen = slots.length(); soundslot &slot = slots.add(); // soundslots.add() may relocate slot pointers if(slots.getbuf() != oldslots) loopv(channels) { soundchannel &chan = channels[i]; if(chan.inuse && chan.slot >= oldslots && chan.slot < &oldslots[oldlen]) chan.slot = &slots[chan.slot - oldslots]; } slot.sample = s; slot.volume = vol ? vol : 100; return oldlen; } int addsound(const char *name, int vol, int maxuses = 0) { soundconfig &s = configs.add(); s.slots = addslot(name, vol); s.numslots = 1; s.maxuses = maxuses; return configs.length()-1; } void addalt(const char *name, int vol) { if(configs.empty()) return; addslot(name, vol); configs.last().numslots++; } void clear() { slots.setsize(0); configs.setsize(0); } void reset() { loopv(channels) { soundchannel &chan = channels[i]; if(chan.inuse && slots.inbuf(chan.slot)) { Mix_HaltChannel(i); freechannel(i); } } clear(); } void preloadsound(int n) { if(nosound || !configs.inrange(n)) return; soundconfig &config = configs[n]; loopk(config.numslots) slots[config.slots+k].sample->load(true); } bool playing(const soundchannel &chan, const soundconfig &config) const { return chan.inuse && config.hasslot(chan.slot, slots); } } gamesounds; void registersound(char *name, int *vol) { intret(gamesounds.addsound(name, *vol, 0)); } COMMAND(registersound, "si"); void altsound(char *name, int *vol) { gamesounds.addalt(name, *vol); } COMMAND(altsound, "si"); ICOMMAND(numsounds, "", (), intret(gamesounds.configs.length())); void soundreset() { gamesounds.reset(); } COMMAND(soundreset, ""); void resetchannels() { loopv(channels) if(channels[i].inuse) freechannel(i); channels.shrink(0); } void clear_sound() { if(nosound) return; stopmusic(); cleanupsamples(); gamesounds.clear(); samples.clear(); Mix_CloseAudio(); resetchannels(); } VAR(stereo, 0, 1, 1); bool updatechannel(soundchannel &chan) { if(!chan.slot) return false; int vol = soundvol, pan = 255/2; if(chan.hasloc()) { vec v; float dist = chan.loc.dist(camera1->o, v); int rad = 0; if(chan.ent) { rad = chan.ent->attr2; if(chan.ent->attr3) { rad -= chan.ent->attr3; dist -= chan.ent->attr3; } } else if(chan.radius > 0) rad = chan.radius; if(rad > 0) vol -= int(clamp(dist/rad, 0.0f, 1.0f)*soundvol); // simple mono distance attenuation if(stereo && (v.x != 0 || v.y != 0) && dist>0) { v.rotate_around_z(-camera1->yaw*RAD); pan = int(255.9f*(0.5f - 0.5f*v.x/v.magnitude2())); // range is from 0 (left) to 255 (right) } } vol = (vol*MIX_MAX_VOLUME*chan.slot->volume)/255/255; vol = min(vol, MIX_MAX_VOLUME); if(vol == chan.volume && pan == chan.pan) return false; chan.volume = vol; chan.pan = pan; chan.dirty = true; return true; } void reclaimchannels() { loopv(channels) { soundchannel &chan = channels[i]; if(chan.inuse && !Mix_Playing(i)) freechannel(i); } } void syncchannels() { loopv(channels) { soundchannel &chan = channels[i]; if(chan.inuse && chan.hasloc() && updatechannel(chan)) syncchannel(chan); } } VARP(minimizedsounds, 0, 0, 1); void updatesounds() { if(nosound) return; if(minimized && !minimizedsounds) stopsounds(); else { reclaimchannels(); syncchannels(); } if(music) { if(!Mix_PlayingMusic()) musicdone(); else if(Mix_PausedMusic()) Mix_ResumeMusic(); } } VARP(maxsoundsatonce, 0, 7, 100); void preloadsound(int n) { gamesounds.preloadsound(n); } int playsound(int n, const vec *loc, extentity *ent, int loops, int fade, int chanid, int radius, int expire) { if(nosound || !soundvol || (minimized && !minimizedsounds)) return -1; soundtype &sounds = gamesounds; if(!sounds.configs.inrange(n)) { conoutf(CON_WARN, "unregistered sound: %d", n); return -1; } soundconfig &config = sounds.configs[n]; if(loc) { // cull sounds that are unlikely to be heard int maxrad = game::maxsoundradius(n); if(radius <= 0 || maxrad < radius) radius = maxrad; if(camera1->o.dist(*loc) > 1.5f*radius) { if(channels.inrange(chanid) && sounds.playing(channels[chanid], config)) { Mix_HaltChannel(chanid); freechannel(chanid); } return -1; } } if(chanid < 0) { if(config.maxuses) { int uses = 0; loopv(channels) if(sounds.playing(channels[i], config) && ++uses >= config.maxuses) return -1; } // avoid bursts of sounds with heavy packetloss and in sp static int soundsatonce = 0, lastsoundmillis = 0; if(totalmillis == lastsoundmillis) soundsatonce++; else soundsatonce = 1; lastsoundmillis = totalmillis; if(maxsoundsatonce && soundsatonce > maxsoundsatonce) return -1; } if(channels.inrange(chanid)) { soundchannel &chan = channels[chanid]; if(sounds.playing(chan, config)) { if(loc) chan.loc = *loc; else if(chan.hasloc()) chan.clearloc(); return chanid; } } if(fade < 0) return -1; soundslot &slot = sounds.slots[config.chooseslot(0)]; if(!slot.sample->chunk && !slot.sample->load()) return -1; chanid = -1; loopv(channels) if(!channels[i].inuse) { chanid = i; break; } if(chanid < 0 && channels.length() < maxchannels) chanid = channels.length(); if(chanid < 0) loopv(channels) if(!channels[i].volume) { chanid = i; break; } if(chanid < 0) return -1; soundchannel &chan = newchannel(chanid, &slot, loc, ent, radius); updatechannel(chan); int playing = -1; if(fade) { Mix_Volume(chanid, chan.volume); playing = expire >= 0 ? Mix_FadeInChannelTimed(chanid, slot.sample->chunk, loops, fade, expire) : Mix_FadeInChannel(chanid, slot.sample->chunk, loops, fade); } else playing = expire >= 0 ? Mix_PlayChannelTimed(chanid, slot.sample->chunk, loops, expire) : Mix_PlayChannel(chanid, slot.sample->chunk, loops); if(playing >= 0) syncchannel(chan); else freechannel(chanid); return playing; } void stopsounds() { loopv(channels) if(channels[i].inuse) { Mix_HaltChannel(i); freechannel(i); } } bool stopsound(int n, int chanid, int fade) { if(!gamesounds.configs.inrange(n) || !channels.inrange(chanid) || !channels[chanid].inuse || !gamesounds.playing(channels[chanid], gamesounds.configs[n])) return false; if(!fade || !Mix_FadeOutChannel(chanid, fade)) { Mix_HaltChannel(chanid); freechannel(chanid); } return true; } int playsoundname(const char *s, const vec *loc, int vol, int loops, int fade, int chanid, int radius, int expire) { if(!vol) vol = 100; int id = gamesounds.findsound(s, vol); if(id < 0) id = gamesounds.addsound(s, vol); return playsound(id, loc, NULL, loops, fade, chanid, radius, expire); } ICOMMAND(sound, "i", (int *n), playsound(*n)); void resetsound() { clearchanges(CHANGE_SOUND); if(!nosound) { cleanupsamples(); if(music) { Mix_HaltMusic(); Mix_FreeMusic(music); } if(musicstream) musicstream->seek(0, SEEK_SET); Mix_CloseAudio(); } initsound(); resetchannels(); if(nosound) { DELETEA(musicfile); DELETEA(musicdonecmd); music = NULL; cleanupsamples(); return; } if(music && loadmusic(musicfile)) { Mix_PlayMusic(music, musicdonecmd ? 0 : -1); Mix_VolumeMusic((musicvol*MIX_MAX_VOLUME)/255); } else { DELETEA(musicfile); DELETEA(musicdonecmd); } } COMMAND(resetsound, "");