struct vertmodel : animmodel { struct vert { vec pos, norm; }; struct vvert { vec pos; vec2 tc; }; struct vvertn : vvert { vec norm; }; struct vvertbump : vvert { squat tangent; }; struct tcvert { vec2 tc; }; struct bumpvert { vec4 tangent; }; struct tri { ushort vert[3]; }; struct vbocacheentry { GLuint vbuf; animstate as; int millis; vbocacheentry() : vbuf(0) { as.cur.fr1 = as.prev.fr1 = -1; } }; struct vertmesh : mesh { vert *verts; tcvert *tcverts; bumpvert *bumpverts; tri *tris; int numverts, numtris; int voffset, eoffset, elen; ushort minvert, maxvert; vertmesh() : verts(0), tcverts(0), bumpverts(0), tris(0) { } virtual ~vertmesh() { DELETEA(verts); DELETEA(tcverts); DELETEA(bumpverts); DELETEA(tris); } void smoothnorms(float limit = 0, bool areaweight = true) { if(((vertmeshgroup *)group)->numframes == 1) mesh::smoothnorms(verts, numverts, tris, numtris, limit, areaweight); else buildnorms(areaweight); } void buildnorms(bool areaweight = true) { mesh::buildnorms(verts, numverts, tris, numtris, areaweight, ((vertmeshgroup *)group)->numframes); } void calctangents(bool areaweight = true) { if(bumpverts) return; bumpverts = new bumpvert[((vertmeshgroup *)group)->numframes*numverts]; mesh::calctangents(bumpverts, verts, tcverts, numverts, tris, numtris, areaweight, ((vertmeshgroup *)group)->numframes); } void calcbb(vec &bbmin, vec &bbmax, const matrix4x3 &m) { loopj(numverts) { vec v = m.transform(verts[j].pos); loopi(3) { bbmin[i] = min(bbmin[i], v[i]); bbmax[i] = max(bbmax[i], v[i]); } } } void genBIH(BIH::mesh &m) { m.tris = (const BIH::tri *)tris; m.numtris = numtris; m.pos = (const uchar *)&verts->pos; m.posstride = sizeof(vert); m.tc = (const uchar *)&tcverts->tc; m.tcstride = sizeof(tcvert); } static inline void assignvert(vvertn &vv, int j, tcvert &tc, vert &v) { vv.pos = v.pos; vv.norm = v.norm; vv.tc = tc.tc; } inline void assignvert(vvertbump &vv, int j, tcvert &tc, vert &v) { vv.pos = v.pos; vv.tc = tc.tc; vv.tangent = bumpverts[j].tangent; } template int genvbo(vector &idxs, int offset, vector &vverts, int *htdata, int htlen) { voffset = offset; eoffset = idxs.length(); minvert = 0xFFFF; loopi(numtris) { tri &t = tris[i]; loopj(3) { int index = t.vert[j]; tcvert &tc = tcverts[index]; vert &v = verts[index]; T vv; assignvert(vv, index, tc, v); int htidx = hthash(v.pos)&(htlen-1); loopk(htlen) { int &vidx = htdata[(htidx+k)&(htlen-1)]; if(vidx < 0) { vidx = idxs.add(ushort(vverts.length())); vverts.add(vv); break; } else if(!memcmp(&vverts[vidx], &vv, sizeof(vv))) { minvert = min(minvert, idxs.add(ushort(vidx))); break; } } } } minvert = min(minvert, ushort(voffset)); maxvert = max(minvert, ushort(vverts.length()-1)); elen = idxs.length()-eoffset; return vverts.length()-voffset; } int genvbo(vector &idxs, int offset) { voffset = offset; eoffset = idxs.length(); loopi(numtris) { tri &t = tris[i]; loopj(3) idxs.add(voffset+t.vert[j]); } minvert = voffset; maxvert = voffset + numverts-1; elen = idxs.length()-eoffset; return numverts; } template static inline void fillvert(T &vv, int j, tcvert &tc, vert &v) { vv.tc = tc.tc; } template void fillverts(T *vdata) { vdata += voffset; loopi(numverts) fillvert(vdata[i], i, tcverts[i], verts[i]); } void interpverts(const animstate &as, bool tangents, void * RESTRICT vdata, skin &s) { const vert * RESTRICT vert1 = &verts[as.cur.fr1 * numverts], * RESTRICT vert2 = &verts[as.cur.fr2 * numverts], * RESTRICT pvert1 = as.interp<1 ? &verts[as.prev.fr1 * numverts] : NULL, * RESTRICT pvert2 = as.interp<1 ? &verts[as.prev.fr2 * numverts] : NULL; #define ipvert(attrib) v.attrib.lerp(vert1[i].attrib, vert2[i].attrib, as.cur.t) #define ipbvert(attrib, type) v.attrib.lerp(bvert1[i].attrib, bvert2[i].attrib, as.cur.t) #define ipvertp(attrib) v.attrib.lerp(pvert1[i].attrib, pvert2[i].attrib, as.prev.t).lerp(vec().lerp(vert1[i].attrib, vert2[i].attrib, as.cur.t), as.interp) #define ipbvertp(attrib, type) v.attrib.lerp(type().lerp(bpvert1[i].attrib, bpvert2[i].attrib, as.prev.t), type().lerp(bvert1[i].attrib, bvert2[i].attrib, as.cur.t), as.interp) #define iploop(type, body) \ loopi(numverts) \ { \ type &v = ((type * RESTRICT)vdata)[i]; \ body; \ } if(tangents) { const bumpvert * RESTRICT bvert1 = &bumpverts[as.cur.fr1 * numverts], * RESTRICT bvert2 = &bumpverts[as.cur.fr2 * numverts], * RESTRICT bpvert1 = as.interp<1 ? &bumpverts[as.prev.fr1 * numverts] : NULL, * RESTRICT bpvert2 = as.interp<1 ? &bumpverts[as.prev.fr2 * numverts] : NULL; if(as.interp<1) iploop(vvertbump, { ipvertp(pos); ipbvertp(tangent, vec4); }) else iploop(vvertbump, { ipvert(pos); ipbvert(tangent, vec4); }) } else { if(as.interp<1) iploop(vvertn, { ipvertp(pos); ipvertp(norm); }) else iploop(vvertn, { ipvert(pos); ipvert(norm); }) } #undef iploop #undef ipvert #undef ipbvert #undef ipvertp #undef ipbvertp } void render(const animstate *as, skin &s, vbocacheentry &vc) { if(!Shader::lastshader) return; glDrawRangeElements_(GL_TRIANGLES, minvert, maxvert, elen, GL_UNSIGNED_SHORT, &((vertmeshgroup *)group)->edata[eoffset]); glde++; xtravertsva += numverts; } }; struct tag { char *name; matrix4x3 transform; tag() : name(NULL) {} ~tag() { DELETEA(name); } }; struct vertmeshgroup : meshgroup { int numframes; tag *tags; int numtags; static const int MAXVBOCACHE = 16; vbocacheentry vbocache[MAXVBOCACHE]; ushort *edata; GLuint ebuf; bool vtangents; int vlen, vertsize; uchar *vdata; vertmeshgroup() : numframes(0), tags(NULL), numtags(0), edata(NULL), ebuf(0), vtangents(false), vlen(0), vertsize(0), vdata(NULL) { } virtual ~vertmeshgroup() { DELETEA(tags); if(ebuf) glDeleteBuffers_(1, &ebuf); loopi(MAXVBOCACHE) { if(vbocache[i].vbuf) glDeleteBuffers_(1, &vbocache[i].vbuf); } DELETEA(vdata); } int findtag(const char *name) { loopi(numtags) if(!strcmp(tags[i].name, name)) return i; return -1; } int totalframes() const { return numframes; } void concattagtransform(part *p, int i, const matrix4x3 &m, matrix4x3 &n) { n.mul(m, tags[numtags + i].transform); n.posttranslate(m.transformnormal(p->translate), p->model->scale); } void calctagmatrix(part *p, int i, const animstate &as, matrix4 &matrix) { const matrix4x3 &tag1 = tags[as.cur.fr1*numtags + i].transform, &tag2 = tags[as.cur.fr2*numtags + i].transform; matrix4x3 tag; tag.lerp(tag1, tag2, as.cur.t); if(as.interp<1) { const matrix4x3 &tag1p = tags[as.prev.fr1*numtags + i].transform, &tag2p = tags[as.prev.fr2*numtags + i].transform; matrix4x3 tagp; tagp.lerp(tag1p, tag2p, as.prev.t); tag.lerp(tagp, tag, as.interp); } tag.d.add(p->translate).mul(p->model->scale); matrix = matrix4(tag); } void genvbo(bool tangents, vbocacheentry &vc) { if(!vc.vbuf) glGenBuffers_(1, &vc.vbuf); if(ebuf) return; vector idxs; if(tangents) loopv(meshes) ((vertmesh *)meshes[i])->calctangents(); vtangents = tangents; vertsize = tangents ? sizeof(vvertbump) : sizeof(vvertn); vlen = 0; if(numframes>1) { loopv(meshes) vlen += ((vertmesh *)meshes[i])->genvbo(idxs, vlen); DELETEA(vdata); vdata = new uchar[vlen*vertsize]; #define FILLVDATA(type) do { \ loopv(meshes) ((vertmesh *)meshes[i])->fillverts((type *)vdata); \ } while(0) if(tangents) FILLVDATA(vvertbump); else FILLVDATA(vvertn); #undef FILLVDATA } else { gle::bindvbo(vc.vbuf); #define GENVBO(type) do { \ vector vverts; \ loopv(meshes) vlen += ((vertmesh *)meshes[i])->genvbo(idxs, vlen, vverts, htdata, htlen); \ glBufferData_(GL_ARRAY_BUFFER, vverts.length()*sizeof(type), vverts.getbuf(), GL_STATIC_DRAW); \ } while(0) int numverts = 0, htlen = 128; loopv(meshes) numverts += ((vertmesh *)meshes[i])->numverts; while(htlen < numverts) htlen *= 2; if(numverts*4 > htlen*3) htlen *= 2; int *htdata = new int[htlen]; memset(htdata, -1, htlen*sizeof(int)); if(tangents) GENVBO(vvertbump); else GENVBO(vvertn); delete[] htdata; #undef GENVBO gle::clearvbo(); } glGenBuffers_(1, &ebuf); gle::bindebo(ebuf); glBufferData_(GL_ELEMENT_ARRAY_BUFFER, idxs.length()*sizeof(ushort), idxs.getbuf(), GL_STATIC_DRAW); gle::clearebo(); } void bindvbo(const animstate *as, vbocacheentry &vc) { vvert *vverts = 0; bindpos(ebuf, vc.vbuf, &vverts->pos, vertsize); if(as->cur.anim&ANIM_NOSKIN) { if(enabletc) disabletc(); if(enablenormals) disablenormals(); if(enabletangents) disabletangents(); } else { if(vtangents) { if(enablenormals) disablenormals(); vvertbump *vvertbumps = 0; bindtangents(&vvertbumps->tangent, vertsize); } else { if(enabletangents) disabletangents(); vvertn *vvertns = 0; bindnormals(&vvertns->norm, vertsize); } bindtc(&vverts->tc, vertsize); } if(enablebones) disablebones(); } void cleanup() { loopi(MAXVBOCACHE) { vbocacheentry &c = vbocache[i]; if(c.vbuf) { glDeleteBuffers_(1, &c.vbuf); c.vbuf = 0; } c.as.cur.fr1 = -1; } if(ebuf) { glDeleteBuffers_(1, &ebuf); ebuf = 0; } } void preload(part *p) { if(numframes > 1) return; bool tangents = p->tangents(); if(tangents!=vtangents) cleanup(); if(!vbocache->vbuf) genvbo(tangents, *vbocache); } void render(const animstate *as, float pitch, const vec &axis, const vec &forward, dynent *d, part *p) { if(as->cur.anim&ANIM_NORENDER) { loopv(p->links) calctagmatrix(p, p->links[i].tag, *as, p->links[i].matrix); return; } bool tangents = p->tangents(); if(tangents!=vtangents) { cleanup(); disablevbo(); } vbocacheentry *vc = NULL; if(numframes<=1) vc = vbocache; else { loopi(MAXVBOCACHE) { vbocacheentry &c = vbocache[i]; if(!c.vbuf) continue; if(c.as==*as) { vc = &c; break; } } if(!vc) loopi(MAXVBOCACHE) { vc = &vbocache[i]; if(!vc->vbuf || vc->millis < lastmillis) break; } } if(!vc->vbuf) genvbo(tangents, *vc); if(numframes>1) { if(vc->as!=*as) { vc->as = *as; vc->millis = lastmillis; loopv(meshes) { vertmesh &m = *(vertmesh *)meshes[i]; m.interpverts(*as, tangents, vdata + m.voffset*vertsize, p->skins[i]); } gle::bindvbo(vc->vbuf); glBufferData_(GL_ARRAY_BUFFER, vlen*vertsize, vdata, GL_STREAM_DRAW); } vc->millis = lastmillis; } bindvbo(as, *vc); loopv(meshes) { vertmesh *m = (vertmesh *)meshes[i]; p->skins[i].bind(m, as); m->render(as, p->skins[i], *vc); } loopv(p->links) calctagmatrix(p, p->links[i].tag, *as, p->links[i].matrix); } }; vertmodel(const char *name) : animmodel(name) { } }; template struct vertloader : modelloader { vertloader(const char *name) : modelloader(name) {} }; template struct vertcommands : modelcommands { typedef struct MDL::part part; typedef struct MDL::skin skin; static void loadpart(char *model, float *smooth) { if(!MDL::loading) { conoutf(CON_ERROR, "not loading an %s", MDL::formatname()); return; } defformatstring(filename, "%s/%s", MDL::dir, model); part &mdl = MDL::loading->addpart(); if(mdl.index) mdl.pitchscale = mdl.pitchoffset = mdl.pitchmin = mdl.pitchmax = 0; mdl.meshes = MDL::loading->sharemeshes(path(filename), double(*smooth > 0 ? cos(clamp(*smooth, 0.0f, 180.0f)*RAD) : 2)); if(!mdl.meshes) conoutf(CON_ERROR, "could not load %s", filename); else mdl.initskins(); } static void setpitch(float *pitchscale, float *pitchoffset, float *pitchmin, float *pitchmax) { if(!MDL::loading || MDL::loading->parts.empty()) { conoutf(CON_ERROR, "not loading an %s", MDL::formatname()); return; } part &mdl = *MDL::loading->parts.last(); mdl.pitchscale = *pitchscale; mdl.pitchoffset = *pitchoffset; if(*pitchmin || *pitchmax) { mdl.pitchmin = *pitchmin; mdl.pitchmax = *pitchmax; } else { mdl.pitchmin = -360*fabs(mdl.pitchscale) + mdl.pitchoffset; mdl.pitchmax = 360*fabs(mdl.pitchscale) + mdl.pitchoffset; } } static void setanim(char *anim, int *frame, int *range, float *speed, int *priority) { if(!MDL::loading || MDL::loading->parts.empty()) { conoutf(CON_ERROR, "not loading an %s", MDL::formatname()); return; } vector anims; findanims(anim, anims); if(anims.empty()) conoutf(CON_ERROR, "could not find animation %s", anim); else loopv(anims) { MDL::loading->parts.last()->setanim(0, anims[i], *frame, *range, *speed, *priority); } } vertcommands() { if(MDL::multiparted()) this->modelcommand(loadpart, "load", "sf"); this->modelcommand(setpitch, "pitch", "ffff"); if(MDL::animated()) this->modelcommand(setanim, "anim", "siiff"); } };