/// _ /// __ _____ ___| |_ ___ _ __ /// \ \/ / _ \/ __| __/ _ \| '__| /// > < __/ (__| || (_) | | /// /_/\_\___|\___|\__\___/|_| /// /// Copyright (c) 1997 - Ognjen 'xolatile' Milan Robovic /// /// xolatile@chud.cyou - xector - Very slow and dumb vector library, mathematical vector, not that C++ cancer by the way... /// /// This program is free software, free as in freedom and as in free beer, you can redistribute it and/or modify it under the terms of the GNU /// General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version if you wish... /// /// This program is distributed in the hope that it will be useful, but it is probably not, and without any warranty, without even the implied /// warranty of merchantability or fitness for a particular purpose, because it is pointless. Please see the GNU (Geenoo) General Public License /// for more details, if you dare, it is a lot of text that nobody wants to read... typedef struct { real x, y; } vector_2; typedef struct { real x, y, z; } vector_3; typedef struct { real x, y, z, w; } vector_4; static vector_2 * vector_2_assign (vector_2 * destination, real x, real y) { destination->x = x; destination->y = y; return (destination); } static vector_3 * vector_3_assign (vector_3 * destination, real x, real y, real z) { destination->x = x; destination->y = y; destination->z = z; return (destination); } static vector_4 * vector_4_assign (vector_4 * destination, real x, real y, real z, real w) { destination->x = x; destination->y = y; destination->z = z; destination->w = w; return (destination); } static vector_2 * vector_2_nullify (vector_2 * destination) { destination->x = destination->y = 0.0f; return (destination); } static vector_3 * vector_3_nullify (vector_3 * destination) { destination->x = destination->y = destination->z = 0.0f; return (destination); } static vector_4 * vector_4_nullify (vector_4 * destination) { destination->x = destination->y = destination->z = destination->w = 0.0f; return (destination); } static real vector_2_length (vector_2 * vector) { real x = vector->x; real y = vector->y; return (square_root (x * x + y * y)); } static real vector_3_length (vector_3 * vector) { real x = vector->x; real y = vector->y; real z = vector->z; return (square_root (x * x + y * y + z * z)); } static real vector_4_length (vector_4 * vector) { real x = vector->x; real y = vector->y; real z = vector->z; real w = vector->w; return (square_root (x * x + y * y + z * z + w * w)); } static vector_2 * vector_2_normalize (vector_2 * destination) { real length = vector_2_length (destination); destination->x /= length; destination->y /= length; return (destination); } static vector_3 * vector_3_normalize (vector_3 * destination) { real length = vector_3_length (destination); destination->x /= length; destination->y /= length; destination->z /= length; return (destination); } static vector_4 * vector_4_normalize (vector_4 * destination) { real length = vector_4_length (destination); destination->x /= length; destination->y /= length; destination->z /= length; destination->w /= length; return (destination); } static vector_2 * vector_2_normalize_to (vector_2 * destination, vector_2 * source) { real length = vector_2_length (source); destination->x = source->x / length; destination->y = source->y / length; return (destination); } static vector_3 * vector_3_normalize_to (vector_3 * destination, vector_3 * source) { real length = vector_3_length (source); destination->x = source->x / length; destination->y = source->y / length; destination->z = source->z / length; return (destination); } static vector_4 * vector_4_normalize_to (vector_4 * destination, vector_4 * source) { real length = vector_4_length (source); destination->x = source->x / length; destination->y = source->y / length; destination->z = source->z / length; destination->w = source->w / length; return (destination); } static vector_2 * vector_2_copy (vector_2 * destination, vector_2 * source) { destination->x = source->x; destination->y = source->y; return (destination); } static vector_3 * vector_3_copy (vector_3 * destination, vector_3 * source) { destination->x = source->x; destination->y = source->y; destination->z = source->z; return (destination); } static vector_4 * vector_4_copy (vector_4 * destination, vector_4 * source) { destination->x = source->x; destination->y = source->y; destination->z = source->z; destination->w = source->w; return (destination); } static procedure vector_2_exchange (vector_2 * vector_a, vector_2 * vector_b) { exchange_real (& vector_a->x, & vector_b->x); exchange_real (& vector_a->y, & vector_b->y); } static procedure vector_3_exchange (vector_3 * vector_a, vector_3 * vector_b) { exchange_real (& vector_a->x, & vector_b->x); exchange_real (& vector_a->y, & vector_b->y); exchange_real (& vector_a->z, & vector_b->z); } static procedure vector_4_exchange (vector_4 * vector_a, vector_4 * vector_b) { exchange_real (& vector_a->x, & vector_b->x); exchange_real (& vector_a->y, & vector_b->y); exchange_real (& vector_a->z, & vector_b->z); exchange_real (& vector_a->w, & vector_b->w); } static vector_2 * vector_2_scale (vector_2 * destination, real scale) { destination->x *= scale; destination->y *= scale; return (destination); } static vector_3 * vector_3_scale (vector_3 * destination, real scale) { destination->x *= scale; destination->y *= scale; destination->z *= scale; return (destination); } static vector_4 * vector_4_scale (vector_4 * destination, real scale) { destination->x *= scale; destination->y *= scale; destination->z *= scale; destination->w *= scale; return (destination); } static vector_2 * vector_2_scale_to (vector_2 * destination, vector_2 * source, real scale) { destination->x = source->x * scale; destination->y = source->y * scale; return (destination); } static vector_3 * vector_3_scale_to (vector_3 * destination, vector_3 * source, real scale) { destination->x = source->x * scale; destination->y = source->y * scale; destination->z = source->z * scale; return (destination); } static vector_4 * vector_4_scale_to (vector_4 * destination, vector_4 * source, real scale) { destination->x = source->x * scale; destination->y = source->y * scale; destination->z = source->z * scale; destination->w = source->w * scale; return (destination); } static vector_2 * vector_2_add (vector_2 * destination, vector_2 * source) { destination->x += source->x; destination->y += source->y; return (destination); } static vector_3 * vector_3_add (vector_3 * destination, vector_3 * source) { destination->x += source->x; destination->y += source->y; destination->z += source->z; return (destination); } static vector_4 * vector_4_add (vector_4 * destination, vector_4 * source) { destination->x += source->x; destination->y += source->y; destination->z += source->z; destination->w += source->w; return (destination); } static vector_2 * vector_2_add_to (vector_2 * destination, vector_2 * vector_a, vector_2 * vector_b) { destination->x = vector_a->x + vector_b->x; destination->y = vector_a->y + vector_b->y; return (destination); } static vector_3 * vector_3_add_to (vector_3 * destination, vector_3 * vector_a, vector_3 * vector_b) { destination->x = vector_a->x + vector_b->x; destination->y = vector_a->y + vector_b->y; destination->z = vector_a->z + vector_b->z; return (destination); } static vector_4 * vector_4_add_to (vector_4 * destination, vector_4 * vector_a, vector_4 * vector_b) { destination->x = vector_a->x + vector_b->x; destination->y = vector_a->y + vector_b->y; destination->z = vector_a->z + vector_b->z; destination->w = vector_a->w + vector_b->w; return (destination); } static vector_2 * vector_2_subtract (vector_2 * destination, vector_2 * source) { destination->x -= source->x; destination->y -= source->y; return (destination); } static vector_3 * vector_3_subtract (vector_3 * destination, vector_3 * source) { destination->x -= source->x; destination->y -= source->y; destination->z -= source->z; return (destination); } static vector_4 * vector_4_subtract (vector_4 * destination, vector_4 * source) { destination->x -= source->x; destination->y -= source->y; destination->z -= source->z; destination->w -= source->w; return (destination); } static vector_2 * vector_2_subtract_to (vector_2 * destination, vector_2 * vector_a, vector_2 * vector_b) { destination->x = vector_a->x - vector_b->x; destination->y = vector_a->y - vector_b->y; return (destination); } static vector_3 * vector_3_subtract_to (vector_3 * destination, vector_3 * vector_a, vector_3 * vector_b) { destination->x = vector_a->x - vector_b->x; destination->y = vector_a->y - vector_b->y; destination->z = vector_a->z - vector_b->z; return (destination); } static vector_4 * vector_4_subtract_to (vector_4 * destination, vector_4 * vector_a, vector_4 * vector_b) { destination->x = vector_a->x - vector_b->x; destination->y = vector_a->y - vector_b->y; destination->z = vector_a->z - vector_b->z; destination->w = vector_a->w - vector_b->w; return (destination); } static boolean vector_2_compare (vector_2 * vector_a, vector_2 * vector_b) { if ((vector_a->x == vector_b->x) && (vector_a->y == vector_b->y)) { return (true); } else { return (false); } } static boolean vector_3_compare (vector_3 * vector_a, vector_3 * vector_b) { if ((vector_a->x == vector_b->x) && (vector_a->y == vector_b->y) && (vector_a->z == vector_b->z)) { return (true); } else { return (false); } } static boolean vector_4_compare (vector_4 * vector_a, vector_4 * vector_b) { if ((vector_a->x == vector_b->x) && (vector_a->y == vector_b->y) && (vector_a->z == vector_b->z) && (vector_a->w == vector_b->w)) { return (true); } else { return (false); } } static real vector_2_dot_product (vector_2 * vector_a, vector_2 * vector_b) { return (vector_a->x * vector_b->x + vector_a->y * vector_b->y); } static real vector_3_dot_product (vector_3 * vector_a, vector_3 * vector_b) { return (vector_a->x * vector_b->x + vector_a->y * vector_b->y + vector_a->z * vector_b->z); } static real vector_4_dot_product (vector_4 * vector_a, vector_4 * vector_b) { return (vector_a->x * vector_b->x + vector_a->y * vector_b->y + vector_a->z * vector_b->z + vector_a->w * vector_b->w); } static real vector_2_cross_product (vector_2 * vector_a, vector_2 * vector_b) { return (vector_a->x * vector_b->y - vector_a->y * vector_b->x); } static vector_3 * vector_3_cross_product (vector_3 * destination, vector_3 * source) { destination->x = destination->y * source->z - destination->z * source->y; destination->y = destination->z * source->x - destination->x * source->z; destination->z = destination->x * source->y - destination->y * source->x; return (destination); }