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-rw-r--r--source/all.h38
-rw-r--r--source/chad.h119
-rw-r--r--source/game.c143
-rw-r--r--source/main.c16
-rw-r--r--source/raylib.c33
5 files changed, 349 insertions, 0 deletions
diff --git a/source/all.h b/source/all.h
new file mode 100644
index 0000000..babc53f
--- /dev/null
+++ b/source/all.h
@@ -0,0 +1,38 @@
+#ifndef EVERYTHING_ALWAYS_H_
+#define EVERYTHING_ALWAYS_H_
+
+#include <stdio.h>
+#include <stdint.h>
+#include <math.h>
+
+#include <raylib.h>
+#include <raygui.h>
+#include <rlgl.h>
+
+#include "chad.h"
+
+typedef struct {
+ Font font __attribute__((aligned));
+ i16 horizontal, vertical __attribute__((aligned));
+ f32 ups, fps __attribute__((aligned));
+} game_t;
+
+/* game.c */
+
+void GameInitialize(game_t * game, char * window_name);
+void GameDeinitialize(game_t * game);
+void GameFrame(game_t * game, size_t frame, f32 x, f32 y);
+Vector2 GameFrameVector(game_t * game, size_t frame);
+void GameLoop(game_t * game);
+i16 GameUpdate(game_t * game, timespec_t now);
+void GameRender(game_t * game, f64 interpolation);
+void GameReport(game_t * game, f32 fps, f32 ups, u32 total_fps, u32 total_ups) ;
+
+/* raylib.c */
+
+Font DefaultFont(char * choice);
+void GuiLoadStyleDarkSimple(void);
+
+/* ... */
+
+#endif /* EVERYTHING_ALWAYS_H_ */
diff --git a/source/chad.h b/source/chad.h
new file mode 100644
index 0000000..ceaec36
--- /dev/null
+++ b/source/chad.h
@@ -0,0 +1,119 @@
+/* util.h & time.h */
+
+#ifndef UTIL_H_
+#define UTIL_H_
+
+/* these things that are highly portable among programs and thus written in a modular style */
+
+#include <math.h>
+#include <unistd.h>
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+#include <stdint.h>
+
+#define always_inline static inline __attribute__((always_inline))
+
+#define MIN(a,b) ((a)<(b)?(a):(b))
+#define MAX(a,b) ((a)>(b)?(a):(b))
+#define CLAMP(a,b,c) (a)<(b)?(b):(a)>(c)?(c):(a)
+
+always_inline void Root(char * filename) {
+ char path[PATH_MAX], * terminator;
+ if (!realpath(filename, path)) { return; }
+ if ((terminator = strrchr(path, '/'))) {
+ *terminator = '\0';
+ if(chdir(path)) { abort(); }
+ }
+}
+
+always_inline float Angle(float a_x, float a_y, float b_x, float b_y) {
+ return atan2f(b_y - a_y, b_x - a_x);
+}
+
+always_inline float Distance(float a_x, float a_y, float b_x, float b_y) {
+ return sqrtf(powf(b_x - a_x, 2) + powf(b_y - a_y, 2));
+}
+
+typedef int8_t i8;
+typedef int16_t i16;
+typedef int32_t i32;
+typedef int64_t i64;
+
+typedef uint8_t u8;
+typedef uint16_t u16;
+typedef uint32_t u32;
+typedef uint64_t u64;
+
+typedef float f32;
+typedef double f64;
+
+#endif
+
+/* time.h */
+#ifndef TIME_H_
+#define TIME_H_
+#include <time.h>
+
+#define TIMESPEC_TO_F64(ts) ((double)(ts).tv_sec + ((double)(ts).tv_nsec / TIMESPEC_HZ))
+enum { TIMESPEC_HZ = 1000000000 };
+
+typedef struct timespec timespec_t;
+
+static const timespec_t one_second = {1, 0}, zero_seconds = {0, 0};
+
+always_inline timespec_t timespec_add(timespec_t a, timespec_t b) {
+ a.tv_sec += b.tv_sec;
+ a.tv_nsec += b.tv_nsec;
+ if (a.tv_nsec >= 1000000000) {
+ a.tv_sec++;
+ a.tv_nsec -= 1000000000;
+ }
+ return a;
+}
+
+always_inline timespec_t timespec_sub(timespec_t a, timespec_t b) {
+ a.tv_sec -= b.tv_sec;
+ a.tv_nsec -= b.tv_nsec;
+ if (a.tv_nsec < 0) {
+ a.tv_sec--;
+ a.tv_nsec += 1000000000;
+ }
+ return a;
+}
+
+always_inline int timespec_cmp(timespec_t a, timespec_t b) {
+ return a.tv_sec > b.tv_sec ?
+ (1) :
+ a.tv_sec < b.tv_sec ?
+ (-1) :
+ (
+ a.tv_nsec > b.tv_nsec ?
+ (1) :
+ a.tv_nsec < b.tv_nsec ?
+ (-1) : 0
+ );
+}
+
+always_inline timespec_t timespec_max(timespec_t a, timespec_t b) {
+ return a.tv_sec > b.tv_sec ?
+ a :
+ a.tv_sec < b.tv_sec ?
+ b :
+ (
+ a.tv_nsec > b.tv_nsec ?
+ a : b
+ );
+}
+
+always_inline timespec_t timespec_min(timespec_t a, timespec_t b) {
+ return a.tv_sec < b.tv_sec ?
+ a :
+ a.tv_sec > b.tv_sec ?
+ b :
+ (
+ a.tv_nsec < b.tv_nsec ?
+ a : b
+ );
+}
+#endif /* TIME_H_ */
diff --git a/source/game.c b/source/game.c
new file mode 100644
index 0000000..2ade12a
--- /dev/null
+++ b/source/game.c
@@ -0,0 +1,143 @@
+#include "all.h"
+
+void GameInitialize(game_t * game, char * window_name) {
+ SetConfigFlags(FLAG_WINDOW_RESIZABLE);
+ SetTraceLogLevel(LOG_NONE);
+ /* :config */
+ game->horizontal = 1920;
+ game->vertical = 1080;
+ InitWindow(game->horizontal, game->vertical, window_name);
+ game->ups = 60;
+ game->fps = 30;
+ game->font = DefaultFont("fonts/Atkinson/mono/AtkinsonHyperlegibleMono-Bold.otf");
+ /* :setup */
+ SetWindowState(FLAG_WINDOW_HIDDEN);
+ InitAudioDevice();
+ SetWindowPosition(0, 0);
+ GuiLoadStyleDarkSimple();
+ GuiSetFont(game->font);
+ /* --- */
+}
+
+void GameDeinitialize(game_t * game) {
+ SetWindowState(FLAG_WINDOW_HIDDEN);
+ UnloadFont(game->font);
+ CloseAudioDevice();
+ CloseWindow();
+}
+
+void GameLoop(game_t * game) {
+
+ #define StepStart(prefix) \
+ prefix##_delta = timespec_sub(now, prefix##_last); \
+ if (timespec_cmp(prefix##_delta, prefix##_interval) >= 0) { (void) 0
+
+ #define StepStop(prefix) \
+ prefix##s_per_second++; \
+ prefix##_total++; \
+ prefix##_last = timespec_add(prefix##_last, prefix##_interval); \
+ if (timespec_cmp(prefix##_last, now) < 0) { \
+ prefix##_last = now; \
+ } \
+ }
+
+ #define StepSimpleStart(prefix,linear) \
+ prefix##_delta = timespec_sub(now, prefix##_last); \
+ if (timespec_cmp(prefix##_delta, (timespec_t){1.,0.}) >= 0) { \
+ (void)0
+
+ #define StepSimpleStop(prefix) \
+ prefix##_last = now; \
+ }
+
+ timespec_t
+ now,
+ update_interval = {0, (f64) TIMESPEC_HZ / game->ups},
+ frame_interval = {0, (f64) TIMESPEC_HZ / game->fps},
+ update_last, frame_last, print_last,
+ update_delta, frame_delta, print_delta,
+ wait;
+
+ u16
+ updates_per_second = 0, frames_per_second = 0;
+
+ u32
+ frame_total = 0, update_total = 0;
+
+ f64 interpolation = 0.;
+
+ ClearWindowState(FLAG_WINDOW_HIDDEN);
+
+ clock_gettime(CLOCK_MONOTONIC, &now);
+ update_last = frame_last = print_last = now;
+
+ while (1) {
+ StepStart(update);
+ if (GameUpdate(game, now)) { return; }
+ StepStop(update);
+
+ StepStart(frame);
+ clock_gettime(CLOCK_MONOTONIC, &now);
+ interpolation =
+ CLAMP(
+ TIMESPEC_TO_F64(update_delta)
+ / TIMESPEC_TO_F64(update_interval),
+ 0.0, 1.0f);
+ GameRender(game, interpolation);
+ StepStop(frame);
+
+ clock_gettime(CLOCK_MONOTONIC, &now);
+
+ wait = timespec_sub(
+ timespec_min(
+ timespec_add(update_last, update_interval),
+ timespec_add(frame_last, frame_interval)),
+ now);
+
+ if (timespec_cmp(wait, zero_seconds) > 0) {
+ nanosleep(&wait, NULL);
+ }
+
+ StepSimpleStart(print, one_second);
+ GameReport(game,
+ round(frames_per_second / TIMESPEC_TO_F64(print_delta)),
+ round(updates_per_second / TIMESPEC_TO_F64(print_delta)),
+ frame_total,
+ update_total);
+ frames_per_second = updates_per_second = 0;
+ StepSimpleStop(print);
+
+ clock_gettime(CLOCK_MONOTONIC, &now);
+ }
+}
+
+i16 GameUpdate(game_t * game, timespec_t now) {
+ (void) now;
+
+ PollInputEvents();
+ if (IsWindowResized()) {
+ game->horizontal = GetScreenWidth();
+ game->vertical = GetScreenHeight();
+ }
+ switch (GetKeyPressed()) {
+ case KEY_ESCAPE: return 1;
+ }
+ return 0;
+}
+
+void GameRender(game_t * game, f64 interpolation) {
+ (void)interpolation;
+
+ BeginDrawing();
+ ClearBackground(BLACK);
+ /* >>> */
+
+ /* --- */
+ rlDrawRenderBatchActive();
+ SwapScreenBuffer();
+}
+
+void GameReport(game_t * game, f32 fps, f32 ups, u32 total_fps, u32 total_ups) {
+ printf("[FPS|UPS|Total] (%3.0f : %3.0f) | [%7u/%7u]\n",
+ fps, ups, total_fps, total_ups);
+}
diff --git a/source/main.c b/source/main.c
new file mode 100644
index 0000000..d00f7e7
--- /dev/null
+++ b/source/main.c
@@ -0,0 +1,16 @@
+#include "all.h"
+
+int Main(int count, char ** arguments)
+{
+ (void)count;
+ _Alignas(64) game_t game[1] = {0};
+ char * program_name = arguments[0];
+ srand(time(NULL));
+ Root(program_name);
+ GameInitialize(game, program_name);
+ GameLoop(game);
+ GameDeinitialize(game);
+ return 0;
+}
+
+int main (int count, char ** arguments) __attribute__((alias("Main")));
diff --git a/source/raylib.c b/source/raylib.c
new file mode 100644
index 0000000..935feee
--- /dev/null
+++ b/source/raylib.c
@@ -0,0 +1,33 @@
+/* raylib.c & raygui.c */
+
+#include <raylib.h>
+
+Font DefaultFont(char * choice) {
+ Font font = LoadFont(choice);
+ if (!IsFontValid(font)) { font = GetFontDefault(); }
+ return font;
+}
+
+/* raygui.c */
+
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wunused-parameter"
+#pragma GCC diagnostic ignored "-Wshadow"
+#pragma GCC diagnostic ignored "-Wunused-function"
+#pragma GCC diagnostic ignored "-Wunused-result"
+#pragma GCC diagnostic ignored "-Wpragmas"
+#pragma GCC diagnostic ignored "-Wunknown-warning-option"
+#pragma GCC diagnostic ignored "-Walloc-size-larger-than="
+#pragma GCC diagnostic ignored "-Wunused-but-set-variable"
+
+#define RAYGUI_IMPLEMENTATION
+#include <raygui.h>
+#include <style_dark.h>
+#pragma GCC diagnostic pop
+
+/* removes the timewaster of decompressing and loading a font never used */
+void GuiLoadStyleDarkSimple(void) {
+ for (int i = 0; i < DARK_STYLE_PROPS_COUNT; i++) {
+ GuiSetStyle(darkStyleProps[i].controlId, darkStyleProps[i].propertyId, darkStyleProps[i].propertyValue);
+ }
+}