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lugaru/Source/Menu/Menu.hpp
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lugaru/Source/Menu/Menu.hpp
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/*
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Copyright (C) 2003, 2010 - Wolfire Games
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _MENU_HPP_
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#define _MENU_HPP_
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#include "Game.hpp"
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struct MenuItem
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{
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enum MenuItemType
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{
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NONE,
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LABEL,
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BUTTON,
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IMAGE,
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IMAGEBUTTON,
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MAPMARKER,
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MAPLINE,
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MAPLABEL
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} type;
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int id;
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string text;
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Texture texture;
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int x, y, w, h;
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float r, g, b;
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float effectfade;
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float linestartsize;
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float lineendsize;
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MenuItem(MenuItemType _type, int _id, const string& _text, Texture _texture,
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int _x, int _y, int _w, int _h, float _r, float _g, float _b,
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float _linestartsize = 1, float _lineendsize = 1);
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};
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class Menu
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{
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public:
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static void clearMenu();
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static void addLabel(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
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static void addButton(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
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static void addImage(int id, Texture texture, int x, int y, int w, int h, float r = 1, float g = 1, float b = 1);
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static void addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r = 1, float g = 1, float b = 1);
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static void addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b);
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static void addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b);
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static void addMapLabel(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
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static void setText(int id, const string& text);
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static void setText(int id, const string& text, int x, int y, int w, int h);
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static int getSelected(int mousex, int mousey);
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static void drawItems();
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static void Load();
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static void Tick();
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static void updateSettingsMenu();
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static void updateStereoConfigMenu();
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static void updateControlsMenu();
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static void setKeySelected();
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static void startChallengeLevel(int selected);
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private:
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static void handleFadeEffect();
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static std::vector<MenuItem> items;
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};
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#endif
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