830 lines
23 KiB
C++
830 lines
23 KiB
C++
/*
|
|
Copyright (C) 2003, 2010 - Wolfire Games
|
|
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
|
|
|
|
This file is part of Lugaru.
|
|
|
|
Lugaru is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Lugaru is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "Devtools/ConsoleCmds.hpp"
|
|
|
|
#include "Game.hpp"
|
|
#include "Level/Dialog.hpp"
|
|
#include "Level/Hotspot.hpp"
|
|
#include "Tutorial.hpp"
|
|
#include "Utils/Folders.hpp"
|
|
#include <json/value.h>
|
|
#include <json/writer.h>
|
|
|
|
const char* cmd_names[cmd_count] = {
|
|
#define DECLARE_COMMAND(cmd) #cmd,
|
|
#include "ConsoleCmds.def"
|
|
#undef DECLARE_COMMAND
|
|
};
|
|
|
|
console_handler cmd_handlers[cmd_count] = {
|
|
#define DECLARE_COMMAND(cmd) ch_##cmd,
|
|
#include "ConsoleCmds.def"
|
|
#undef DECLARE_COMMAND
|
|
};
|
|
|
|
using namespace Game;
|
|
|
|
/* globals */
|
|
|
|
extern bool campaign;
|
|
extern bool cellophane;
|
|
extern int editoractive;
|
|
extern int editorpathtype;
|
|
extern int environment;
|
|
extern float fadestart;
|
|
extern float slomospeed;
|
|
extern float slomofreq;
|
|
extern int hostile;
|
|
extern int maptype;
|
|
extern int slomo;
|
|
extern float slomodelay;
|
|
extern bool skyboxtexture;
|
|
extern float skyboxr;
|
|
extern float skyboxg;
|
|
extern float skyboxb;
|
|
extern float skyboxlightr;
|
|
extern float skyboxlightg;
|
|
extern float skyboxlightb;
|
|
extern Terrain terrain;
|
|
extern float viewdistance;
|
|
|
|
/* defined in GameTick.cpp */
|
|
|
|
extern int whichlevel;
|
|
|
|
float tintr = 1, tintg = 1, tintb = 1;
|
|
|
|
/* Helpers used in console commands */
|
|
|
|
/* Return true if PFX is a prefix of STR (case-insensitive). */
|
|
static bool stripfx(const char* str, const char* pfx)
|
|
{
|
|
return !strncasecmp(str, pfx, strlen(pfx));
|
|
}
|
|
|
|
static void set_proportion(int pnum, const char* args)
|
|
{
|
|
float headprop, bodyprop, armprop, legprop;
|
|
|
|
sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
|
|
|
|
Person::players[pnum]->setProportions(headprop, bodyprop, armprop, legprop);
|
|
}
|
|
|
|
static void set_protection(int pnum, const char* args)
|
|
{
|
|
float head, high, low;
|
|
sscanf(args, "%f%f%f", &head, &high, &low);
|
|
|
|
Person::players[pnum]->protectionhead = head;
|
|
Person::players[pnum]->protectionhigh = high;
|
|
Person::players[pnum]->protectionlow = low;
|
|
}
|
|
|
|
static void set_armor(int pnum, const char* args)
|
|
{
|
|
float head, high, low;
|
|
sscanf(args, "%f%f%f", &head, &high, &low);
|
|
|
|
Person::players[pnum]->armorhead = head;
|
|
Person::players[pnum]->armorhigh = high;
|
|
Person::players[pnum]->armorlow = low;
|
|
}
|
|
|
|
static void set_metal(int pnum, const char* args)
|
|
{
|
|
float head, high, low;
|
|
sscanf(args, "%f%f%f", &head, &high, &low);
|
|
|
|
Person::players[pnum]->metalhead = head;
|
|
Person::players[pnum]->metalhigh = high;
|
|
Person::players[pnum]->metallow = low;
|
|
}
|
|
|
|
static void set_noclothes(int pnum, const char*)
|
|
{
|
|
Person::players[pnum]->clothes.clear();
|
|
Person::players[pnum]->clothestintr.clear();
|
|
Person::players[pnum]->clothestintg.clear();
|
|
Person::players[pnum]->clothestintb.clear();
|
|
Person::players[pnum]->skeleton.drawmodel.textureptr.load(
|
|
PersonType::types[Person::players[pnum]->creature].skins[Person::players[pnum]->whichskin], 1,
|
|
&Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
|
|
}
|
|
|
|
static void set_clothes(int pnum, const char* args)
|
|
{
|
|
char buf[64];
|
|
snprintf(buf, 63, "Textures/%s.png", args);
|
|
|
|
const std::string file_path = Folders::getResourcePath(buf);
|
|
FILE* tfile;
|
|
tfile = fopen(file_path.c_str(), "rb");
|
|
if (tfile == NULL) {
|
|
perror((std::string("Couldn't find file ") + file_path + " to assign as clothes").c_str());
|
|
|
|
// FIXME: Reduce code duplication with GameTick (should come from a Console class)
|
|
for (int k = 14; k >= 1; k--) {
|
|
consoletext[k] = consoletext[k - 1];
|
|
}
|
|
consoletext[0] = std::string("Could not load the requested texture '") + args + "', aborting.";
|
|
consoleselected = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
int id = Person::players[pnum]->clothes.size();
|
|
Person::players[pnum]->clothes.push_back(std::string(buf));
|
|
Person::players[pnum]->clothestintr.push_back(tintr);
|
|
Person::players[pnum]->clothestintg.push_back(tintg);
|
|
Person::players[pnum]->clothestintb.push_back(tintb);
|
|
|
|
if (!Person::players[pnum]->addClothes(id)) {
|
|
return;
|
|
}
|
|
|
|
Person::players[pnum]->DoMipmaps();
|
|
}
|
|
|
|
static void list_clothes(int pnum)
|
|
{
|
|
printf("Clothes from player %d:\n", pnum);
|
|
for (unsigned i = 0; i < Person::players[pnum]->clothes.size(); i++) {
|
|
printf("%s (%f %f %f)\n",
|
|
Person::players[pnum]->clothes[i].c_str(),
|
|
Person::players[pnum]->clothestintr[i],
|
|
Person::players[pnum]->clothestintg[i],
|
|
Person::players[pnum]->clothestintb[i]);
|
|
}
|
|
}
|
|
|
|
/* Console commands themselves */
|
|
|
|
void ch_quit(const char*)
|
|
{
|
|
tryquit = 1;
|
|
}
|
|
|
|
void ch_map(const char* args)
|
|
{
|
|
if (!LoadLevel(args)) {
|
|
// FIXME: Reduce code duplication with GameTick (should come from a Console class)
|
|
for (int k = 14; k >= 1; k--) {
|
|
consoletext[k] = consoletext[k - 1];
|
|
}
|
|
consoletext[0] = std::string("Could not load the requested level '") + args + "', aborting.";
|
|
consoleselected = 0;
|
|
}
|
|
whichlevel = -2;
|
|
campaign = 0;
|
|
}
|
|
|
|
void ch_save_json(const char* args)
|
|
{
|
|
std::string map_path = Folders::getUserDataPath() + "/Maps";
|
|
Folders::makeDirectory(map_path);
|
|
map_path = map_path + "/" + args + ".json";
|
|
|
|
ofstream map_file(map_path);
|
|
if (map_file.fail()) {
|
|
perror((std::string("Couldn't open file ") + map_path + " for saving").c_str());
|
|
return;
|
|
} else {
|
|
cout << "saving in " << map_path << endl;
|
|
}
|
|
|
|
Json::Value map_data;
|
|
|
|
map_data["version"] = 13;
|
|
|
|
map_data["map"]["type"] = maptype;
|
|
map_data["map"]["hostile"] = hostile;
|
|
map_data["map"]["viewdistance"] = viewdistance;
|
|
map_data["map"]["fadestart"] = fadestart;
|
|
|
|
map_data["map"]["skybox"]["texture"] = skyboxtexture;
|
|
map_data["map"]["skybox"]["r"] = skyboxr;
|
|
map_data["map"]["skybox"]["g"] = skyboxg;
|
|
map_data["map"]["skybox"]["b"] = skyboxb;
|
|
map_data["map"]["skybox"]["lightr"] = skyboxlightr;
|
|
map_data["map"]["skybox"]["lightg"] = skyboxlightg;
|
|
map_data["map"]["skybox"]["lightb"] = skyboxlightb;
|
|
|
|
map_data["map"]["dialogs"] = Dialog::saveDialogs();
|
|
|
|
map_data["map"]["environment"] = environment;
|
|
|
|
for (unsigned int k = 0; k < Object::objects.size(); k++) {
|
|
map_data["map"]["objects"][k] = *Object::objects[k];
|
|
}
|
|
|
|
for (unsigned i = 0; i < Hotspot::hotspots.size(); i++) {
|
|
map_data["map"]["hotspots"][i]["type"] = Hotspot::hotspots[i].type;
|
|
map_data["map"]["hotspots"][i]["size"] = Hotspot::hotspots[i].size;
|
|
map_data["map"]["hotspots"][i]["text"] = Hotspot::hotspots[i].text;
|
|
map_data["map"]["hotspots"][i]["position"] = Hotspot::hotspots[i].position;
|
|
}
|
|
|
|
if (Person::players.size() > maxplayers) {
|
|
cout << "Warning: this level contains more players than allowed" << endl;
|
|
}
|
|
for (unsigned j = 0; j < Person::players.size(); j++) {
|
|
map_data["map"]["players"][j] = *Person::players[j];
|
|
}
|
|
|
|
for (int j = 0; j < numpathpoints; j++) {
|
|
map_data["map"]["pathpoints"][j]["pos"] = pathpoint[j];
|
|
for (int k = 0; k < numpathpointconnect[j]; k++) {
|
|
map_data["map"]["pathpoints"][j]["connect"][k] = pathpointconnect[j][k];
|
|
}
|
|
}
|
|
|
|
map_data["map"]["center"] = mapcenter;
|
|
map_data["map"]["radius"] = mapradius;
|
|
|
|
Json::StreamWriterBuilder builder;
|
|
// default is "All", this allows to print arrays as one line
|
|
builder.settings_["commentStyle"] = "None";
|
|
builder.settings_["precision"] = 7;
|
|
map_file << Json::writeString(builder, map_data);
|
|
|
|
map_file.close();
|
|
}
|
|
|
|
void ch_convert_to_json(const char* args)
|
|
{
|
|
ch_map(args);
|
|
ch_save_json(args);
|
|
}
|
|
|
|
void ch_save(const char* args)
|
|
{
|
|
std::string map_path = Folders::getUserDataPath() + "/Maps";
|
|
Folders::makeDirectory(map_path);
|
|
map_path = map_path + "/" + args;
|
|
|
|
int mapvers = 12;
|
|
|
|
FILE* tfile;
|
|
tfile = fopen(map_path.c_str(), "wb");
|
|
if (tfile == NULL) {
|
|
perror((std::string("Couldn't open file ") + map_path + " for saving").c_str());
|
|
return;
|
|
}
|
|
fpackf(tfile, "Bi", mapvers);
|
|
fpackf(tfile, "Bi", maptype);
|
|
fpackf(tfile, "Bi", hostile);
|
|
fpackf(tfile, "Bf Bf", viewdistance, fadestart);
|
|
fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
|
|
fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
|
|
fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
|
|
Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
|
|
if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) {
|
|
for (int j = 0; j < Person::players[0]->num_weapons; j++) {
|
|
fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
|
|
}
|
|
}
|
|
|
|
fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
|
|
fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
|
|
fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
|
|
fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
|
|
|
|
fpackf(tfile, "Bi", Person::players[0]->clothes.size());
|
|
|
|
fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
|
|
|
|
Dialog::saveDialogs(tfile);
|
|
|
|
for (unsigned k = 0; k < Person::players[0]->clothes.size(); k++) {
|
|
int templength = Person::players[0]->clothes[k].size();
|
|
fpackf(tfile, "Bi", templength);
|
|
for (int l = 0; l < templength; l++) {
|
|
fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
|
|
}
|
|
fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
|
|
}
|
|
|
|
fpackf(tfile, "Bi", environment);
|
|
|
|
fpackf(tfile, "Bi", Object::objects.size());
|
|
|
|
for (unsigned int k = 0; k < Object::objects.size(); k++) {
|
|
fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", Object::objects[k]->type, Object::objects[k]->yaw, Object::objects[k]->pitch,
|
|
Object::objects[k]->position.x, Object::objects[k]->position.y, Object::objects[k]->position.z, Object::objects[k]->scale);
|
|
}
|
|
|
|
fpackf(tfile, "Bi", Hotspot::hotspots.size());
|
|
for (unsigned i = 0; i < Hotspot::hotspots.size(); i++) {
|
|
fpackf(tfile, "Bi Bf Bf Bf Bf", Hotspot::hotspots[i].type, Hotspot::hotspots[i].size, Hotspot::hotspots[i].position.x, Hotspot::hotspots[i].position.y, Hotspot::hotspots[i].position.z);
|
|
int templength = Hotspot::hotspots[i].text.size();
|
|
fpackf(tfile, "Bi", templength);
|
|
for (int l = 0; l < templength; l++) {
|
|
fpackf(tfile, "Bb", Hotspot::hotspots[i].text[l]);
|
|
}
|
|
}
|
|
|
|
fpackf(tfile, "Bi", Person::players.size());
|
|
if (Person::players.size() > maxplayers) {
|
|
cout << "Warning: this level contains more players than allowed" << endl;
|
|
}
|
|
for (unsigned j = 1; j < Person::players.size(); j++) {
|
|
fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
|
|
Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
|
|
Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
|
|
if (Person::players[j]->num_weapons < 5) {
|
|
for (int k = 0; k < Person::players[j]->num_weapons; k++) {
|
|
fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
|
|
}
|
|
}
|
|
if (Person::players[j]->numwaypoints < 30) {
|
|
fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
|
|
for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
|
|
fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
|
|
fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
|
|
fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
|
|
fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
|
|
}
|
|
fpackf(tfile, "Bi", Person::players[j]->waypoint);
|
|
} else {
|
|
Person::players[j]->numwaypoints = 0;
|
|
Person::players[j]->waypoint = 0;
|
|
fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
|
|
}
|
|
|
|
fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
|
|
fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
|
|
fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
|
|
fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
|
|
fpackf(tfile, "Bf Bf Bf Bf", Person::players[j]->getProportion(0), Person::players[j]->getProportion(1), Person::players[j]->getProportion(2), Person::players[j]->getProportion(3));
|
|
|
|
fpackf(tfile, "Bi", Person::players[j]->clothes.size());
|
|
for (unsigned k = 0; k < Person::players[j]->clothes.size(); k++) {
|
|
int templength;
|
|
templength = Person::players[j]->clothes[k].size();
|
|
fpackf(tfile, "Bi", templength);
|
|
for (int l = 0; l < templength; l++) {
|
|
fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
|
|
}
|
|
fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
|
|
}
|
|
}
|
|
|
|
fpackf(tfile, "Bi", numpathpoints);
|
|
for (int j = 0; j < numpathpoints; j++) {
|
|
fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
|
|
for (int k = 0; k < numpathpointconnect[j]; k++) {
|
|
fpackf(tfile, "Bi", pathpointconnect[j][k]);
|
|
}
|
|
}
|
|
|
|
fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
|
|
|
|
fclose(tfile);
|
|
}
|
|
|
|
void ch_tint(const char* args)
|
|
{
|
|
sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
|
|
}
|
|
|
|
void ch_tintr(const char* args)
|
|
{
|
|
tintr = atof(args);
|
|
}
|
|
|
|
void ch_tintg(const char* args)
|
|
{
|
|
tintg = atof(args);
|
|
}
|
|
|
|
void ch_tintb(const char* args)
|
|
{
|
|
tintb = atof(args);
|
|
}
|
|
|
|
void ch_speed(const char* args)
|
|
{
|
|
Person::players[0]->speedmult = atof(args);
|
|
}
|
|
|
|
void ch_strength(const char* args)
|
|
{
|
|
Person::players[0]->power = atof(args);
|
|
}
|
|
|
|
void ch_power(const char* args)
|
|
{
|
|
Person::players[0]->power = atof(args);
|
|
}
|
|
|
|
void ch_size(const char* args)
|
|
{
|
|
Person::players[0]->scale = atof(args) * .2;
|
|
}
|
|
|
|
void ch_sizenear(const char* args)
|
|
{
|
|
int closest = findClosestPlayer();
|
|
if (closest >= 0) {
|
|
Person::players[closest]->scale = atof(args) * .2;
|
|
}
|
|
}
|
|
|
|
void ch_proportion(const char* args)
|
|
{
|
|
set_proportion(0, args);
|
|
}
|
|
|
|
void ch_proportionnear(const char* args)
|
|
{
|
|
int closest = findClosestPlayer();
|
|
if (closest >= 0) {
|
|
set_proportion(closest, args);
|
|
}
|
|
}
|
|
|
|
void ch_protection(const char* args)
|
|
{
|
|
set_protection(0, args);
|
|
}
|
|
|
|
void ch_protectionnear(const char* args)
|
|
{
|
|
int closest = findClosestPlayer();
|
|
if (closest >= 0) {
|
|
set_protection(closest, args);
|
|
}
|
|
}
|
|
|
|
void ch_armor(const char* args)
|
|
{
|
|
set_armor(0, args);
|
|
}
|
|
|
|
void ch_armornear(const char* args)
|
|
{
|
|
int closest = findClosestPlayer();
|
|
if (closest >= 0) {
|
|
set_armor(closest, args);
|
|
}
|
|
}
|
|
|
|
void ch_protectionreset(const char*)
|
|
{
|
|
set_protection(0, "1 1 1");
|
|
set_armor(0, "1 1 1");
|
|
}
|
|
|
|
void ch_metal(const char* args)
|
|
{
|
|
set_metal(0, args);
|
|
}
|
|
|
|
void ch_noclothes(const char* args)
|
|
{
|
|
set_noclothes(0, args);
|
|
}
|
|
|
|
void ch_noclothesnear(const char* args)
|
|
{
|
|
int closest = findClosestPlayer();
|
|
if (closest >= 0) {
|
|
set_noclothes(closest, args);
|
|
}
|
|
}
|
|
|
|
void ch_clothes(const char* args)
|
|
{
|
|
set_clothes(0, args);
|
|
}
|
|
|
|
void ch_clothesnear(const char* args)
|
|
{
|
|
int closest = findClosestPlayer();
|
|
if (closest >= 0) {
|
|
set_clothes(closest, args);
|
|
}
|
|
}
|
|
|
|
void ch_clotheslist(const char*)
|
|
{
|
|
list_clothes(0);
|
|
}
|
|
|
|
void ch_clotheslistnear(const char*)
|
|
{
|
|
int closest = findClosestPlayer();
|
|
if (closest >= 0) {
|
|
list_clothes(closest);
|
|
}
|
|
}
|
|
|
|
void ch_belt(const char*)
|
|
{
|
|
Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
|
|
}
|
|
|
|
void ch_cellophane(const char*)
|
|
{
|
|
cellophane = !cellophane;
|
|
}
|
|
|
|
void ch_funnybunny(const char*)
|
|
{
|
|
Person::players[0]->changeCreatureType(rabbittype);
|
|
Person::players[0]->headless = 0;
|
|
set_proportion(0, "1 1 1 1");
|
|
}
|
|
|
|
void ch_wolfie(const char*)
|
|
{
|
|
Person::players[0]->changeCreatureType(wolftype);
|
|
set_proportion(0, "1 1 1 1");
|
|
}
|
|
|
|
void ch_lizardwolf(const char*)
|
|
{
|
|
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfLizard.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
|
|
}
|
|
|
|
void ch_darko(const char*)
|
|
{
|
|
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurDarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
|
|
}
|
|
|
|
void ch_sizemin(const char*)
|
|
{
|
|
for (unsigned i = 1; i < Person::players.size(); i++) {
|
|
if (Person::players[i]->scale < 0.8 * 0.2) {
|
|
Person::players[i]->scale = 0.8 * 0.2;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ch_tutorial(const char* args)
|
|
{
|
|
Tutorial::active = atoi(args);
|
|
}
|
|
|
|
void ch_hostile(const char* args)
|
|
{
|
|
hostile = atoi(args);
|
|
}
|
|
|
|
void ch_type(const char* args)
|
|
{
|
|
int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
|
|
for (int i = 0; i < n; i++) {
|
|
if (stripfx(args, editortypenames[i])) {
|
|
editoractive = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ch_path(const char* args)
|
|
{
|
|
unsigned int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
|
|
for (unsigned int i = 0; i < n; i++) {
|
|
if (stripfx(args, pathtypenames[i])) {
|
|
editorpathtype = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ch_hs(const char* args)
|
|
{
|
|
float size;
|
|
int type, shift;
|
|
sscanf(args, "%f%d %n", &size, &type, &shift);
|
|
|
|
Hotspot::hotspots.emplace_back(Person::players[0]->coords, type, size);
|
|
|
|
Hotspot::hotspots.back().text = std::string(args + shift);
|
|
}
|
|
|
|
void ch_dialog(const char* args)
|
|
{
|
|
int type;
|
|
char buf1[32];
|
|
|
|
sscanf(args, "%d %31s", &type, buf1);
|
|
std::string filename = std::string("Dialogues/") + buf1 + ".txt";
|
|
|
|
Dialog::dialogs.push_back(Dialog(type, filename));
|
|
|
|
Dialog::directing = true;
|
|
Dialog::indialogue = 0;
|
|
Dialog::whichdialogue = Dialog::dialogs.size();
|
|
}
|
|
|
|
void ch_fixdialog(const char* args)
|
|
{
|
|
char buf1[32];
|
|
int whichdlg = 0;
|
|
|
|
sscanf(args, "%d %31s", &whichdlg, buf1);
|
|
std::string filename = std::string("Dialogues/") + buf1 + ".txt";
|
|
|
|
Dialog::dialogs[whichdlg] = Dialog(Dialog::dialogs[whichdlg].type, filename);
|
|
}
|
|
|
|
void ch_fixtype(const char* args)
|
|
{
|
|
int whichdlg = 0;
|
|
int type = 0;
|
|
sscanf(args, "%d %d", &whichdlg, &type);
|
|
Dialog::dialogs[whichdlg].type = type;
|
|
}
|
|
|
|
void ch_fixrotation(const char*)
|
|
{
|
|
int playerId = Dialog::currentScene().participantfocus;
|
|
Dialog::currentDialog().participantyaw[playerId] = Person::players[playerId]->yaw;
|
|
}
|
|
|
|
void ch_ddialog(const char* args)
|
|
{
|
|
if (Dialog::dialogs.empty() || Dialog::inDialog()) {
|
|
return;
|
|
}
|
|
|
|
int dlg = -1;
|
|
sscanf(args, "%d", &dlg);
|
|
if (dlg == -1) {
|
|
// Remove last entry
|
|
Dialog::dialogs.pop_back();
|
|
return;
|
|
}
|
|
|
|
if (dlg >= int(Dialog::dialogs.size())) {
|
|
// Invalid index, abort
|
|
return;
|
|
}
|
|
|
|
// Erase given index, higher indexes will be decreased by 1
|
|
Dialog::dialogs.erase(Dialog::dialogs.begin() + dlg);
|
|
}
|
|
|
|
void ch_dhs(const char*)
|
|
{
|
|
if (!Hotspot::hotspots.empty()) {
|
|
Hotspot::hotspots.pop_back();
|
|
}
|
|
}
|
|
|
|
void ch_immobile(const char*)
|
|
{
|
|
Person::players[0]->immobile = 1;
|
|
}
|
|
|
|
void ch_allimmobile(const char*)
|
|
{
|
|
for (unsigned i = 1; i < Person::players.size(); i++) {
|
|
Person::players[i]->immobile = 1;
|
|
}
|
|
}
|
|
|
|
void ch_mobile(const char*)
|
|
{
|
|
Person::players[0]->immobile = 0;
|
|
}
|
|
|
|
void ch_default(const char*)
|
|
{
|
|
Person::players[0]->armorhead = 1;
|
|
Person::players[0]->armorhigh = 1;
|
|
Person::players[0]->armorlow = 1;
|
|
Person::players[0]->protectionhead = 1;
|
|
Person::players[0]->protectionhigh = 1;
|
|
Person::players[0]->protectionlow = 1;
|
|
Person::players[0]->metalhead = 1;
|
|
Person::players[0]->metalhigh = 1;
|
|
Person::players[0]->metallow = 1;
|
|
Person::players[0]->power = 1;
|
|
Person::players[0]->speedmult = 1;
|
|
Person::players[0]->scale = PersonType::types[Person::players[0]->creature].defaultScale;
|
|
|
|
Person::players[0]->setProportions(1, 1, 1, 1);
|
|
|
|
Person::players[0]->clothes.clear();
|
|
Person::players[0]->clothestintr.clear();
|
|
Person::players[0]->clothestintg.clear();
|
|
Person::players[0]->clothestintb.clear();
|
|
Person::players[0]->skeleton.drawmodel.textureptr.load(
|
|
PersonType::types[Person::players[0]->creature].skins[Person::players[0]->whichskin], 1,
|
|
&Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
|
|
|
|
editoractive = typeactive;
|
|
Person::players[0]->immobile = 0;
|
|
}
|
|
|
|
void ch_play(const char* args)
|
|
{
|
|
int dlg;
|
|
sscanf(args, "%d", &dlg);
|
|
Dialog::whichdialogue = dlg;
|
|
|
|
if (Dialog::whichdialogue >= int(Dialog::dialogs.size())) {
|
|
return;
|
|
}
|
|
|
|
Dialog::currentDialog().play();
|
|
}
|
|
|
|
void ch_mapkilleveryone(const char*)
|
|
{
|
|
maptype = mapkilleveryone;
|
|
}
|
|
|
|
void ch_mapkillmost(const char*)
|
|
{
|
|
maptype = mapkillmost;
|
|
}
|
|
|
|
void ch_mapkillsomeone(const char*)
|
|
{
|
|
maptype = mapkillsomeone;
|
|
}
|
|
|
|
void ch_mapgosomewhere(const char*)
|
|
{
|
|
maptype = mapgosomewhere;
|
|
}
|
|
|
|
void ch_viewdistance(const char* args)
|
|
{
|
|
viewdistance = atof(args) * 100;
|
|
}
|
|
|
|
void ch_fadestart(const char* args)
|
|
{
|
|
fadestart = atof(args);
|
|
}
|
|
|
|
void ch_slomo(const char* args)
|
|
{
|
|
slomospeed = atof(args);
|
|
slomo = !slomo;
|
|
slomodelay = 1000;
|
|
}
|
|
|
|
void ch_slofreq(const char* args)
|
|
{
|
|
slomofreq = atof(args);
|
|
}
|
|
|
|
void ch_skytint(const char* args)
|
|
{
|
|
sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
|
|
|
|
skyboxlightr = skyboxr;
|
|
skyboxlightg = skyboxg;
|
|
skyboxlightb = skyboxb;
|
|
|
|
SetUpLighting();
|
|
|
|
terrain.DoShadows();
|
|
Object::DoShadows();
|
|
}
|
|
|
|
void ch_skylight(const char* args)
|
|
{
|
|
sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
|
|
|
|
SetUpLighting();
|
|
|
|
terrain.DoShadows();
|
|
Object::DoShadows();
|
|
}
|
|
|
|
void ch_skybox(const char*)
|
|
{
|
|
skyboxtexture = !skyboxtexture;
|
|
|
|
SetUpLighting();
|
|
|
|
terrain.DoShadows();
|
|
Object::DoShadows();
|
|
}
|