141 lines
3.2 KiB
C++
141 lines
3.2 KiB
C++
/*
|
|
Copyright (C) 2003, 2010 - Wolfire Games
|
|
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
|
|
|
|
This file is part of Lugaru.
|
|
|
|
Lugaru is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Lugaru is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "Graphic/Stereo.hpp"
|
|
#include "Math/XYZ.hpp"
|
|
#include "Objects/Weapons.hpp"
|
|
|
|
#include <SDL.h>
|
|
#include <string>
|
|
|
|
bool visibleloading = false;
|
|
|
|
float volume = 0;
|
|
bool ismotionblur = false;
|
|
float usermousesensitivity = 0;
|
|
bool floatjump = false;
|
|
bool cellophane = false;
|
|
bool autoslomo = false;
|
|
bool decalstoggle = false;
|
|
bool invertmouse = false;
|
|
bool texttoggle = false;
|
|
float blurness = 0;
|
|
float targetblurness = 0;
|
|
float windvar = 0;
|
|
float precipdelay = 0;
|
|
float gamespeed = 0;
|
|
float oldgamespeed = 0;
|
|
int difficulty = 0;
|
|
float multiplier = 0;
|
|
float realmultiplier = 0;
|
|
float screenwidth = 0, screenheight = 0;
|
|
float minscreenwidth = 640, minscreenheight = 480;
|
|
float maxscreenwidth = 3000, maxscreenheight = 3000;
|
|
bool fullscreen = 0;
|
|
float viewdistance = 0;
|
|
XYZ viewer;
|
|
XYZ viewerfacing;
|
|
float fadestart = 0;
|
|
int environment = 0;
|
|
float texscale = 0;
|
|
float gravity = 0;
|
|
Light light;
|
|
Terrain terrain;
|
|
|
|
SDL_Window* sdlwindow;
|
|
|
|
int kTextureSize = 0;
|
|
int detail = 0;
|
|
FRUSTUM frustum;
|
|
float texdetail = 0;
|
|
float realtexdetail = 0;
|
|
float playerdist = 0;
|
|
int slomo = 0;
|
|
float slomodelay = 0;
|
|
int bloodtoggle = 0;
|
|
float camerashake = 0;
|
|
float woozy = 0;
|
|
float blackout = 0;
|
|
bool foliage = false;
|
|
bool musictoggle = false;
|
|
bool trilinear;
|
|
Weapons weapons;
|
|
bool damageeffects = false;
|
|
bool ambientsound = false;
|
|
bool mousejump = false;
|
|
bool freeze = false;
|
|
bool winfreeze = false;
|
|
float flashamount = 0, flashr = 0, flashg = 0, flashb = 0;
|
|
int flashdelay = 0;
|
|
float motionbluramount = 0;
|
|
bool stillloading = false;
|
|
bool showpoints = false;
|
|
bool showdamagebar = false;
|
|
bool alwaysblur = false;
|
|
bool immediate = false;
|
|
bool velocityblur = false;
|
|
XYZ windvector;
|
|
int mainmenu = 0;
|
|
int whichjointstartarray[26] = { 0 };
|
|
int whichjointendarray[26] = { 0 };
|
|
|
|
float smoketex = 0;
|
|
|
|
float slomospeed = 0;
|
|
float slomofreq = 0;
|
|
|
|
bool againbonus = false;
|
|
|
|
float damagedealt = 0;
|
|
|
|
int maptype = 0;
|
|
|
|
int editoractive = 0;
|
|
int editorpathtype = 0;
|
|
|
|
bool reversaltrain = false;
|
|
bool cananger = false;
|
|
bool canattack = false;
|
|
|
|
bool skyboxtexture = false;
|
|
float skyboxr = 0;
|
|
float skyboxg = 0;
|
|
float skyboxb = 0;
|
|
float skyboxlightr = 0;
|
|
float skyboxlightg = 0;
|
|
float skyboxlightb = 0;
|
|
|
|
int hostile = 0;
|
|
float hostiletime = 0;
|
|
|
|
XYZ envsound[30];
|
|
float envsoundvol[30] = { 0 };
|
|
float envsoundlife[30] = { 0 };
|
|
int numenvsounds;
|
|
|
|
bool devtools = false;
|
|
|
|
bool gamestarted = false;
|
|
|
|
StereoMode stereomode = stereoNone;
|
|
StereoMode newstereomode = stereoNone;
|
|
float stereoseparation = 0.05;
|
|
bool stereoreverse = false;
|