63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/*
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Copyright (C) 2003, 2010 - Wolfire Games
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _IMAGE_IO_HPP_
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#define _IMAGE_IO_HPP_
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#define Polygon WinPolygon
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#include <windows.h>
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#undef Polygon
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#include <GL/gl.h>
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#else
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#include "Graphic/gamegl.hpp"
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#endif
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/**> DATA STRUCTURES <**/
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class ImageRec
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{
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public:
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GLubyte* data; // Image Data (Up To 32 Bits)
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GLuint bpp; // Image Color Depth In Bits Per Pixel.
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GLuint sizeX;
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GLuint sizeY;
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ImageRec();
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~ImageRec();
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private:
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/* Make sure this class cannot be copied to avoid memory problems */
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ImageRec(ImageRec const&);
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ImageRec& operator=(ImageRec const&);
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};
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bool load_image(const char* fname, ImageRec& tex);
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bool save_screenshot(const char* fname);
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#endif
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