47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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Copyright (C) 2003, 2010 - Wolfire Games
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _INPUT_HPP_
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#define _INPUT_HPP_
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#include "Game.hpp"
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#include <SDL.h>
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/**> CONSTANT DECLARATIONS <**/
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#define MOUSEBUTTON_LEFT (SDL_NUM_SCANCODES + SDL_BUTTON_LEFT)
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#define MOUSEBUTTON_RIGHT (SDL_NUM_SCANCODES + SDL_BUTTON_RIGHT)
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#define MOUSEBUTTON_MIDDLE (SDL_NUM_SCANCODES + SDL_BUTTON_MIDDLE)
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#define MOUSEBUTTON_X1 (SDL_NUM_SCANCODES + SDL_BUTTON_X1)
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#define MOUSEBUTTON_X2 (SDL_NUM_SCANCODES + SDL_BUTTON_X2)
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/**> FUNCTION PROTOTYPES <**/
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class Input
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{
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public:
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static void Tick();
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static bool isKeyDown(int k);
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static bool isKeyPressed(int k);
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static const char* keyToChar(unsigned short which);
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static bool MouseClicked();
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};
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#endif
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