752 lines
21 KiB
C++
752 lines
21 KiB
C++
/*
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Copyright (C) 2003, 2010 - Wolfire Games
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Game.hpp"
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#include "Audio/openal_wrapper.hpp"
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#include "Graphic/gamegl.hpp"
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#include "Platform/Platform.hpp"
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#include "User/Settings.hpp"
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#include "Menu/Menu.hpp"
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#include "Version.hpp"
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#include <fstream>
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#include <iostream>
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#include <math.h>
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#include <set>
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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using namespace Game;
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#ifdef WIN32
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#include <shellapi.h>
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#include <windows.h>
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#else
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#include <unistd.h>
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#endif
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extern float multiplier;
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extern float realmultiplier;
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extern int slomo;
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extern bool cellophane;
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extern float texdetail;
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extern bool freeze;
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extern bool stillloading;
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extern int mainmenu;
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extern float slomospeed;
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extern float slomofreq;
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extern int difficulty;
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extern SDL_Window* sdlwindow;
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using namespace std;
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set<pair<int, int>> resolutions;
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// statics/globals (internal only) ------------------------------------------
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// Menu defs
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int kContextWidth;
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int kContextHeight;
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//-----------------------------------------------------------------------------------------------------------------------
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// OpenGL Drawing
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void initGL()
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{
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glClear(GL_COLOR_BUFFER_BIT);
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swap_gl_buffers();
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// clear all states
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_FOG);
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glDisable(GL_LIGHTING);
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glDisable(GL_LOGIC_OP);
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glDisable(GL_TEXTURE_1D);
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glDisable(GL_TEXTURE_2D);
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glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
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glPixelTransferi(GL_RED_SCALE, 1);
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glPixelTransferi(GL_RED_BIAS, 0);
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glPixelTransferi(GL_GREEN_SCALE, 1);
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glPixelTransferi(GL_GREEN_BIAS, 0);
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glPixelTransferi(GL_BLUE_SCALE, 1);
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glPixelTransferi(GL_BLUE_BIAS, 0);
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glPixelTransferi(GL_ALPHA_SCALE, 1);
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glPixelTransferi(GL_ALPHA_BIAS, 0);
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// set initial rendering states
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glShadeModel(GL_SMOOTH);
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glClearDepth(1.0f);
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glDepthFunc(GL_LEQUAL);
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glDepthMask(GL_TRUE);
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glEnable(GL_DEPTH_TEST);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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glCullFace(GL_FRONT);
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glEnable(GL_CULL_FACE);
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glEnable(GL_LIGHTING);
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glEnable(GL_DITHER);
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glEnable(GL_COLOR_MATERIAL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glAlphaFunc(GL_GREATER, 0.5f);
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if (CanInitStereo(stereomode)) {
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InitStereo(stereomode);
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} else {
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fprintf(stderr, "Failed to initialize stereo, disabling.\n");
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stereomode = stereoNone;
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}
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}
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void toggleFullscreen()
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{
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fullscreen = !fullscreen;
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Uint32 flags = SDL_GetWindowFlags(sdlwindow);
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if (flags & SDL_WINDOW_FULLSCREEN) {
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flags &= ~SDL_WINDOW_FULLSCREEN;
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} else {
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flags |= SDL_WINDOW_FULLSCREEN;
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}
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SDL_SetWindowFullscreen(sdlwindow, flags);
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}
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SDL_bool sdlEventProc(const SDL_Event& e)
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{
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switch (e.type) {
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case SDL_QUIT:
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return SDL_FALSE;
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case SDL_WINDOWEVENT:
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if (e.window.event == SDL_WINDOWEVENT_CLOSE) {
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return SDL_FALSE;
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}
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break;
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case SDL_MOUSEMOTION:
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deltah += e.motion.xrel;
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deltav += e.motion.yrel;
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break;
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case SDL_KEYDOWN:
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if ((e.key.keysym.scancode == SDL_SCANCODE_G) &&
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(e.key.keysym.mod & KMOD_CTRL)) {
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SDL_bool mode = SDL_TRUE;
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if ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_FULLSCREEN) == 0) {
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mode = (SDL_GetWindowGrab(sdlwindow) ? SDL_FALSE : SDL_TRUE);
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}
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SDL_SetWindowGrab(sdlwindow, mode);
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SDL_SetRelativeMouseMode(mode);
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} else if ((e.key.keysym.scancode == SDL_SCANCODE_RETURN) && (e.key.keysym.mod & KMOD_ALT)) {
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toggleFullscreen();
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}
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break;
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}
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return SDL_TRUE;
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}
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// --------------------------------------------------------------------------
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static Point gMidPoint;
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bool SetUp()
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{
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LOGFUNC;
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cellophane = 0;
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texdetail = 4;
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slomospeed = 0.25;
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slomofreq = 8012;
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DefaultSettings();
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if (!SDL_WasInit(SDL_INIT_VIDEO)) {
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if (SDL_Init(SDL_INIT_VIDEO) == -1) {
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fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
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return false;
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}
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}
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if (!LoadSettings()) {
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fprintf(stderr, "Failed to load config, creating default\n");
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SaveSettings();
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}
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if (SDL_GL_LoadLibrary(NULL) == -1) {
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fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
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SDL_Quit();
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return false;
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}
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for (int displayIdx = 0; displayIdx < SDL_GetNumVideoDisplays(); ++displayIdx) {
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for (int i = 0; i < SDL_GetNumDisplayModes(displayIdx); ++i) {
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SDL_DisplayMode mode;
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if (SDL_GetDisplayMode(displayIdx, i, &mode) == -1) {
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continue;
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}
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if ((mode.w < 640) || (mode.h < 480)) {
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continue; // sane lower limit.
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}
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pair<int, int> resolution(mode.w, mode.h);
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resolutions.insert(resolution);
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}
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}
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if (resolutions.empty()) {
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const std::string error = "No suitable video resolutions found.";
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cerr << error << endl;
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Lugaru init failed!", error.c_str(), NULL);
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SDL_Quit();
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return false;
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}
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if (commandLineOptions[SHOWRESOLUTIONS]) {
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printf("Available resolutions:\n");
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for (auto resolution = resolutions.begin(); resolution != resolutions.end(); resolution++) {
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printf(" %d x %d\n", (int)resolution->first, (int)resolution->second);
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}
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}
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
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Uint32 sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
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if (commandLineOptions[FULLSCREEN]) {
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fullscreen = commandLineOptions[FULLSCREEN].last()->type();
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}
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if (fullscreen) {
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sdlflags |= SDL_WINDOW_FULLSCREEN;
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}
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if (!commandLineOptions[NOMOUSEGRAB].last()->type()) {
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sdlflags |= SDL_WINDOW_INPUT_GRABBED;
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}
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sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0),
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kContextWidth, kContextHeight, sdlflags);
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if (!sdlwindow) {
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fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
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fprintf(stderr, "forcing 640x480...\n");
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kContextWidth = 640;
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kContextHeight = 480;
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sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0),
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kContextWidth, kContextHeight, sdlflags);
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if (!sdlwindow) {
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fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
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fprintf(stderr, "forcing 640x480 windowed mode...\n");
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sdlflags &= ~SDL_WINDOW_FULLSCREEN;
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sdlwindow = SDL_CreateWindow("Lugaru", SDL_WINDOWPOS_CENTERED_DISPLAY(0), SDL_WINDOWPOS_CENTERED_DISPLAY(0),
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kContextWidth, kContextHeight, sdlflags);
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if (!sdlwindow) {
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fprintf(stderr, "SDL_CreateWindow() failed: %s\n", SDL_GetError());
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return false;
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}
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}
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}
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SDL_GLContext glctx = SDL_GL_CreateContext(sdlwindow);
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if (!glctx) {
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fprintf(stderr, "SDL_GL_CreateContext() failed: %s\n", SDL_GetError());
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SDL_Quit();
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return false;
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}
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SDL_GL_MakeCurrent(sdlwindow, glctx);
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int dblbuf = 0;
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if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf)) {
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fprintf(stderr, "Failed to get a double-buffered context.\n");
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SDL_Quit();
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return false;
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}
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if (SDL_GL_SetSwapInterval(-1) == -1) { // try swap_tear first.
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SDL_GL_SetSwapInterval(1);
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}
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SDL_ShowCursor(0);
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if (!commandLineOptions[NOMOUSEGRAB].last()->type()) {
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SDL_SetRelativeMouseMode(SDL_TRUE);
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}
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initGL();
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GLint width = kContextWidth;
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GLint height = kContextHeight;
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gMidPoint.h = width / 2;
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gMidPoint.v = height / 2;
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screenwidth = width;
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screenheight = height;
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newdetail = detail;
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newscreenwidth = screenwidth;
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newscreenheight = screenheight;
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/* If saved resolution is not in the list, add it to the list (so that it’s selectable in the options) */
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pair<int, int> startresolution(width, height);
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if (resolutions.find(startresolution) == resolutions.end()) {
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resolutions.insert(startresolution);
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}
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InitGame();
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return true;
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}
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static void DoMouse()
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{
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if (mainmenu || ((abs(deltah) < 10 * realmultiplier * 1000) && (abs(deltav) < 10 * realmultiplier * 1000))) {
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deltah *= usermousesensitivity;
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deltav *= usermousesensitivity;
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mousecoordh += deltah;
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mousecoordv += deltav;
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if (mousecoordh < 0) {
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mousecoordh = 0;
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} else if (mousecoordh >= kContextWidth) {
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mousecoordh = kContextWidth - 1;
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}
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if (mousecoordv < 0) {
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mousecoordv = 0;
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} else if (mousecoordv >= kContextHeight) {
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mousecoordv = kContextHeight - 1;
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}
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}
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}
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void DoFrameRate(int update)
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{
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static long frames = 0;
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static AbsoluteTime time = { 0, 0 };
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static AbsoluteTime frametime = { 0, 0 };
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AbsoluteTime currTime = UpTime();
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double deltaTime = (float)AbsoluteDeltaToDuration(currTime, frametime);
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if (0 > deltaTime) { // if negative microseconds
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deltaTime /= -1000000.0;
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} else { // else milliseconds
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deltaTime /= 1000.0;
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}
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multiplier = deltaTime;
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if (multiplier < .001) {
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multiplier = .001;
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}
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if (multiplier > 10) {
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multiplier = 10;
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}
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if (update) {
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frametime = currTime; // reset for next time interval
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}
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deltaTime = (float)AbsoluteDeltaToDuration(currTime, time);
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if (0 > deltaTime) { // if negative microseconds
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deltaTime /= -1000000.0;
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} else { // else milliseconds
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deltaTime /= 1000.0;
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}
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frames++;
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if (0.001 <= deltaTime) { // has update interval passed
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if (update) {
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time = currTime; // reset for next time interval
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frames = 0;
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}
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}
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}
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void DoUpdate()
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{
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static float sps = 200;
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static int count;
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static float oldmult;
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DoFrameRate(1);
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if (multiplier > .6) {
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multiplier = .6;
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}
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fps = 1 / multiplier;
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count = multiplier * sps;
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if (count < 2) {
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count = 2;
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}
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realmultiplier = multiplier;
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multiplier *= gamespeed;
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if (difficulty == 1) {
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multiplier *= .9;
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}
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if (difficulty == 0) {
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multiplier *= .8;
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}
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if (loading == 4) {
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multiplier *= .00001;
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}
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if (slomo && !mainmenu) {
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multiplier *= slomospeed;
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}
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oldmult = multiplier;
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multiplier /= (float)count;
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DoMouse();
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TickOnce();
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for (int i = 0; i < count; i++) {
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Tick();
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}
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multiplier = oldmult;
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TickOnceAfter();
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/* - Debug code to test how many channels were active on average per frame
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static long frames = 0;
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static AbsoluteTime start = {0,0};
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AbsoluteTime currTime = UpTime ();
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static int num_channels = 0;
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num_channels += OPENAL_GetChannelsPlaying();
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double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
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if (0 > deltaTime) // if negative microseconds
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deltaTime /= -1000000.0;
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else // else milliseconds
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deltaTime /= 1000.0;
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++frames;
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if (deltaTime >= 1)
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{
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start = currTime;
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float avg_channels = (float)num_channels / (float)frames;
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ofstream opstream("log.txt",ios::app);
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opstream << "Average frame count: ";
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opstream << frames;
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opstream << " frames - ";
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opstream << avg_channels;
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opstream << " per frame.\n";
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opstream.close();
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frames = 0;
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num_channels = 0;
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}
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*/
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if (stereomode == stereoNone) {
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DrawGLScene(stereoCenter);
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} else {
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DrawGLScene(stereoLeft);
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DrawGLScene(stereoRight);
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}
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}
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// --------------------------------------------------------------------------
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void CleanUp(void)
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{
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LOGFUNC;
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delete[] commandLineOptionsBuffer;
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SDL_Quit();
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}
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// --------------------------------------------------------------------------
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static bool IsFocused()
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{
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return ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_INPUT_FOCUS) != 0);
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}
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#ifndef WIN32
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// (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
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static char* findBinaryInPath(const char* bin, char* envr)
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{
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size_t alloc_size = 0;
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char* exe = NULL;
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char* start = envr;
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char* ptr;
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do {
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size_t size;
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ptr = strchr(start, ':'); /* find next $PATH separator. */
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if (ptr) {
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*ptr = '\0';
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}
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size = strlen(start) + strlen(bin) + 2;
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if (size > alloc_size) {
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char* x = (char*)realloc(exe, size);
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if (x == NULL) {
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if (exe != NULL) {
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free(exe);
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}
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return (NULL);
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} /* if */
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alloc_size = size;
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exe = x;
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} /* if */
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/* build full binary path... */
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strcpy(exe, start);
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if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/')) {
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strcat(exe, "/");
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}
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strcat(exe, bin);
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if (access(exe, X_OK) == 0) { /* Exists as executable? We're done. */
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strcpy(exe, start); /* i'm lazy. piss off. */
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return (exe);
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} /* if */
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start = ptr + 1; /* start points to beginning of next element. */
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} while (ptr != NULL);
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if (exe != NULL) {
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free(exe);
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}
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return (NULL); /* doesn't exist in path. */
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} /* findBinaryInPath */
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char* calcBaseDir(const char* argv0)
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{
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/* If there isn't a path on argv0, then look through the $PATH for it. */
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char* retval;
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char* envr;
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if (strchr(argv0, '/')) {
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retval = strdup(argv0);
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if (retval) {
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*((char*)strrchr(retval, '/')) = '\0';
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}
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return (retval);
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}
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envr = getenv("PATH");
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if (!envr) {
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return NULL;
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}
|
||
envr = strdup(envr);
|
||
if (!envr) {
|
||
return NULL;
|
||
}
|
||
retval = findBinaryInPath(argv0, envr);
|
||
free(envr);
|
||
return (retval);
|
||
}
|
||
|
||
static inline void chdirToAppPath(const char* argv0)
|
||
{
|
||
char* dir = calcBaseDir(argv0);
|
||
if (dir) {
|
||
#if (defined(__APPLE__) && defined(__MACH__))
|
||
// Chop off /Contents/MacOS if it's at the end of the string, so we
|
||
// land in the base of the app bundle.
|
||
const size_t len = strlen(dir);
|
||
const char* bundledirs = "/Contents/MacOS";
|
||
const size_t bundledirslen = strlen(bundledirs);
|
||
if (len > bundledirslen) {
|
||
char* ptr = (dir + len) - bundledirslen;
|
||
if (strcasecmp(ptr, bundledirs) == 0)
|
||
*ptr = '\0';
|
||
}
|
||
#endif
|
||
errno = 0;
|
||
if (chdir(dir) != 0) {
|
||
printf("Error changing dir to '%s' (%s).\n", dir, strerror(errno));
|
||
}
|
||
free(dir);
|
||
}
|
||
}
|
||
#endif
|
||
|
||
const option::Descriptor usage[] =
|
||
{
|
||
{ UNKNOWN, 0, "", "", option::Arg::None, "USAGE: lugaru [options]\n\n"
|
||
"Options:" },
|
||
{ VERSION, 0, "v", "version", option::Arg::None, " -v, --version Print version and exit." },
|
||
{ HELP, 0, "h", "help", option::Arg::None, " -h, --help Print usage and exit." },
|
||
{ FULLSCREEN, 1, "f", "fullscreen", option::Arg::None, " -f, --fullscreen Start the game in fullscreen mode." },
|
||
{ FULLSCREEN, 0, "w", "windowed", option::Arg::None, " -w, --windowed Start the game in windowed mode (default)." },
|
||
{ NOMOUSEGRAB, 1, "", "nomousegrab", option::Arg::None, " --nomousegrab Disable mousegrab." },
|
||
{ NOMOUSEGRAB, 0, "", "mousegrab", option::Arg::None, " --mousegrab Enable mousegrab (default)." },
|
||
{ SOUND, 1, "", "nosound", option::Arg::None, " --nosound Disable sound." },
|
||
{ OPENALINFO, 0, "", "openal-info", option::Arg::None, " --openal-info Print info about OpenAL at launch." },
|
||
{ SHOWRESOLUTIONS, 0, "", "showresolutions", option::Arg::None, " --showresolutions List the resolutions found by SDL at launch." },
|
||
{ DEVTOOLS, 0, "d", "devtools", option::Arg::None, " -d, --devtools Enable dev tools: console, level editor and debug info." },
|
||
{ CMD, 0, "c", "command", option::Arg::Optional, " -c, --command Run this command at game start. May be used to load a map." },
|
||
{ 0, 0, 0, 0, 0, 0 }
|
||
};
|
||
|
||
option::Option commandLineOptions[commandLineOptionsNumber];
|
||
option::Option* commandLineOptionsBuffer;
|
||
|
||
int main(int argc, char** argv)
|
||
{
|
||
argc -= (argc > 0);
|
||
argv += (argc > 0); // skip program name argv[0] if present
|
||
option::Stats stats(true, usage, argc, argv);
|
||
if (commandLineOptionsNumber != stats.options_max) {
|
||
std::cerr << "Found incorrect command line option number" << std::endl;
|
||
return 1;
|
||
}
|
||
commandLineOptionsBuffer = new option::Option[stats.buffer_max];
|
||
option::Parser parse(true, usage, argc, argv, commandLineOptions, commandLineOptionsBuffer);
|
||
|
||
if (parse.error()) {
|
||
delete[] commandLineOptionsBuffer;
|
||
return 1;
|
||
}
|
||
|
||
// Always start by printing the version and info to the stdout
|
||
std::cout << "--------------------------------------------------------------------------\n"
|
||
<< "Lugaru HD: The Rabbit's Foot, by Wolfire Games and the OSS Lugaru project.\n\n"
|
||
<< "Licensed under the GPL 2.0+ and CC-BY-SA 3.0 and 4.0 licenses.\n"
|
||
<< "More information, updates and bug reports at http://osslugaru.gitlab.io\n"
|
||
<< std::endl;
|
||
|
||
std::cout << "Version " + VERSION_STRING + " -- " + VERSION_BUILD_TYPE + " build\n"
|
||
<< "--------------------------------------------------------------------------\n"
|
||
<< std::endl;
|
||
|
||
if (commandLineOptions[VERSION]) {
|
||
// That was enough, quit.
|
||
delete[] commandLineOptionsBuffer;
|
||
return 0;
|
||
}
|
||
|
||
if (commandLineOptions[HELP]) {
|
||
option::printUsage(std::cout, usage);
|
||
delete[] commandLineOptionsBuffer;
|
||
return 0;
|
||
}
|
||
|
||
if (option::Option* opt = commandLineOptions[UNKNOWN]) {
|
||
std::cerr << "Unknown option: " << opt->name << "\n";
|
||
option::printUsage(std::cerr, usage);
|
||
delete[] commandLineOptionsBuffer;
|
||
return 1;
|
||
}
|
||
|
||
// !!! FIXME: we could use a Win32 API for this. --ryan.
|
||
#ifndef WIN32
|
||
chdirToAppPath(argv[0]);
|
||
#endif
|
||
|
||
LOGFUNC;
|
||
|
||
#ifdef NDEBUG
|
||
try {
|
||
#endif
|
||
{
|
||
newGame();
|
||
|
||
if (!SetUp()) {
|
||
delete[] commandLineOptionsBuffer;
|
||
return 42;
|
||
}
|
||
|
||
if (commandLineOptions[DEVTOOLS]) {
|
||
devtools = true;
|
||
}
|
||
|
||
bool gameDone = false;
|
||
bool gameFocused = true;
|
||
|
||
srand(time(nullptr));
|
||
|
||
if (commandLineOptions[CMD].count() > 0) {
|
||
devtools = true;
|
||
Menu::startChallengeLevel(1);
|
||
for (option::Option* opt = commandLineOptions[CMD]; opt; opt = opt->next()) {
|
||
if (opt->arg && (strlen(opt->arg) > 0)) {
|
||
cmd_dispatch(opt->arg);
|
||
}
|
||
}
|
||
}
|
||
|
||
while (!gameDone && !tryquit) {
|
||
if (IsFocused()) {
|
||
gameFocused = true;
|
||
|
||
// check windows messages
|
||
|
||
deltah = 0;
|
||
deltav = 0;
|
||
SDL_Event e;
|
||
if (!waiting) {
|
||
// message pump
|
||
while (SDL_PollEvent(&e)) {
|
||
if (!sdlEventProc(e)) {
|
||
gameDone = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
// game
|
||
DoUpdate();
|
||
} else {
|
||
if (gameFocused) {
|
||
// allow game chance to pause
|
||
gameFocused = false;
|
||
DoUpdate();
|
||
}
|
||
|
||
// game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
|
||
SDL_WaitEvent(0);
|
||
}
|
||
}
|
||
|
||
deleteGame();
|
||
}
|
||
|
||
CleanUp();
|
||
|
||
return 0;
|
||
#ifdef NDEBUG
|
||
} catch (const std::exception& error) {
|
||
CleanUp();
|
||
|
||
std::string e = "Caught exception: ";
|
||
e += error.what();
|
||
|
||
LOG(e);
|
||
|
||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Exception catched", error.what(), NULL);
|
||
|
||
return -1;
|
||
}
|
||
#endif
|
||
}
|