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peak_gent_software_engineering/lugaru/Source/Graphic/Texture.hpp
anon c2279b596d .
2023-08-01 19:50:29 +02:00

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1.7 KiB
C++

/*
Copyright (C) 2003, 2010 - Wolfire Games
Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
Lugaru is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _TEXTURE_HPP_
#define _TEXTURE_HPP_
#include "Graphic/gamegl.hpp"
#include <map>
#include <memory>
#include <string>
#include <vector>
class TextureRes
{
private:
GLuint id;
string filename;
bool hasMipmap;
bool isSkin;
int skinsize;
GLubyte* data;
int datalen;
void load();
public:
TextureRes(const string& filename, bool hasMipmap);
TextureRes(const string& filename, bool hasMipmap, GLubyte* array, int* skinsize);
~TextureRes();
void bind();
/* Make sure TextureRes never gets copied */
TextureRes(TextureRes const& other) = delete;
TextureRes& operator=(TextureRes const& other) = delete;
};
class Texture
{
private:
std::shared_ptr<TextureRes> tex;
public:
inline Texture()
: tex(nullptr)
{
}
void load(const string& filename, bool hasMipmap);
void load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep);
void bind();
};
#endif