71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
/*
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Copyright (C) 2003, 2010 - Wolfire Games
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Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
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This file is part of Lugaru.
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Lugaru is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Lugaru is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _TEXTURE_HPP_
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#define _TEXTURE_HPP_
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#include "Graphic/gamegl.hpp"
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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class TextureRes
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{
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private:
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GLuint id;
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string filename;
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bool hasMipmap;
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bool isSkin;
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int skinsize;
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GLubyte* data;
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int datalen;
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void load();
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public:
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TextureRes(const string& filename, bool hasMipmap);
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TextureRes(const string& filename, bool hasMipmap, GLubyte* array, int* skinsize);
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~TextureRes();
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void bind();
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/* Make sure TextureRes never gets copied */
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TextureRes(TextureRes const& other) = delete;
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TextureRes& operator=(TextureRes const& other) = delete;
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};
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class Texture
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{
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private:
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std::shared_ptr<TextureRes> tex;
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public:
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inline Texture()
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: tex(nullptr)
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{
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}
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void load(const string& filename, bool hasMipmap);
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void load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep);
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void bind();
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};
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#endif
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