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authorxolatile2025-08-07 08:30:30 +0200
committerxolatile2025-08-07 08:30:30 +0200
commitb2c89d7060e99a36c8c7ac897b7386686c74deac (patch)
treef5e526378859cd1a86421efd25d3d6e6cb1d8bcc /data/glsl.cfg
parent4c8dfb375b4b30dbb6079f9d68024980d81ffa20 (diff)
downloadxolatile-badassbug-b2c89d7060e99a36c8c7ac897b7386686c74deac.tar.xz
xolatile-badassbug-b2c89d7060e99a36c8c7ac897b7386686c74deac.tar.zst
Removed undo and prefab...
Diffstat (limited to 'data/glsl.cfg')
-rw-r--r--data/glsl.cfg21
1 files changed, 0 insertions, 21 deletions
diff --git a/data/glsl.cfg b/data/glsl.cfg
index 38b19b5..189b456 100644
--- a/data/glsl.cfg
+++ b/data/glsl.cfg
@@ -1853,27 +1853,6 @@ shader 0 "blendbrush" [
}
]
-lazyshader 0 "prefab" [
- attribute vec4 vvertex, vcolor;
- attribute vec3 vnormal;
- uniform mat4 prefabmatrix;
- uniform mat3 prefabworld;
- varying vec4 color;
-
- void main(void)
- {
- gl_Position = prefabmatrix * vvertex;
- color = vcolor;
- color.rgb *= dot(prefabworld * vnormal, vec3(0.0, -0.447213595, 0.894427191));
- }
-] [
- varying vec4 color;
- void main(void)
- {
- gl_FragColor = color;
- }
-]
-
lazyshader 0 "moviergb" [
attribute vec4 vvertex;
@(screentexcoord 0)