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authorxolatile2025-07-16 23:08:40 +0200
committerxolatile2025-07-16 23:08:40 +0200
commit530579d817b47e4f596f6f3d7a76b7c6ba4ebcea (patch)
treebd29ba4266cf53f128d7c2a1846d94ac5eee74c0 /packages/models/mrfixit/anims.cfg
parentc79e16f394a027db7cc5b6d1ea1e27da0b24bbb6 (diff)
downloadxolatile-badassbug-530579d817b47e4f596f6f3d7a76b7c6ba4ebcea.tar.xz
xolatile-badassbug-530579d817b47e4f596f6f3d7a76b7c6ba4ebcea.tar.zst
Package files, also broken...
Diffstat (limited to 'packages/models/mrfixit/anims.cfg')
-rw-r--r--packages/models/mrfixit/anims.cfg77
1 files changed, 77 insertions, 0 deletions
diff --git a/packages/models/mrfixit/anims.cfg b/packages/models/mrfixit/anims.cfg
new file mode 100644
index 0000000..ad709a2
--- /dev/null
+++ b/packages/models/mrfixit/anims.cfg
@@ -0,0 +1,77 @@
+md5dir "mrfixit"
+md5anim "forward" "forward.md5anim" 125 1
+md5anim "idle" "idle.md5anim" 0 -1
+
+md5anim "hold 1" "chainsaw_idle.md5anim" 0 -2
+md5anim "attack 1" "chainsaw_attack.md5anim" 0 -1
+md5anim "hold 2" "shotgun_idle.md5anim" 0 -2
+md5anim "attack 2" "shotgun_shoot.md5anim" 25 -1
+md5anim "hold 3" "minigun_idle.md5anim" 0 -2
+md5anim "attack 3" "minigun_shoot.md5anim" 110 -1
+md5anim "hold 4" "rl_idle.md5anim" 0 -2
+md5anim "attack 4" "rl_shoot.md5anim" 20 -1
+md5anim "hold 5" "sniper_idle.md5anim" 0 -2
+md5anim "attack 5" "sniper_shoot.md5anim" 20 -1
+md5anim "hold 6" "gl_idle.md5anim" 0 -2
+md5anim "attack 6" "gl_shoot.md5anim" 25 -1
+md5anim "hold 7" "idle.md5anim" 0 -2
+md5anim "attack 7" "shoot.md5anim" 0 -1
+
+md5anim "right" "right.md5anim" 125 1
+md5anim "win" "win.md5anim" 17.5
+md5anim "sink" "sink.md5anim"
+md5anim "left" "left.md5anim" 125 1
+md5anim "lose" "lose.md5anim" 17.5
+md5anim "edit" "edit.md5anim"
+md5anim "jump" "jump.md5anim"
+md5anim "lag" "lag.md5anim"
+md5anim "backward" "backward.md5anim" 160 1
+md5anim "dying" "dying.md5anim" 26
+md5anim "dying" "dying2.md5anim" 29
+md5anim "dead" "dead.md5anim"
+md5anim "dead" "dead2.md5anim"
+md5anim "pain" "pain.md5anim" 66
+md5anim "pain" "pain2.md5anim" 66
+//md5anim "punch" "punch.md5anim" 90 -1
+md5anim "swim" "swim.md5anim" 20
+md5anim "taunt" "taunt.md5anim" 40 -1
+md5animpart Spine1
+md5pitch Spine1 0.75 0 -45 40
+md5pitch Head 0.5 0 -10 10
+md5anim "forward" "forward.md5anim" 125 -1
+md5anim "idle" "idle.md5anim" 0 -1
+
+md5anim "hold 1" "chainsaw_idle.md5anim"
+md5anim "attack 1" "chainsaw_attack.md5anim"
+md5anim "hold 2" "shotgun_idle.md5anim"
+md5anim "attack 2" "shotgun_shoot.md5anim" 25
+md5anim "hold 3" "minigun_idle.md5anim"
+md5anim "attack 3" "minigun_shoot.md5anim" 110
+md5anim "hold 4" "rl_idle.md5anim"
+md5anim "attack 4" "rl_shoot.md5anim" 20
+md5anim "hold 5" "sniper_idle.md5anim"
+md5anim "attack 5" "sniper_shoot.md5anim" 20
+md5anim "hold 6" "gl_idle.md5anim"
+md5anim "attack 6" "gl_shoot.md5anim" 25
+md5anim "hold 7" "idle.md5anim"
+md5anim "attack 7" "shoot.md5anim"
+
+md5anim "right" "right.md5anim" 125 -1
+md5anim "win" "win.md5anim" 17.5
+md5anim "sink" "sink.md5anim" -1
+md5anim "left" "left.md5anim" 125 -1
+md5anim "lose" "lose.md5anim" 17.5
+md5anim "edit" "edit.md5anim"
+md5anim "jump" "jump.md5anim" 0 -1
+md5anim "lag" "lag.md5anim"
+md5anim "backward" "backward.md5anim" 160 -1
+md5anim "dying" "dying.md5anim" 26
+md5anim "dying" "dying2.md5anim" 29
+md5anim "dead" "dead.md5anim"
+md5anim "dead" "dead2.md5anim"
+md5anim "pain" "pain.md5anim" 66
+md5anim "pain" "pain2.md5anim" 66
+//md5anim "punch" "punch.md5anim" 90
+md5anim "swim" "swim.md5anim" 20 -1
+md5anim "taunt" "taunt.md5anim" 40
+