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authorxolatile2025-07-20 22:24:08 +0200
committerxolatile2025-07-20 22:24:08 +0200
commit54fb6d630222e0baf52ed223500dff4cf8da0f19 (patch)
tree416446961e24e5b9e8f8adc03c702dcb71961992 /src/engine/octaedit.cpp
parentc46daa31f8e0339aed12736699d0003d27f1fc7e (diff)
downloadxolatile-badassbug-54fb6d630222e0baf52ed223500dff4cf8da0f19.tar.xz
xolatile-badassbug-54fb6d630222e0baf52ed223500dff4cf8da0f19.tar.zst
Armour, respawn, executable, recorder, SMD format...
Diffstat (limited to 'src/engine/octaedit.cpp')
-rw-r--r--src/engine/octaedit.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/engine/octaedit.cpp b/src/engine/octaedit.cpp
index 5baa6f0..3092221 100644
--- a/src/engine/octaedit.cpp
+++ b/src/engine/octaedit.cpp
@@ -4,7 +4,7 @@ extern int outline;
bool boxoutline = false;
-void boxs(int orient, vec o, const vec &s, float size)
+void boxs(int orient, vec o, const vec &s, float size)
{
int d = dimension(orient), dc = dimcoord(orient);
float f = boxoutline ? (dc>0 ? 0.2f : -0.2f) : 0;
@@ -291,7 +291,7 @@ void countselchild(cube *c, const ivec &cor, int size)
{
ivec o(i, cor, size);
if(c[i].children) countselchild(c[i].children, o, size/2);
- else
+ else
{
selchildcount++;
if(c[i].material != MAT_AIR && selchildmat != MAT_AIR)
@@ -488,7 +488,7 @@ void rendereditcursor()
selchildcount = 0;
selchildmat = -1;
countselchild(worldroot, ivec(0, 0, 0), worldsize/2);
- if(mag>=1 && selchildcount==1)
+ if(mag>=1 && selchildcount==1)
{
selchildmat = c->material;
if(mag>1) selchildcount = -mag;
@@ -604,7 +604,6 @@ void commitchanges(bool force)
setupmaterials(oldlen);
invalidatepostfx();
updatevabbs();
- resetblobs();
}
void changed(const block3 &sel, bool commit = true)
@@ -981,7 +980,7 @@ static bool unpackblock(block3 *&b, B &buf)
}
struct vslotmap
-{
+{
int index;
VSlot *vslot;
@@ -1362,7 +1361,7 @@ static void genprefabmesh(prefabmesh &r, cube &c, const ivec &co, int size)
}
else if(!isempty(c))
{
- int vis;
+ int vis;
loopi(6) if((vis = visibletris(c, i, co, size)))
{
ivec v[4];
@@ -2619,8 +2618,8 @@ void rotatecube(cube &c, int d) // rotates cube clockwise. see pics in cvs for
void mpflip(selinfo &sel, bool local)
{
- if(local)
- {
+ if(local)
+ {
game::edittrigger(sel, EDIT_FLIP);
makeundo();
}
@@ -2676,8 +2675,8 @@ COMMAND(flip, "");
COMMAND(rotate, "i");
enum { EDITMATF_EMPTY = 0x10000, EDITMATF_NOTEMPTY = 0x20000, EDITMATF_SOLID = 0x30000, EDITMATF_NOTSOLID = 0x40000 };
-static const struct { const char *name; int filter; } editmatfilters[] =
-{
+static const struct { const char *name; int filter; } editmatfilters[] =
+{
{ "empty", EDITMATF_EMPTY },
{ "notempty", EDITMATF_NOTEMPTY },
{ "solid", EDITMATF_SOLID },
@@ -2744,8 +2743,8 @@ void editmat(char *name, char *filtername)
if(filter < 0) filter = findmaterial(filtername);
if(filter < 0)
{
- conoutf(CON_ERROR, "unknown material \"%s\"", filtername);
- return;
+ conoutf(CON_ERROR, "unknown material \"%s\"", filtername);
+ return;
}
}
int id = -1;