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authorxolatile2025-08-05 01:05:35 +0200
committerxolatile2025-08-05 01:05:35 +0200
commit6762e292d02e37a69a807e01493d4e14319cca33 (patch)
tree6be0e9914ababfe279644172f6eee9c2d0de9ef5 /src/engine/rendermodel.cpp
parentd309df4ce4d8ad0ed995a8e1c4267412a7782021 (diff)
downloadxolatile-badassbug-6762e292d02e37a69a807e01493d4e14319cca33.tar.xz
xolatile-badassbug-6762e292d02e37a69a807e01493d4e14319cca33.tar.zst
Do not compile, deleting stuff...
Diffstat (limited to 'src/engine/rendermodel.cpp')
-rw-r--r--src/engine/rendermodel.cpp50
1 files changed, 8 insertions, 42 deletions
diff --git a/src/engine/rendermodel.cpp b/src/engine/rendermodel.cpp
index 5c8a219..119b644 100644
--- a/src/engine/rendermodel.cpp
+++ b/src/engine/rendermodel.cpp
@@ -113,26 +113,6 @@ void mdldepthoffset(int *offset)
COMMAND(mdldepthoffset, "i");
-void mdlglow(int *percent, int *delta, float *pulse)
-{
- checkmdl;
- float glow = 3.0f, glowdelta = *delta/100.0f, glowpulse = *pulse > 0 ? *pulse/1000.0f : 0;
- if(*percent>0) glow = *percent/100.0f;
- else if(*percent<0) glow = 0.0f;
- glowdelta -= glow;
- loadingmodel->setglow(glow, glowdelta, glowpulse);
-}
-
-COMMAND(mdlglow, "iif");
-
-void mdlglare(float *specglare, float *glowglare)
-{
- checkmdl;
- loadingmodel->setglare(*specglare, *glowglare);
-}
-
-COMMAND(mdlglare, "ff");
-
void mdlenvmap(float *envmapmax, float *envmapmin, char *envmap)
{
checkmdl;
@@ -748,20 +728,6 @@ static inline int cullmodel(model *m, const vec &center, float radius, int flags
if(flags&MDL_CULL_DIST && center.dist(camera1->o)/radius>maxmodelradiusdistance) return MDL_CULL_DIST;
if(flags&MDL_CULL_VFC)
{
- if(reflecting || refracting)
- {
- if(reflecting || refracting>0)
- {
- if(center.z+radius<=reflectz) return MDL_CULL_VFC;
- }
- else
- {
- if(fogging && center.z+radius<reflectz-refractfog) return MDL_CULL_VFC;
- if(!shadow && center.z-radius>=reflectz) return MDL_CULL_VFC;
- }
- if(center.dist(camera1->o)-radius>reflectdist) return MDL_CULL_VFC;
- }
- if(isfoggedsphere(radius, center)) return MDL_CULL_VFC;
if(shadowmapping && !isshadowmapcaster(center, radius)) return MDL_CULL_VFC;
}
if(shadowmapping)
@@ -775,12 +741,12 @@ static inline int cullmodel(model *m, const vec &center, float radius, int flags
}
else if(flags&MDL_CULL_OCCLUDED && modeloccluded(center, radius))
{
- if(!reflecting && !refracting && d) d->occluded = OCCLUDE_PARENT;
+ if(d) d->occluded = OCCLUDE_PARENT;
return MDL_CULL_OCCLUDED;
}
else if(flags&MDL_CULL_QUERY && d->query && d->query->owner==d && checkquery(d->query))
{
- if(!reflecting && !refracting && d->occluded<OCCLUDE_BB) d->occluded++;
+ if(d->occluded<OCCLUDE_BB) d->occluded++;
return MDL_CULL_QUERY;
}
return 0;
@@ -818,7 +784,7 @@ void rendermodel(entitylight *light, const char *mdl, int anim, const vec &o, fl
int culled = cullmodel(m, center, radius, flags, d, shadow);
if(culled)
{
- if(culled&(MDL_CULL_OCCLUDED|MDL_CULL_QUERY) && flags&MDL_CULL_QUERY && !reflecting && !refracting)
+ if(culled&(MDL_CULL_OCCLUDED|MDL_CULL_QUERY) && flags&MDL_CULL_QUERY)
{
enablecullmodelquery();
rendercullmodelquery(m, d, center, radius);
@@ -827,11 +793,11 @@ void rendermodel(entitylight *light, const char *mdl, int anim, const vec &o, fl
return;
}
- if(reflecting || refracting || shadowmapping) flags &= ~MDL_CULL_QUERY;
+ if(shadowmapping) flags &= ~MDL_CULL_QUERY;
}
if(flags&MDL_NORENDER) anim |= ANIM_NORENDER;
- else if(showboundingbox && !shadowmapping && !reflecting && !refracting && editmode)
+ else if(showboundingbox && !shadowmapping && editmode)
{
notextureshader->set();
if(d && showboundingbox==1)
@@ -856,7 +822,7 @@ void rendermodel(entitylight *light, const char *mdl, int anim, const vec &o, fl
vec pos = o;
if(d)
{
- if(!reflecting && !refracting) d->occluded = OCCLUDE_NOTHING;
+ d->occluded = OCCLUDE_NOTHING;
if(!light) light = &d->light;
if(flags&MDL_LIGHT && light->millis!=lastmillis)
{
@@ -911,10 +877,10 @@ void rendermodel(entitylight *light, const char *mdl, int anim, const vec &o, fl
b.basetime2 = basetime2;
b.transparent = trans;
b.flags = flags & ~(MDL_CULL_VFC | MDL_CULL_DIST | MDL_CULL_OCCLUDED);
- if(!shadow || reflecting || refracting>0)
+ if(!shadow)
{
b.flags &= ~(MDL_SHADOW|MDL_DYNSHADOW);
- if((flags&MDL_CULL_VFC) && refracting<0 && center.z-radius>=reflectz) b.flags |= MDL_CULL_VFC;
+ if(flags&MDL_CULL_VFC) b.flags |= MDL_CULL_VFC;
}
mb.flags |= b.flags;
b.d = d;