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| author | xolatile | 2025-07-16 23:07:43 +0200 |
|---|---|---|
| committer | xolatile | 2025-07-16 23:07:43 +0200 |
| commit | 7256502afa0babe60fcafbd2888cd3e33c3f9b6b (patch) | |
| tree | 8a8495662a69bdadc4b5d9152656b9f02a44d668 /src/engine/rendersky.cpp | |
| parent | bc596ac9d4cdd00abf537b88d3c544be161330cc (diff) | |
| download | xolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.xz xolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.zst | |
Source code, broken...
Diffstat (limited to 'src/engine/rendersky.cpp')
| -rw-r--r-- | src/engine/rendersky.cpp | 774 |
1 files changed, 774 insertions, 0 deletions
diff --git a/src/engine/rendersky.cpp b/src/engine/rendersky.cpp new file mode 100644 index 0000000..32ca947 --- /dev/null +++ b/src/engine/rendersky.cpp @@ -0,0 +1,774 @@ +#include "engine.h" + +Texture *sky[6] = { 0, 0, 0, 0, 0, 0 }, *clouds[6] = { 0, 0, 0, 0, 0, 0 }; + +void loadsky(const char *basename, Texture *texs[6]) +{ + const char *wildcard = strchr(basename, '*'); + loopi(6) + { + const char *side = cubemapsides[i].name; + string name; + copystring(name, makerelpath("packages", basename)); + if(wildcard) + { + char *chop = strchr(name, '*'); + if(chop) { *chop = '\0'; concatstring(name, side); concatstring(name, wildcard+1); } + texs[i] = textureload(name, 3, true, false); + } + else + { + defformatstring(ext, "_%s.jpg", side); + concatstring(name, ext); + if((texs[i] = textureload(name, 3, true, false))==notexture) + { + strcpy(name+strlen(name)-3, "png"); + texs[i] = textureload(name, 3, true, false); + } + } + if(texs[i]==notexture) conoutf(CON_ERROR, "could not load side %s of sky texture %s", side, basename); + } +} + +Texture *cloudoverlay = NULL; + +Texture *loadskyoverlay(const char *basename) +{ + const char *ext = strrchr(basename, '.'); + string name; + copystring(name, makerelpath("packages", basename)); + Texture *t = notexture; + if(ext) t = textureload(name, 0, true, false); + else + { + concatstring(name, ".jpg"); + if((t = textureload(name, 0, true, false)) == notexture) + { + strcpy(name+strlen(name)-3, "png"); + t = textureload(name, 0, true, false); + } + } + if(t==notexture) conoutf(CON_ERROR, "could not load sky overlay texture %s", basename); + return t; +} + +SVARFR(skybox, "", { if(skybox[0]) loadsky(skybox, sky); }); +HVARR(skyboxcolour, 0, 0xFFFFFF, 0xFFFFFF); +FVARR(spinsky, -720, 0, 720); +VARR(yawsky, 0, 0, 360); +SVARFR(cloudbox, "", { if(cloudbox[0]) loadsky(cloudbox, clouds); }); +HVARR(cloudboxcolour, 0, 0xFFFFFF, 0xFFFFFF); +FVARR(cloudboxalpha, 0, 1, 1); +FVARR(spinclouds, -720, 0, 720); +VARR(yawclouds, 0, 0, 360); +FVARR(cloudclip, 0, 0.5f, 1); +SVARFR(cloudlayer, "", { if(cloudlayer[0]) cloudoverlay = loadskyoverlay(cloudlayer); }); +FVARR(cloudoffsetx, 0, 0, 1); +FVARR(cloudoffsety, 0, 0, 1); +FVARR(cloudscrollx, -16, 0, 16); +FVARR(cloudscrolly, -16, 0, 16); +FVARR(cloudscale, 0.001, 1, 64); +FVARR(spincloudlayer, -720, 0, 720); +VARR(yawcloudlayer, 0, 0, 360); +FVARR(cloudheight, -1, 0.2f, 1); +FVARR(cloudfade, 0, 0.2f, 1); +FVARR(cloudalpha, 0, 1, 1); +VARR(cloudsubdiv, 4, 16, 64); +HVARR(cloudcolour, 0, 0xFFFFFF, 0xFFFFFF); + +void drawenvboxface(float s0, float t0, int x0, int y0, int z0, + float s1, float t1, int x1, int y1, int z1, + float s2, float t2, int x2, int y2, int z2, + float s3, float t3, int x3, int y3, int z3, + Texture *tex) +{ + glBindTexture(GL_TEXTURE_2D, (tex ? tex : notexture)->id); + gle::begin(GL_TRIANGLE_STRIP); + gle::attribf(x3, y3, z3); gle::attribf(s3, t3); + gle::attribf(x2, y2, z2); gle::attribf(s2, t2); + gle::attribf(x0, y0, z0); gle::attribf(s0, t0); + gle::attribf(x1, y1, z1); gle::attribf(s1, t1); + xtraverts += gle::end(); +} + +void drawenvbox(int w, float z1clip = 0.0f, float z2clip = 1.0f, int faces = 0x3F, Texture **sky = NULL) +{ + if(z1clip >= z2clip) return; + + float v1 = 1-z1clip, v2 = 1-z2clip; + int z1 = int(ceil(2*w*(z1clip-0.5f))), z2 = int(ceil(2*w*(z2clip-0.5f))); + + gle::defvertex(); + gle::deftexcoord0(); + + if(faces&0x01) + drawenvboxface(0.0f, v2, -w, -w, z2, + 1.0f, v2, -w, w, z2, + 1.0f, v1, -w, w, z1, + 0.0f, v1, -w, -w, z1, sky[0]); + + if(faces&0x02) + drawenvboxface(1.0f, v1, w, -w, z1, + 0.0f, v1, w, w, z1, + 0.0f, v2, w, w, z2, + 1.0f, v2, w, -w, z2, sky[1]); + + if(faces&0x04) + drawenvboxface(1.0f, v1, -w, -w, z1, + 0.0f, v1, w, -w, z1, + 0.0f, v2, w, -w, z2, + 1.0f, v2, -w, -w, z2, sky[2]); + + if(faces&0x08) + drawenvboxface(1.0f, v1, w, w, z1, + 0.0f, v1, -w, w, z1, + 0.0f, v2, -w, w, z2, + 1.0f, v2, w, w, z2, sky[3]); + + if(z1clip <= 0 && faces&0x10) + drawenvboxface(0.0f, 1.0f, -w, w, -w, + 0.0f, 0.0f, w, w, -w, + 1.0f, 0.0f, w, -w, -w, + 1.0f, 1.0f, -w, -w, -w, sky[4]); + + if(z2clip >= 1 && faces&0x20) + drawenvboxface(0.0f, 1.0f, w, w, w, + 0.0f, 0.0f, -w, w, w, + 1.0f, 0.0f, -w, -w, w, + 1.0f, 1.0f, w, -w, w, sky[5]); +} + +void drawenvoverlay(int w, Texture *overlay = NULL, float tx = 0, float ty = 0) +{ + float z = w*cloudheight, tsz = 0.5f*(1-cloudfade)/cloudscale, psz = w*(1-cloudfade); + glBindTexture(GL_TEXTURE_2D, overlay ? overlay->id : notexture->id); + vec color = vec::hexcolor(cloudcolour); + gle::color(color, cloudalpha); + gle::defvertex(); + gle::deftexcoord0(); + gle::begin(GL_TRIANGLE_FAN); + loopi(cloudsubdiv+1) + { + vec p(1, 1, 0); + p.rotate_around_z((-2.0f*M_PI*i)/cloudsubdiv); + gle::attribf(p.x*psz, p.y*psz, z); + gle::attribf(tx + p.x*tsz, ty + p.y*tsz); + } + xtraverts += gle::end(); + float tsz2 = 0.5f/cloudscale; + gle::defvertex(); + gle::deftexcoord0(); + gle::defcolor(4); + gle::begin(GL_TRIANGLE_STRIP); + loopi(cloudsubdiv+1) + { + vec p(1, 1, 0); + p.rotate_around_z((-2.0f*M_PI*i)/cloudsubdiv); + gle::attribf(p.x*psz, p.y*psz, z); + gle::attribf(tx + p.x*tsz, ty + p.y*tsz); + gle::attrib(color, cloudalpha); + gle::attribf(p.x*w, p.y*w, z); + gle::attribf(tx + p.x*tsz2, ty + p.y*tsz2); + gle::attrib(color, 0.0f); + } + xtraverts += gle::end(); +} + +FVARR(fogdomeheight, -1, -0.5f, 1); +FVARR(fogdomemin, 0, 0, 1); +FVARR(fogdomemax, 0, 0, 1); +VARR(fogdomecap, 0, 1, 1); +FVARR(fogdomeclip, 0, 1, 1); +bvec fogdomecolor(0, 0, 0); +HVARFR(fogdomecolour, 0, 0, 0xFFFFFF, +{ + fogdomecolor = bvec((fogdomecolour>>16)&0xFF, (fogdomecolour>>8)&0xFF, fogdomecolour&0xFF); +}); +VARR(fogdomeclouds, 0, 1, 1); + +namespace fogdome +{ + struct vert + { + vec pos; + bvec4 color; + + vert() {} + vert(const vec &pos, const bvec &fcolor, float alpha) : pos(pos), color(fcolor, uchar(alpha*255)) + { + } + vert(const vert &v0, const vert &v1) : pos(vec(v0.pos).add(v1.pos).normalize()), color(v0.color) + { + if(v0.pos.z != v1.pos.z) color.a += uchar((v1.color.a - v0.color.a) * (pos.z - v0.pos.z) / (v1.pos.z - v0.pos.z)); + } + } *verts = NULL; + GLushort *indices = NULL; + int numverts = 0, numindices = 0, capindices = 0; + GLuint vbuf = 0, ebuf = 0; + bvec lastcolor(0, 0, 0); + float lastminalpha = 0, lastmaxalpha = 0, lastcapsize = -1, lastclipz = 1; + + void subdivide(int depth, int face); + + void genface(int depth, int i1, int i2, int i3) + { + int face = numindices; numindices += 3; + indices[face] = i3; + indices[face+1] = i2; + indices[face+2] = i1; + subdivide(depth, face); + } + + void subdivide(int depth, int face) + { + if(depth-- <= 0) return; + int idx[6]; + loopi(3) idx[i] = indices[face+2-i]; + loopi(3) + { + int curvert = numverts++; + verts[curvert] = vert(verts[idx[i]], verts[idx[(i+1)%3]]); //push on to unit sphere + idx[3+i] = curvert; + indices[face+2-i] = curvert; + } + subdivide(depth, face); + loopi(3) genface(depth, idx[i], idx[3+i], idx[3+(i+2)%3]); + } + + int sortcap(GLushort x, GLushort y) + { + const vec &xv = verts[x].pos, &yv = verts[y].pos; + return xv.y < 0 ? yv.y >= 0 || xv.x < yv.x : yv.y >= 0 && xv.x > yv.x; + } + + void init(const bvec &color, float minalpha = 0.0f, float maxalpha = 1.0f, float capsize = -1, float clipz = 1, int hres = 16, int depth = 2) + { + const int tris = hres << (2*depth); + numverts = numindices = capindices = 0; + verts = new vert[tris+1 + (capsize >= 0 ? 1 : 0)]; + indices = new GLushort[(tris + (capsize >= 0 ? hres<<depth : 0))*3]; + if(clipz >= 1) + { + verts[numverts++] = vert(vec(0.0f, 0.0f, 1.0f), color, minalpha); //build initial 'hres' sided pyramid + loopi(hres) verts[numverts++] = vert(vec(sincos360[(360*i)/hres], 0.0f), color, maxalpha); + loopi(hres) genface(depth, 0, i+1, 1+(i+1)%hres); + } + else if(clipz <= 0) + { + loopi(hres<<depth) verts[numverts++] = vert(vec(sincos360[(360*i)/(hres<<depth)], 0.0f), color, maxalpha); + } + else + { + float clipxy = sqrtf(1 - clipz*clipz); + const vec2 &scm = sincos360[180/hres]; + loopi(hres) + { + const vec2 &sc = sincos360[(360*i)/hres]; + verts[numverts++] = vert(vec(sc.x*clipxy, sc.y*clipxy, clipz), color, minalpha); + verts[numverts++] = vert(vec(sc.x, sc.y, 0.0f), color, maxalpha); + verts[numverts++] = vert(vec(sc.x*scm.x - sc.y*scm.y, sc.y*scm.x + sc.x*scm.y, 0.0f), color, maxalpha); + } + loopi(hres) + { + genface(depth-1, 3*i, 3*i+1, 3*i+2); + genface(depth-1, 3*i, 3*i+2, 3*((i+1)%hres)); + genface(depth-1, 3*i+2, 3*((i+1)%hres)+1, 3*((i+1)%hres)); + } + } + + if(capsize >= 0) + { + GLushort *cap = &indices[numindices]; + int capverts = 0; + loopi(numverts) if(!verts[i].pos.z) cap[capverts++] = i; + verts[numverts++] = vert(vec(0.0f, 0.0f, -capsize), color, maxalpha); + quicksort(cap, capverts, sortcap); + loopi(capverts) + { + int n = capverts-1-i; + cap[n*3] = cap[n]; + cap[n*3+1] = cap[(n+1)%capverts]; + cap[n*3+2] = numverts-1; + capindices += 3; + } + } + + if(!vbuf) glGenBuffers_(1, &vbuf); + gle::bindvbo(vbuf); + glBufferData_(GL_ARRAY_BUFFER, numverts*sizeof(vert), verts, GL_STATIC_DRAW); + DELETEA(verts); + + if(!ebuf) glGenBuffers_(1, &ebuf); + gle::bindebo(ebuf); + glBufferData_(GL_ELEMENT_ARRAY_BUFFER, (numindices + capindices)*sizeof(GLushort), indices, GL_STATIC_DRAW); + DELETEA(indices); + } + + void cleanup() + { + numverts = numindices = 0; + if(vbuf) { glDeleteBuffers_(1, &vbuf); vbuf = 0; } + if(ebuf) { glDeleteBuffers_(1, &ebuf); ebuf = 0; } + } + + void draw() + { + float capsize = fogdomecap && fogdomeheight < 1 ? (1 + fogdomeheight) / (1 - fogdomeheight) : -1; + bvec color = fogdomecolour ? fogdomecolor : fogcolor; + if(!numverts || lastcolor != color || lastminalpha != fogdomemin || lastmaxalpha != fogdomemax || lastcapsize != capsize || lastclipz != fogdomeclip) + { + init(color, min(fogdomemin, fogdomemax), fogdomemax, capsize, fogdomeclip); + lastcolor = color; + lastminalpha = fogdomemin; + lastmaxalpha = fogdomemax; + lastcapsize = capsize; + lastclipz = fogdomeclip; + } + + gle::bindvbo(vbuf); + gle::bindebo(ebuf); + + gle::vertexpointer(sizeof(vert), &verts->pos); + gle::colorpointer(sizeof(vert), &verts->color); + gle::enablevertex(); + gle::enablecolor(); + + glDrawRangeElements_(GL_TRIANGLES, 0, numverts-1, numindices + fogdomecap*capindices, GL_UNSIGNED_SHORT, indices); + xtraverts += numverts; + glde++; + + gle::disablevertex(); + gle::disablecolor(); + + gle::clearvbo(); + gle::clearebo(); + } +} + +static void drawfogdome(int farplane) +{ + SETSHADER(skyfog); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + matrix4 skymatrix = cammatrix, skyprojmatrix; + skymatrix.settranslation(vec(cammatrix.c).mul(farplane*fogdomeheight*0.5f)); + skymatrix.scale(farplane/2, farplane/2, farplane*(0.5f - fogdomeheight*0.5f)); + skyprojmatrix.mul(projmatrix, skymatrix); + LOCALPARAM(skymatrix, skyprojmatrix); + + fogdome::draw(); + + glDisable(GL_BLEND); +} + +void cleanupsky() +{ + fogdome::cleanup(); +} + +extern int atmo; + +void preloadatmoshaders(bool force = false) +{ + static bool needatmo = false; + if(force) needatmo = true; + if(!atmo || !needatmo) return; + + useshaderbyname("atmosphere"); + useshaderbyname("atmosphereglare"); +} + +void setupsky() +{ + preloadatmoshaders(true); +} + +VARFR(atmo, 0, 0, 1, preloadatmoshaders()); +FVARR(atmoplanetsize, 1e-3f, 1, 1e3f); +FVARR(atmoheight, 1e-3f, 1, 1e3f); +FVARR(atmobright, 0, 1, 16); +bvec atmosunlightcolor(0, 0, 0); +HVARFR(atmosunlight, 0, 0, 0xFFFFFF, +{ + if(atmosunlight <= 255) atmosunlight |= (atmosunlight<<8) | (atmosunlight<<16); + atmosunlightcolor = bvec((atmosunlight>>16)&0xFF, (atmosunlight>>8)&0xFF, atmosunlight&0xFF); +}); +FVARR(atmosunlightscale, 0, 1, 16); +bvec atmosundiskcolor(0, 0, 0); +HVARFR(atmosundisk, 0, 0, 0xFFFFFF, +{ + if(atmosundisk <= 255) atmosundisk |= (atmosundisk<<8) | (atmosundisk<<16); + atmosundiskcolor = bvec((atmosundisk>>16)&0xFF, (atmosundisk>>8)&0xFF, atmosundisk&0xFF); +}); +FVARR(atmosundisksize, 0, 12, 90); +FVARR(atmosundiskcorona, 0, 0.4f, 1); +FVARR(atmosundiskbright, 0, 1, 16); +FVARR(atmohaze, 0, 0.1f, 16); +FVARR(atmodensity, 0, 1, 16); +FVARR(atmoozone, 0, 1, 16); +FVARR(atmoalpha, 0, 1, 1); + +static void drawatmosphere(int w, float z1clip = 0.0f, float z2clip = 1.0f, int faces = 0x3F) +{ + if(z1clip >= z2clip) return; + + if(glaring) SETSHADER(atmosphereglare); + else SETSHADER(atmosphere); + + matrix4 skymatrix = cammatrix, skyprojmatrix; + skymatrix.settranslation(0, 0, 0); + skyprojmatrix.mul(projmatrix, skymatrix); + LOCALPARAM(skymatrix, skyprojmatrix); + + // optical depth scales for 3 different shells of atmosphere - air, haze, ozone + const float earthradius = 6371e3f, earthairheight = 8.4e3f, earthhazeheight = 1.25e3f, earthozoneheight = 50e3f; + float planetradius = earthradius*atmoplanetsize; + vec atmoshells = vec(earthairheight, earthhazeheight, earthozoneheight).mul(atmoheight).add(planetradius).square().sub(planetradius*planetradius); + LOCALPARAM(opticaldepthparams, vec4(atmoshells, planetradius)); + + // Henyey-Greenstein approximation, 1/(4pi) * (1 - g^2)/(1 + g^2 - 2gcos)]^1.5 + // Hoffman-Preetham variation uses (1-g)^2 instead of 1-g^2 which avoids excessive glare + // clamp values near 0 angle to avoid spotlight artifact inside sundisk + float gm = max(0.95f - 0.2f*atmohaze, 0.65f), miescale = pow((1-gm)*(1-gm)/(4*M_PI), -2.0f/3.0f); + LOCALPARAMF(mieparams, miescale*(1 + gm*gm), miescale*-2*gm, 1 - (1 - cosf(0.5f*atmosundisksize*(1 - atmosundiskcorona)*RAD))); + + static const vec lambda(680e-9f, 550e-9f, 450e-9f), + k(0.686f, 0.678f, 0.666f), + ozone(3.426f, 8.298f, 0.356f); + vec betar = vec(lambda).square().square().recip().mul(1.241e-30f/M_LN2 * atmodensity), + betam = vec(lambda).recip().square().mul(k).mul(9.072e-17f/M_LN2 * atmohaze), + betao = vec(ozone).mul(1.5e-7f/M_LN2 * atmoozone); + LOCALPARAM(betarayleigh, betar); + LOCALPARAM(betamie, betam); + LOCALPARAM(betaozone, betao); + + // extinction in direction of sun + float sunoffset = sunlightdir.z*planetradius; + vec sundepth = vec(atmoshells).add(sunoffset*sunoffset).sqrt().sub(sunoffset); + vec sunweight = vec(betar).mul(sundepth.x).madd(betam, sundepth.y).madd(betao, sundepth.z - sundepth.x); + vec sunextinction = vec(sunweight).neg().exp2(); + vec suncolor = atmosunlight ? atmosunlightcolor.tocolor().mul(atmosunlightscale) : sunlightcolor.tocolor().mul(sunlightscale); + // assume sunlight color is gamma encoded, so decode to linear light, then apply extinction + vec sunscale = vec(suncolor).square().mul(atmobright * 16).mul(sunextinction); + float maxsunweight = max(max(sunweight.x, sunweight.y), sunweight.z); + if(maxsunweight > 127) sunweight.mul(127/maxsunweight); + sunweight.add(1e-4f); + LOCALPARAM(sunweight, sunweight); + LOCALPARAM(sunlight, vec4(sunscale, atmoalpha)); + LOCALPARAM(sundir, sunlightdir); + + // invert extinction at zenith to get an approximation of how bright the sun disk should be + vec zenithdepth = vec(atmoshells).add(planetradius*planetradius).sqrt().sub(planetradius); + vec zenithweight = vec(betar).mul(zenithdepth.x).madd(betam, zenithdepth.y).madd(betao, zenithdepth.z - zenithdepth.x); + vec zenithextinction = vec(zenithweight).sub(sunweight).exp2(); + vec diskcolor = (atmosundisk ? atmosundiskcolor.tocolor() : suncolor).square().mul(zenithextinction).mul(atmosundiskbright * (glaring ? 1 : 1.5f)).min(1); + LOCALPARAM(sundiskcolor, diskcolor); + + // convert from view cosine into mu^2 for limb darkening, where mu = sqrt(1 - sin^2) and sin^2 = 1 - cos^2, thus mu^2 = 1 - (1 - cos^2*scale) + // convert corona offset into scale for mu^2, where sin = (1-corona) and thus mu^2 = 1 - (1-corona^2) + float sundiskscale = sinf(0.5f*atmosundisksize*RAD); + float coronamu = 1 - (1-atmosundiskcorona)*(1-atmosundiskcorona); + if(sundiskscale > 0) LOCALPARAMF(sundiskparams, 1.0f/(sundiskscale*sundiskscale), 1.0f/max(coronamu, 1e-3f)); + else LOCALPARAMF(sundiskparams, 0, 0); + + float z1 = 2*w*(z1clip-0.5f), z2 = ceil(2*w*(z2clip-0.5f)); + + gle::defvertex(); + + if(glaring) + { + if(sundiskscale > 0 && sunlightdir.z*w + sundiskscale > z1 && sunlightdir.z*w - sundiskscale < z2) + { + gle::begin(GL_TRIANGLE_FAN); + vec spoke; + spoke.orthogonal(sunlightdir); + spoke.rescale(2*sundiskscale); + loopi(4) gle::attrib(vec(spoke).rotate(-2*M_PI*i/4.0f, sunlightdir).add(sunlightdir).mul(w)); + xtraverts += gle::end(); + } + return; + } + + gle::begin(GL_QUADS); + + if(faces&0x01) + { + gle::attribf(-w, -w, z1); + gle::attribf(-w, w, z1); + gle::attribf(-w, w, z2); + gle::attribf(-w, -w, z2); + } + + if(faces&0x02) + { + gle::attribf(w, -w, z2); + gle::attribf(w, w, z2); + gle::attribf(w, w, z1); + gle::attribf(w, -w, z1); + } + + if(faces&0x04) + { + gle::attribf(-w, -w, z2); + gle::attribf( w, -w, z2); + gle::attribf( w, -w, z1); + gle::attribf(-w, -w, z1); + } + + if(faces&0x08) + { + gle::attribf( w, w, z2); + gle::attribf(-w, w, z2); + gle::attribf(-w, w, z1); + gle::attribf( w, w, z1); + } + + if(z1clip <= 0 && faces&0x10) + { + gle::attribf(-w, -w, -w); + gle::attribf( w, -w, -w); + gle::attribf( w, w, -w); + gle::attribf(-w, w, -w); + } + + if(z2clip >= 1 && faces&0x20) + { + gle::attribf( w, -w, w); + gle::attribf(-w, -w, w); + gle::attribf(-w, w, w); + gle::attribf( w, w, w); + } + + xtraverts += gle::end(); +} + +VARP(sparklyfix, 0, 0, 1); +VAR(showsky, 0, 1, 1); +VAR(clipsky, 0, 1, 1); + +bool drawskylimits(bool explicitonly) +{ + nocolorshader->set(); + + glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + bool rendered = rendersky(explicitonly); + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + + return rendered; +} + +void drawskyoutline() +{ + notextureshader->set(); + + glDepthMask(GL_FALSE); + extern int wireframe; + if(!wireframe) + { + enablepolygonoffset(GL_POLYGON_OFFSET_LINE); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } + gle::colorf(0.5f, 0.0f, 0.5f); + rendersky(true); + if(!wireframe) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + disablepolygonoffset(GL_POLYGON_OFFSET_LINE); + } + glDepthMask(GL_TRUE); +} + +VAR(clampsky, 0, 1, 1); + +static int yawskyfaces(int faces, int yaw, float spin = 0) +{ + if(spin || yaw%90) return faces&0x0F ? faces | 0x0F : faces; + static const int faceidxs[3][4] = + { + { 3, 2, 0, 1 }, + { 1, 0, 3, 2 }, + { 2, 3, 1, 0 } + }; + yaw /= 90; + if(yaw < 1 || yaw > 3) return faces; + const int *idxs = faceidxs[yaw - 1]; + return (faces & ~0x0F) | (((faces>>idxs[0])&1)<<0) | (((faces>>idxs[1])&1)<<1) | (((faces>>idxs[2])&1)<<2) | (((faces>>idxs[3])&1)<<3); +} + +void drawskybox(int farplane, bool limited, bool force) +{ + extern int renderedskyfaces, renderedskyclip; // , renderedsky, renderedexplicitsky; + bool alwaysrender = editmode || !insideworld(camera1->o) || reflecting || force, + explicitonly = false; + if(limited) + { + explicitonly = alwaysrender || !sparklyfix || refracting; + if(!drawskylimits(explicitonly) && !alwaysrender) return; + extern int ati_skybox_bug; + if(!alwaysrender && !renderedskyfaces && !ati_skybox_bug) explicitonly = false; + } + else if(!alwaysrender) + { + renderedskyfaces = 0; + renderedskyclip = INT_MAX; + for(vtxarray *va = visibleva; va; va = va->next) + { + if(va->occluded >= OCCLUDE_BB && va->skyfaces&0x80) continue; + renderedskyfaces |= va->skyfaces&0x3F; + if(!(va->skyfaces&0x1F) || camera1->o.z < va->skyclip) renderedskyclip = min(renderedskyclip, va->skyclip); + else renderedskyclip = 0; + } + if(!renderedskyfaces) return; + } + + if(alwaysrender) + { + renderedskyfaces = 0x3F; + renderedskyclip = 0; + } + + float skyclip = clipsky ? max(renderedskyclip-1, 0) : 0, topclip = 1; + if(reflectz<worldsize) + { + if(refracting<0) topclip = 0.5f + 0.5f*(reflectz-camera1->o.z)/float(worldsize); + else if(reflectz>skyclip) skyclip = reflectz; + } + if(skyclip) skyclip = 0.5f + 0.5f*(skyclip-camera1->o.z)/float(worldsize); + + if(limited) + { + if(explicitonly) glDisable(GL_DEPTH_TEST); + else glDepthFunc(GL_GEQUAL); + } + else glDepthFunc(GL_LEQUAL); + + glDepthMask(GL_FALSE); + + if(clampsky) glDepthRange(1, 1); + + if(!atmo || (skybox[0] && atmoalpha < 1)) + { + if(glaring) SETSHADER(skyboxglare); + else SETSHADER(skybox); + + gle::color(vec::hexcolor(skyboxcolour)); + + matrix4 skymatrix = cammatrix, skyprojmatrix; + skymatrix.settranslation(0, 0, 0); + skymatrix.rotate_around_z((spinsky*lastmillis/1000.0f+yawsky)*-RAD); + skyprojmatrix.mul(projmatrix, skymatrix); + LOCALPARAM(skymatrix, skyprojmatrix); + + drawenvbox(farplane/2, skyclip, topclip, yawskyfaces(renderedskyfaces, yawsky, spinsky), sky); + } + + if(atmo) + { + if(atmoalpha < 1) + { + if(fading) glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + + drawatmosphere(farplane/2, skyclip, topclip, renderedskyfaces); + + if(atmoalpha < 1) glDisable(GL_BLEND); + } + + if(!glaring) + { + if(fogdomemax && !fogdomeclouds) + { + if(fading) glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); + drawfogdome(farplane); + } + + if(cloudbox[0]) + { + SETSHADER(skybox); + + if(fading) glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + gle::color(vec::hexcolor(cloudboxcolour), cloudboxalpha); + + matrix4 skymatrix = cammatrix, skyprojmatrix; + skymatrix.settranslation(0, 0, 0); + skymatrix.rotate_around_z((spinclouds*lastmillis/1000.0f+yawclouds)*-RAD); + skyprojmatrix.mul(projmatrix, skymatrix); + LOCALPARAM(skymatrix, skyprojmatrix); + + drawenvbox(farplane/2, skyclip ? skyclip : cloudclip, topclip, yawskyfaces(renderedskyfaces, yawclouds, spinclouds), clouds); + + glDisable(GL_BLEND); + } + + if(cloudlayer[0] && cloudheight && renderedskyfaces&(cloudheight < 0 ? 0x1F : 0x2F)) + { + SETSHADER(skybox); + + if(fading) glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); + + glDisable(GL_CULL_FACE); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + matrix4 skymatrix = cammatrix, skyprojmatrix; + skymatrix.settranslation(0, 0, 0); + skymatrix.rotate_around_z((spincloudlayer*lastmillis/1000.0f+yawcloudlayer)*-RAD); + skyprojmatrix.mul(projmatrix, skymatrix); + LOCALPARAM(skymatrix, skyprojmatrix); + + drawenvoverlay(farplane/2, cloudoverlay, cloudoffsetx + cloudscrollx * lastmillis/1000.0f, cloudoffsety + cloudscrolly * lastmillis/1000.0f); + + glDisable(GL_BLEND); + + glEnable(GL_CULL_FACE); + } + + if(fogdomemax && fogdomeclouds) + { + if(fading) glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); + drawfogdome(farplane); + } + } + + if(clampsky) glDepthRange(0, 1); + + glDepthMask(GL_TRUE); + + if(limited) + { + if(explicitonly) glEnable(GL_DEPTH_TEST); + else glDepthFunc(GL_LESS); + if(!reflecting && !refracting && !drawtex && editmode && showsky) drawskyoutline(); + } + else glDepthFunc(GL_LESS); +} + +VARNR(skytexture, useskytexture, 0, 1, 1); + +int explicitsky = 0; +double skyarea = 0; + +bool limitsky() +{ + return (explicitsky && (useskytexture || editmode)) || (sparklyfix && skyarea / (double(worldsize)*double(worldsize)*6) < 0.9); +} + +bool shouldrenderskyenvmap() +{ + return atmo != 0; +} + +bool shouldclearskyboxglare() +{ + return atmo && (!skybox[0] || atmoalpha >= 1); +} + |
