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authorxolatile2025-07-16 23:07:43 +0200
committerxolatile2025-07-16 23:07:43 +0200
commit7256502afa0babe60fcafbd2888cd3e33c3f9b6b (patch)
tree8a8495662a69bdadc4b5d9152656b9f02a44d668 /src/engine/rendertext.cpp
parentbc596ac9d4cdd00abf537b88d3c544be161330cc (diff)
downloadxolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.xz
xolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.zst
Source code, broken...
Diffstat (limited to 'src/engine/rendertext.cpp')
-rw-r--r--src/engine/rendertext.cpp392
1 files changed, 392 insertions, 0 deletions
diff --git a/src/engine/rendertext.cpp b/src/engine/rendertext.cpp
new file mode 100644
index 0000000..44ad136
--- /dev/null
+++ b/src/engine/rendertext.cpp
@@ -0,0 +1,392 @@
+#include "engine.h"
+
+static hashnameset<font> fonts;
+static font *fontdef = NULL;
+static int fontdeftex = 0;
+
+font *curfont = NULL;
+int curfonttex = 0;
+
+void newfont(char *name, char *tex, int *defaultw, int *defaulth)
+{
+ font *f = &fonts[name];
+ if(!f->name) f->name = newstring(name);
+ f->texs.shrink(0);
+ f->texs.add(textureload(tex));
+ f->chars.shrink(0);
+ f->charoffset = '!';
+ f->defaultw = *defaultw;
+ f->defaulth = *defaulth;
+ f->scale = f->defaulth;
+
+ fontdef = f;
+ fontdeftex = 0;
+}
+
+void fontoffset(char *c)
+{
+ if(!fontdef) return;
+
+ fontdef->charoffset = c[0];
+}
+
+void fontscale(int *scale)
+{
+ if(!fontdef) return;
+
+ fontdef->scale = *scale > 0 ? *scale : fontdef->defaulth;
+}
+
+void fonttex(char *s)
+{
+ if(!fontdef) return;
+
+ Texture *t = textureload(s);
+ loopv(fontdef->texs) if(fontdef->texs[i] == t) { fontdeftex = i; return; }
+ fontdeftex = fontdef->texs.length();
+ fontdef->texs.add(t);
+}
+
+void fontchar(int *x, int *y, int *w, int *h, int *offsetx, int *offsety, int *advance)
+{
+ if(!fontdef) return;
+
+ font::charinfo &c = fontdef->chars.add();
+ c.x = *x;
+ c.y = *y;
+ c.w = *w ? *w : fontdef->defaultw;
+ c.h = *h ? *h : fontdef->defaulth;
+ c.offsetx = *offsetx;
+ c.offsety = *offsety;
+ c.advance = *advance ? *advance : c.offsetx + c.w;
+ c.tex = fontdeftex;
+}
+
+void fontskip(int *n)
+{
+ if(!fontdef) return;
+ loopi(max(*n, 1))
+ {
+ font::charinfo &c = fontdef->chars.add();
+ c.x = c.y = c.w = c.h = c.offsetx = c.offsety = c.advance = c.tex = 0;
+ }
+}
+
+COMMANDN(font, newfont, "ssii");
+COMMAND(fontoffset, "s");
+COMMAND(fontscale, "i");
+COMMAND(fonttex, "s");
+COMMAND(fontchar, "iiiiiii");
+COMMAND(fontskip, "i");
+
+void fontalias(const char *dst, const char *src)
+{
+ font *s = fonts.access(src);
+ if(!s) return;
+ font *d = &fonts[dst];
+ if(!d->name) d->name = newstring(dst);
+ d->texs = s->texs;
+ d->chars = s->chars;
+ d->charoffset = s->charoffset;
+ d->defaultw = s->defaultw;
+ d->defaulth = s->defaulth;
+ d->scale = s->scale;
+
+ fontdef = d;
+ fontdeftex = d->texs.length()-1;
+}
+
+COMMAND(fontalias, "ss");
+
+bool setfont(const char *name)
+{
+ font *f = fonts.access(name);
+ if(!f) return false;
+ curfont = f;
+ return true;
+}
+
+static vector<font *> fontstack;
+
+void pushfont()
+{
+ fontstack.add(curfont);
+}
+
+bool popfont()
+{
+ if(fontstack.empty()) return false;
+ curfont = fontstack.pop();
+ return true;
+}
+
+void gettextres(int &w, int &h)
+{
+ if(w < MINRESW || h < MINRESH)
+ {
+ if(MINRESW > w*MINRESH/h)
+ {
+ h = h*MINRESW/w;
+ w = MINRESW;
+ }
+ else
+ {
+ w = w*MINRESH/h;
+ h = MINRESH;
+ }
+ }
+}
+
+float text_widthf(const char *str)
+{
+ float width, height;
+ text_boundsf(str, width, height);
+ return width;
+}
+
+#define FONTTAB (4*FONTW)
+#define TEXTTAB(x) ((int((x)/FONTTAB)+1.0f)*FONTTAB)
+
+void tabify(const char *str, int *numtabs)
+{
+ int tw = max(*numtabs, 0)*FONTTAB-1, tabs = 0;
+ for(float w = text_widthf(str); w <= tw; w = TEXTTAB(w)) ++tabs;
+ int len = strlen(str);
+ char *tstr = newstring(len + tabs);
+ memcpy(tstr, str, len);
+ memset(&tstr[len], '\t', tabs);
+ tstr[len+tabs] = '\0';
+ stringret(tstr);
+}
+
+COMMAND(tabify, "si");
+
+void draw_textf(const char *fstr, int left, int top, ...)
+{
+ defvformatstring(str, top, fstr);
+ draw_text(str, left, top);
+}
+
+const matrix4x3 *textmatrix = NULL;
+
+static float draw_char(Texture *&tex, int c, float x, float y, float scale)
+{
+ font::charinfo &info = curfont->chars[c-curfont->charoffset];
+ if(tex != curfont->texs[info.tex])
+ {
+ xtraverts += gle::end();
+ tex = curfont->texs[info.tex];
+ glBindTexture(GL_TEXTURE_2D, tex->id);
+ }
+
+ float x1 = x + scale*info.offsetx,
+ y1 = y + scale*info.offsety,
+ x2 = x + scale*(info.offsetx + info.w),
+ y2 = y + scale*(info.offsety + info.h),
+ tx1 = info.x / float(tex->xs),
+ ty1 = info.y / float(tex->ys),
+ tx2 = (info.x + info.w) / float(tex->xs),
+ ty2 = (info.y + info.h) / float(tex->ys);
+
+ if(textmatrix)
+ {
+ gle::attrib(textmatrix->transform(vec2(x1, y1))); gle::attribf(tx1, ty1);
+ gle::attrib(textmatrix->transform(vec2(x2, y1))); gle::attribf(tx2, ty1);
+ gle::attrib(textmatrix->transform(vec2(x2, y2))); gle::attribf(tx2, ty2);
+ gle::attrib(textmatrix->transform(vec2(x1, y2))); gle::attribf(tx1, ty2);
+ }
+ else
+ {
+ gle::attribf(x1, y1); gle::attribf(tx1, ty1);
+ gle::attribf(x2, y1); gle::attribf(tx2, ty1);
+ gle::attribf(x2, y2); gle::attribf(tx2, ty2);
+ gle::attribf(x1, y2); gle::attribf(tx1, ty2);
+ }
+
+ return scale*info.advance;
+}
+
+//stack[sp] is current color index
+static void text_color(char c, char *stack, int size, int &sp, bvec color, int a)
+{
+ if(c=='s') // save color
+ {
+ c = stack[sp];
+ if(sp<size-1) stack[++sp] = c;
+ }
+ else
+ {
+ xtraverts += gle::end();
+ if(c=='r') { if(sp > 0) --sp; c = stack[sp]; } // restore color
+ else stack[sp] = c;
+ switch(c)
+ {
+ case '0': color = bvec( 64, 255, 128); break; // green: player talk
+ case '1': color = bvec( 96, 160, 255); break; // blue: "echo" command
+ case '2': color = bvec(255, 192, 64); break; // yellow: gameplay messages
+ case '3': color = bvec(255, 64, 64); break; // red: important errors
+ case '4': color = bvec(128, 128, 128); break; // gray
+ case '5': color = bvec(192, 64, 192); break; // magenta
+ case '6': color = bvec(255, 128, 0); break; // orange
+ case '7': color = bvec(255, 255, 255); break; // white
+ case '8': color = bvec( 96, 240, 255); break; // cyan
+ // provided color: everything else
+ }
+ gle::color(color, a);
+ }
+}
+
+#define TEXTSKELETON \
+ float y = 0, x = 0, scale = curfont->scale/float(curfont->defaulth);\
+ int i;\
+ for(i = 0; str[i]; i++)\
+ {\
+ TEXTINDEX(i)\
+ int c = uchar(str[i]);\
+ if(c=='\t') { x = TEXTTAB(x); TEXTWHITE(i) }\
+ else if(c==' ') { x += scale*curfont->defaultw; TEXTWHITE(i) }\
+ else if(c=='\n') { TEXTLINE(i) x = 0; y += FONTH; }\
+ else if(c=='\f') { if(str[i+1]) { i++; TEXTCOLOR(i) }}\
+ else if(curfont->chars.inrange(c-curfont->charoffset))\
+ {\
+ float cw = scale*curfont->chars[c-curfont->charoffset].advance;\
+ if(cw <= 0) continue;\
+ if(maxwidth != -1)\
+ {\
+ int j = i;\
+ float w = cw;\
+ for(; str[i+1]; i++)\
+ {\
+ int c = uchar(str[i+1]);\
+ if(c=='\f') { if(str[i+2]) i++; continue; }\
+ if(i-j > 16) break;\
+ if(!curfont->chars.inrange(c-curfont->charoffset)) break;\
+ float cw = scale*curfont->chars[c-curfont->charoffset].advance;\
+ if(cw <= 0 || w + cw > maxwidth) break;\
+ w += cw;\
+ }\
+ if(x + w > maxwidth && j!=0) { TEXTLINE(j-1) x = 0; y += FONTH; }\
+ TEXTWORD\
+ }\
+ else\
+ { TEXTCHAR(i) }\
+ }\
+ }
+
+//all the chars are guaranteed to be either drawable or color commands
+#define TEXTWORDSKELETON \
+ for(; j <= i; j++)\
+ {\
+ TEXTINDEX(j)\
+ int c = uchar(str[j]);\
+ if(c=='\f') { if(str[j+1]) { j++; TEXTCOLOR(j) }}\
+ else { float cw = scale*curfont->chars[c-curfont->charoffset].advance; TEXTCHAR(j) }\
+ }
+
+#define TEXTEND(cursor) if(cursor >= i) { do { TEXTINDEX(cursor); } while(0); }
+
+int text_visible(const char *str, float hitx, float hity, int maxwidth)
+{
+ #define TEXTINDEX(idx)
+ #define TEXTWHITE(idx) if(y+FONTH > hity && x >= hitx) return idx;
+ #define TEXTLINE(idx) if(y+FONTH > hity) return idx;
+ #define TEXTCOLOR(idx)
+ #define TEXTCHAR(idx) x += cw; TEXTWHITE(idx)
+ #define TEXTWORD TEXTWORDSKELETON
+ TEXTSKELETON
+ #undef TEXTINDEX
+ #undef TEXTWHITE
+ #undef TEXTLINE
+ #undef TEXTCOLOR
+ #undef TEXTCHAR
+ #undef TEXTWORD
+ return i;
+}
+
+//inverse of text_visible
+void text_posf(const char *str, int cursor, float &cx, float &cy, int maxwidth)
+{
+ #define TEXTINDEX(idx) if(idx == cursor) { cx = x; cy = y; break; }
+ #define TEXTWHITE(idx)
+ #define TEXTLINE(idx)
+ #define TEXTCOLOR(idx)
+ #define TEXTCHAR(idx) x += cw;
+ #define TEXTWORD TEXTWORDSKELETON if(i >= cursor) break;
+ cx = cy = 0;
+ TEXTSKELETON
+ TEXTEND(cursor)
+ #undef TEXTINDEX
+ #undef TEXTWHITE
+ #undef TEXTLINE
+ #undef TEXTCOLOR
+ #undef TEXTCHAR
+ #undef TEXTWORD
+}
+
+void text_boundsf(const char *str, float &width, float &height, int maxwidth)
+{
+ #define TEXTINDEX(idx)
+ #define TEXTWHITE(idx)
+ #define TEXTLINE(idx) if(x > width) width = x;
+ #define TEXTCOLOR(idx)
+ #define TEXTCHAR(idx) x += cw;
+ #define TEXTWORD x += w;
+ width = 0;
+ TEXTSKELETON
+ height = y + FONTH;
+ TEXTLINE(_)
+ #undef TEXTINDEX
+ #undef TEXTWHITE
+ #undef TEXTLINE
+ #undef TEXTCOLOR
+ #undef TEXTCHAR
+ #undef TEXTWORD
+}
+
+void draw_text(const char *str, int left, int top, int r, int g, int b, int a, int cursor, int maxwidth)
+{
+ #define TEXTINDEX(idx) if(idx == cursor) { cx = x; cy = y; }
+ #define TEXTWHITE(idx)
+ #define TEXTLINE(idx)
+ #define TEXTCOLOR(idx) if(usecolor) text_color(str[idx], colorstack, sizeof(colorstack), colorpos, color, a);
+ #define TEXTCHAR(idx) draw_char(tex, c, left+x, top+y, scale); x += cw;
+ #define TEXTWORD TEXTWORDSKELETON
+ char colorstack[10];
+ colorstack[0] = 'c'; //indicate user color
+ bvec color(r, g, b);
+ int colorpos = 0;
+ float cx = -FONTW, cy = 0;
+ bool usecolor = true;
+ if(a < 0) { usecolor = false; a = -a; }
+ Texture *tex = curfont->texs[0];
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBindTexture(GL_TEXTURE_2D, tex->id);
+ gle::color(color, a);
+ gle::defvertex(textmatrix ? 3 : 2);
+ gle::deftexcoord0();
+ gle::begin(GL_QUADS);
+ TEXTSKELETON
+ TEXTEND(cursor)
+ xtraverts += gle::end();
+ if(cursor >= 0 && (totalmillis/250)&1)
+ {
+ gle::color(color, a);
+ if(maxwidth != -1 && cx >= maxwidth) { cx = 0; cy += FONTH; }
+ draw_char(tex, '_', left+cx, top+cy, scale);
+ xtraverts += gle::end();
+ }
+ #undef TEXTINDEX
+ #undef TEXTWHITE
+ #undef TEXTLINE
+ #undef TEXTCOLOR
+ #undef TEXTCHAR
+ #undef TEXTWORD
+}
+
+void reloadfonts()
+{
+ enumerate(fonts, font, f,
+ loopv(f.texs) if(!reloadtexture(*f.texs[i])) fatal("failed to reload font texture");
+ );
+}
+